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#26 | |
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Join Date: Nov 2012
Posts: 48
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Also, I tried out a subpunching beartic and had decent success. Still testing it but it seems alright |
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#27 |
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Join Date: Apr 2012
Posts: 483
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Figured this should go here, despite the slowness of the topic.
I've been putting together an Ubers rain team for the first time, and while said team is doing rather poorly at the moment, a certain member stands out. ![]() Relicanth @ Choice Band Swift Swim Adamant 4 HP 252 Atk 252 Spe - Head Smash - Stone Edge / Rock Slide - Waterfall / Aqua Tail - Earthquake / Zen Headbutt / Bounce Behold the terrible torpedo! The rampaging relic! None other than the amaranth coelacanth himself! This living fossil has just two things going for it in the Ubers tier. Number one, it has a skull made of hammers and hate. Number two, it's faster than greased death in the rain. Choice Band is the best item you could ever hope for with Relicanth. You have four slots, but you really only need the one. 90% of the time, you're just using Head Smash until the enemy stops moving. Swift Swim is necessary to go outspeed many special attackers who would otherwise massacre the terrific tetrapod. The loss of Rock Head means that you cannot sweep an entire team with Head Smash, but this is immaterial. With Rock Head you are not fast enough to sweep a single foe. The recoil from Head Smash is quite damaging, but Relicanth has enough HP to slay several if used at the right time. For those rare times you don't want to use the nuclear option, Stone Edge is a good alternate STAB move that doesn't deal recoil. If you think you can take the rest of the enemy down with just over half the power and want to perpetuate a sweep, it's not terrible. The drop in power is quite substantial. Aqua tail can be used to the same effect, but hits most things that resist Head Smash harder. (Excadrill being a notable target.) The rain boost brings it up to almost two thirds the power of Head Smash, which can make it terrifying to Sand teams. Zen Headbutt hits fighting types hard, but Head Smash hits literally many of them harder. Earthquake is another option for hitting steel types like Excadrill hard, but most of the relevant Pokemon are weaker to Aqua tail, which is both more powerful in the rain and has fewer immunities. Bounce is there for the silliness, mainly, but also for those rare occasions when you're out of Head Smash and need something to counter grass* and fighting types. The irony will not be lost upon your foe. *I have actually used it once** to kill an Arceus(grass), but only when the guy had no other Pokemon to switch to. Beware of switches on the second turn, obviously. **That's more than I've used Stone Edge. Head Smash is great. The given EV spread grants Relicanth a fantastic 418 speed in the rain. That's more than Timid Mewtwo, neutral Deoxys and Deoxys-A, and all scarfed base 90 Pokemon investing 196. (Dialga, Ho-Oh, Reshiram, Zekrom, and notably Kyogre.) It ties with max invested versions of those Pokemon, and also Lilligant after Quiver Dance. (For the riskiest revenge kill of your life.) The only unboosted special attacker that can top this is Deoxys-S, which you should avoid like the devil. 252 attack lends the Mighty Sarcoptergygii its crushing strength. The rest go into HP to absorb slightly more recoil damage. If you're not comfortable gambling against Modest Scarf Kyogre's Thunder, which I know I'm not, you can opt for a Jolly nature. This will bring you up to 458, just below the Timid variant. That can take you faster than Swift Swim Gorebyss, Heracross, max speed Deoxys-A and Deoxys, the aforementioned Swift Swim Beartic, +1 Kyurem-B and Kyurem-W, Rayquaza, and Mamoswine. The drop in power will lose you the guaranteed Kyogre OHKOs and a few others. Adamant is usually the superior choice. THREAT LIST (All water damage calculations assumed to be used in rain unless otherwise stated.)
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Team Options: Kyogre is a must, since Relicanth is far less useful outside of rain. A Pokemon to remove enemy Ferrothorn is a must, as Ferrothorn does well against both Relicanth and Kyogre. Removing enemy weatherbringers is a priority. Relicanth hates recoil, so lowering enemy HP with other sweepers or entry hazards is a great way to extend his lifespan. Stealth Rock is essential for a large number of OHKO's and a few 2HKOs. A spinblocker like Giratina could be used to keep those on the field. Checks and Counters: Anything that resists Relicanth's STAB attacks is going to slow it down. Skarmory can be obnoxious outside of rain, and Ferrothorn wrecks Relicanth completely. Relicanth stands no chance against Chlorophyll sweepers under the sun, although his typing allows him a decent defense against boosted fire moves. Prankster status can slow him down before he even gets going, so watch out for enemy Thundurus and Tornadus. Timid 252 Spe Scarf Kyogre can either be utterly countered by Relicanth or utterly counter Relicanth, depending on the results of the speed tie. Deoxys-S can deal massive damage to Relicanth, though less so without Energy Ball. -------------------------------------------------------------- Did I miss anything? Point out any errors, and I'll do my best to fix them. I am of the opinion that Relicanth can perform late game sweeping much more effectively than Kabutops, though he does not learn Rapid Spin. Last edited by Infernis; Jan 30th, 2013 at 6:10:28 PM. Reason: Later comments inspiring reform. |
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#28 |
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Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
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Join Date: Jul 2010
Posts: 2,256
GONER
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A few things:
Zen Headbutt does the same amount of damage to a Fighting-type as rain-boosted STAB Waterfall. Earthquake is also a less situational move than Bounce, since it hits Dialga hard and Grass Arceus is neutral to Head Smash. Also, Waterfall is generally preferred to Aqua Tail; the consistency and flinch rate are generally more beneficial than the slight boost in power. The set should look more like- Relicanth @ Choice Band Swift Swim Adamant 4 HP / 252 Atk / 252 Spe - Head Smash - Waterfall - Stone Edge - Earthquake - Jolly Relicanth is not going to outspeed +1 Kingdra since Kingdra will have Swift Swim too. - Kabutops is not an Extremekiller Arceus counter, and neither is Relicanth. If they can't take it out in one shot, they both die to +2 Earthquake. That said they're both good at revenge killing weakened Arceus. - No sane Deoxys-S runs Energy Ball. - You forgot to mention that Groudon completely hoses you by itself. - CB Kabutops is definitely the better lategame cleaner. While Relicanth is much better at wall breaking, Kabutops is much faster (outspeeding Choice Scarf Palkia / Choice Scarf Genesect is very relevant), and its Waterfall is much stronger, which is very important for cleaning up lategame.
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#29 |
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Join Date: Apr 2012
Posts: 483
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I'll go back through and make the following changes:
- I forgot that Kingdra also has Swift Swim. I'll run damage calculations for that matchup, though I doubt Relicanth will stand up in such a fight. - I'll clarify that the ExtremeSpeed Arceus matchup should only be done as a revenge kill. I had noted that Earthquake from Arceus would wreck Relicanth, but forgot to factor in that for some strange reason. - Perhaps not, but I've seen Energy Ball more than a couple times while testing. Regardless, Deoxys-S can beat Relicanth toe-to-toe with a couple powerful Special moves if it carries the right ones and Relicanth is sufficiently damaged. Noted. - I thought that I'd pointed out Groudon's ability to smash Relicanth to bits, but I guess I only listed the rain analysis. I'll note that. It would seem that Ferrothorn and Genesect would need to be removed by a partnered fire type, since they both pose a threat. It is interesting that while Scarf Genesect outruns Relicanth, even max SpA Thunderbolt will only 2HKO. Thunder, while rare, is enough to kill Relicanth immediately. Countering with Head Smash will always OHKO all but the most defensive Genesect, but the recoil will finish you off. That's definitely a danger. Obviously the main competition for a team slot is Kabutops. I'll put together a team for each of them and see where this goes. Though I suppose a dedicated rain team could use both, if you don't mind the massive grass and sun weakness. |
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#30 |
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Join Date: Feb 2013
Posts: 116
U.S.
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Relicanth has 55 base speed. This is not good enough to outrun Timid/Jolly scarved base 90's, let alone stuff like Scarf Palkia, even in rain. If Relicanth has just a little bit more speed (enough to outrun Timid scarf Kyogre) he would be awesome, but as it stands, Reli isn't that easy to use effectively. Bear in mind that Giratina-A and Ferrothorn are everywhere...
Relicanth, like Kabutops, hits very hard and can check EKiller. That alone makes it viable. With that said, I'm not sure a little extra base power in its main STAB move (Head Smash vs. Stone Edge) compared to choice band Kabutops makes it worth using over the latter. Kabutops can outspeed almost all standard scarfers barring Terrak (which it kills with CB aqua jet); Relicanth cannot. It's still cool that you are using it though. Tornadus formes are not viable in Ubers. They are too frail and simply cannot hit hard enough. Choice Scarf 100% accurate hurricane in rain might seem nice, but compared to Kabutops' choice band waterfall, it falls short. Tornadus also has zero defensive staying power, and Uturn hits like a girl. Edit: I have found 196 speed scarfers to be rare sights, except Dialga. Never assume aCS Kyogre will be slower than Relicanth because thunder obviously destroys it. |
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#31 |
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Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
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Join Date: Jul 2010
Posts: 2,256
GONER
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This is incorrect. Choice Scarf Tornadus is of course an absurd notion, but Tornadus can run a very effective Tailwind set. Its Hurricanes also hit surprisingly hard with a Life Orb, 2HKOing many prominent threats in Ubers at worst. Being able to outspeed Lati@s is nothing to scoff at either; even if its U-turns "hit like a girl", they do more than enough to the pair and will usually force them out. Flying-type is actually a STAB with very good coverage in Ubers, and its accuracy is hard to disrupt since Groudon does not like switching into Tornadus, as it risks eating a Grass Knot. Likewise, Tyranitar doesn't want to take a U-turn to the face only for Kyogre to come in for free. Tornadus's real value though is Prankster Tailwind. It makes cleaning up lategame a breeze (pardon the pun), and is also very useful for starting a countersweep against pretty much anything but an Extreme Killer Arceus that might currently be threatening your team with annihilation. Tornadus does need rain support and a team built to accommodate it, but it is very effective in its niche.
I won't comment on Tornadus-T, but I've heard it's effective enough as well.
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#32 |
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Join Date: Feb 2013
Posts: 116
U.S.
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Fair enough. I admit to not being knowledgable enough about the Tornadus forms to comment, as I did not consider tailwind! I have seen people use them poorly though.
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#33 |
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Join Date: Aug 2008
Posts: 39
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I wonder, with Hurricane Mewtwo being released soon, if we'll see the rise of that in its moveset along with Thunder to abuse the rain...
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#34 |
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Join Date: Sep 2012
Posts: 104
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Probably not combo'd with Thunder, the coverage is really bad. More likely, Psychic/Aura Sphere/Hurricane/whatever, since Fight/Fly is only walled by Electric types and a couple theoretical ghost types. Rain teams have enough Thunder-users anyway, MewTwo is better off with good coverage than just one more base-120 move that's useless in sun.
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#35 |
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I saw the report with her testimony, but who knew that under that helmet... it was the wicked witch of the witness stand!?
Join Date: Jul 2010
Posts: 645
By my hand, I will reveal the precious gem of truth!
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Hurricane is bad coverage wise. You're still getting better coverage with Psystrike/Aura Sphere/Ice Beam / (I use fire blast cuz it still smashes Ferrothorn) . Hurricane doesn't really get any notable coverage
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#36 | |
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Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
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Moderator
Join Date: Jul 2010
Posts: 2,256
GONER
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Quote:
Anyway no good Mewtwo set is going to run Hurricane. Neutral coverage moves don't really mean anything. If Mewtwo is going to kill anything, the process usually follows something like this: Does it die to Psystrike? Y) Kill it with Psystrike N) Use a coverage move that hits it super effectively and kill it with that. Hurricane contributes nothing in this regard. In general neutral coverage only matters for your STAB moves, and after that you try to fill in the gaps by covering what resists your STABs. Why should I bother using Hurricane when anything relevant is hit just as hard, if not harder, by much more relevant coverage moves? The answer is "I shouldn't". Hurricane Mewtwo is bad so let's not waste any more time talking about it.
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#37 |
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Join Date: Mar 2011
Posts: 168
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Zekrom @ Leftovers Trait: Teravolt EVs: 252 HP / 240 Atk / 16 Spd Adamant Nature - Bolt Strike - Outrage - Hone Claws - Substitute Zekrom @ Life Orb Trait: Teravolt EVs: 92 HP / 148 Atk / 252 SAtk / 16 Spd - Bolt Strike - Draco Meteor - Dragon Claw - Focus Blast zekrom is a really cool mon to use in rain offense subhc helps break past one of the biggest annoyances, ferrothorn in fact subhc can set up on ferrothorn and blow holes in the opposing teams often leading to sweeps from things like kingdra or tops mixed zek is just as cool and is an excellent groudon lure landing a meteor could mean winning the weather war focus blast still deals heavy damage to ferro and his physical stabs are just as useful taking stuff like lugia out scizor is pretty cool too with access to stuff like bullet punch to revenge kill threats like terra and a bunch of other weakened stuff a steel typing never hurts and lets him tank some dragon hits u turn is a pretty uncommon move in ubers, with only gene using it, and brings momentum to teams thanks to rain, his fire weakness is reduced Last edited by puregenius; Mar 16th, 2013 at 3:15:14 AM. |
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#38 | |
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Join Date: Jun 2012
Posts: 123
Cali
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Quote:
Mixed krom is cool though. Being able to lure and defeat zekrom's common checks/counters is nice to have though it's terrible speed will be its downfall. Tailwind zekrom although gimmicky can be quite effective if used properly. |
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#39 |
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I saw the report with her testimony, but who knew that under that helmet... it was the wicked witch of the witness stand!?
Join Date: Jul 2010
Posts: 645
By my hand, I will reveal the precious gem of truth!
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Ferro can't do anything to the first set though. you just sub, HC up and smash ferro with a boosted bolt strike.
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#40 |
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Join Date: Jun 2012
Posts: 123
Cali
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#41 |
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Join Date: Aug 2011
Posts: 355
In my bedroom
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You are absolutely right. Ferrothorn will switch out after it sees that Thunder Wave or Leech Seed was blocked by Zekrom's Substitute. On the turn Ferrothorn switches out, Zekrom will gets one Hone Claws and still be behind a Substitute. This guarantees that Zekrom kills one Pokemon on the opponent's team since... it is likely that only Ferrothorn resists Zekroms STABs(the only other Pokemon is what? Magnezone?).
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Check out my Ubers Sand RMT: "Elements of the Desert" Last edited by Anikrahman1995; Mar 16th, 2013 at 5:59:15 AM. |
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#42 | |
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I saw the report with her testimony, but who knew that under that helmet... it was the wicked witch of the witness stand!?
Join Date: Jul 2010
Posts: 645
By my hand, I will reveal the precious gem of truth!
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According to you, it can't do anything to ferrothorn though, so why should ferro switch out if Zekrom " can't really do much to it"
so you sub against the leech seed ferro user switches out while you HC, then you smash whatever comes in. Only thing in ubers that's even remotely able to withstand a +1 Zekrom is gonna be Groudon, and even that despises taking a +1 outrage, and it usually runs dragon tail as its phazing move, so it gets smashed by outrage as it breaks the sub, and then your opponent can either chose to send in Ferro to take the second outrage or say bye bye to groudon. Quote:
basically got ninja'd 9.9 also I apologize for that horrible run-on sentence T_T
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#43 | |
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Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
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Moderator
Join Date: Jul 2010
Posts: 2,256
GONER
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Quote:
Not exactly walling it hard. Either Groudon phazes you out with Roar (losing ~half of its health in order to do so) or gets 2HKOed most of the time after Stealth Rock before it can kill Zekrom. It could of course switch out back to Ferrothorn to tank the second Outrage but: +1 252+ Atk Zekrom Bolt Strike vs. 252 HP / 0 Def Ferrothorn: 153-181 (43.46 - 51.42%) Not something Ferrothorn wants to eat. If it's a two-turn Outrage Zekrom just switches out to something that can handle Ferrothorn better (because you're a fool if you run only SubHC Zekrom to deal with Ferrothorn), and if it's a three-turn Outrage Ferrothorn has lost over half of its health. Which means that the next time that Zekrom gets in on Ferrothorn (or anything else that doesn't really threaten it) you could be in an assload of trouble because Groudon can no longer effectively tank Outrages. Zekrom doesn't directly beat Pokemon that rain has a hard time dealing with in a flashy display, but it gives them quite a bit of a headache and over time breaks them down enough that they no longer pose a significant enough threat to rain offense.
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#44 |
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Join Date: Dec 2012
Posts: 58
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Since this thread is about Rain Offense I'm gonna post a set for Poliwrath. My friend came up with this and I watched him play around 10-15 games with it and it performed surprisingly well.
![]() Poliwrath (Poliwrath) (F) @ Leftovers Trait: Swift Swim EVs: 252 Atk / 12 Def / 244 Spd Jolly Nature (+Spd, -SAtk) - Encore - Waterfall - Substitute - Brick Break/Ice Punch It's basically to scout with Substitute and provide set up opportunities with Encore. It has 244 Speed EVs because that allows him to outspeed Jolly Scarf Terrakion by one point. The Attack EVs are because without investment he didn't hit very hard at all. The rest of the EVs can be thrown into Speed or whatever defense you want. Waterfall and Brick Break are obviously reliable stab moves. The choice between Brick Break and Ice Punch depends on if you need to hit Ferrothorn/Dialga/Extremekiller or Lati@s/Giratina/Other Dragons harder. |
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#45 |
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Join Date: Jun 2012
Posts: 298
At home
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belly drum > substitute, and hypnosis slashed with encore
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http://prntscr.com/sxnd3 | http://prntscr.com/tprhc (13:00:26) ±Porygon: Your rank in Battle Factory is 1/422 [1180 points / 7 battles]! SCREW SMORGERN, THE MODS ARE GAY especially Jirachi, i checked the rules and insulting a set that indeed sucks is okay smogoners are bootlickers, sucking up to mods and giving them luvdiscs and rates but not to unbadged ppl who don't bootlick despite them posting a similar rmt earlier |
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#46 |
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Join Date: Dec 2012
Posts: 58
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It's not meant to be a sweeper though. It's meant for scouting which is why Belly Drum isn't there. Hypnosis is also kinda unreliable because 60% accuracy is bad which is why I think Encore would be better. If you have a Poliwrath set of your own you'd like to share I doubt anyone would have any objections.
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#47 | |||
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YEAR OF LUIGI
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Join Date: Jan 2009
Posts: 867
Ithaca, New York
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A big part of the problem is Poliwrath's inexplicably shallow Fighting attack movepool. Because it just has Brick Break and base 85 Atk, Kabutops's Low Kick will usually outdamage it despite the lack of STAB! If I were to EVER test Poliwrath again, it would probably be something involving Encore, Life Orb, and maaaybe Bulk Up. That isn't looking particuarly promising after calcs either, as +1 Brick Break only does 82.92 - 98.51% to support Dialga... pretty weak for a STAB super effective move! +1 LO Rainy Waterfall also seems to do less to max HP Arceus than +2 Beartic Icicle Crash, and Beartic, despite having encore and more power, is a very niche rainmon itself! These calcs are also with Adamant, which is shame because I think Poliwrath actually needs a Jolly nature to outspeed Scarf Palkia >_> So the only advantages of this hypothetical set I can see over Beartic are the lack of an SR weak (which I guess is cool) and a lot more speed... good selling points on paper I guess, but I'm still fairly skeptical of Poliwrath's ability to compete with other swift swimmers for the above reasons!
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#48 |
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Join Date: Dec 2012
Posts: 58
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I don't think Poliwrath is too good to be honest. I feel the same way about Beartic. I said it performed surprisingly well because I was expecting it to be completely terrible. It was ok at best I suppose. I expected him to be a failure and was pleasantly surprised which is why I posted it.
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#49 |
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Join Date: Jan 2013
Posts: 18
In the Land of Milk and Cookies
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Ludicolo @ Life Orb Trait: Swift Swim EVs: 4 HP / 252 Atk / 252 Spd Modest / Timid Nature - Hydro Pump - Grass Knot - Ice Beam - Focus Blast I guess I'll stay on topic and present one of my favorite Swift Swimmers out there. Ludicolo looks cool and is surprisingly very effective in the rain. Ludicolo also has the unique niche of being able to take Ferrothorn one-on-one. As we all know, Ludicolo is not blessed with the huge offensive stats like Palkia and Dialga, so this set is best used as a mid-game wallbreaker and a late-game sweeper. It is immune to Leech Seed and resists Gyro Ball and can 2HKO the iron thorn with Focus Blast. A rain-boosted STAB Hydro Pump will put a dent in anything not named Blissey or Chansey. I have seen sets that run Surf, but I like pure power on my sweepers and a Hydro Pump is where it's at. Grass Knot does great in Ubers because the tier is dominated by heavyweights, and will often be doing max damage. Ice Beam has excellent coverage in Ubers, easily OHKOing Rayquaza and Shaymin-S on the switch. Focus Blast is all Ludicolo has against a Ferrothorn, Dialga, and Tyranitar. The only resist to this set is Shedinja, which is easily taken care of by SR. EVs all have to go to Speed and Attack because Ludicolo loves to have maximum fire-power and is frail anyway. The nature depends on if you want to outrun certain threats or hit as hard as possible. With Timid, Ludicolo does loss a lot of power but gains the ability to outspeed Scarf Terrakion, Palkia, and even Adamant Kabutops. As for team options, you have to have Kyogre to be able summon the infinite rain that Ludicolo loves. Ludicolo is easily revenge killed by the likes of Rayquaza and Wobbuffet. Rayquaza conceals out the precious rain and outpaces Ludicolo, then Rayquaza proceeds to OHKO with Draco Meteor or Outrage. Wobbuffet traps and OHKOs Ludicolo with Mirror Coat. Zekrom and Darkrai are excellent answers to Wobbuffet. The former fires off powerful Bolt Strikes and Draco Meterors to KO Wobbuffet, while the latter is immune to Mirror Coat and puts a huge dent in Wobbuffet with its STAB Dark Pulse. Darkrai also deals with Giratina, who never gets 2HKOed by Ice Beam, can phaze Ludicolo out with Dragon Tail, and heal with rest. Scarfkia can outrun and OHKO a +1 Speed Rayquaza with Spacial Rend. I think we all agree that Ludicolo isn't the hardest hitting Swift Swimmer and can use hazard support. Ferrothorn, Forry, and Support Dialga help set up hazards and have no trouble fitting into a rain team. While Ludicolo isn't the best Swift Swimmer, I like him because he is one of the few mons that can handle a Ferrothorn one-on-one. Ludicolo is also one of the best late-game cleaners a rain team can have with its perfect coverage and Swift Swim ability. Anyway, I hope this helped you out in some way and all of the damage calculations will be under a spoiler tag below. Damage Calculations
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Threat List
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Thanks for reading, trixter109
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Never let the fear of striking out get in your way
George Herman "Babe" Ruth Last edited by trixter109; Mar 31st, 2013 at 6:29:34 AM. Reason: Added damage calculations and threat list |
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