|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 |
|
Join Date: Dec 2011
Posts: 125
|
I think its pretty well established that sr/spikes/taunt is pretty mandatory. So he really has one 'free' slot. If your not using spikes and sr, your better off using something else.
These arguments of deo-d running these random moves is silly, this kinda example can be said about any pokemon, for example ballontran is a great check to ddnite, but this particular ddnite is running superpower!, although running superpower leaves him checked by other things. Same applies for deo-d. Theres really only a few fully-optimal sets, anything else just has 'suprise' factor, which isnt a strong enough argument for banning.
__________________
PS name- uberscape
|
|
|
|
|
#52 | |
|
<Feranfell> punbot irl aka virginity protector
![]()
Join Date: May 2010
Posts: 1,652
us best
|
Quote:
Second, Genesect is in no way comparable to Deoxys-D. One is a check to the majority of the metagame and a devastating Rock Polish sweeper, and the other... is a hazards setter. Third, I find your Dragonite and Volcarona lines of argument to be hilarious when both of those Pokemon (especially the faster Volcarona) often set up on Deoxys-D and sweep many of these hyper offense teams. alexwolf's Deoxys-D team, for example, is pretty much 6-0ed by Timid LO Volcarona. The effect that Deoxys-D has had on Volt-Turn is interesting, but I can't see how limiting Volt-Turn is in any way a bad thing for the metagame :P Reversal sets are already a non-issue, lol. If you're running Deoxys-D, chances are there aren't going to be many Pokemon that care about Sash Reversal Dugtrio on your team. And you've listed a lot of reasons for why Stealth Rock is good, but none for why Deoxys-D's ability to lay Stealth Rock and Spikes makes it broken. The point of most Deoxys-D teams is to set up hazards right away and then keep them up on the field via offensive pressure / forcing Starmie to be Pursuit trapped or something. This is not unstoppable. For every set that Deoxys-D runs, there is something that can set up on it or prevent/remove its hazards. Pokemon like Volcarona and Thundurus-T are basically given free reign to set up earlygame against Deoxys-D and wrest away the momentum that is so precious to hyper offense. If Deoxys-D can consistently build up an insurmountable momentum advantage from the beginning of the game, then it's broken and banworthy. If it can't do that? It's not. All of the other arguments I'm seeing are beating around the purpose of these teams and consequently the real issue of this discussion.
__________________
![]() |
|
|
|
|
|
#53 |
|
Join Date: Sep 2012
Posts: 263
|
Exactly... All these arguments seem to assume that Deoxys-D can have 8 moveslots and hold 4 items AND have a crystal ball to always use Magic Coat/Taunt only when they aren't attacking you with flawless prediction to GUARANTEE 2 layers of hazards.
Deo-D is good, but Rapid Spin, Magic Coat, Magic Bounce and Taunt exist. And no one is going to run electric gem thunderbolt, you can't seriously pretend that it is viable... so Starmie and Tentacruel will always ruin Deo-D's day. Even if you are gonna run it, then you fork over a useful moveslot AND item slot which puts you in an even worse position. Edit: Plus... since when does 2 layers of hazards mean auto win? Especially when you give your opponent 2 free turns while you set them up -_- You can easily still win with rocks and spikes on your side of the field |
|
|
|
|
#54 | ||||
|
Delena 4ever
![]() ![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 3,094
In Love
|
Quote:
In regards to your spinner switching in and out the same thing applies for Deoxys-D. You can bring in your spinner, take SR damage (and lets say Spikes), and then, expect a T-Bolt and switch right out. However, it turns out this Deoxys lacked that super effective attack you were so worried about so - fuck - that pokemon you switched in took hazard damage for nothing, and Deoxys-D got another free turn to set up yet another layer of Spikes. Now you have to get your spinner back in, take even MORE damage, and hope you are not taking a Night Shade on the switch, or if Deoxys-D simply switches out, free to pressure your entire team (and your spinner) with hazard damage. This is the coinflip scenario Deoxys-D takes. Quote:
These hazards, are such a problem because it is free damage per switch, and an offensive team forces switches like no tomorrow, least you get swept by something. The issue at hand is that Deoxys-D will almost always get up 1 layer, but often 2 layers, exceptionally early in the match, and then it dies, and your opponent can put instant pressure with a high powered sweeper ready to break your team down. The ease and how consistent it is makes Deoxys-D very popular, because despite what you claim, in practise its very difficult to stop Deoxys-D doing its job, as its so good at gaining instant momentum for the HO team. Quote:
EDIT Quote:
Also I am in no way saying that Deoxys-D is unbeatable. FFS Genesect was beatable with the right prediction, so was Tornadus-T, and heck, so was Excadrill. However just because something might have a check, or a counter, or something does not mean its not broken. The wide movepool of Deoxys-D, and how flexible its move choices can be make dealing with it exceptionally hard, and if it has the right moveset / item choices, your counter got shut down / killed and you just lost the game, the fact that Deoxys-D has 1-2 moveslots that can literally be anything it fucking wants make it suck a hassle to prepare for. Granted, many pokemon can have a versatile moveset (like MixNite for example), but what pushs Deoxys-D over the edge is its bulk and ease as to how it sets up its hazards, and how it can shutdown many attempts to set up on it. Against Dragonite, you might lose your Balloon Heatran to a surprise Superpower, but then you know its Mixed, and you can deal with it accordingly. Deoxys-D however, just got a surprise KO on Scizor, is at 100% AND has the bulk + speed to still get up a layer or 2. This puts you down 2 layers and a pokemon, giving the HO team a _MASSIVE_ advantage. If you have a counter for Deoxys-D great, it might work once, it might work twice, but maybe the third, forth and fifth times you run into the moveset that cockblocks your counter and lose all 3 times. The fact is Deoxys-D can do this easily, and at no net disadvantage because ALL of its sets are viable, good, and get around certain things that counter it. This isn't like EQ Latios which is rare as fuck, there are so many viable Deoxys-D sets running around with only slight differences from one to the other. All of them can get past their counters / checks and this make sit such a headache.
__________________
![]()
Last edited by ginganinja; Feb 5th, 2013 at 2:08:36 AM. |
||||
|
|
|
|
#55 | |
|
<Feranfell> punbot irl aka virginity protector
![]()
Join Date: May 2010
Posts: 1,652
us best
|
Quote:
actually I'm more trying to tease out reasoning for banning Deo-D which you have provided so thank you!!! This is actually what I wanted to get to, haha. What are the differences between Deoxys-S and Deoxys-D's effects on the metagame? Actually, now that you bring that up, I'm curious about Deoxys-D's abilities as a Dual Screener. Has anyone achieved much success with screens hyper offense? Dual screens seemed to be a significant part of Deoxys-S's ability to set up hyper offense and fuck over opposing teams when you could pretty much get 2 screens + SR 99% of the time and then set up Shell Smash Cloyster or something. Does Deoxys-D have that ability? Is this the difference between Deoxys-S being broken and Deoxys-D being not broken?
__________________
![]() |
|
|
|
|
|
#56 |
|
Join Date: Nov 2012
Posts: 247
|
On one hand I don't think Deo-D should be banned. On the other hand Deo-D seems to me to be as good of a lead in this meta as Deo-S would be. Was Deo-S really banned based on its lead set not its late game cleaner set?
|
|
|
|
|
#57 | |||
|
Join Date: Jan 2013
Posts: 266
Heil calculus!
|
Quote:
Quote:
You must realize a pokemon by itself must not always necessarily by a super offensive metagame rapist to be ban worthy. The fact that Deoxys-D will almot always get it's job done and thus give an unfair advantage to shuffling/Hyper Offense teams is a noteworthy fact. Quote:
And if it has red card? good job. You lose your boosts AND Deo-D gets hazards up. Now you'll say "It cannot have all these EV spreads and optional items together can it? lol how hilarious" Well good luck Guessing which spread it runs because all the movesets are 90% identical. EDIT: You might want to read this. I've covered this aspect in detail here.
__________________
Birkal: NO ONE ESCAPES THE SWIRLIE |
|||
|
|
|
|
#58 |
|
Join Date: Sep 2012
Posts: 104
|
Just for reference, since people are throwing around a lot of odd sets:
...
HP Fire happens 6% of the time, and fire gem 2%. Skill Swap is 4%. Those aren't major threats in this meta. Neither is Electric-gem TBolt, which didn't even show up. Yes, DNA can run that sort of thing, but sometimes you do just get unlucky, that's how the game is played. Deo-D has really 1 set to worry about, Spikes/SR/Taunt/coverage. Item is Leftovers/Rocky Helmet/Red Card/Mental Herb. Yes, it can do other stuff(dual-screens HO scares the crap out of me, I literally have no way to handle it on my current team), but fortunately that other stuff doesn't show up, being incredibly niche and overshadowed compared to his main set. |
|
|
|
|
#59 | |
|
Join Date: Jan 2013
Posts: 266
Heil calculus!
|
Quote:
__________________
Birkal: NO ONE ESCAPES THE SWIRLIE |
|
|
|
|
|
#60 |
|
Join Date: Sep 2012
Posts: 104
|
|
|
|
|
|
#61 |
|
Join Date: May 2010
Posts: 1,000
Where you can play Pokemon with Singing Narwhals and Dancing Clouds
|
thoughts:
personally i dont see why deo-d is broken. it's a really good mon, and it does kill a bunch of viable strategies (non deo-d weatherless ho is shit in a deo-d meta), but i personally dont think deo-d really breaks the metagame more than rain or other things. for me, dealing with deo-d isn't supposed to be some "oh look i have a magical counter to deo-d", but rather "oh, if it's a bulky set-up mon then i'm going to force my opponent to be down 6-5 to have two layers of hazards while having them being forced to deal with a +1/+1 sweeper", or "i'm going to spin against them by playing smart with my spinner and sending it in AFTER deo-d has died". i understand that this is an oversimplification, but i think that there's a lot of pressure on both sides, not just the deo-d side. it's not like deo-d ho can play mindlessly (if you do, you WILL lose) - deo-d doesn't dramatically decrease the skill needed imo. they still need to keep hazards up (if they dont' they lose basically 100%), and the spin/block war isn't really dramatically in favor of either player. furthermore, it's not like it's really that hard to set up against a lot of deo-d. basically every single set-up sweeper sets up (although red-card is a bitch, i guess, but i haven't seen it nearly as much) and is really threatening to the standard deo-d ho team. i also don't think hazards are THAT good that having them earlier by a few turns makes you win by a very large margin. why arent more people making less hazard weak teams? a bunch of my teams have barely any hazard weak pokemon - i mean, the metagame is already hazard centric with stuff like tentacruel and ferro, it's pretty important to run hazard independent pokemon. perhaps this is just my playstyle, but i don't think that hazards are as important early game (besides sr, but that's hardly deo-d exclusive) as scouting. deo-d might be broken, but i dont' think it is compared to everything else. ive never seen deo-d in team preview and went "oh shit it's a deo-d!!!" unlike when i faced genesect or excadrill or even deo-s. that being said, the new suspect meta is a lot lot lot lot more enjoyable especially since i can run other types of weatherless ho without being boned by deo-d ho! |
|
|
|
|
#62 |
|
Join Date: Jan 2013
Posts: 46
|
Why I think Deoxys-D should be banned in my opinion:
Not many pokemon can outright OHKO it and pretty much nothing can 100% of the time prevent it from setting up hazards. Xatu and Espeon? wrong. Deoxys-D with Skill Swap are starting to get really common and it laughs at the attempts of Espeon or Xatu trying to block it from doing so. Amazing bulk lets it tank a lot of hits while he sets up as many hazards he can before dying. Has recover to last longer. Very versatile and has usable attacking stats to beat things like Scizor, Tyranitar, Starmie etc. Not to mention once it dies this really benefits the Deoxys-D user as he can safely bring in a threat ready to wreak havoc. Very difficult to spin against as they often use Gengar not to mention even if you were to take out Gengar with something like Starmie it's not guaranteed you will spin as your opponent can simply bring in another faster threat to put a lot of offensive pressure on you. Good players won't just let their Deoxys-D die after setting up Stealth Rock, they can simply bring it in later to set up Spikes. Beats Pranksters and faster Taunters with Magic Coat or Mental herb. Sun teams will almost always straight up lose to HO teams with Skill Swap Deoxys-D and a ghost type. You can pretty much slap a Deoxys-D and Gengar on to a team plus 4 other top OU offensive threats and you will win much more than you lose. I really hope they add another way to get rid of hazards in 6th gen. |
|
|
|
|
#63 |
|
Join Date: Apr 2009
Posts: 236
|
I never understood this obsession with Deoxys-D. It is much easier to deal with than Politoed for example and INCREDIBLY predictable. Even the [very] few that stray from the standard norm will at most surprise you for a turn but inevitably become underwhelming for the remainder of a battle.
I seriously can not think of a pokemon of the top of my head that is more predictable than Deoxys-D, at least Forretress might randomely volt switch your ghost, hp ice your dragon or earthquake your Magnezone whilst being an exclusive spiker or sometimes being a maxed hazard user with red card. It also retains usefulness out of the lead position and in a nutshell, it is much less predictable than Deo-D despite being another fairly predictable pokemon. Why Deo-D is predictable: -It is almost exclusively used in the lead position and will almost exclusively carry one or no attacking moves -It is almost exclusively attached to the same team archetype (hyper offense or otherwise a similar hazard abusing/needing team structure) -It is almost exclusively using the same set with a little variation, mental herb/rocky helmet/red card as items with hazards/taunt/magic coat/attacking move as its options. -It is one dimensional as it is incredibly difficult to find another set to work on it. How easy Deo-D is to counter: -U turn lead + magic bounce -Band/Specs/SE moves that can 2hko, Gengar, Garchomp, Tyranitar, etc -Faster taunt users, Keldeo, Terrakion, Gliscor, etc -Mons to set up on it, such as gengar -Rapid spin user - (the Gengar switch in is SO predictable) (u can even lead with donphan.. of all pokemon... and spam rapid spin :) -Team that doesn't mind SR This is in a VERY VERY VERY strong contrast to the requirements needed in order to counter a rain team or a sun team, consider a weatherless team's building process. 1. How to manage Deo-D > Just use LO+Taunt Keldeo and smash holes in their team 2. How to manage rain > Said Keldeo + Celebi to check water/electric + Skarmory to check hurricane/Jirachi whilst making sure there are minimal fire attackers and minimal water weak pokemon 3. How to manage sun + hail + sand > Said keldeo + Celebi + Skarmory + Heatran to wall some Venusaur and fire sweepers/hail + Scarfed Latios incase shit hits the fan 4. How to manage everything else: Said Team + Landorus-T to give a more reliable check to pokemon that otherwise threaten the team. Notice that countering Deo-D was the easiest part of the teambuilding process..... |
|
|
|
|
#64 |
|
Join Date: Feb 2012
Posts: 216
|
Interesting Suspect, entry hazards are definitively among the most defining and powerful effects in the meta and DD is pretty much the top hazard user in the whole meta. I personally haven't found him to be such a problem, but I suppose it depends on what kind of team it is supporting and if those teams are getting an unfair advantage by running DD instead of another pokemon.
Anyways, I'm not on either side of this ban discussion, but it's an interesting choice that shows that the Council can tackle archtype defining elements. I cannot see this suspect discussion as a proof of the community being "ban happy" in any way or form. |
|
|
|
|
#65 |
|
Buffalo Soldier
![]()
Join Date: Jan 2009
Posts: 1,106
It could be anywhere most likely could be any frontier any hemisphere
|
disclaimer: please do not infract this post, it will contain both on topic and off-topic discussion.
I know that I cannot really say anything about Deoxys-D unbiasedly, but just as I am biased towards retaining Deoxys-D in OU because my 'best' style is no weather offense, others are biased against it only for the opposite reason: it is a style they find difficult to play against. This could be said about any suspect, but I'm saying this before yee calls me out... The reason why Deoxys-D is so good is because, depending on the moveset, it can 'end' the game on turn 1. This is directly due to the huge advantage given by early hazards. That is the intuitive reason for Deoxys-D's brokenness. The less direct reason is that the opponent must find a way to beat Deoxys-D and in doing so may be forced to lead something that isn't actually a very strong lead. For example you see my Deoxys-D and lead your choice banded Scizor, but instead I lead my Rotom-w which can then get a free burn or volt-switch as you switch out. But that isn't the end, now that your 'check' is forced out I send my Doexys-D in again and get all my hazards. The point of this exercise in theorymon is to show: 1. Deoxys-D raises the stakes of the first few turns, where little information is known about either team. It increases the importance of guess work. 2. A carefully supported Deo-D almost always gets a chance to set-up its hazards. The first point is the main reason why we are testing Deoxys-D instead of testing Ferrothorn. But this is merely the story of what Deoxys-D does well in the context of an offensive team. Deoxys-D also has issues. There are two important surface level issues: 1. Deoxys-D usually dies in the process of setting up, so the user of Deo-D starts 5-6, with 1-4 layers of hazards. This is not necessarily a disadvantage, but it should be noted that using Deo-D puts you a pokemon down right away. 2. Rapid Spinners very easily undo Deoxys-D's work. Magic Bounce shuts down most sets completely. The counterpoint to #2 is that Gengar can be used as a spin blocker preventing Deoxys-D from being useless. But I think that those with experience using Gengar can back me up when I say that Gengar really only prevents Donphan and Forretress from spinning, and other common rapid spinners have little problems with Gengar. I don't want to hear about Jellicient, for those who haven't tried it, it isn't very good with Deo-D. With Forretress, Ferrothorn, and Skarmory all common pokemon, not to mention every SR user, is it really too much of an expectation that non-offensive teams run a spinner? I think that this is not overly presumptive: teams require spinners in this metagame to be viable. Xatu and Espeon are used just as much for Deo-D as it is for any hazard setter. So basically: I respect why people dislike Deo-D, but: 1. Most teams have ways of dealing with it in the same why they deal with Ferrothorn, and in some senses Ferrothorn is harder to deal with than Deo-D. 2. In order to really use Deoxys-D in the way that makes it broken, you probably need two pokemon to help it. One pokemon to allow to it to enter safely in order to get multiple levels. another to stop rapid spin. That is not a trivial amount of support, it certainly takes much less support for some pokemon (venu, terrakion, tentacruel) to become unmanageable.
__________________
The simplicity of the ghostlike beast The purity of what he wants And where it goes Always love Always loves you Always loves with, infrared love Last edited by ginganinja; Feb 5th, 2013 at 4:21:01 AM. Reason: I won't infract but please don't complain that the shit you wanted suspected isn't curently a suspect. Stay on Topic |
|
|
|
|
#66 |
|
Join Date: Oct 2007
Posts: 147
Loch Ness
|
I don't really have any problems with this 'mon, because the main thing to do, when you battle against a team with Deoxys-D is to remove their spinblocker. And that is easy work with Toxic / Toxic Spikes Support in case of a Jellicent for example.
The main problem in deoxys is the enormous bulk, that let's it setup screens and clear the way for a heavy offense sweep. ready to ladder!
__________________
interested in getting an amazing avatar like i do? check out my fansite/homepage in the profile =D |
|
|
|
|
#67 | |||
|
Delena 4ever
![]() ![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 3,094
In Love
|
nitpicking this cos its late and I don't feel like typing up another large post but...
Quote:
Quote:
Heck I have an easier time handling Politoed (Pretty much most Grass Types / Sun Teams / Electric types / Dragon Types / Swift Swimmers / etc etc) than Deoxys-D so idk what your getting at. Also id prolly consider Scizor / Ferrothorn / Vaporeon / Tentacruel / Jolteon / Hippowdon / random other defensive pokemon etc ec pretty predictable as well EDIT Quote:
__________________
![]()
Last edited by ginganinja; Feb 5th, 2013 at 4:28:53 AM. |
|||
|
|
|
|
#68 | |
|
Join Date: Apr 2009
Posts: 236
|
Quote:
Jolteon has a viable sub + BP set, ferrothorn can wall from both sides (I lol when LO Gengar fails to ohko an 85% 252/252+ with focus blast), scizor can be banded/lure/scarf/SD, Tentacruel can be a dedicated spinner and beat Jelli or a rain tank that walls ferrothorn's problems. I agree Vaporeon is mildly predictable but not on the level of Deo-D Last edited by HabibsHotDogs; Feb 5th, 2013 at 4:56:39 AM. |
|
|
|
|
|
#69 | |
|
Buffalo Soldier
![]()
Join Date: Jan 2009
Posts: 1,106
It could be anywhere most likely could be any frontier any hemisphere
|
Quote:
That so called 'common tactic' just resulted in the Deo-D player losing gengar and only getting 1 layer up. I haven't a clue which sweepers you think can set up on tentacruel or starmie without a care. Breloom maybe. Dnite loses multi-scale to rapid spin, everything else is hit s.e by ice-water coverage. Lati@s and Rotom-w can come in, but they aren't set-up sweepers and they don't put any special pressure on in this instance more than another instance. I suppose things can set-up on Donphan and Forretress, which already struggle with Deo-D. I would think that most players would regard that scenario as a disadvantage even though they put the opponent in that predicament. The reason Deo-D needs support to get in is because without it, you only get SR up. To get more than one layer you need to have a way to dodge CB Tar, Scizor, the random pokemon that get by your coverage scheme (if you lack mental herb you need to have something to force away the fast taunt, if they have a magic bounce you need something to discourage it), set-up sweepers, trick users, etc, etc. Naked Deo-d can be fine sometimes, but a lot of the time you just get screwed when you start 5-6 with no hazards or get swept straight out.
__________________
The simplicity of the ghostlike beast The purity of what he wants And where it goes Always love Always loves you Always loves with, infrared love Last edited by Myzozoa; Feb 5th, 2013 at 5:07:21 AM. |
|
|
|
|
|
#70 |
Moderator
Join Date: Jan 2006
Posts: 6,490
|
i think deo-d is in a league of its own compared to every other suspect before it in that its competitive ramifications are wildly different depending on the level of play.
the precedent set by the outcome of this test will therefore be an extremely important one. if deo-d gets banned, it will be an example of smogon bending to the will of the top 1% of players. if it doesn't get banned, it will be an example of smogon continuing down the path of 'funsies' where we strive to make the metagame as 'fun' as possible to the largest number of people, regardless of their skill level, which is completely at odds with a site devoted to being as competitive as possible. i don't think deo-d is broken or anything but i hope it gets banned, if only because the consensus among the best players seems to be that it's bad for the game, and i'd rather see the future of OU in their hands than in the hands of the general public.
__________________
nothing about the source or the end |
|
|
|
|
#71 | |
|
Join Date: Apr 2009
Posts: 236
|
Quote:
So in general it is OK to have 3 pokemon that are run exclusively because they are able to deal with politoed/rain but it is not ok to run 1 or 2 pokemon at most that can deal with Deo-D? Afaik if you're playing at the top level, you're playing to beat the threats you see there most, I always have a hard Keldeo counter on my team if I'm actually aiming for rank as when I pass 1900, things like her become almost standard (she isn't quite as easy as revenging as Terrakion and she has some sets Terrakion can never compete with). The way I see it is a big whingefest because people don't want to think of ways to deal with deo-d and just use the excuse that hazards + high pressure teammates are too incredibly hard to overcome. I had similar preconceived notions about Jirachi and Dragonite in the past, thinking both were certainly deserving of being uber (most recently Jirach) but its all a matter of learning to accomodate for pokemon that are going to be threatening to a lot of teams that don't otherwise account for it. |
|
|
|
|
|
#72 |
|
Join Date: Oct 2012
Posts: 85
(´・ω・`)
|
![]() "Slap item on me and kill threats" said the Deoxys-D, throwing rocks at the foe with ease. Until now, I really haven't decided whether this thing should be ubers or not. While I really just love using ShakeItUp's fire gem set, I really don't think this thing is good for the meta. "Status? No fahk you. I haz a magical coat, along with my herb of minor statusing." Said the Deoxys to the Sableye The thing about Deoxys-D is how versatile its item usage can be, whether it's a Mental Herb, an Elemental Gem, or a Red Card, its still able to use each of them efficiently. It's item can really just keep you guessing, like Genesect. Is it Scarfed? Is it RP? Is it Banded? (lol) Ugh, finally you're suspecting this thing. Imma ladder with Enter the Dragon.
__________________
I go by the name of "Not Lavos Spawn" on PS &Hugendugen: who is this Hugen Dugen? &Mikel: a skank who think she's pretty &Mikel: and is rather large |
|
|
|
|
#73 |
|
Victors must always speak of the way the world should be, not the way it is.
|
Im fine with this thing in uber, i think its quite stupid that something can always setup stealth rock and probably spikes without anyway to avoid it (because of some troll moves like Skill swap, magic coat, mental herb and so on)
I dont think its uber by itself but the fact that you can make a deo-d+5 random sweeper a viable choice in ou its very stupid. The only thing im worried about is, why should i use a weatherless team now? without deo-d weatherless teams will just lose any sense to exist.
__________________
Check out team of the week! |
|
|
|
|
#74 | ||||
|
Delena 4ever
![]() ![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 3,094
In Love
|
Quote:
Quote:
Quote:
Quote:
Thanks for clarifying the bringing in supporter for bringing in Deoxys-D thing tho. I have never really seen it on the ladder myself (or its never been a factor for me) so I guess ill take your word for it. Would be nice if I got other peoples views on that tho since im surprised not to have seen it if its so important. Regardless, thanks again for clearing things up!
__________________
![]()
|
||||
|
|
|
|
#75 | |
|
I'm a macrophage
![]() ![]()
Join Date: Jul 2009
Posts: 3,849
|
Hey, don't hate on offensive Deo-D. I used to think it was shit, but now I take that all back. It is such a troll set that completely fucks with pretty much all its usual checks. I do think Fire / Electric Gem are pretty dumb, so I use Life Orb on mine. It pretty much kills any spinner in the metagame with no trouble at all. In fact, if you have an SR user, you can drop it for another coverage move and run Spikes + 3 attacks. I use:
Deoxys-D @ Life Orb Ability: Pressure EVs: 4 HP / 252 SpA / 252 Spe Nature: Modest - Spikes - Psycho Boost - Hidden Power Fire - Thunder / Stealth Rock Thunder OHKOes Starmie at 100% with no problem at all. Even if it's turn 1, I'd generally go for the 70% hit anyway.
__________________
Whatevs sig. QC member for OU and Ubers, VM me for a look at your analysis. Just make sure it's good. Also, if you want me to rate your team (OU/DW OU/Ubers), give me a VM. If I don't rate it, it's either 1) it's so shit it's too much trouble, 2) I'm busy, or 3) the team is fantastic and I have nothing I can suggest to you. You should be able to recognise which one. Quote:
|
|
|
|
![]() |
| Thread Tools | |
|
|