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Old Jan 29th, 2013, 5:18:54 PM   #1376
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Default Quash bug

I read through a few of these pages and didn't see this bug listed. While playing on Pokemon Showdown Modified (VGC '13), I ran into an issue where my Prankster Murkrow used Quash on a Landorus and he was still able to go as the next move and rock slide. I tested this in game and Quash being + 1 priority should always go off prior to the Landorus's moves and then supress him till the end of the turn. Just figured I'd bring this to your attention.

http://play.pokemonshowdown.com/~~nu...fiedvgc1313256
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Old Jan 29th, 2013, 7:19:32 PM   #1377
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Quote:
Originally Posted by Fat BiGGiE View Post
In 1v1 CC, when opponent's Dusknoir used Spite, it prevented my Cradily from attacking at all. Replay here.
This should be fixed by Zarel's commit 561393658.

Quote:
Originally Posted by Fat Daskana View Post
I read through a few of these pages and didn't see this bug listed. While playing on Pokemon Showdown Modified (VGC '13), I ran into an issue where my Prankster Murkrow used Quash on a Landorus and he was still able to go as the next move and rock slide. I tested this in game and Quash being + 1 priority should always go off prior to the Landorus's moves and then supress him till the end of the turn. Just figured I'd bring this to your attention.

http://play.pokemonshowdown.com/~~nuggetbridge/battle-modifiedvgc1313256
Smogon and upokecenter both say Quash is 0 priority.

Secondly, battle rooms expire shortly after the battle is completed, so links to the battle room are not useful to us (they don't work).
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Old Jan 29th, 2013, 7:40:52 PM   #1378
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Quote:
Originally Posted by Fat Cathy View Post
Smogon and upokecenter both say Quash is 0 priority.

Secondly, battle rooms expire shortly after the battle is completed, so links to the battle room are not useful to us (they don't work).
He was saying that it was +1 Priority because he was using Prankster Murkrow and Quash is a status move.
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Old Jan 29th, 2013, 8:03:00 PM   #1379
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Yeah I meant what Melvni said. My bad there.
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Old Jan 30th, 2013, 12:21:38 AM   #1380
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I see. Sorry for the misunderstanding. I just tested Prankster and it worked. I would look at your battle but unfortunately, as I said, the room link is not usable.
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Old Jan 30th, 2013, 6:18:04 AM   #1381
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Yeah, seems on and off today, just a few hours ago I battled a Thundurus and my Murkrow Quashed him so my cloyster could get the kill, however the Thundurus proceeded to go and use thunder to kill my cloyster. I'll catch a screen shot next time it happens to show what happens during that turn.
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Old Jan 30th, 2013, 8:18:53 AM   #1382
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I noticed a problem in the teambuilder (idk if I should post it here, but here it goes anyway)

So I was making a Giratina-O, but noticed that it's possible to choose it from the list itself, without equipping the Griseous Orb, which is actually not possible.

That's it.
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Old Jan 30th, 2013, 8:58:33 AM   #1383
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Quote:
Originally Posted by Fat KevinJohnKaisar View Post
I noticed a problem in the teambuilder (idk if I should post it here, but here it goes anyway)

So I was making a Giratina-O, but noticed that it's possible to choose it from the list itself, without equipping the Griseous Orb, which is actually not possible.

That's it.
It will correct itself when you try to enter a match.
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Old Jan 31st, 2013, 8:25:02 AM   #1384
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Confusion when BP'd doesn't show up where it should.
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Old Jan 31st, 2013, 9:57:52 AM   #1385
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My opponent sent out a meloetta on my empoleon, who went for a substitute on the switch. Meloetta went for relic song, but for some reason there was no form change... I'm not sure if it's a bug, but I'm pretty sure it is

http://pokemonshowdown.com/replay/uu8853491 here's the link to the battle
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Old Jan 31st, 2013, 8:33:43 PM   #1386
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Just had a match where Ally Switch didn't work correctly. I used thunderbolt on his Honchkrow, but Ally Switch with Claydol went first so I should've hit him instead. I still hit Honchkrow though with my thunderbolt
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Old Feb 1st, 2013, 5:22:04 AM   #1387
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I put Hidden Power Fire to my Magnezone's moveset but in every match it changes into a different type. At first it was ice, than it changed to water and in a sudden all of my pokemon that knows HP had HP Dragon
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Old Feb 1st, 2013, 5:39:31 AM   #1388
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Just a comment: When reporting bugs it would be great that you add a replay of the match where the bug happened.
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Old Feb 1st, 2013, 3:25:58 PM   #1389
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In CC 1vs1 Smeargle always gets Captivate, Sketch and Sleep Talk. It should have random moves.
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Old Feb 1st, 2013, 5:48:55 PM   #1390
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Raikou can't use volt absorb in DW OU.

"Raikou must come from a specific event that gives it its DW ability."
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Old Feb 1st, 2013, 9:28:15 PM   #1391
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I got this text when HJK missed:

Diatom called Sceptile back!
Diatom sent out Slowking!
Pointed stones dug into Slowking!
The foe's Hitmonlee used Hi Jump Kick!
The foe's Hitmonlee's attack missed!
The foe's Hitmonlee lost some HP because of undefined!
Slowking restored HP using its Leftovers!
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Old Feb 1st, 2013, 11:41:58 PM   #1392
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I was playing Hackmons, and both of us were using sturdy Shedinjas. Mine had all four moveslots as Metronome, and when I ran out of PP for one of them, I could use the other Metronomes without costing any PP.
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Old Feb 2nd, 2013, 4:17:49 AM   #1393
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Quote:
Originally Posted by Fat Mari View Post
In CC 1vs1 Smeargle always gets Captivate, Sketch and Sleep Talk. It should have random moves.
I'll ask about this, but I think CC gives random level up moves.
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Old Feb 2nd, 2013, 9:20:20 AM   #1394
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http://pokemonshowdown.com/replay/ubers8986182

He attempted to put himself to sleep and the sleep clause activated.

I checked the sleep clause rules and it wasn't a move I used, I was simply switching in xatu.

...
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Old Feb 2nd, 2013, 10:14:20 PM   #1395
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Doubles random battle (dev) with a friend.
http://www.pokemonshowdown.com/repla...ttledev9032715

They received the error "Your team was rejected for the following reasons: - Random teams are not allowed in this format."

They had the entire luxio evolutionary family in their team. All 3 were choice banded with crunch, fire fang, ice fang and wild charge.

We play double random battle a lot but this has never occurred before.
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Old Feb 2nd, 2013, 10:47:12 PM   #1396
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In the team builder if you mess around with the import/export data you can make your pokemon appear to have a huge amount of iv/ev by changing the number in it like...

Breloom
Trait: Effect Spore
EVs: 11000 HP / 11000 Atk / 11000 Def / 11000 SAtk / 11000 SDef / 11000 Spd
Serious Nature
IVs: 11000 HP / 11000 Atk / 11000 Def / 11000 SAtk / 11000 SDef / 11000 Spd

It doesnt affect the battle and appears to just stay at 31 iv and ev stays at 252 but it does affect the number on stats that you see in the team builder, making it appear to have extremely high stats. These stats don't affect game play at all as I said, just team builder.
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Old Feb 3rd, 2013, 1:05:20 AM   #1397
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when i go to add Pokemon and chose abilities, the ability window is behind the move list
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Old Feb 3rd, 2013, 11:10:52 PM   #1398
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Near the end, the ditto has a choice scarf, but the opponent's Kyurem-B goes first.
http://pokemonshowdown.com/replay/ou9105400

edit: nevermind, it was paralyzed.
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Old Feb 3rd, 2013, 11:23:13 PM   #1399
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Confirming here the cancel button doesn't work

Out of 50+ cancels I've done today, all 0 of them have gone through. Even if I press it, confirm another move, and wait for my opponent to make a move for even like 30 seconds.
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Old Feb 3rd, 2013, 11:44:47 PM   #1400
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Upgrade mobile version of PS pls?
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