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Old Feb 3rd, 2013, 11:06:51 AM   #251
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He butts the opponent with its bone (duh).
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Old Feb 3rd, 2013, 11:13:25 AM   #252
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He butts the opponent with its bone (duh).
The name of the move is Headbutt. One of Marowak's abilities is Rock Head, not Rock Bone -_-
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Old Feb 3rd, 2013, 11:21:38 AM   #253
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Rest assured fry, it's troll.
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Old Feb 3rd, 2013, 6:30:29 PM   #254
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Attack:
-Hurricane

Stats + Typing: Ground + Flying is such a brilliant attack combo, awesome STABs, and it is a real shame that only Acrobat Gliscor (lol Fling) has been given the chance to abuse it.
Ability: Sheer Force. Wow. Hurricane becomes a 156 base power BEAST of an attack.
Design: If Tornadus-I can use it, there should be no design problems with Landorus using it.
Need: Sheer Force Landorus's biggest problem is having really awkward type coverage. If it were just given its other STAB to utilize, it would have an absolutely brilliant coverage combo. I'm not sure what it would drop, but Hurricane would be an amazing move on it, and make Landorus a very interesting addition to Rain teams.
Oh my god, please do not give Hurricane to Sheer Force Landorus. It is already a monster without that move, I don't want Landorus to be banned to Ubers just because of its Special Attacking set...

Speaking of which, Landorus could have that move:



Brave Bird

Stats and typing: Ground + Flying = amazing coverage. Of relevant threats, this combination only misses out Zapdos and Thundurus-T; and ironically, Landorus has ACCESS to Stone Edge to cover them.

Ability: Sand Force is not much relevant because Brave Bird is not powered up by this ability. However, STAB Brave Bird is still stronger than Sand Force-boosted Stone Edge and access to Brave Bird means that physical sets would have the much-needed love that the special set stealed from them.


Design: Landorus does not look like a bird, but it still looks like an air-based Pokémon and it has Tornadus as a counterpart. It is a Flying-type Pokémon that lives on clouds, and is "brave". That said, there are a lot of other reasons why Landorus should have Brave Bird.

Need: It gives Landorus a much-needed Flying-type coverage; Flying-type moves have amazing coverage alongside Earthquake, and even Stone Edge. Physically based variants of Landorus would be much more viable outside sandstorm and would't depend as much of it, and Landorus would also not have to rely as much on Stone Edge as it normally needs.
For example, Landorus does not have to rely on that innacurate move to revenge kill Volcarona, as Volcarona will be OHKOed by Brave Bird and Landorus only has to sacrifice a little of health. Brave Bird also means that Landorus can do much more damage to Fighting- and Grass-types. For example, Brave Bird from Scarf Landorus has 70% chance to OHKO Celebi, which means that you could bluff a special set and defeat Celebi at moments notice. Brave Bird also deals a lot of damage to Lati@s, something that Stone Edge cannot do; both are easily 2HKOed by Scarf Brave Bird if they don't have investiment in physical defense. Double Dance sets would be much more viable now that Landorus has both Brave Bird and Earthquake at its disposal; in fact, they would outclass Gliscor, which has to rely on Flying Gem to power up its Acrobatics, and has worse Speed and Attack. Forgoing Stone Edge to use Brave Bird means that Landorus would have a harder time against Dragonite and Salamence, both of which Landorus can easily revenge kill with Stone Edge; but this is nothing that Hidden Power Ice cannot solve.

So please Game Freak, either give Brave Bird to Landorus on this sixth generation, or give him another Flying-type physical move that is actually GOOD (unlike Fly).
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Old Feb 3rd, 2013, 8:29:35 PM   #255
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Acrobatics would probably make more sense than Brave Bird, but either would be good.
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Old Feb 3rd, 2013, 8:46:16 PM   #256
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Acrobatics would probably make more sense than Brave Bird, but either would be good.
Yes, Acrobatics make much more sense than Brave Bird. The reason why I chose Brave Bird is because Landorus can use a Life Orb with this move instead of wasting its item slot with a Flying Gem, though thinking now Brave Bird would probably kill Landorus too fast to abuse the coverage because of this move's recoil combined with Life Orb recoil. Also, Choice Scarf Landorus would be unable to use Acrobatics for obvious reasons; he would still have to resort to Stone Edge for coverage.

Either way, Acrobatics is not a bad move, and DD AcroQuake Landorus would be a very threathening sweeper for sandstorm teams, probably would be viable even outside them. Also:

252Atk Flight Gem +2 Sand Force Landorus (Neutral) Acrobatics vs 252HP/252Def Leftovers Hippowdon (+Def): 79% - 93% (334 - 394 HP). Guaranteed 2HKO.

A non-Water/Grass/Ice physical sweeper that has a high chance to OHKO one of the best physical walls on OU after Spikes damage??? Yes please! Dear Game Freak, if you don't give either Acrobatics or Brave Bird to Landorus, at least create another Flying-type physical move and give to him! Landorus is calling for a Flying-type STAB move.
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Old Feb 4th, 2013, 12:48:43 AM   #257
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Move: Acrobatics

Stats + Typing: Really just additional coverage and could be an interesting alternative for the Unburden set against other Fighting types, Grass/Poison pokemon or Ghosts for example.

Ability: Good synergy with Unburden since once it uses it's Normal Gem for Fake Out it can then use Acrobatics to its fullest ability. An alternative option is to hit hard with Flying Gem for overkill.

Design: It has flexible, stretching legs with a high reach and it seems plausible in Triple Battles for example for it to have a move that would reach foes on the other side of the field. Pretty sure a good sense of balance and elastic legs make for a good acrobat.

Need: Mostly for coverage and it would give it a strong coverage move when it faces a Ghost type. Also more accurate than say, Stone Edge.
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Old Feb 4th, 2013, 1:35:14 AM   #258
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@ Landorus with Brave Bird = Skarmory still wall you too :)
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Old Feb 4th, 2013, 10:18:30 PM   #259
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+ Switcheroo

Stats + Typing: Gliscor's speed stat is decent and allows it to outspeed quite a few things and essentially cripple them. It's typing has no real benefit from the move.

Ability: Poison Heal. This is where it gets interesting. What Gliscor could essentially do is run it's standard toxic orb set, but pass the orb to some annoying pokemon like Blissey and get (generally) leftovers in return. This means that Blissey's survivability is severely hindered and Gliscor gets Leftovers + Poison Heal recovery every turn. All of this makes substitute + protect stall sets all the more annoying. The only problem is deciding which move to give up for switcheroo :/.

Design: To me, how switcheroo is executed is very vague, and so I can't provide much insight on this.

Need: This is the main area where my conviction for this move fails. Gliscor's poison heal set is already very effective and annoying, so saying it NEEDS this move is a stretch. But hey, there's nothing wrong with a pokemon becoming better at what it does.
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Old Feb 5th, 2013, 7:39:37 AM   #260
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+ Quiver Dance

Stats + Typing: It's a Bug type which give is a very likely chance to use something like Quiver Dance. Sure it's not exactly a butterfly but then you have the case of Lilligant so it's not too much of a stretch for a firefly to get it.

Ability: Really just needed something good to abuse Prankster with and since Tail Glow is taken by Volbeat...

Design: Makes more sense to get Quiver Dance than Lilligant (firefly is close enough to a butterfly). I can imagine Illumise using Quiver Dance movements to attract Volbeat so it works in my head lol

Need: Illumise has a very poor movepool and it can't even use Growth with Baton pass + Prankster since it's an illegal combination. At least with a Quiver Dance it would have a niche with Prankster and it's not totally overshadowed by Volbeat in the Prankster passing and at least it has the better stats of the two to actually use the boosts if it had to use it since Illumise stats are more specially based while Volbeat is more physical.


+ Hurricane

Stats + Typing: Shiftry is offensively based and while it's Special Attack is the lower of the two attacking stats, it can still be decent.

Ability: Shiftry likes the sun to abuse Chlorophyll, but if the opponent decides to change rain for his favour at least Shiftry can still abuse the sudden weather change with Hurricane.

Design: It has fans for hands and is repeatedly stated to create huge gusts of wind.

Need: It's not really a huge need for it since it has a pretty good movepool anyway. Just another option for coverage/abusing weather. Would be the best move to use against Ludicolo though.
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Old Feb 5th, 2013, 10:59:55 AM   #261
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+ Mach Punch

Stats and Typing: Machamp has very disappointing base speed, yet amazing attack stat, so priority could really be useful.
Ability: I suppose Guts could be useful with this move.
Design: Some Pokédex entries... Diamond: It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds. FireRed: Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds. 'Nuff said.
Need: It's not really essential for Machamp, but it could really help out against faster opponents.
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Old Feb 5th, 2013, 12:51:12 PM   #262
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Originally Posted by Fat mcFlareon View Post


Move: Acrobatics

Stats + Typing: Really just additional coverage and could be an interesting alternative for the Unburden set against other Fighting types, Grass/Poison pokemon or Ghosts for example.

Ability: Good synergy with Unburden since once it uses it's Normal Gem for Fake Out it can then use Acrobatics to its fullest ability. An alternative option is to hit hard with Flying Gem for overkill.

Design: It has flexible, stretching legs with a high reach and it seems plausible in Triple Battles for example for it to have a move that would reach foes on the other side of the field. Pretty sure a good sense of balance and elastic legs make for a good acrobat.

Need: Mostly for coverage and it would give it a strong coverage move when it faces a Ghost type. Also more accurate than say, Stone Edge.
I remember checking out what the best thing to make my dream world Tyrogue into and being surprised Lee didn't get Acrobatics to abuse with Unburden. I thought about hacking one to mess around with in the subway to see what it's like but never did. Looks real good on paper
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Old Feb 6th, 2013, 9:52:36 PM   #263
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Ninjask+Sing

Stats+Typing: It's really fast, so it would be able to make use of a sleep move, if it wasn't so low in accuracy. Typing doesn't scream sing tho.

Abillity: nothing to see here other than that speed boost make it faster

Design: It's a freaking Cicada. Cicadas sing.
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Old Feb 7th, 2013, 10:00:00 PM   #264
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Originally Posted by Fat The Cicada View Post
Ninjask+Sing

Stats+Typing: It's really fast, so it would be able to make use of a sleep move, if it wasn't so low in accuracy. Typing doesn't scream sing tho.

Abillity: nothing to see here other than that speed boost make it faster

Design: It's a freaking Cicada. Cicadas sing.
I'm not sure if the whole low accuracy thing would make this move worth using :/ especially with the fact that one miss could mean a dead ninjask. I'd say a better sleep inducers, but I guess sing is the only one that works design wise huh?
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Old Feb 9th, 2013, 3:07:19 PM   #265
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Time to let loose a little bit of my repressed imagination. I'll start from viable, and quickly seep towards the more controversial.


Cradily should have Leech Seed

Stats: It has the bulk to abuse the move and it could potentially make Cradily a nice annoyance in OU, when in Sandstorm, of course.
Typing: It's a damn plant with its roots everywhere.
Design: As a Cradily user (more in DPP), I would look up and down its movelist and just ask myself(WHY?!).
Need: With Stockpile, and so many other boosting moves and the bulk needed, it could pull off a stalling set quite easily.


Now, I propose Magic Guard for Weavile. ZOMG, yes.


I know, its not a move, but I think we all know what I'm hinting at.
Stats: Much like Alakazam, Weavile has the stats as an RK to abuse. Oh yeah, it'd abuse this.
Typing: Weavile looks like the type of thing that would have this sort of ability. Sure, it's not psychic, but...
Design: I think we could all imagine Weavile with some sort of aura shielding it from attacks and such.
Need: This would immediately make Weavile a million times more viable in OU. It would avoid all of that hassle of weather and hazards, and could do what it's best at. Checking so many things in OU.
-Well, that's all for now. Have a great day y'all!
Having actually used a Cradily with Leech Seed via a certain Pokemon game, I can say that Leech Seed is something that Cradily would just eat up.

-Leech Seed
-Amnesia
-Curse
-Rock Slide

This set is pretty wicked. It makes Cradily into something that only crits can kill. Curse makes Rock Slide hit hard even with NVE hits. I used it in that particular game (which is known to be amazingly hard), and it ended up being the star of my team. A Pokemon with god tier stats was only able to do 5 damage with Earth Power on a +6 Cradily. Of course, this doesn't mean a thing outside of in-game, since no one uses Leech Seed in competitive.

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Originally Posted by Fat TM13IceBeam View Post
Dragonite would still rather go with DD lol because there isn't anything that really needs the accuracy boost other than dragon rush or aqua tail, and DD is crucial to avoid getting smacked around by things faster than it, which frankly is a lot.
On the plus side, it'd make Hurricane somewhat viable without Rain. But I'd still go with DD so it can outspeed things.
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Old Feb 9th, 2013, 6:24:30 PM   #266
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Of course, this doesn't mean a thing outside of in-game, since no one uses Leech Seed in competitive.
Um, what? Since when hasn't Leech Seed been competitively used?
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Old Feb 9th, 2013, 6:26:38 PM   #267
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Um, what? Since when hasn't Leech Seed been competitively used?
Uh, potiential troll portion?

EDIT: Troll confirmed.
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Old Feb 9th, 2013, 7:04:00 PM   #268
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Uh, potiential troll portion?
Indeed.
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Old Feb 9th, 2013, 7:58:53 PM   #269
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Quote:

Stats: It has the bulk to abuse the move and it could potentially make Cradily a nice annoyance in OU, when in Sandstorm, of course.
Typing: It's a damn plant with its roots everywhere.
Design: As a Cradily user (more in DPP), I would look up and down its movelist and just ask myself(WHY?!).
Need: With Stockpile, and so many other boosting moves and the bulk needed, it could pull off a stalling set quite easily.
Just, going to say, this one doesn't work at all flavor-wise. Biologically, it doesn't make sense.

Cradily is a grass type in that many cnidarians (Jellyfish, Coral, Anemones, etc.) like Cradily, often house photosynthesizing organisms like Algae inside their bodies. Obviously, algae/phytoplankton don't produce seeds. The vast majority of marine plants and other photosynthesizing organisms don't produce seeds.

Only the smallest fraction of seed-producing plants are fully aquatic (don't produce air leaves, don't grow partially out of the water), and only the tiniest fraction of them are Marine > Fresh Water. It's basically limited to some species of sea grass like eel grass, and plants like Vallisnaria sp. if you count brackish water environments. Obviously none of these have to do with a cnidarian like Cradily, which is some kind of ancient polyp/coral/anemone thing. It has no function to produce seeds.

That said, Breloom is a spore-producing fungus (ie. an organism that doesn't produce seeds-- fuck, fungus are technically closer related to animals than plants); but Brelooms sets all rely on Bullet Seed / Seed Bomb / Leech Seed-- so it's not like GF hasn't said FUCK YOU PLANT BIOLOGY in their designs before. Not saying that makes me happier to have Breloom Bullet Seed my team in the face when it should have no means of using the move.

The flip side is that only the mushroom Pokemon should be able to use Stun Spore; so Vileplume and friends obviously said FUCK YOU to that rule too. So god damn Stun Spore Whimsicott can go fuck itself too.
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Old Feb 10th, 2013, 4:16:10 AM   #270
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Just for flavour, how about:
+ Rock Climb

Just because all his dex entries and stuff all say he is such a great climber and whatever. He probably couldn't carry a person up a cliff, but that's not the point.
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Old Feb 10th, 2013, 4:17:50 AM   #271
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Just for flavour, how about:
+ Rock Climb

Just because all his dex entries and stuff all say he is such a great climber and whatever. He probably couldn't carry a person up a cliff, but that's not the point.
Wow, neat idea. I mean, he is a gecko.
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Old Feb 10th, 2013, 4:22:59 AM   #272
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Thanks. Great to know someone likes my idea.
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Old Feb 10th, 2013, 6:47:50 AM   #273
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+ Earth Power

It's classified as the Volcano pokemon and already learns Eruption (although not as obvious as Magcargo or Camerupt). Earth Power would be great to use with it's special attack and for coverage.
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Old Feb 10th, 2013, 6:55:47 AM   #274
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Oh wow, they are getting a lot better now!

One note though, shouldn't everything that learn earthquake learn surf? You can make a tsunami and surf on it by causing an earthquake.
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Old Feb 10th, 2013, 8:34:08 AM   #275
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I think Surf is mostly about summoning a big wave to the battlefield, which implies creating a lot of water out of nowhere and making it vanish again (Water Pokémon are rather fancy like that). Earthquake is just what it says on the tin, shaking the earth. It would require a presence of water to create waves.
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