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Old Nov 10th, 2012, 11:47:37 PM   #1
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Default The Legend Run - Timeless Tower [Its_A_Random]

TIMELESS TOWER RUN

Its_A_Random
Beyblade (M) @ Expert Belt


Grandstone (-) @ Expert Belt


Pharant (M) @ Expert Belt


Backpack (-) @ Pockets


TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.
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Old Nov 10th, 2012, 11:57:01 PM   #2
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I cannot go to HA yet...

"To the frozen land!"

Enter Ice Spire.
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Old Nov 11th, 2012, 12:39:42 AM   #3
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Opting to go for the chilled tower, the sunlight only gets brighter and brighter as you cross the bridge. Shielding your eyes from the reflective ice, you steadily shuffle forward, not noticing a wild, angry pair of a Snorunt and a Vanillite pushing against your feet, trying to goad you away from their spire.

Fortunately, Beyblade was more aware of your surroundings than you, and whirls into position, forcing the two ice-types away. As Grandstone and Pharant slowly lumber into position, it appears that these two won't let you win without a fight...

Battle Begin!


Snorunt | Vanillite
HP:
90 | 90
EN: 100 | 100
Stats: 1/2/3/2/50 | 1/2/4/2/44
Status: -1 Atk | -1 Atk

VS


Beyblade | Grandstone | Pharant
HP:
90 | 100 | 100
EN: 100 | 100 | 100
Stats: 3/4/1/4/70 | 5/8/2/4/43 | 4/4/3/4/56
Status: None | None | None

Snorunt: Icy Wind -> Blizzard
If Wide Guard, then use Shadow Ball (Pharant), scooting actions down.
Vanillite: Taunt (Grandstone) -> Blizzard
If Pharant uses Taunt (Vanillite) A1, then use Hidden Power (Pharant).
If Wide Guard A2, then use Hidden Power (Pharant).
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Last edited by Its_A_Random; Nov 11th, 2012 at 12:45:42 AM. Reason: Merged Double Post.
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Old Nov 11th, 2012, 12:49:52 AM   #4
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"Hmmm...This looks like a reasonable encounter."

Beyblade: Fake Out (Vanillite) > Rock Slide

Grandstone: Gravity > Rock Slide

Pharant: Rock Slide > Wide Guard
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Old Nov 11th, 2012, 10:41:48 PM   #5
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Beyblade did not stop spinning after he forced the two ice-types back; in fact, he rammed right into the weak Vanillite, Faking Out the ice cream cone. As Vanillite struggles to get its bearings, Pharant grabs some ice-encrusted boulders from nearby and tosses them towards the lackeys, crushing them both under a Rock Slide. Snorunt, though hurt, still manages to blow an Icy Wind over your team, chilling their joints. Grandstone, already colossally slow, ignores this irrelevant temperature change and slams a fist into the ground, intensifying the Gravity with a strange, ancient force.

Although your entire team moves slowly with their frostbitten limbs, Pharant is still able to rush out in front of your team, spreading out its bandaged arms in a forceful Wide Guard. Noticing this trickery, the two ice-types hold back the Blizzards they had prepared, and instead batter the Revenankh with a Hidden Power and a Shadow Ball, punishing the mummy for protecting his team. However, both Grandstone and Beyblade are able to safely get off their powerful Rock Slides, chipping away at Vanillite and Snorunt's frail bodies.

Field Effects
Gravity (3 Rounds)

Snorunt | Vanillite
HP:
35 | 29
EN: 90 | 95
Stats: 1/2/3/2/50 | 1/2/4/2/44
Status: -1 Atk | -1 Atk

VS


Beyblade | Grandstone | Pharant
HP:
84 | 95 | 73
EN: 89 | 85 | 88
Stats: 3/4/1/4/70 | 5/8/2/4/43 | 4/4/3/4/56
Status: -1 Speed | -1 Speed | -1 Speed

Calculations
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Last edited by Leethoof; Nov 12th, 2012 at 1:37:48 AM. Reason: Expert Belts properly accounted for
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Old Nov 11th, 2012, 11:44:42 PM   #6
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You also need to factor Moody, & more importantly, I want you to show full RNG rolls, AND full calculations.

"Excellent. Time to press on."

Beyblade: Mach Punch (Vanillite) > Bullet Punch (Vanillite)
IF either Pokemon uses Blizzard A1, THEN use Wide Guard A1, pushing actions back.
IF Vanillite faints, THEN re-direct all remaining actions to Snorunt.

Grandstone: Smack Down (Vanillite) > Rock Throw (Vanillite)
IF Vanillite faints, THEN re-direct all remaining actions to Snorunt.

Pharant: Mach Punch (Vanillite) > Mach Punch (Vanillite)
IF either Pokemon uses Blizzard A2, THEN use Wide Guard A2.
IF Vanillite faints, THEN re-direct all remaining actions to Snorunt.
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Last edited by Its_A_Random; Nov 12th, 2012 at 4:07:27 AM.
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Old Nov 14th, 2012, 5:19:01 AM   #7
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Snorunt: Ice Beam + Icy Wind -> Cooldown (Ice Beam [Pharant])
Vanillite: Ice Shard + Icicle Spear (Pharant) -> Cooldown (Ice Beam [Pharant])

Snorunt and Vanillite begin to notice the desperation of the situation as they glance down at their chipped bodies. Glaring back up at you and your powerful team, they brace themselves for another downhill round of combat.

Vanillite suddenly focuses all of its icy energy into a focus point at the top of its swirl, firing off a ice-typed Piercing Shard at Pharant. The repeated blasts of icicles rip and tear at the mummy's cloth, but he is quick to retaliate, striking the little cone with a Mach Punch. Beyblade also leaps into the fray, adding another Mach Punch, knocking the poor Vanillite out as powder snow is sent flying from its swirl. Snorunt looks gravely at its ally, hardening its resolve even as Grandstone slams a stony fist into its body, Smacking the poor ice-type Down. Snorunt then releases its rage, sending a flurry of an Ice Ray across your team, striking them all with freezing energies.

They then mercilessly pounce on the Snorunt, leaving it chipped and unconscious alongside Vanillite.

Field Effects
None

Snorunt | Vanillite
HP:
KO | KO
EN: KO | KO
Stats: 1/1/5/2/50 | 1/2/4/2/44
Status: -1 Atk, Mild Moody, KO | -1 Atk, KO

VS


Beyblade | Grandstone | Pharant
HP:
67 | 79 | 48
EN: 80 | 82 | 85
Stats: 3/4/1/4/70 | 5/8/2/4/43 | 4/4/3/4/56
Status: None | None | None

Calculations


-----

Leaving the two fainted ice-types to themselves, your team walks onwards, further into the depths. As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Beyblade lazily twirls around, looking as if he wishes to join in on the fun, while Grandstone looks disdainfully at his brother's minions. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, both of them are blocking your way and don't appear friendly.

Do you

A) Take on the Swinub?
B) Take on the Delibird?
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Old Nov 14th, 2012, 5:31:29 AM   #8
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Naturally you forget to give me the chance to use items... :S

"Combos...Anyways, I will use a Super Potion on Pharant, & attack the Delibird while I am at it!"

Use 1× Super Potion on Pharant.
b) Take on the Delibird.
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Old Nov 14th, 2012, 10:21:53 PM   #9
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After a decidedly frustrating goal, the Swinub take the icy football (soccer ball) and wander into some unknown nest. The Delibird celebrate for a while, and then they push forward their best players; the rest of the team stands by and cheers, eager to see two victories in one day.

Quickly spraying a Super Potion to mend Pharant's tattered bandages, Beyblade and Grandstone are already in position to fight the two Delibird athletes.

Field Effects
None


Delibird Striker | Delibird Keeper
HP:
90 | 90
EN: 100 | 100
Stats: 2/2/3/1/87 | 2/2/3/1/87
Status: -1 Atk, +1 Evasion, +1 Accuracy | -1 Atk, +1 Evasion, +1 Accuracy

VS


Beyblade | Grandstone | Pharant
HP:
67 | 79 | 88
EN: 80 | 82 | 85
Stats: 3/4/1/4/70 | 5/8/2/4/43 | 4/4/3/4/56
Status: None | None | None


Striker: Fake Out (Beyblade) -> Blizzard
If Succesful Wide Guard A2, then use Fly (Pharant)

Keeper: Blizzard -> Icy Wind
If Succesful Wide Guard, then use Fly (Pharant)
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Old Nov 14th, 2012, 10:35:48 PM   #10
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"Yeah, we can get through this match swimmingly."

Beyblade: Rock Slide > Wide Guard

Grandstone: Gravity > Rock Slide

Pharant: Wide Guard > Rock Slide
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Old Dec 2nd, 2012, 7:26:48 PM   #11
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The current ref is being removed. Taking this until someone else wants it :O

Team IAR (AAA---)


Team Delibird (AA)


The Delibird, which looked relatively nimble, find themselves rather subdued by a sudden gravitational surge, and a large number of rocks flying into them. OOh. Ouch.

Calcs & Rolls


Gravity
[IIII]
3 Rounds Remain


Team IAR (AAA---)


Team Delibird (AA)


Issue two (2) orders for each mon against the Delibird!
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Old Dec 2nd, 2012, 8:50:36 PM   #12
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"We cannot take any chances here...Just end this."

Beyblade: Rock Slide > Wide Guard

Grandstone: Bulldoze > Rock Slide

Pharant: Wide Guard > Rock Slide
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Old Dec 2nd, 2012, 10:23:40 PM   #13
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"Gotta keep trying!"

Delibird 1: Fake Out [Regirock] ~ Ice Shard + Blizzard
IF Delibird 2 KOed by A2, THEN Body Slam [Hitmontop]

Delibird 2: Body Slam [Hitmontop] ~ Fake Out + Fake Out [Hitmontop]
IF Delibird 2 KOed by A2, THEN Body Slam [Hitmontop]


Team IAR (AAA---)


Team Delibird (AA)


The Delibird get to work disabling your attacks and striking back, before eventually collapsing to a series of rocks.

Also Fake Out is broken. Go bring it up in feedback. At least it's not 3 fake out abusers.

Calcs & Rolls


Team IAR (AAA---)


Backpack (-) @ Pockets


Feel free to cheer and use items, or point out any reffing errors.
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Old Dec 3rd, 2012, 4:44:41 AM   #14
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"Fine..."

Use 1× Potion on Beyblade
Use 1× Ether on Pharant
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Old Dec 10th, 2012, 9:37:43 PM   #15
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Team IAR (AAA---)


Backpack (-) @ Pockets


Ice Spire ~ Glacial Cavern

You enter a gigantic froze cavern and cannot believe what awaits before you. The cavern stretches on seemingly forever, but it appears it only has one denizen: a Mamoswine. It isn't happy you entered its terrirory, and quickly seals yo under an avalanche. Only one of your Pokemon will be able to give chance.

Team IAR (AAA---)


Mamoswine A


Please send in ONE (1) Active Pokemon, AND either issue THREE (3) Actions, or initiate a Capture Round, in which case, preferrably throw TWO (2) Poke Balls at a time.
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Old Dec 10th, 2012, 9:51:55 PM   #16
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"Well this seems like a good find. Pharant, try to wear this opponent down!"

Brick Break > Drain Punch > Brick Break
IF Mamoswine is in the invulnerable stages of Dig when you act, THEN use Earthquake that action, pushing actions back.
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Old Jan 23rd, 2013, 5:06:27 PM   #17
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Subref calls for this are still valid.



"WHY YOU COME HERE."

Earthquake ~ Protect ~ Earthquake

Team IAR (AAA---)


Mamoswine A


Pharant and Mamoswine exchange blows violently, with Mamoswine actively blocking your ability to heal!

Calcs & Rolls


Team IAR (AAA---)


Mamoswine A




"OW, so strong..."

Icicle Crash ~ Ice Fang ~ Icicle Crash
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Old Jan 23rd, 2013, 5:21:01 PM   #18
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"Annoyingly, we appear to be lacking some moves...but..."

Pain Split > Glare > Pain Split
IF you are Flinched, THEN push actions back.
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Old Feb 4th, 2013, 6:13:14 PM   #19
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Team IAR (AAA---)


Mamoswine A


It seems as if Rev's tricks are working well here, to the anger of the Mamoswine.

Calcs & Rolls


Team IAR (AAA---)


Mamoswine A
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Old Feb 4th, 2013, 6:20:22 PM   #20
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"Mamoswine appears to be a good Pokémon for my Ground Team, so let us make an attempt!"

Heal Ball > Sport Ball
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Old Feb 5th, 2013, 5:53:25 PM   #21
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Team IAR (AAA---)


Mamoswine A


Your Heal Ball smashes against Mamoswine's tusk, however with a slightly improved aim you manage to nab the beast with a Sport Ball.

Calcs & Rolls


Team IAR (AAAO--)


Backpack


Feel Free to use items and shuffle your party around!
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Old Feb 5th, 2013, 6:08:58 PM   #22
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"Hooray..."

Use 1× Potion & 1× Ether on Revenankh
Replace Revenankh in main party with Mamoswine
Nickname Mamoswine "Frostbite"
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Old Feb 9th, 2013, 6:03:48 AM   #23
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Team IAR (AAAO--)


Backpack


Ice Spire ~ Frozen Hall

The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the cieling, up about 25 feet. A frozen draft blows through the room, and as you continue through the snow gets stronger. You get the distinct feeling of being watched. Buried under the snow is a glimmering object that could be valuable. This part of the ice also seems to have some obsidian shards sticking out nearby, an odd feature for such a place, but who knows who has traversed the area? Do you place your hand in the snow?

Player Options:
a) Take the object!
b) Leave the object!
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Old Feb 9th, 2013, 6:06:01 AM   #24
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"We should just take the object. Surely nothing could go wrong, right?"

a) Take the object!
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Old Feb 9th, 2013, 6:19:27 AM   #25
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Team IAR (AAAO--)


Backpack


Ice Spire ~ Frozen Hall

You plunge your hand into the snow, hoping for the best. The object is pulled out with relative ease, and peering inside, there seems to be a large haul of Aspear Berries, perfectly preserved for you. However, you glance where the tinderbox was, and see another obsidin spike. However, this one moves oh so slightly, and it finally clicks what it actually is, just before the Glalie bursts out of the snow, enraged. In addition, a Glaceon seems to have snuck in without anyone having an idea. This could be painful...

Team IAR (AAAO--)


Team Guardians (AA)


Backpack


Please issue TWO (2) Actions per Pokemon.
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