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Old Jan 22nd, 2013, 4:42:32 PM   #176
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Fire Punch - Rock Slide - Rock Slide
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Old Feb 2nd, 2013, 12:26:47 PM   #177
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Erm...

requesting subref.
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Old Feb 5th, 2013, 8:48:49 PM   #178
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It is mine now! Expect the post soon.
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 5th, 2013, 9:09:38 PM   #179
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Arena: Trick Room! (3 Rounds)

Dusclops (Gespenst) [M]
HP:
64
En: 77
Base Stats: 4/5/2/5/21/3/3
Stat Changes: -10 Eva.
Abilities: Pressure
Other: None


Scyther (Scyther) [M]
HP:
75
En: 74
Base Stats: 5/3/1/3/105/3/4
Stat Changes: None
Abilities: Steadfast
Other: Burned, Energy Focus'd (5a)

Calcs


Arena: Trick Room! (2 Rounds)

Dusclops (Gespenst) [M]
HP:
22
En: 55
Base Stats: 4/5/2/5/21/3/3
Stat Changes: -10 Eva.
Abilities: Pressure
Other: None


Scyther (Scyther) [M]
HP:
12
En: 51
Base Stats: 5/3/1/3/105/3/4
Stat Changes: None
Abilities: Steadfast
Other: Burned, Energy Focus'd (2a)


Now Frosty points out my mistakes and orders (Or waits for me to fix them before ordering).
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 6th, 2013, 5:46:01 AM   #180
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AFAIK Steadfast doesn't stop it from being flinched.

Fire Punch - Rock Slide - Fire Punch
IF Evasive Agility THEN Shadow Punch
IF Double Team clones are up when you attack THEN Rock Slide.
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Old Feb 6th, 2013, 10:19:11 AM   #181
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Well, at least it doesnt matters for this battle :P


Night-Slash*3



Arena: Trick Room! (2 Rounds)

Dusclops (Gespenst) [M]
HP:
22
En: 55
Base Stats: 4/5/2/5/21/3/3
Stat Changes: -10 Eva.
Abilities: Pressure
Other: None


Scyther (Scyther) [M]
HP:
12
En: 51
Base Stats: 5/3/1/3/105/3/4
Stat Changes: None
Abilities: Steadfast
Other: Burned, Energy Focus'd (2a)


...


Arena: Trick Room! (1 Round)

Dusclops (Gespenst) [M]
HP:
22
En: 55
Base Stats: 4/5/2/5/21/3/3
Stat Changes: -10 Eva.
Abilities: Pressure
Other: None


Scyther (Scyther) [M]
HP:
KO
En: KO
Base Stats: 5/3/1/3/105/3/4
Stat Changes: None
Abilities: Steadfast
Other: Burned.


'' :( ''








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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 7th, 2013, 4:47:47 AM   #182
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Old Feb 7th, 2013, 5:09:58 PM   #183
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...


Ability: 2/3

Flame Body

Battle of the slow, 90 HP pokemon.
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 8th, 2013, 2:02:25 PM   #184
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and yet my Gespenst is still slower...

Bulldoze - Earthquake - Earthquake
IF Sucessful protective THEN 20hp substitute the first instance and chill the remaining ones and push back.
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Old Feb 8th, 2013, 3:58:02 PM   #185
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It is never that simple.


Will-O-Wisp -> Flamethrower -> Flamethrower


If WoW misses (Oh God) use it again A2.



90 HP
100 EN
4/5/2/5/21


90 HP
100 EN
1/5/4/3/30


Calcs



61 HP
87 EN
4/5/2/5/21


62 HP
78 EN
1/5/4/3/30

Heat Wave -> Flamethrower -> Heat Wave


If Earthquake in a combo, use Recover that action and push-back.
If Pain Split, use Protect that action and push-back, but not twice in a row.
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.

Last edited by Matezoide; Feb 8th, 2013 at 5:27:40 PM.
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Old Feb 9th, 2013, 3:37:18 PM   #186
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I beated my head for a while trying to get a way to ORKO this Magcargo.

but then I thought:

"it's dusknoir, you moron"

So stall stall go

Rest - Snooze (Earthquake) - Snooze (Bulldoze)
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Old Feb 11th, 2013, 1:22:47 PM   #187
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61 HP
87 EN
4/5/2/5/21


62 HP
78 EN
1/5/4/3/30


Just remembered about this, sorry.


Calcs



63 HP
72 EN
4/5/2/5/21
Sleeping (Will wake up next action)

62 HP
57 EN
1/5/4/3/30
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 12th, 2013, 11:32:46 AM   #188
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Earthquake - Bulldoze - Earthquake
IF Will-o-Wisp AND Protect wasn't used on the previous action THEN Protect and push back
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Old Feb 12th, 2013, 10:08:12 PM   #189
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Will-O-Wisp -> Will-O-Wisp -> Yawn





63 HP
72 EN
4/5/2/5/21
Sleeping (Will wake up next action)

62 HP
57 EN
1/5/4/3/30



Calcs



59 HP
55 EN
4/5/2/5/21
Yawn (Will fall asleep after moving A1)


46 HP
35 EN
1/5/4/3/30
-1 Speed (2 Rounds)


Chill -> Heat-Wave -> Chill


If Taunt A1, use Protect that action and push-back.
If Rest A1, change actions to Chill -> Chill -> Pain-Split
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 13th, 2013, 7:54:45 AM   #190
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COMBO (Focus Punch + Focus Punch) - cooldown - Shadow Punch
IF Asleep A3 THEN Sleep Talk (Shadow Punch, Night Shade, Earthquake, Bulldoze).

It should be enough. Sure, if I calc'd wrong then I am screwed.

Also next type (for if I am right):
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Old Feb 13th, 2013, 11:45:09 AM   #191
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No need to worry, you calculated correctly. Such a shame you can still cooldown while asleep :(


59 HP
55 EN
4/5/2/5/21
Yawn (Will fall asleep after moving A1)


46 HP
35 EN
1/5/4/3/30
-1 Speed (2 Rounds)


Calcs



41 HP
12 EN
4/5/2/5/21
Yawn (Will fall asleep after moving A1)


KO HP
KO EN
1/5/4/3/30
-1 Speed (1 Round)



Electric Opponent in 3.....2.....1.....
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 13th, 2013, 11:47:58 AM   #192
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RNG: 2/5


...


RNG: 3/3
Water Absorb!
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 15th, 2013, 8:23:37 AM   #193
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trick room - taunt - earthquake
If Evasive Agility AND Dusclops is about to taunt THEN Earthquake and push back
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Old Feb 15th, 2013, 2:26:04 PM   #194
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Thunder-Wave -> Water Gun -> Electro Ball





90 HP
100 EN
4/5/2/5/21
Pressure



120 HP
100 EN
1/2/4/3/67


Calcs




60 HP
73 EN
4/5/2/5/21
Pressure
Paralysed (20%)
Wet (2 Actions)

100 HP
78 EN
1/2/4/3/67
Water Absorb
Taunted (4 actions)


Discharge -> Electro Ball -> Surf

If Torment is ordered A1 or A2, use Thunder A2.
If Rest A1 or A2, use Thunder that action and Discharge in the following one.
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 15th, 2013, 8:05:08 PM   #195
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Disable (Electro Ball) - Skill Swap (Pressure for Water Absorb) - Earthquake
IF Fully Paralysed THEN Curse Matezoide and push back.
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Old Feb 15th, 2013, 8:34:40 PM   #196
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60 HP
73 EN
4/5/2/5/21
Pressure
Paralysed (20%)
Wet (2 Actions)

100 HP
78 EN
1/2/4/3/67
Water Absorb
Taunted (4 actions)



Calcs


Trick Room (2 Rounds)


47 HP
59 EN
4/5/2/5/21
Water Absorb
Paralysed (10%)

100 HP
65 EN
1/2/4/3/67
Pressure
Taunted (1 action)
__________________
Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 15th, 2013, 8:38:20 PM   #197
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Pain Split - Earthquake - Chill
IF Confuse Ray AND Lanturn isn't Taunted THEN Taunt and don't push back
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Old Feb 16th, 2013, 6:17:58 AM   #198
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Discharge -> Supersonic -> Thunder-Wave

If Supersonic misses, curse and push-back.


Trick Room (2 Rounds)


47 HP
59 EN
4/5/2/5/21
Water Absorb
Paralysed (10%)



100 HP
65 EN
1/2/4/3/67
Pressure
Taunted (1 action)
Electro Ball Disabled (3 Actions)



Calcs


Trick Room (1 Round)


62 HP
36 EN
4/5/2/5/21
Water Absorb
Paralysed (20%)
Confused (3 Actions)


51 HP
50 EN
1/2/4/3/67
Pressure



Electro Ball -> Aqua Ring -> Electro Ball


If Rest is sucesfully used, change that action to Aqua Ring and the following ones to Rain Dance -> Thunder


And now, we pray.
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Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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Old Feb 16th, 2013, 6:22:32 AM   #199
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Rest - Rest - Rest
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Old Feb 16th, 2013, 6:30:24 AM   #200
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Trick Room (1 Round)


62 HP
36 EN
4/5/2/5/21
Water Absorb
Paralysed (20%)
Confused (3 Actions)


51 HP
50 EN
1/2/4/3/67
Pressure


Calcs


Rain (3 Rounds)


69 HP
17 EN
4/5/2/5/21
Water Absorb
Sleeping (1 Action)


55 HP
25 EN
1/2/4/3/67
Pressure
Aqua Ring (4 Actions)
__________________
Nobody is going to die on my watch.....And ASB team
Out for an unknown amount of the time (Probably just a few days)....not like anyone gives a shit anyway.

If i am reffing you, feel free to get a sub-ref.
If i am battling you, wait until i am like 1 or 2 days over DQ.
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