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Old Jan 31st, 2013, 3:54:24 PM   #226
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I don't think anyone did this yet, but meh if they did.



WITH Close Combat!

Stats + Typing: 120 base ATK with STAB. It goes hand in hand with Blaziken. It's like this move was made for him, but Trollfreak said "lolno"

Ability:It doesn't work with Blaze, but it works beautifully with Speed Boost. Who cares if his defense keeps lowering, he still outspeeds you!

Design: It's a kung-fu fighting chicken with claws for hands. Need I say more?

Need: He doesn't need it urgently, but this could be a nice alternative to HJK if the player doesn't trust the accuracy.
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Old Feb 1st, 2013, 5:53:03 AM   #227
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Attacks:
- Sleep Powder
- Stun Spore
- Gunk Shot

Stats and Typing: Abysmal. Non-existant offense, lackluster defense, and mediocre speed, so this moth needs all the help it can get. It's a Poison type however, and also designed similarly to other bug species renowned to have several status moves up their sleeves, so these moves should fit within its arsenal just nicely.
Ability: Compound Eyes is an untapped resource of this flapping bugger. While most other avian bugs received plenty of status moves to choose from, Dustox was left with the default selection: Toxic. All three suggested moves are greatly benefited from this ability as none have perfect accuracy.
Design: How many can look upon this forsaken insect without feeling unnerved? It doesn't look powerful, but it does look menacing, ready to mess up your plans with its tricky schemes. I'd love to have suggested Will-o-wisp due to its overall creepy appearance, but I decided not to get greedy.
Need: It needs them. It really does. Any reliable sleep inducer can be a welcome addition to most teams, and to not be completely harmless, Gunk Shot can put a dent in many opponents, and possibly poison them if you haven't already pinned a status effect upon them.

Quote:
Originally Posted by Fat Perfect Cell View Post
Stats + Typing: 120 base ATK with STAB. It goes hand in hand with Blaziken. It's like this move was made for him, but Trollfreak said "lolno"
As you said, any fighter would benefit from Close Combat, and Hi Jump Kick is a much more appropriate move as his legs constitute a large part of its body. I'd say Infernape is a mon which the move was designed for as it can easily use all of its limbs to fight with equally well, and while Blaziken would certainly make good use of it, I see no reason why he should have it.
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Old Feb 1st, 2013, 6:38:34 AM   #228
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Other than gunk shot I don't see how this is different from Butterfree, even though she has most of those moves with compound eyes she often foregoes the ability to use tinted lens instead, even with incorporation Dustox is competing with Butterfree with the set that Butterfree herself discarded
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Old Feb 1st, 2013, 12:31:17 PM   #229
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Quote:
Originally Posted by Fat Satisfaction View Post
Other than gunk shot I don't see how this is different from Butterfree, even though she has most of those moves with compound eyes she often foregoes the ability to use tinted lens instead, even with incorporation Dustox is competing with Butterfree with the set that Butterfree herself discarded
That is true, but I can't see why Butterfree's current movepool has anything to do with the spirit of this thread. Both Butterfree and Venomoth has access to Sleep Powder and Stun Spore, while Beautifly and Masquerain at least received Stun Spore. Dustox (along with Mothim) got none of 'em. With Dustox's stats and lack of offensive presence, I doubt it will outclass Butterfree or any other bug even with these changes, but given its design and typing, it is still unusual that it didn't receive those moves. I suggested Gunk Shot because it would make good use of it, but honestly, just those two status moves would at least give it a different role to fill.

Other suggestions to its movepool could be Baton Pass, Toxic Spikes and Power Split, but the former two are just borrowed from Venomoth and the latter would just be a gimmicky addition.


anyhow



Attack:
- Spikes

Stats and Typing: While one wouldn't really describe Corsola as 'bulky', it's pretty much the only role it can fill as its offensive base stats leave much to ask for.
Ability: Despite its shortcomings, it has great abilities in Natural Cure and Regenerator, which can be used to recover it one way or the other so that it may set things up again.
Design: Coral is a tough material but can still bre broke off into smaller parts, so it's perfect for decorating the opponent's side of the battle with. Only three Pokémon can learn Spike Cannon, but only two of them has also access to Spikes. Guess who the third is.
Need: Adds another thing Corsola can bring to support the team. It will hardly be outclassing any other spike setter, but on paper, it should have that move.
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Old Feb 1st, 2013, 7:15:12 PM   #230
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+ Brave Bird
Stats and Typing: Unfezant has pretty nice offensive stats, at 105 Attack and 93 Speed. And it's a Flying-type!
Ability: Super Luck means crits would be more common (and also would mean more recoil )
Design: It is a BIRD for goodness' sake! Why can Crobat, which is a bat, and Blaziken, which is a flightless bird, get it when an actual FLYING BIRD cannot?!
Need: Unfezant's physical flying moves are Aerial Ace, Fly, Pluck and Sky Attack, none of which is popular competitively. At the moment Unfezant only has Return to show any offensive prowess. Although he would still be walled by Rock- and Steel-types, Brave Bird would already be a big improvement.

+ Drill Run, Close Combat
Stats and Typing:
110 Attack and 100 Speed. Sounds like good physical stats to me.
Ability:
Unfortunately, this guy's abilities are nigh-on useless
Design: A bit sketchy, but I can imagine him using his three heads to achieve something similar to drilling, while I can also imagine it bashing its heads into and kicking an opponent to perform Close Combat.
Need: Dodrio needs coverage on Steel- and Rock-types. He has great potential, just not great moves.
Other: When I heard BW2 had a Drill Run tutor I was hoping that Dodrio would get the kind of move he's always wanted.

+ Shadow Sneak
Stats and Typing:
Terrible speed and good attack means STAB priority would be quite useful.
Ability: Unfortunately none of Golurk's abilities benifit Shadow Sneak.
Design: Being the ghost that it is, it should be able to hide in the shadows to strike.
Need: With its low speed and many weaknesses, Golurk really needs priority to even be able to have a chance against some pokemon.

+ Quick Attack
Stats and Typing:
Ambipom has great speed and nice attack; priority would be nice for those few that are faster though.
Ability: Technician Quick Attack would have the same Base Power as Scizor's Bullet Punch. Enough said.
Design: Ambipom looks nimble enough to perform Quick Attack (and it can learn Agility).
Need: With Mienshao in UU Ambipom is no outclassed as a Fake Out user. However, with Quick Attack is has STAB Technician-boosted priority that can be used without switching out.

On a side note, is there anywhere where it is possible to play Theorymons?
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Old Feb 1st, 2013, 7:44:08 PM   #231
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Quote:
Originally Posted by Fat CJorex View Post
+ Brave Bird
Stats and Typing: Unfezant has pretty nice offensive stats, at 105 Attack and 93 Speed. And it's a Flying-type!
Ability: Super Luck means crits would be more common (and also would mean more recoil )
Design: It is a BIRD for goodness' sake! Why can Crobat, which is a bat, and Blaziken, which is a flightless bird, get it when an actual FLYING BIRD cannot?!
Need: Unfezant's physical flying moves are Aerial Ace, Fly, Pluck and Sky Attack, none of which is popular competitively. At the moment Unfezant only has Return to show any offensive prowess. Although he would still be walled by Rock- and Steel-types, Brave Bird would already be a big improvement.

+ Drill Run, Close Combat
Stats and Typing:
110 Attack and 100 Speed. Sounds like good physical stats to me.
Ability:
Unfortunately, this guy's abilities are nigh-on useless
Design: A bit sketchy, but I can imagine him using his three heads to achieve something similar to drilling, while I can also imagine it bashing its heads into and kicking an opponent to perform Close Combat.
Need: Dodrio needs coverage on Steel- and Rock-types. He has great potential, just not great moves.
Other: When I heard BW2 had a Drill Run tutor I was hoping that Dodrio would get the kind of move he's always wanted.

On a side note, is there anywhere where it is possible to play Theorymons?
This isn't a playable thing. It's just ideas.
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Old Feb 1st, 2013, 10:12:55 PM   #232
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Quote:
Originally Posted by Fat Organization Member XIV View Post
This isn't a playable thing. It's just ideas.
Too bad. It could be quite fun and I'm sure PS could support it
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Old Feb 1st, 2013, 11:17:40 PM   #233
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idk if any of these are ninja'd but Imma go post it anyway

+ Swords Dance
Stats and Typing: High 123 Attack, decent speed, nice Electric-typing means it resists Bullet Punch and hits waters hard.
Ability: Motor Drive is sort of useful for an Electric immunity, but it also means that Thunder gives you a free boost to speed, and it also stops Volt Switch.
Design: You don't really need Swords or blades to get Swords Dance.. Considering the description, "A frenetic dance to uplift the fighting spirit," Electivire seems fitting for it.
Need: Electivire's Electric-typing is pretty useful in a metagame dominated by rain, but its moves are rather weak. After a Swords Dance, and possibly a Motor Drive boost, it can hit opponents, generally on a Rain Team, for tons of damage. A set of Swords Dance/Wild Charge/Cross Chop (or Earthquake)/Ice Punch literally OHKOs almost everything in OU especially mons on a Rain team with the exception of Forretress, Jirachi if it uses Cross Chop (who cannot do much back to it) Ferrothorn if it has Earthquake, and maybe some other things that I forgot about. While it would still be incredibly weak to priority, and a lot of Choice Scarfed mons outspeed it, Electivire could become a legitimate threat.

+ Drain Punch
Stats and Typing: Nearly Unique Water/Fighting typing, and its reasonably bulky with an ok attack stat.
Ability: Water Absorb is a neat ability, as it helps Poliwrath recover.
Design: Its a tadpole, but going off of the design of it compared to other Fighting-types, it seems more likely to sap HP by punching due to its oddness rather than, say, Conkeldurr.
Need: If Poliwrath's biggest flaw is its lack of reliably recovery, then its second biggest flaw is probably the fact that it gets almost no good Fighting-type moves to use. With Drain Punch, it kills two birds with one stone, and gets both. No longer does it have to use... well... BRICK BREAK for its bulky offensive needs if it decides to go in that direction.
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Old Feb 2nd, 2013, 5:52:19 AM   #234
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Quote:
Originally Posted by Fat Bummer View Post

Attacks:
- Sleep Powder
- Stun Spore
- Gunk Shot
Oh I like this idea!!

Quote:
Originally Posted by Fat Satisfaction View Post
Other than gunk shot I don't see how this is different from Butterfree, even though she has most of those moves with compound eyes she often foregoes the ability to use tinted lens instead, even with incorporation Dustox is competing with Butterfree with the set that Butterfree herself discarded

Compound Eyes
-Sleep Powder
-Stun Spore
-Megahorn (Look at those things!!!)
-Gunk Shot


Compound Eyes
-Sleep Powder
-Hurricane
-Quiver Dance
-Focus Blast / Baton Pass
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Old Feb 2nd, 2013, 1:42:31 PM   #235
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+ Stored Power

Stats and Typing: Coupled with Cosmic Power and Jirachi great typing and defenses, it would make an interesting sweeper set (Calm Mind works too)

Design: I don't totally understand what's exactly the pattern for getting this move (and even the japanese name doesn't help) but since Victini can use it, I don't see why Jirachi couldn't, I just see every mon that learn Cosmic Power being able to use this (should be that way IMO, Starmie would be cool too)

Need: This cute thing doesn't really need more sets, but it would be awesome anyway, it may not have Sygilyph's Magic Guard, but it's typing make it a good enough user of it.
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Old Feb 2nd, 2013, 1:49:20 PM   #236
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Quote:
Originally Posted by Fat Chou Toshio View Post
Oh I like this idea!!




Compound Eyes
-Sleep Powder
-Stun Spore
-Megahorn (Look at those things!!!)
-Gunk Shot
Those are antennae, not horns, sadly. Something tells me they wouldn't be the sturdiest
If Dustox got it before Pinsir did that would just be depressing
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Old Feb 2nd, 2013, 1:58:14 PM   #237
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Quote:
Originally Posted by Fat R_N View Post
Those are antennae, not horns, sadly. Something tells me they wouldn't be the sturdiest
If Dustox got it before Pinsir did that would just be depressing
Unfortunately, it'd be just like Gamefreak to do that.
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Old Feb 2nd, 2013, 2:05:32 PM   #238
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Not sure if this goes here, as this is the move thread and not ability thread, but here goes;

Misdreavus with prankster
Stats+Typing: Well, it has good defense, particularly special defense, with eviolite. As a ghost though, it can block the rapid spin and then screw either the switch or the spinner.
Design It is a ghost, a ghost that loves to play tricks on people. Come on, watch the anime and see Zoey's misdreavus from the diamond+pearl series. Zoey actually says something like "it's such a prankster".
Need Right now missy is a mediocre wall that can paralyze the foe and do a few other things with slow speed. For such a cool and awesome pokemon, prankster would really help it, running something like a lieparf set on an actual defensive pokemon!
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Old Feb 2nd, 2013, 2:13:05 PM   #239
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Misdreavus is perfectly fine as is right now, and additionally, Levitate happens to be quite useful for it.
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Old Feb 2nd, 2013, 2:59:52 PM   #240
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Move:
Trick Room, as an Egg Move from the Slowpoke family.
Stats and Typing: Marowak's stats seem only half-decent at a glance, with the only stat crossing base 100 being its nifty base 110 Defense. However, Marowak boasts exclusive access to the powerful Thick Club item, which doubles Marowak's Attack stat when held; this effectively allows it to achieve a frightening 568 assuming an Adamant nature. Unfortunately, its pitiable base 45 Speed stat limits its usage only to Trick Room teams in the higher tiers. As this often requires support on the behalf of another Pokemon, Marowak being able to manually set up Trick Room would be a godsend as it has both the bulk and typing to set up and sweep almost flawlessly.
Ability: Marowak has access to a good ability in Rock Head. While most of its moves fail to benefit from it, Rock Head allows Marowak to abuse a recoil-less Double Edge in place of the less powerful Return. It also has Lightningrod and Battle Armor, but those are generally inferior choices compared to Rock Head.
Design: Trick Room is widely distributed amongst Ghost-types: and while Marowak is neither a Ghost-type himself nor inherits Trick Room from a Ghost-type Pokemon, Marowak's association with the dead and Ghost-types is very strong as seen in RBY's Lavender Town chapter.
Need: Marowak excels in Trick Room, allowing to abuse a gargantuan 568 attack stat while technically "outspeeding" many other Pokemon in Trick Room due to its shitty 45 base Speed. Being able to manually set up Trick Room would eliminate the need for Trick Room support from another Pokemon. In short, Marowak needs a way to mitigate its bad Speed stat in order to successfully abuse its massive Attack stat, and Trick Room fits the bill perfectly.
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Old Feb 2nd, 2013, 3:02:52 PM   #241
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+ Nasty Plot
Stats: Already has an outrageous Special Attack, but a way to boost it outside of Calm Mind would be nice.
Typing: Ghost types are generally sinister in nature, and the original Japanese name for Nasty Plot is Sinister Plot.
Design: As far as outward design goes, Chandelure doesn't look extremely befitting of Nasty Plot. When you get into his Pokedex entries, however, it becomes clear that he should have it:
Quote:
Being consumed in Chandelure's flame burns up the spirit, leaving the body behind.

If that's not sinister I don't know what is.
Need: Chandy doesn't need this move, per se, but for the occasional Calm Mind Chandelure set, it would be nice to be able to use Nasty Plot over Calm Mind because, well, let's face it; anything that uses Calm Mind only uses it because they don't get Nasty Plot.
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Old Feb 2nd, 2013, 4:44:53 PM   #242
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Just a note to squishyfrog, some of the bulkier special attackers do you use CM over NP, like slowking for example.
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Old Feb 2nd, 2013, 4:53:47 PM   #243
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Quote:
Originally Posted by Fat R_N View Post
Those are antennae, not horns, sadly. Something tells me they wouldn't be the sturdiest
If Dustox got it before Pinsir did that would just be depressing
Quote:
Originally Posted by Fat The Agonist View Post
Unfortunately, it'd be just like Gamefreak to do that.
^this
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Old Feb 2nd, 2013, 5:11:47 PM   #244
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Time to let loose a little bit of my repressed imagination. I'll start from viable, and quickly seep towards the more controversial.


Cradily should have Leech Seed

Stats: It has the bulk to abuse the move and it could potentially make Cradily a nice annoyance in OU, when in Sandstorm, of course.
Typing: It's a damn plant with its roots everywhere.
Design: As a Cradily user (more in DPP), I would look up and down its movelist and just ask myself(WHY?!).
Need: With Stockpile, and so many other boosting moves and the bulk needed, it could pull off a stalling set quite easily.


Now, I propose Magic Guard for Weavile. ZOMG, yes.


I know, its not a move, but I think we all know what I'm hinting at.
Stats: Much like Alakazam, Weavile has the stats as an RK to abuse. Oh yeah, it'd abuse this.
Typing: Weavile looks like the type of thing that would have this sort of ability. Sure, it's not psychic, but...
Design: I think we could all imagine Weavile with some sort of aura shielding it from attacks and such.
Need: This would immediately make Weavile a million times more viable in OU. It would avoid all of that hassle of weather and hazards, and could do what it's best at. Checking so many things in OU.
-Well, that's all for now. Have a great day y'all!
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Old Feb 2nd, 2013, 5:32:19 PM   #245
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@cuckoos: Trick Room on Marowaks sounds silly. The probability of it getting Head Smash from Rameidon, Nidoking and Aggron is higher than it getting Trick Room. And should it get Trick Room, there would be no need to make it an egg move, because it is available as a TM.

Come to think of:
+ Head Smash
Stats + Typing: We don't think there is much to add. Thick Club simply makes it one of the strongest Pokemon that is allowed to attack without nasty choice restrictions.
Ability: Its two abilities Lightningrod and Battle Armor are rather insignificant in singles, but Rock Head is the crux of it. It is allowed to spam Double-Egde with impunity and it would be much more awesome when it gets Head Smash.
Design:
Look at it; its most memorable feature is the skull it wears as a mask. It is made to headbutt you. Receiving this move would not be difficult, too. Marawak and Cubone are in the Monster egg group with Nidoking, Aggron and the original Head Smash, Rameidon. Come on, it is not difficult to make the association.
Need: Head Smash is
just a beefed Stone Edge. Neighter will it impact its playstyle nor will it become instant OU. But on paper, anyone who get the Head Smash + Rock Head combo is automaticly cool for us. Relicanth has Head Smash and Double Edge, but fails because of its medicore attack stat.
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Old Feb 3rd, 2013, 12:35:21 AM   #246
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Don't really want to give marowak a new move more a new type, it really should be ground ghost, in that case shadow sneak to go along with its outrageous attack and low speed
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Old Feb 3rd, 2013, 2:36:03 AM   #247
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Would someone really be prepared to be slamming into someone with their mother's skull? Its a little bit weird, since in theory it should learn head smash, but really, his mother's skull possibly breaking from him using the move?
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Old Feb 3rd, 2013, 3:35:51 AM   #248
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Quote:
Originally Posted by Fat celever View Post
Would someone really be prepared to be slamming into someone with their mother's skull? Its a little bit weird, since in theory it should learn head smash, but really, his mother's skull possibly breaking from him using the move?
Then why can he use headbutt? And besides, on marowak it is fused to his head
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Old Feb 3rd, 2013, 10:41:28 AM   #249
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Quote:
Originally Posted by Fat celever View Post
Would someone really be prepared to be slamming into someone with their mother's skull? Its a little bit weird, since in theory it should learn head smash, but really, his mother's skull possibly breaking from him using the move?
Somehow I doubt this would be the case.
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Old Feb 3rd, 2013, 10:55:35 AM   #250
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Quote:
Originally Posted by Fat CJorex View Post
Then why can he use headbutt? And besides, on marowak it is fused to his head
He butts the opponent with its bone (duh).
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