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Old Jan 29th, 2013, 11:42:16 PM   #2151
Pikiwyn
 
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Quote:
Originally Posted by Fat icu812 View Post
Battle Subway Double Record: 644


Smeargle @ Focus Sash
Ability: Technician
Jolly (+Spe, -SpA)
IVs: 0/31/0/0/0/31
EVs: 255 Spe, 255 Atk
- Fake Out
- Protect
- Helping Hand
- Spore


Blastoise @ Choice Specs
Ability: Torrent
Timid (+Spe, -Atk)
IVs: 31/2/31/30/31/31
EVs: 6 Hp, 248 SpA, 4SpD, 252 Spe
- Water Spout
- Scald
- Ice Beam
- Hidden Power (Grass)


Latios @ Life Orb
Ability: Levitate
Timid (+Spe, -Atk)
IVs: 31/0/31/31/31/31
EVs: 6 Hp, 252 SpA, 252 Spe
- Dragon Pulse
- Psyshock
- Thunderbolt
- Protect


Metagross @ Steel Gem
Ability: Clear Body
Adamant (+Atk, -SpA)
IVs: 31/31/31/31/xx/31
EVs: 6 Hp, 252 Atk, 252 Spe
- Bullet Punch
- Iron Head
- Earthquake
- Ice Punch




Lvl 1 Endeavor is dead but the AI is still dumb. Smeargle is interchangeable with anything squishy that learns Fake Out/Protect/Helping Hand/Filler, the other three big blue 155hp pokemon are the heart of the team.

Simple concept, abuse AI targeting KO-able Pokemon to let Blastoise kill everything with Water Spout. Blastoise has better typing+defenses for Water Spout abuse. Eruption spam fire types annoyingly vulnerable to Earthquake/Rock Slide. Also Metagross replacements for Eruption teams are disappointing. Smeargle is the best bait out of over a dozen tried, honorable mention to Lightningrod Pichu/Pikachu. Latios and Metagross are the best all-around doubles subway Pokémon. Movesets are doubles standards. Steel gem is great for revenge kills, Air Balloon really isn't needed.

Legends, ice, electric/steel, rain dance, and trick room are troublesome. Water absorb and dry skin are a pain.

Best streak ended over 600 wins again due to gameboy power failure. Still want to get four digits and think this team can get there.



Prompted to post by the bait pokemon discussion. Options examined, among others:

Protect->Dive/Dig: Carvanha, Sharpedo, Ninjask (Earthquake immune!)
Fake Out->Protect: Pichu, Pikachu, Makuhita, Tyrogue, Chimchar, Sableye
Protect +Trick Room: Trapinch, Solosis, Duosion

Basically, anything on this list: http://veekun.com/dex/pokemon/search...ing+Hand&move= with Protect/Fake Out/Helping hand is pretty good. Smeargle's biggest flaws: only 75 base speed and Normal typing means Froslass goes with Blizzard over Shadow Ball.
Quote:
Originally Posted by Fat Pikiwyn View Post
I tried 3 times with Smeargle before I got fed up. First time: Froslass outspeeds and freezes Entei with Blizzard, 2nd time, again Froslass outspeeds and freezes Entei, and third time Tyranitar owns me, can’t remember exactly how. Note that all these tries lasted under 21, and I didn’t even want to try again after that.

D'oh! even though I lost those streaks to hax I tried Smeargle again and got my 4th Starf Berry and lost soon after, I will probably post my team when I beat my previous streak, I've been trying Prankster Purrloin (Fake Out, Sunny Day, Fake Tears, Protect) but because it mostly supports Eruption it didn't help other teammates, Smeargle is better.
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Old Jan 30th, 2013, 9:34:46 PM   #2152
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Quote:
Originally Posted by Fat Eppie View Post
Taking a short break from Singles as Truant honestly starts
to get a little bit boring and I still like Doubles more.


Musharna (F) @ Lum Berry ** Sabrina
EV's: 252 HP / 124 Def / 126 Sp.Def / 8 Sp.Atk
IV's: 31/24/31/31/31/00
Nature: Sassy
Ability: Telepathy

~ Psychic
~ Trick Room
~ Energy Ball
~ Helping Hand


Ralts (M) @ Focus Sash ** Supernova
EV's: 255 Atk / 255 Sp.Atk
IV's: 00/31/00/31/00/00
Stats: 88/77/30/106/40/40
Nature: Quiet
Ability: Telepathy

~ Protect
~ Imprison
~ Trick Room
~ Destiny Bond


Heatran (M) @ Iron Ball ** ヒードラン
EV's: 252 HP / 252 Sp.Atk / 6 Sp.Def
IV's: 31/06/31/31/31/00
Stats: 198/98/126/200/127/37*
Nature: Quiet
Ability: Flash Fire

~ Protect
~ Eruption
~ Earth Power
~ Dragon Pulse


Snorlax (M) @ Normal Gem ** Notorious
EV's: 14 HP / 252 Atk / 60 Def / 180 Sp.Def
IV's: 31/31/31/05/31/00
Stats: 237/178/93/72/153/31
Ability: Thick Fat

~ Crunch
~ Seed Bomb
~ Earthquake
~ Selfdestruct

I RNG't this team yesterday (Aside from Heatran) and it is really fun!
Battles go very fast and Ralts does what I want it to do.
I ran Ally Switch + Heal Pulse over Imprison + Trick Room first until I faced Slowbro/King leads twice which will continue to restore the Twisted Dimensions.
I may give Bronzong a try over Musharna and let you guys know!

I might give this a try too over Ralts:


Cacnea (M) @ Focus Sash ** Opuntia
EV's: 255 Atk / 255 Sp.Atk
IV's: 00/31/00/31/00/00
Stats: 110/137/45/150/45/36
Nature: Quiet
Ability: Sand Veil

~ Protect
~ Giga Drain
~ Destiny Bond
~ Sucker Punch

Try Tyrogue: Fake Out/Protect/Helping Hand/Taunt? I liked Zong over Musharna but never had much luck with Trick Room + bait in general.

Purrloin is interesting mostly for priority encore, fastest fake out is a bonus. Encore should be on any Purrlion set. I really hate those stupid froslasses using blizzard, but smeargle with spore is so useful.


Still plugging away with the old team slowly. Nice to see new posts. First set with all 28 kills going to blastoise the other day!

Last edited by icu812; Jan 30th, 2013 at 10:26:59 PM.
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Old Jan 31st, 2013, 6:44:16 AM   #2153
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Originally Posted by Fat icu812 View Post
Try Tyrogue: Fake Out/Protect/Helping Hand/Taunt? I liked Zong over Musharna but never had much luck with Trick Room + bait in general.

Purrloin is interesting mostly for priority encore, fastest fake out is a bonus. Encore should be on any Purrlion set. I really hate those stupid froslasses using blizzard, but smeargle with spore is so useful.


Still plugging away with the old team slowly. Nice to see new posts. First set with all 28 kills going to blastoise the other day!
I noticed Tyroque but it isn't nearly as good as Ralts in a team like mine.
Ralts takes the "slowest" Pokémon down with it most times, which is something Tyroque can't. I also like to believe that Imprison + Trick Room is better than Encore + Taunt as there are situations were both leading opponents may carry Trick Room (Note that TR Pokés target Ralts on turn 1 but try to restore the Dimension on turn 2).

I've been thinking about Bronzong lately but I'm somewhat scared for Entei and Tyhlosion's Eruption and STAB Heat Wave CH's..

But I'm still tweaking the team and testing different physical sweepers. Yesterday I did 4 streaks with Cresselia/Ralts/Swampert/Heatran which went fine but it still has it's flaws. I have more stuff writen down that might work or will be fun to use at least (Slowking/DW Cacturne back up).

Your Blastoise team seems fun too! Good luck with it and thanks for reading my post.
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Old Jan 31st, 2013, 7:09:26 AM   #2154
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Originally Posted by Fat icu812 View Post
Still plugging away with the old team slowly. Nice to see new posts. First set with all 28 kills going to blastoise the other day!
I had a really cool idea in the last time....

I was thinking about Amoonguss instead of Smeargle. It resists the weaknesses of Blastoise. It has a really low speed but really usefull against TrickRoom pokes. It learns Spore and the important move GastroAcid for WaterAbsorb and DrySkin pokes. Blizzard is still a danger but with Metgross with BulletPunch Blizzard is better to handle. Maybe a set would look like this in my opinion:

Amoonguss
Nature & Item: Sassy - FocusSash
Ev's: 252 HP & 200 Defense & 58 Defense
Moves: RagePower, Spore, Protect, GigaDrain/Sludgebomb/GastroAcid

For Latios I would replace Manetric with LightingRod. Absorbs all electric attacks which would hit Blastiose super-effective or hit Metagross hard and raises his own Sp.Attack to hit harder with STAB Thunderbolt. I would give a Scarf and Switcheroo. Switcheroo is usefull if I would trick my own Metagross to outspeed more dangerous pokes and going to finish them before they would finish me. Manetric has with max Timid nature 172 which is a lot. ScarfChomp is still a danger but with a combination of HP Ice from Manetric and BulletPunch from Metagross it isn't a huge threat anymore. RainDance is possible to support WaterSpout (and will give Thunder a 100% chance to hit but in my opinion Thunderbolt is better). Flamethrower/Overheat for Ice and Grass pokes. Except for Abomasnow and Sceptile.

Manetric
Nature & Item: Timid - Choice Scarf
Ev's: 252 Sp.Attack & 252 Speed & 4 HP
Moves: Thunderbolt, HP Ice, Switcheroo, Flamethrower/Overheat

Last edited by Jokethe1; Feb 3rd, 2013 at 5:06:20 AM.
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Old Feb 1st, 2013, 11:18:04 AM   #2155
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FYI the ScarfChomp is Adamant, not Jolly. Even then, Timid Scarf Manectric ties with the fastest mon in the subway, which is itself.
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Old Feb 1st, 2013, 5:25:47 PM   #2156
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FYI the ScarfChomp is Adamant, not Jolly. Even then, Timid Scarf Manectric ties with the fastest mon in the subway, which is itself.

The Speed doesn't matter. With "danger" I talk about SandVeil hax. If Sandstorm is up the SandVeil hax could be a huge danger.

Last edited by Jokethe1; Feb 2nd, 2013 at 3:06:55 PM.
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Old Feb 1st, 2013, 5:31:00 PM   #2157
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Originally Posted by Fat Jokethe1 View Post
The Speed doesn't matter. With "danger" I talk about SandVeil hax. And Garchomp does take around 90% - 105 % damage from HP Ice and is not a 100% chance to OHKO. If Sandstorm is up the SandVeil hax could be a huge danger AND it will take 61%- 72% from HP Ice because of the Sandstorm boost. Btw what does "FYI" mean? I'm from Germany so I don't understand what does that mean sorry.
Garchomp doesn't get a sandstorm boost because it isn't a rock type.
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Old Feb 1st, 2013, 5:46:20 PM   #2158
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Garchomp doesn't get a sandstorm boost because it isn't a rock type.
True but it doesn't matter against the SandVeil miss hax.
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Old Feb 4th, 2013, 3:29:18 PM   #2159
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Ok so battle subway super singles streak is 79, i know it only scrapes in the rankings but like most people on this thread i feel hard done by on my loss and think the team can easily break into the hundreds! :D team details first: (all Iv's are 31 unless stat is irrelevant)


Scizor @ Choice Band
Trait: Technician
EVs: Hp 252 Atk 252 Spe 4
Nature:Adamant
~ bug bite
~ bullet punch
~ superpower
~ Aerial ace

I went through loads of 'Leads' to get the right one and came back to the pokemon sitting in my pokebox from double battles! the team make up is more or less an all attack team based around the synergy between Terrakion and Latios. i didn't want to lead with any of them as i like to scout first so i can make sure i bring out the right mon for the job, as it were. Honourable mentions go out to Lucario and Gyarados (the latter would have been immense if he had a priority move) but for fantastic power off the bat and probably the best priority move in the game (i know not type wise bt Band + Technician + 130Atk = immense) Scizor is a fantastic lead in the subway he has the bulk and resistances to take teams on and not need to switch out straight away (the notorious ice teams get wiped out in 3 turns!) but he is by no means a suicide lead, as he holds my teams only priority move if i know i can switch in the others i will and save Scizor for late game sweep or if i need to lock out of the Choice band



Terrakion @ Focus sash
Trait: Justified
EVs: Atk 252 Spe 255 (i know i miss-counted! i'll trade over a mon with a berry and sort it when i get round to it!)
Nature: Jolly
~Sacred Sword
~Rock Slide
~Swords Dance
~Substitute

So the reason for this team is that i RNG'd Terrakion and wanted to put him to use! I've been through a couple of sets on him (as u'll see my Terrakion that i've linked to is running double kick but that wasn't strong enough to KO the sturdy users that i hoped it would) But credit does go to Jumpman for the set as well as the use of Latios on my team to synergise (spellcheck says iv just made that word up bt u know what i mean!) with Terrakion. This is a fantastic set especially on the subway when the AI keeps trying to poison ur sub! the change i have made myself is Sacred Sword over CC as i've never been in a situation where i thought that CC would have been a better option. For all those Curse/Double team mon etc that keep boosting up while im sitting behind a sub, Sword Dancing myself then to just hit them with a move that ignores all their evasion/stat boosts is glorious! and on principle i don't think CC should be used outside of of a choice item or sash and even then it's only good for a revenge kill when i want more of a set up and sweep. I've also gone sash over jumpmans wide lens as it give me a shot against the handfull that are faster and if i want to get scizor out so he can have a move change i can switch without being KO'd if i miss-predict.



Latios @ Life orb
Trait: Levitate
EVs: SpA 252 Spe 252 Hp 4
Nature: Timid
~Dragon pulse
~Psyshock
~Thunderbolt
~Icebeam

I guess this is fairly self explanatory and unlike Terrakion where i did make changes to Jumpmans set this is pure ripped straight from his post but he's right in that the synergy these 2 share is fantastic.


So onto my defeat and the public vote as to whether i should learn moves better or unfairly treated by the AI! :p So im against a ghost team 1st up was:
814 | Mismagius | Bold | BrightPowder | Confuse Ray | Protect | Perish Song | Mean Look | HP/Def
and she perish song/mean looked Scizor and switched out. I think Jinx was next who Scizor KO'd before dying to perish song. next was:
875 | Dusknoir | Relaxed | Lum Berry | Shadow Sneak | Pain Split | Destiny Bond | Trick Room | HP/SpD
He TR'd + Ko'd Latios after getting some heavy damage then was up against Terrakion, i got a sub up then in the last turn of TR Duscnoir destiny bond, but it didn't work as i swords danced.
with TR over im due to go first so i rock slide and KO but then die to destiny bond which i thought i was clear from as i had already 'moved' after destiny bond was played but i guess it must encompass all moves i make until he makes another move? as i would've just pp stalled his Dbond with SD and sub, all that was after him was missmagius that had almost no health from 1st 2 turns and no attacks that could cause me any damage from behind a sub.
such is life though!, i think this team can go much further so i'll keep things as they are unless anyone sees any improvements i should consider :)

Oh..

Last edited by Marowak2000; Feb 8th, 2013 at 4:35:25 AM.
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Old Feb 4th, 2013, 4:18:52 PM   #2160
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Quote:
Originally Posted by Fat Marowak2000 View Post
Ok so battle subway super singles streak is 79, i know it only scrapes in the rankings but like most people on this thread i feel hard done by on my loss and think the team can easily break into the hundreds!

I would use the standard Battle Tower Gengar instead of Terrakion and a Scarf Heatran instead of Latios. Good luck with reaching the three digit mark :)
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Old Feb 4th, 2013, 7:40:07 PM   #2161
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I just lost a streak because I got a critical hit, not sure what to think...

Last edited by Pikiwyn; Feb 4th, 2013 at 7:57:23 PM.
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Old Feb 4th, 2013, 8:17:46 PM   #2162
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Quote:
Originally Posted by Fat Marowak2000 View Post
Ok so battle subway super singles streak is 79, i know it only scrapes in the rankings but like most people on this thread i feel hard done by on my loss and think the team can easily break into the hundreds! :D team details first: (all Iv's are 31 unless stat is irrelevant)


Scizor @ Choice Band
Trait: Technician
EVs: Hp 252 Atk 252 Spe 4
Nature:Adamant
~ bug bite
~ bullet punch
~ superpower
~ Aerial ace

I went through loads of 'Leads' to get the right one and came back to the pokemon sitting in my pokebox from double battles! the team make up is more or less an all attack team based around the synergy between Terrakion and Latios. i didn't want to lead with any of them as i like to scout first so i can make sure i bring out the right mon for the job, as it were. Honourable mentions go out to Lucario and Gyarados (the latter would have been immense if he had a priority move) but for fantastic power of the bat and probably the best priority move in the game (i know not type wise bt Band + Technician + 130Atk = immense) Scizor is a fantastic lead in the subway he has the bulk and resistances to take teams on and not need to switch out straight away (the notorious ice teams get wiped out in 3 turns!) but he is no means a suicide lead, as he holds my teams only priority move if i know i can switch in the others i will and save Scizor for late game sweep or if i need to lock out of the Choice band



Terrakion @ Focus sash
Trait: Justified
EVs: Atk 252 Spe 255 (i know i miss-counted! i'll trade over a mon with a berry and sort it when i get round to it!)
Nature: Jolly
~Sacred Sword
~Rock Slide
~Swords Dance
~Substitute

So the reason for this team is that i RNG'd Terrakion and wanted to put him to use! I've been through a couple of sets on him (as u'll see my Terrakion that i've linked to is running double kick but that wasn't strong enough to KO the sturdy users that i hoped it would) But credit does go to Jumpman for the set as well as the use of Latios on my team to synergise (spellcheck says iv just made that word up bt u know what i mean!) with Terrakion. This is a fantastic set especially on the subway when the AI keeps trying to poison ur sub! the change i have made myself is Sacred Sword over CC as i've never been in a situation where i thought that CC would have been a better option. For all those Curse/Double team mon etc that keep boosting up while im sitting behind a sub, Sword Dancing myself then to just hit them with a move that ignores all their evasion/stat boosts is glorious! and on principle i don't think CC should be used outside of of a choice item or sash and even then it's only good for a revenge kill when i want more of a set up and sweep. I've also gone sash over jumpmans wide lens as it give me a shot against the handfull that are faster and if i want to get scizor out so he can have a move change i can switch without being KO'd if i miss predict.



Latios @ Life orb
Trait: Levitate
EVs: SpA 252 Spe 252 Hp 4
Nature: Timid
~Dragon pulse
~Psyshock
~Thunderbolt
~Icebeam

I guess this is fairly self explanatory and unlike Terrakion where i did make changes to Jumpmans set this is pure ripped straight from his post but he's right in that the synergy these 2 share is fantastic.


So onto my defeat and the public vote as to whether i should learn moves better or unfairly treated by the AI! :p So im against a ghost team 1st up was:
814 | Mismagius | Bold | BrightPowder | Confuse Ray | Protect | Perish Song | Mean Look | HP/Def
and she perish song/mean looked Scizor and switched out. I think Jinx was next who Scizor KO'd before dying to perish song. next was:
875 | Dusknoir | Relaxed | Lum Berry | Shadow Sneak | Pain Split | Destiny Bond | Trick Room | HP/SpD
He TR'd + Ko'd Latios after getting some heavy damage then was up against Terrakion, i got a sub up then in the last turn of TR Duscnoir destiny bond, but it didn't work as i swords danced.
with TR over im due to go first so i rock slide and KO but then die to destiny bond which i thought i was clear from as i had already 'moved' after destiny bond was played but i guess it must encompass all moves i make until he makes another move? as i would've just pp stalled his Dbond with SD and sub, all that was after him was missmagius that had almost no health from 1st 2 turns.
such is life though!, i think this team can go much further so i'll keep things as they are unless anyone sees any improvements i should consider :)

Oh..
As a scoutmon, why not use U-Turn over Bug Bite? Wouldn't that work A TON better? Keep that momentum and get the right one out you need.
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Old Feb 5th, 2013, 3:52:52 AM   #2163
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Originally Posted by Fat BeastMode2010 View Post
As a scoutmon, why not use U-Turn over Bug Bite? Wouldn't that work A TON better? Keep that momentum and get the right one out you need.
originally i did have u-turn (over A'Ace) but Scizor is just too slow to use it effectively, most fire poke or those that carry a fire move are a lot faster then him so i was just straight switching him anyway. he also draws earthquake a lot so again instead of taking the hit and hitting with a not effective u-turn i'd just switch straight to latios for the immunity. i think i would only use u-turn on scizor if he had a scarf, which id be unlikely to do as the drop in power would be sorely missed
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Old Feb 5th, 2013, 3:56:57 AM   #2164
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Originally Posted by Fat Jokethe1 View Post
I would use the standard Battle Tower Gengar instead of Terrakion and a Scarf Heatran instead of Latios. Good luck with reaching the three digit mark :)
m'ok, would that be modest or timid heatran? im about to rng heatran in my BW2 so i might give my current team a couple more attempts then give ur suggestion a go.
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Old Feb 5th, 2013, 7:23:36 AM   #2165
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m'ok, would that be modest or timid heatran? im about to rng heatran in my BW2 so i might give my current team a couple more attempts then give ur suggestion a go.

Heatran
Nature - Item: Timid - ChoiceScarf
Ev's: 252 Sp.Attack & 196 Speed & 60 Attack
Moves: Flamethrower, Explosion, EarthPower, FlashCannon/HP Grass

196 Speed Ev's for 134 Speed to reach with the ChoiceScarf 201 Speed. Max Speed isn't important because you won't outspeed Timid Electrode even if you have max Speed Heatran.
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Old Feb 5th, 2013, 7:27:09 AM   #2166
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Originally Posted by Fat Pikiwyn View Post
I just lost a streak because I got a critical hit, not sure what to think...

I'm sorry man! How long did your streak go? I guess CriticalHits are normal in the Battle Tower ... it's just pokemon. Don't give up :D



Quote:
Originally Posted by Fat BeastMode2010 View Post
As a scoutmon, why not use U-Turn over Bug Bite? Wouldn't that work A TON better? Keep that momentum and get the right one out you need.


Why he should replace STAB BugBite boosted by Technican for "just" STAB U - Turn?

BugBite + STAB (50%) + Technican (50%) --> 135
U - Turn + STAB (50%) --> 105

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Old Feb 5th, 2013, 7:39:32 AM   #2167
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I lost when I was close to the 200s, not sure when because I switched off the game when I lost cause I'm a sore loser :P. The opponent sent out a really bad combination of Pokemon that I could beat seperately but not together
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Old Feb 5th, 2013, 8:59:12 AM   #2168
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Originally Posted by Fat Jokethe1 View Post
Why he should replace STAB BugBite boosted by Technican for "just" STAB U - Turn?

BugBite + STAB (50%) + Technican (50%) --> 120 ( Or maybe 135? )
U - Turn + STAB (50%) --> 105
That was the other thing, is the difference in power. i have tried u-turn but it is just too weak and too slow on Scizor, if it was a priority move or Scizor had 100 base speed the drop in power would be offset, but it doesn't so it's not.
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Old Feb 5th, 2013, 9:34:03 AM   #2169
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Originally Posted by Fat Pikiwyn View Post
I lost when I was close to the 200s, not sure when because I switched off the game when I lost cause I'm a sore loser :P. The opponent sent out a really bad combination of Pokemon that I could beat seperately but not together

Sometimes I'm really angry too when I lose and I often turn the game off too xD Which team did you use btw?
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Old Feb 5th, 2013, 6:34:42 PM   #2170
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The thing I hate most about the subway is that I can't stop playing. I'm using a bait team similar to my Carvanha team, but most of the team has been replaced, hopefully I'll beat my last streak then I'll post the team.
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Old Feb 6th, 2013, 3:24:15 PM   #2171
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Originally Posted by Fat Pikiwyn View Post
The thing I hate most about the subway is that I can't stop playing. I'm using a bait team similar to my Carvanha team, but most of the team has been replaced, hopefully I'll beat my last streak then I'll post the team.


Hm...I've thought about a team which could work pretty good with your Entei...

Ninetails (Drought ability)
Nature & Item: Timid - HeatRock
Ev's: 252 Sp.Attack & 252 Speed & 4 HP
Moves: Flamethrower/HeatWave, HP Ground, SunnyDay, Solarbeam

SunnyDay for weatherchangers like Tyranitar or Hippowdon and for boosting your own Fire moves

Entei (FlashFire ability)
Nature & Item: Modest - ChoiceScarf
Ev's: 252 Sp.Attack & 172 Speed & 86 HP
Moves: Eruption, SolarBeam, Flamethrower, HP Electric

Simple set. 172 Speed to outspeed Electrode with the ChoiceScarf

Venusaur (Chlorophyll ability)
Nature & Item: Modest - ChoiceSpecs
Ev's: 252 Sp.Attack & 128 Speed & 128 HP
Moves: LeafStorm/EnergyBall, Solarbeam, HP Ice, SludgeBomb

128 Speed to outspeed ChoiceScarf Garchomp, LeafStorm/EnergyBall just for moments if SunnyDay isn't up (because of weatherchangers). SludgeBomb for STAB and HP Ice for Dragons like Garchomp, Salamence etc.

That should be a good team but as 4th poke ... I don't know maybe Gastrodon with StormDrain to absorb water attacks and hit with a boostet HP Fire back.

Instead of Ninetails you could use Vulpix too:

Vulpix (Drought ability)
Nature & Item: Timid - FocusSash
Ev's: 252 Sp.Attack & 252 Speed & 4 Speed
Moves: SunnyDay, Protect, Disable, Will-O-Wisp/Grudge

Defense and Sp.Defense Iv's should be zero

Last edited by Jokethe1; Mar 2nd, 2013 at 5:01:30 PM.
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Old Feb 7th, 2013, 2:07:57 AM   #2172
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Pokemonwargeneral got a good streak with a Drought/Eruption team, so I think it's a pretty solid strategy, wish I had more free time though. As far as I know Flash Fire Entei hasn't been released, I had high hopes for Flash Fire Entei with HP Fire Carvanha.
I've been using Choice Scarf Heatran instead of Entei lately, moves like Earthquake are insanely easy to predict so it's been working quite well. Another strategy I came up with yesterday is Baton Passing a White Herb Shell Smash to Heatran, with Fake Out, Protect, Helping Hand, Spore Smeargle in the front, Heatran will outspeed and OHKO a lot, so much to try, so little time :/
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Old Feb 7th, 2013, 12:05:02 PM   #2173
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Alright that's my new Battle Tower which I've created a few days ago.



Latias as Trick- lead has actually something special. With 187 HP and 152 Defense Latias will survive a max damage CH MeteorMash from Metagross. The rest in Speed to reach 134 Speed and with the ChoiceScarf 201 to outspeed Crobat, Jolteon etc. Now the moveset is a little bit special too. I don't use Charm on Latias because with Flash and Recover I'm able to cripple the pokes a lot and Empoleon will replace the Charm from Latias with his new move FeatherDance!






Now a new member which I haven't used before. Empoleon is a really great pokemon and FastHippo reached a great 560 winstreak with it. Now the different between his and my Empoleon is the Ev - spread and I use FeatherDance instead of StealthRock and a LumBerry instead of Leftovers because of the Freeze hax to be able to Yawn or FeatherDance if it needed and if I don't get a burn/freeze/para etc. stats and if I'm at low health I just have to use Rest and wake up quickly thanks to LumBerry. The great advantage of Empoleon is the 4x resistance against Ice and the great moves FeatherDance and Yawn. I only use Yawn against pokes which I won't ThunderWave with Latias. Empoleon and Latias are a kind of Uxie just in two pokes. Empoleon with Yawn, Latias with ThunderWave.





No the green monster is striking back! Tyranitar is just a great pokemon and Calisto got a 1000 winstreak with it. With Leftovers and Protect I get a perfect strategy between PP stalling and Leftovers recovery. With his ability SandStream the dangerous Hail damage is removed which would otherwise steel my Leftovers recovery and with Crunch I hit all types hard ( only Steel types won't take much enough for a OHKO, Dark type pokes will mostly get OHKO'ed by +6 STAB Crunch ). The reason why I don't use StealthRock on Empoleon is SandStream. I can easily use Protect against the 2nd / 3rd poke and going to break their FocusSash with the Sandstorm damage. Only pokes like Aggron or Bastiodon wouldn't lose their Sash but that doesn't matter because they won't get OHKO'ed by +6 STAB Crunch only with a CriticalHit which won't come against these pokes I guess ;)

Something about dangerous pokes and how to handle against them (or not) :


- Gastrodemon: Switch to Empoleon, stall all IceBeams out, Latias in 6x Flash sweep with Tyranitar after set up Yawn with Empoleon

- Sticky Hold Muk: Same like Gastrodemon

- Lead Kingler: ThunderWave, after Latias died I'll switch to Empoleon stall all Crabhammer & Guillotine PP out and sweep with Tyranitar

- French Gliscor: Will be always a problem for this team

- Curse: Will be a problem too except pokes like Registeel which are immune to the FeatherDance attack drop

- Steelix (QuickClaw one): Trick, set up Flashes and FeatherDances, Yawn, sweep with Tyranitar

- Rampardos 4: FeatherDance and set up Yawn and sweep with Tyranitar while it is asleep or is struggeling down

- Yanmega: Always a problem but with Yawn and some Flashes it shouldn't be too dangerous anymore

- Scizor & Heracross: Trick, Empoleon FeatherDances, Yawn, Flashes as much as possible, Re-Trick in a other attack and try to set up with Tyranitar

- Abomasnow: Trick, stall with Empoleon all Ice attacks out. Yawn. switch back Re-Trick in a uneffective move and try to set up Tyranitar

I'm at 49 wins right now but lazy to continue the streak at the moment :P

Last edited by Jokethe1; Apr 20th, 2013 at 3:18:45 PM.
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Old Feb 8th, 2013, 1:48:28 AM   #2174
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@jokethe1 Nice presentation of your team, looks awesome!

I'd really recommend putting SR on Empoleon, there are a ton of sturdy pokes that don't take Sand damage and carry Earthquake which will break your sub and possibly leave you exposed against poke 3. Getting rid of sturdy is really important for T-Tar to sweep.

The other problem is Cobalion. You can't 2hko some variants and Justified *raises its attack guaranteeing the KO on T-Tar. You could try out Brick Break over Protect for near perfect coverage and also get rid of potentially problematic screens (well Reflect at least). Good luck!
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Old Feb 8th, 2013, 6:30:23 AM   #2175
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Quote:
Originally Posted by Fat SA1TS View Post
@jokethe1 Nice presentation of your team, looks awesome!

I'd really recommend putting SR on Empoleon, there are a ton of sturdy pokes that don't take Sand damage and carry Earthquake which will break your sub and possibly leave you exposed against poke 3. Getting rid of sturdy is really important for T-Tar to sweep.

The other problem is Cobalion. You can't 2hko some variants and Justified *raises its attack guaranteeing the KO on T-Tar. You could try out Brick Break over Protect for near perfect coverage and also get rid of potentially problematic screens (well Reflect at least). Good luck!

Thanks for the support! BUT it's not for the Battle Subway. It's for the Battle Tower which means that I play this team on HG/SS ;). This team would be a horror for the Subway xD
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