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Old Feb 4th, 2013, 12:01:38 AM   #1401
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Quote:
Originally Posted by Fat catman88 View Post
when i go to add Pokemon and chose abilities, the ability window is behind the move list
This can be fixed by simply zooming out.

Shurtugal, PS is designed to run on computers. While we would all like mobile PS, it's more important that the game works properly.
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Old Feb 4th, 2013, 12:37:03 AM   #1402
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This isn't a gameplay bug but on Firefox I can't seem to get any sound to play and no it's not muted.

Anyone got any ideas?
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Old Feb 4th, 2013, 6:21:11 AM   #1403
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Quote:
Originally Posted by Fat Crystal Moogle View Post
I heard someone mention this, so I decided to test:
Quote:
Hitmontop can't learn Mach Punch because it's incompatible with another move
It's a Technician Hitmontop with Fake Out/Mach Punch/Hi Jump Kick/Sucker Punch
I thought this was legal in HG/SS, which means it should also be legal in B/W2
Breed Mach Punch onto a Tyrogue -> Evolve into Hitmonlee and let it learn HJK, breed Mach Punch and HJK from Hitmonlee onto another Tyrogue->Tyrogue gets Fake Out as a starting move->Teach Sucker Punch through HG/SS tutor->Trade to B/W2
Maybe I've missed something, but I'm think that's correct. Normally Male-only pokemon can't pass down level up moves, but HJK/Mach Punch are counted as Egg Moves for Tyrogue iirc :x
Same sort of issue I'm getting with Wide Guard + Mach Punch (presumably) Conkeldurr. Bmelts was telling me it has something to do with the way the program handles egg moves, they're bred to Tyrogue but it's a baby (so it can't breed itself) and the way it evolves into Hitmons and I dunno, whatever. Confused the hell out of me. Conk can get both moves from Lee/Top, which get Mach Punch from Chan of course, but it doesn't recognize the legality.

I hope it gets fixed soon, I want to play VGC with my first team I made. :(
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Old Feb 4th, 2013, 5:48:08 PM   #1404
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Turn 20
Deoxys-Attack used Superpower!
The foe's Cubone lost 44% of its health!
Deoxys-Attack's Attack fell!
Deoxys-Attack's Defense fell!
Deoxys-Attack lost some of its HP!
The foe's Cubone used Double-Edge!
Deoxys-Attack lost 90% of its health!
Deoxys-Attack fainted!
The foe's Cubone was hurt by its burn!
Celeborn sent out Drapion!

Turn 21
Drapion used Pursuit!
A critical hit! The foe's Cubone lost 28% of its health!
The foe's Cubone used Double-Edge!
Drapion lost 26% of its health!
The foe's Cubone was hurt by its burn!
The foe's Cubone fainted!
Kenny1109 sent out Bulbasaur!


The bug here is that Cubone took no recoil damage from double edge.
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Old Feb 4th, 2013, 6:06:41 PM   #1405
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Cubone can have Rock Head as ability
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Old Feb 4th, 2013, 8:46:09 PM   #1406
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Quote:
Originally Posted by Fat Manitary View Post
Cubone can have Rock Head as ability
Cubone has Rock Head as an ability.
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Old Feb 5th, 2013, 12:58:37 AM   #1407
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Not too sure if this is a bug, but i used the find command to look through the research thread and couldn't find anything but noticed it had been brought up once before here.

Turn 1 my Cinccino was put to sleep by Effect Spore but continued to attack for 5 turns through its sleep.

Heres the replay.

http://www.pokemonshowdown.com/repla...2013dev9173455
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Old Feb 5th, 2013, 9:38:10 PM   #1408
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Giga Impact shows the "must recharge" message even if it doesn't hit. It's a minor bug since the pokémon doesn't recharge.
(idk if the same happens with other similar moves)

Proof: http://www.pokemonshowdown.com/repla...engecup9226572
turn 4-5

Quote:
Originally Posted by Fat Organization Member XIV View Post
Cubone has Rock Head as an ability.
I was referring to the previous post, which reported the "bug" that Cubone didn't take recoil damage from Double-Edge
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Old Feb 6th, 2013, 6:46:24 AM   #1409
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The foe's Rotom-Wash used Hydro Pump!
The foe's Rotom-Wash's attack missed!

that shouldn't be able to happen when storm drain is on the field
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Old Feb 6th, 2013, 11:03:36 AM   #1410
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Quote:
Originally Posted by Fat Firestorm View Post
The foe's Rotom-Wash used Hydro Pump!
The foe's Rotom-Wash's attack missed!

that shouldn't be able to happen when storm drain is on the field
From the second post in this thread:

Quote:
KNOWN BUGS

-Special immunities like Flash Fire and Water Absorb check accuracy and can miss.
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Old Feb 6th, 2013, 4:43:13 PM   #1411
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The foe's Suicune used Ice Beam!
Garchomp ate its Yache Berry!
It's super effective! Garchomp's substitute faded!

The Yache should not activate if Garchomp has a substitute.
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Old Feb 6th, 2013, 5:41:18 PM   #1412
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In a randbat I got a Solosis with a 64BP Hidden Power instead of 70
image link
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Old Feb 6th, 2013, 6:05:20 PM   #1413
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Conkeldurr is unable to run Mach Punch and Wide Guard at the same time. PS claims that the moves are incompatible, despite that through some chain breeding, you can get a parent with both moves to pass them on to timburr.
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Old Feb 6th, 2013, 6:11:51 PM   #1414
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Quote:
Originally Posted by Fat Manitary View Post
In a randbat I got a Solosis with a 64BP Hidden Power instead of 70
image link
HP Fighting 64 is the best you can get with a TR IV spread.
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Old Feb 6th, 2013, 6:13:35 PM   #1415
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A minor thing, but Shaymin-S is supposed to revert to it's Land forme when frozen. This is rare considering it's 4x weakness, but game-changing when it does manage to happen since you lose all its Speed, power, and Flying STAB. Not sure what happens when it is unfrozen though.
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Old Feb 6th, 2013, 6:48:34 PM   #1416
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Quote:
Originally Posted by Fat Zarel View Post
HP Fighting 64 is the best you can get with a TR IV spread.
You might reconsider the IV spread and put 31/31/30/30/30/2 to get 70BP ;)
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Old Feb 6th, 2013, 7:12:43 PM   #1417
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Pretty sure Power Trick doesn't work.
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Old Feb 6th, 2013, 7:35:54 PM   #1418
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Quote:
Originally Posted by Fat DrRobotnik View Post
Shuckle's base Attack is 10; its attacks do like 2%. For a Stone Edge to do 20% means it did work. You probably didn't invest very much in Defense...
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Last edited by Zarel; Feb 6th, 2013 at 7:53:09 PM.
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Old Feb 6th, 2013, 7:37:23 PM   #1419
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so does that mean that it switches EVs as well? If that's the case, why did it autopick max+ ATK?

edit: something's seriously wrong here.

Last edited by DrRobotnik; Feb 6th, 2013 at 7:47:46 PM.
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Old Feb 6th, 2013, 8:08:37 PM   #1420
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Quote:
Originally Posted by Fat Zracknel View Post
From the second post in this thread:
What's terrible is I think I actually as one of the first to report that way back when and forgot about it x.x My bad!
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Old Feb 6th, 2013, 9:18:44 PM   #1421
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My name does not appear on the Top 100, even when I am on there.
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Old Feb 6th, 2013, 10:02:06 PM   #1422
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Sorry if this has already been brought up.

Turn 12

Cowmooh called Golbat back!
Cowmooh sent out Yamask!
Miltank used Dizzy Punch!
The foe's Yamask lost 66% of its health!
Miltank's Ability became Mummy!
The foe's team's tailwind petered out!
Turn 13

Miltank used Block!
The foe's Yamask used Frustration!
The substitute took damage for Miltank!
Turn 14

Miltank used Dizzy Punch!
The foe's Yamask lost 34% of its health!
The foe's Yamask fainted!
Cowmooh sent out Monferno!

Miltank clearly lost Scrappy from the switch in but I still took out Yamask with dizzy punch.
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Old Feb 7th, 2013, 1:25:03 AM   #1423
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The ability pressure didn't effect the opponents protect when it should have:

http://pokemonshowdown.com/replay/ch...cup1vs19299496
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Old Feb 7th, 2013, 2:13:20 AM   #1424
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Currently Intimidate is happening before the opposing side is finished switching if both sides switch simultaneously. Intimidate is supposed to activate once all switches for the turn have been completed.

Quote:
Originally Posted by Fat Fircoal View Post
The ability pressure didn't effect the opponents protect when it should have:

http://pokemonshowdown.com/replay/ch...cup1vs19299496
Pressure doesn't affect Protect. It only affects moves that target the Pressure user.

http://veekun.com/dex/abilities/pressure
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Old Feb 7th, 2013, 3:44:12 PM   #1425
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Me and my friend tried the new game mode today for Pokemon Showdown it was going good and normal until he switched out his wigglytuff and put in a Minun with his Plusle already out this caused the game to crash and mess up and be unplayable for me that is while he could target my pokemon i saw two wigglytuff's and could not attack him at all after i ko'd one here is the replay happens on turn 14 http://www.pokemonshowdown.com/repla...venture9328087 and here is the line of data is spat out after it messed up

ArcticGaminq called Wigglytuff back!
Error parsing: switch|p2b: Minun|Minun, L86, F| (100/100)
@http://play.pokemonshowdown.com/js/battle.js?v0.8.0:1782 @http://play.pokemonshowdown.com/js/battle.js?v0.8.0:4342
Pointed stones dug into the foe's Wigglytuff!
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