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#226 |
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Join Date: Apr 2012
Posts: 283
Littleroot Town
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I don't think anyone did this yet, but meh if they did.
![]() WITH Close Combat! Stats + Typing: 120 base ATK with STAB. It goes hand in hand with Blaziken. It's like this move was made for him, but Trollfreak said "lolno" Ability:It doesn't work with Blaze, but it works beautifully with Speed Boost. Who cares if his defense keeps lowering, he still outspeeds you! Design: It's a kung-fu fighting chicken with claws for hands. Need I say more? Need: He doesn't need it urgently, but this could be a nice alternative to HJK if the player doesn't trust the accuracy.
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Battle Frontier Medals obtained so far. Silver:Factory. Gold:Palace, Pike, Pyramid, Dome, Arena, Tower. This is what happens when I try to draw |
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#227 |
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Moderator
Join Date: Jan 2011
Posts: 765
Swedcountry
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![]() Attacks: - Sleep Powder - Stun Spore - Gunk Shot Stats and Typing: Abysmal. Non-existant offense, lackluster defense, and mediocre speed, so this moth needs all the help it can get. It's a Poison type however, and also designed similarly to other bug species renowned to have several status moves up their sleeves, so these moves should fit within its arsenal just nicely. Ability: Compound Eyes is an untapped resource of this flapping bugger. While most other avian bugs received plenty of status moves to choose from, Dustox was left with the default selection: Toxic. All three suggested moves are greatly benefited from this ability as none have perfect accuracy. Design: How many can look upon this forsaken insect without feeling unnerved? It doesn't look powerful, but it does look menacing, ready to mess up your plans with its tricky schemes. I'd love to have suggested Will-o-wisp due to its overall creepy appearance, but I decided not to get greedy. Need: It needs them. It really does. Any reliable sleep inducer can be a welcome addition to most teams, and to not be completely harmless, Gunk Shot can put a dent in many opponents, and possibly poison them if you haven't already pinned a status effect upon them. As you said, any fighter would benefit from Close Combat, and Hi Jump Kick is a much more appropriate move as his legs constitute a large part of its body. I'd say Infernape is a mon which the move was designed for as it can easily use all of its limbs to fight with equally well, and while Blaziken would certainly make good use of it, I see no reason why he should have it.
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You may not pass. Last edited by Bummer; Feb 1st, 2013 at 12:32:29 PM. |
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#228 |
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Join Date: Dec 2012
Posts: 214
America
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Other than gunk shot I don't see how this is different from Butterfree, even though she has most of those moves with compound eyes she often foregoes the ability to use tinted lens instead, even with incorporation Dustox is competing with Butterfree with the set that Butterfree herself discarded
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#229 | |
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Moderator
Join Date: Jan 2011
Posts: 765
Swedcountry
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Quote:
Other suggestions to its movepool could be Baton Pass, Toxic Spikes and Power Split, but the former two are just borrowed from Venomoth and the latter would just be a gimmicky addition. anyhow ![]() Attack: - Spikes Stats and Typing: While one wouldn't really describe Corsola as 'bulky', it's pretty much the only role it can fill as its offensive base stats leave much to ask for. Ability: Despite its shortcomings, it has great abilities in Natural Cure and Regenerator, which can be used to recover it one way or the other so that it may set things up again. Design: Coral is a tough material but can still bre broke off into smaller parts, so it's perfect for decorating the opponent's side of the battle with. Only three Pokémon can learn Spike Cannon, but only two of them has also access to Spikes. Guess who the third is. Need: Adds another thing Corsola can bring to support the team. It will hardly be outclassing any other spike setter, but on paper, it should have that move.
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You may not pass. |
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#230 |
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Join Date: May 2012
Posts: 357
I live in your closet
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+ Brave BirdStats and Typing: Unfezant has pretty nice offensive stats, at 105 Attack and 93 Speed. And it's a Flying-type! Ability: Super Luck means crits would be more common (and also would mean more recoil )Design: It is a BIRD for goodness' sake! Why can Crobat, which is a bat, and Blaziken, which is a flightless bird, get it when an actual FLYING BIRD cannot?! Need: Unfezant's physical flying moves are Aerial Ace, Fly, Pluck and Sky Attack, none of which is popular competitively. At the moment Unfezant only has Return to show any offensive prowess. Although he would still be walled by Rock- and Steel-types, Brave Bird would already be a big improvement. Stats and Typing:110 Attack and 100 Speed. Sounds like good physical stats to me. Ability: Unfortunately, this guy's abilities are nigh-on useless Design: A bit sketchy, but I can imagine him using his three heads to achieve something similar to drilling, while I can also imagine it bashing its heads into and kicking an opponent to perform Close Combat. Need: Dodrio needs coverage on Steel- and Rock-types. He has great potential, just not great moves. Other: When I heard BW2 had a Drill Run tutor I was hoping that Dodrio would get the kind of move he's always wanted. Stats and Typing: Terrible speed and good attack means STAB priority would be quite useful. Ability: Unfortunately none of Golurk's abilities benifit Shadow Sneak. Design: Being the ghost that it is, it should be able to hide in the shadows to strike. Need: With its low speed and many weaknesses, Golurk really needs priority to even be able to have a chance against some pokemon. Stats and Typing: Ambipom has great speed and nice attack; priority would be nice for those few that are faster though. Ability: Technician Quick Attack would have the same Base Power as Scizor's Bullet Punch. Enough said. Design: Ambipom looks nimble enough to perform Quick Attack (and it can learn Agility). Need: With Mienshao in UU Ambipom is no outclassed as a Fake Out user. However, with Quick Attack is has STAB Technician-boosted priority that can be used without switching out. On a side note, is there anywhere where it is possible to play Theorymons?
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My scramble compendium If you want a new kind of challenge, try my Generator Challenge! Last edited by CJorex; Feb 1st, 2013 at 10:09:34 PM. Reason: Adding more theorymons |
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#231 | |
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Join Date: Oct 2012
Posts: 625
On top of a giant dragon's back.
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Quote:
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Bearkiller on PS, and bearhugger on IRC. I play League of Legends, so there's that. Also free Genesect plz. Me in real life. |
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#232 |
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Join Date: May 2012
Posts: 357
I live in your closet
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Too bad. It could be quite fun and I'm sure PS could support it
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My scramble compendium If you want a new kind of challenge, try my Generator Challenge! |
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#233 |
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Can't this town go one day without a riot?
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Join Date: Aug 2010
Posts: 607
South Carolina
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idk if any of these are ninja'd but Imma go post it anyway
+ Swords DanceStats and Typing: High 123 Attack, decent speed, nice Electric-typing means it resists Bullet Punch and hits waters hard. Ability: Motor Drive is sort of useful for an Electric immunity, but it also means that Thunder gives you a free boost to speed, and it also stops Volt Switch. Design: You don't really need Swords or blades to get Swords Dance.. Considering the description, "A frenetic dance to uplift the fighting spirit," Electivire seems fitting for it. Need: Electivire's Electric-typing is pretty useful in a metagame dominated by rain, but its moves are rather weak. After a Swords Dance, and possibly a Motor Drive boost, it can hit opponents, generally on a Rain Team, for tons of damage. A set of Swords Dance/Wild Charge/Cross Chop (or Earthquake)/Ice Punch literally OHKOs almost everything in OU especially mons on a Rain team with the exception of Forretress, Jirachi if it uses Cross Chop (who cannot do much back to it) Ferrothorn if it has Earthquake, and maybe some other things that I forgot about. While it would still be incredibly weak to priority, and a lot of Choice Scarfed mons outspeed it, Electivire could become a legitimate threat. + Drain PunchStats and Typing: Nearly Unique Water/Fighting typing, and its reasonably bulky with an ok attack stat. Ability: Water Absorb is a neat ability, as it helps Poliwrath recover. Design: Its a tadpole, but going off of the design of it compared to other Fighting-types, it seems more likely to sap HP by punching due to its oddness rather than, say, Conkeldurr. Need: If Poliwrath's biggest flaw is its lack of reliably recovery, then its second biggest flaw is probably the fact that it gets almost no good Fighting-type moves to use. With Drain Punch, it kills two birds with one stone, and gets both. No longer does it have to use... well... BRICK BREAK for its bulky offensive needs if it decides to go in that direction.
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![]() kawakimi: UR DUM kawakimi: N WEIRD Completed Analyses: 18 In Progress: 2 Last edited by Swamp-Rocket; Feb 2nd, 2013 at 7:10:55 PM. |
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#234 | |
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 7,029
Sea Forest
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Oh I like this idea!!
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![]() Compound Eyes -Sleep Powder -Stun Spore -Megahorn (Look at those things!!!) -Gunk Shot ![]() Compound Eyes -Sleep Powder -Hurricane -Quiver Dance -Focus Blast / Baton Pass |
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#235 |
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Join Date: Mar 2011
Posts: 386
Argentina
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Stats and Typing: Coupled with Cosmic Power and Jirachi great typing and defenses, it would make an interesting sweeper set (Calm Mind works too) Design: I don't totally understand what's exactly the pattern for getting this move (and even the japanese name doesn't help) but since Victini can use it, I don't see why Jirachi couldn't, I just see every mon that learn Cosmic Power being able to use this (should be that way IMO, Starmie would be cool too) Need: This cute thing doesn't really need more sets, but it would be awesome anyway, it may not have Sygilyph's Magic Guard, but it's typing make it a good enough user of it.
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Taste the Rainbow Motherfucker! Black FC: 3611 0758 8565 |
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#236 | |
Moderator
Join Date: Feb 2010
Posts: 2,426
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If Dustox got it before Pinsir did that would just be depressing |
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#237 |
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Join Date: May 2010
Posts: 2,044
Fuck fairies.
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Unfortunately, it'd be just like Gamefreak to do that.
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#238 |
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Join Date: Sep 2012
Posts: 1,142
Merry old England
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Not sure if this goes here, as this is the move thread and not ability thread, but here goes;
Misdreavus with prankster Stats+Typing: Well, it has good defense, particularly special defense, with eviolite. As a ghost though, it can block the rapid spin and then screw either the switch or the spinner. Design It is a ghost, a ghost that loves to play tricks on people. Come on, watch the anime and see Zoey's misdreavus from the diamond+pearl series. Zoey actually says something like "it's such a prankster". Need Right now missy is a mediocre wall that can paralyze the foe and do a few other things with slow speed. For such a cool and awesome pokemon, prankster would really help it, running something like a lieparf set on an actual defensive pokemon! |
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#239 |
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Join Date: May 2010
Posts: 2,044
Fuck fairies.
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Misdreavus is perfectly fine as is right now, and additionally, Levitate happens to be quite useful for it.
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#240 |
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Join Date: Sep 2009
Posts: 23
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![]() Move: Trick Room, as an Egg Move from the Slowpoke family. Stats and Typing: Marowak's stats seem only half-decent at a glance, with the only stat crossing base 100 being its nifty base 110 Defense. However, Marowak boasts exclusive access to the powerful Thick Club item, which doubles Marowak's Attack stat when held; this effectively allows it to achieve a frightening 568 assuming an Adamant nature. Unfortunately, its pitiable base 45 Speed stat limits its usage only to Trick Room teams in the higher tiers. As this often requires support on the behalf of another Pokemon, Marowak being able to manually set up Trick Room would be a godsend as it has both the bulk and typing to set up and sweep almost flawlessly. Ability: Marowak has access to a good ability in Rock Head. While most of its moves fail to benefit from it, Rock Head allows Marowak to abuse a recoil-less Double Edge in place of the less powerful Return. It also has Lightningrod and Battle Armor, but those are generally inferior choices compared to Rock Head. Design: Trick Room is widely distributed amongst Ghost-types: and while Marowak is neither a Ghost-type himself nor inherits Trick Room from a Ghost-type Pokemon, Marowak's association with the dead and Ghost-types is very strong as seen in RBY's Lavender Town chapter. Need: Marowak excels in Trick Room, allowing to abuse a gargantuan 568 attack stat while technically "outspeeding" many other Pokemon in Trick Room due to its shitty 45 base Speed. Being able to manually set up Trick Room would eliminate the need for Trick Room support from another Pokemon. In short, Marowak needs a way to mitigate its bad Speed stat in order to successfully abuse its massive Attack stat, and Trick Room fits the bill perfectly. |
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#241 | |
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Join Date: Jan 2013
Posts: 81
is an idiot =(
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+ Nasty PlotStats: Already has an outrageous Special Attack, but a way to boost it outside of Calm Mind would be nice. Typing: Ghost types are generally sinister in nature, and the original Japanese name for Nasty Plot is Sinister Plot. Design: As far as outward design goes, Chandelure doesn't look extremely befitting of Nasty Plot. When you get into his Pokedex entries, however, it becomes clear that he should have it: Quote:
If that's not sinister I don't know what is. Need: Chandy doesn't need this move, per se, but for the occasional Calm Mind Chandelure set, it would be nice to be able to use Nasty Plot over Calm Mind because, well, let's face it; anything that uses Calm Mind only uses it because they don't get Nasty Plot. |
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#242 |
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Join Date: Sep 2012
Posts: 1,142
Merry old England
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Just a note to squishyfrog, some of the bulkier special attackers do you use CM over NP, like slowking for example.
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#243 | |
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 7,029
Sea Forest
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Quote:
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#244 |
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Join Date: Dec 2007
Posts: 36
(bOSTON) The Tower of Terror
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Time to let loose a little bit of my repressed imagination. I'll start from viable, and quickly seep towards the more controversial.
Cradily should have Leech Seed ![]() Stats: It has the bulk to abuse the move and it could potentially make Cradily a nice annoyance in OU, when in Sandstorm, of course. Typing: It's a damn plant with its roots everywhere. Design: As a Cradily user (more in DPP), I would look up and down its movelist and just ask myself(WHY?!). Need: With Stockpile, and so many other boosting moves and the bulk needed, it could pull off a stalling set quite easily. Now, I propose Magic Guard for Weavile. ZOMG, yes. ![]() I know, its not a move, but I think we all know what I'm hinting at. Stats: Much like Alakazam, Weavile has the stats as an RK to abuse. Oh yeah, it'd abuse this. Typing: Weavile looks like the type of thing that would have this sort of ability. Sure, it's not psychic, but... Design: I think we could all imagine Weavile with some sort of aura shielding it from attacks and such. Need: This would immediately make Weavile a million times more viable in OU. It would avoid all of that hassle of weather and hazards, and could do what it's best at. Checking so many things in OU. -Well, that's all for now. Have a great day y'all!
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Formerly known as J-CoolKid in DPP, quit pokemon but am now back "in it to win it". Call me J. -Cheers! |
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#245 |
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Join Date: Jan 2011
Posts: 698
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@cuckoos: Trick Room on Marowaks sounds silly. The probability of it getting Head Smash from Rameidon, Nidoking and Aggron is higher than it getting Trick Room. And should it get Trick Room, there would be no need to make it an egg move, because it is available as a TM.
Come to think of: Stats + Typing: We don't think there is much to add. Thick Club simply makes it one of the strongest Pokemon that is allowed to attack without nasty choice restrictions. Ability: Its two abilities Lightningrod and Battle Armor are rather insignificant in singles, but Rock Head is the crux of it. It is allowed to spam Double-Egde with impunity and it would be much more awesome when it gets Head Smash. Design: Look at it; its most memorable feature is the skull it wears as a mask. It is made to headbutt you. Receiving this move would not be difficult, too. Marawak and Cubone are in the Monster egg group with Nidoking, Aggron and the original Head Smash, Rameidon. Come on, it is not difficult to make the association. Need: Head Smash is just a beefed Stone Edge. Neighter will it impact its playstyle nor will it become instant OU. But on paper, anyone who get the Head Smash + Rock Head combo is automaticly cool for us. Relicanth has Head Smash and Double Edge, but fails because of its medicore attack stat. |
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#246 |
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Join Date: Dec 2012
Posts: 214
America
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Don't really want to give marowak a new move more a new type, it really should be ground ghost, in that case shadow sneak to go along with its outrageous attack and low speed
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#247 |
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Join Date: Sep 2012
Posts: 1,142
Merry old England
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Would someone really be prepared to be slamming into someone with their mother's skull? Its a little bit weird, since in theory it should learn head smash, but really, his mother's skull possibly breaking from him using the move?
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#248 |
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Join Date: May 2012
Posts: 357
I live in your closet
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Then why can he use headbutt? And besides, on marowak it is fused to his head
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My scramble compendium If you want a new kind of challenge, try my Generator Challenge! |
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#249 |
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Join Date: May 2010
Posts: 2,044
Fuck fairies.
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Somehow I doubt this would be the case.
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#250 | |
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Join Date: Sep 2012
Posts: 1,142
Merry old England
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"Oh no, we're not lost it's just that we don't know where we are" - Brock 19:59 Darknesscrusher Just watch fucking porn man 19:59 Darknesscrusher Lesbo is better anyway |
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