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#3851 |
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Join Date: Mar 2010
Posts: 1,121
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So...you think we're going to get another eeveelution this gen?? I personally would really like a ghost type and a steel type. They could call the steel type "Chromeon" (since it's made of chrome steel).
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Platinum FC 2665 0699 0580. Game name is Dawn. White FC 3783 1664 8708 I use RELEASED DREAM WORLD ABILITIES ONLY. I may use legal hacks. http://www.smogon.com/forums/showthread.php?t=3451853 |
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#3852 | |
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Join Date: Nov 2006
Posts: 6,598
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...Hey wait. How many pokémon with no evolutionary lines do we have NOW? We could predict how many of them will evolve in XY... |
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#3853 | |
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Join Date: Oct 2008
Posts: 322
USA
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Gen I: 20/146 (13.7%) without legendaries, 25/151 (16.6%) with Gen II: 32/240 (13.3%) without legendaries, 43/251 (17.1%) with Gen III: 52/365 (14.2%) without legendaries, 73/386 (18.9%) with Gen IV: 42/458 (9.2%) without legendaries, 77/493 (15.6%) with Gen V: 56/601 (9.3%) without legendaries, 104/649 (16.0%) with --- On another note, I wonder what it would be like if Shedinja had 5 HP like in the Mystery Dungeon games. Almost all SE attacks and stuff like confusion would still KO Shedinja in one hit, but now it can survive stuff like Sandstorm, Hail, Toxic, Spikes, and Stealth Rock for 4 turns. It would be a nice middle ground between what it is now and the Magic Guard proposal, but unfortunately the potential's stuck in a spin-off game.
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Writing a haiku With seventeen syllables Is really diffi-- Last edited by Zowayix; Feb 6th, 2013 at 10:20:55 PM. |
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#3854 |
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Join Date: May 2010
Posts: 157
The Batcave
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Yeah I always took it as foreshadowing from Gen 4 when Rowan spoke of evolution that everything non-legend status in the game will get an evolution at some point.
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I'm going to Shaboom Shaboom's!!!!!!!!!
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#3855 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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Wouldnt trying to pick up spikes, or giant floating rocks hurt? It would have to take extra dmg upon doing so or something
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<Misao> the first symptom of possession by thecicada is typing "o.o" compulsively <Misao> the next symptom is that your brain begins to rewire itself to become somewhat more feminine <Misao> the last is that you lose whatever sanity and intelligence you had before http://i1297.photobucket.com/albums/...ps0ee52134.png |
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#3856 | |
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Join Date: Apr 2012
Posts: 473
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Come on people, we literally just talked about this.
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And that 90% statistic only applies if you don't count legendaries. (Which makes the number of non-evolving non-legendary Pokemon a significantly different value.) |
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#3857 |
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Join Date: Sep 2010
Posts: 88
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Actually, I really, really like that idea. It would make the new Pickup vs Rapid Spin an actual debate, trying to figure out whether or not it's worth crippling this Pokemon, in exchange for not needing a turn to Spin
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#3858 |
Moderator
Join Date: Nov 2006
Posts: 6,598
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http://bulbapedia.bulbagarden.net/wi..._do_not_evolve
Oh, I love Bulbapedia. Gen I: 151 new pokémon, 7 (4.636%) with no family, 5 (3.311%) legendary. 7.947% in Gen I, 7.947% in total. Gen II: 100 new pokémon, 12 (12%) with no family, 6 (6%) legendary. 18% in Gen II, 11.952% in total. Gen III: 135 new pokémon, 18 (13.333%) with no family, 10 (7.407%) legendary. 20.74% in Gen III, 15.025% in total. Gen IV: 107 new pokémon, 5 (4.673%) with no family, 14 (13.084%) legendary. 17.757% in Gen IV, 15.619% in total. Gen V: 156 new pokémon, 14 (8.974%) with no family, 13 (8.333%) legendary. 17.308% in Gen V, 16.026% in total. 16%? That's a lot, considering Rowan's talk. I blame the legendaries. FUCK THEM Gen I: 146 new pokémon, 7 (4.795%) with no family. 4.795% in total. Gen II: 94 new pokémon, 12 (12.766%) with no family. 7.917% in total. Gen III: 125 new pokémon, 18 (14.4%) with no family. 10.137% in total. Gen IV: 93 new pokémon, 5 (5.376%) with no family. 9.17% in total. Gen V: 143 new pokémon, 14 (9.79%) with no family. 9.318% in total. ...Ok fuck this. I shouldn't blame the legendaries. So, let's say Gen VI will have 128 new pokémon (just so the last one will be #777, derp), 12 of them legendaries. If they want to FINALLY fix the 10% number, then we'll either have 77 no-family pokémon (10% of 777, counting legendaries), or 71 (10% of 717, no legendaries). In the former, we already have 104; in the latter... 56. Hm. So, considering we're expecting 12 legendaries, we'd be getting 15 new evos in the former... and lol -15 evos in the latter, that is, 15 new standalone pokémon and ZERO new evos. I don't know about you, but I follow the school of thought that teaches Rowan was counting the legendaries on his studies. And Jesus, I got outsped TWICE. And not even on this page.
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Last edited by Mario With Lasers; Feb 6th, 2013 at 10:47:31 PM. |
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#3859 | |
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Join Date: Jul 2010
Posts: 1,682
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Speaking of which, they need some kind of unown-boosting item. Perhaps an item that gives it +50% to each stat? Alternatively, maybe they do moves that feature Unowns in your team. For example: Unown Burst - 250 base stat attack based on the HP of an unown in your team, KOs that unown?
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Pearl FC: 4685 0290 3336 G4 Trading SS2 FC: 1076 5964 1610 (G4 Battle FC) White FC: 1334 7033 2830 G5 Trading Black FC: 3052 6866 4059 (G5 Battle FC) My Trade Thread: http://www.smogon.com/forums/showthread.php?t=3462950 Please respond to all "CMTs" in my thread, or I won't see it! Rate my OU team: http://www.smogon.com/forums/showthread.php?t=3464802 |
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#3860 | |
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Join Date: Dec 2012
Posts: 267
The ice kingdom
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Quote:
However, it does solve the problem with hitting ghosts with rapid spin not working...
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~Arguing with a fool proves there are two~ |
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#3861 |
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Join Date: Jan 2013
Posts: 12
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I'm making a bold guess by saying but these are my prediction on the new starters final evolution type
Chespin Grass/Ground Reasoning Chespin's a Groundhog Fennekin Fire/Normel Reasoning Fennekin is a fennic fox which some people keep as pets Froakie Water/Steel Reasoning Froakie is band conductor frog so he will probably be associated with music and instruments are metallic do you get my reasining Last edited by Archen; Feb 6th, 2013 at 11:18:26 PM. Reason: forgot Reasoning |
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#3862 |
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Join Date: Jan 2013
Posts: 125
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Chespin is not a groundhog, its names show that it is based on a hedgehog.
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#3863 |
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Join Date: Jan 2013
Posts: 12
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Sorry i didn't know that i just assumed because of its looks
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#3864 | |
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Join Date: Jan 2013
Posts: 449
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One thing I don't get: Why does everyone think this type triangle is going to be Dual-dual-dual? I get the reverse type triangle idea (though I'm still skeptical), but I see this in pretty much EVERY guess for their types! Gamefreak has made ONE game out of five have every starter get a secondary type, and that generation was pretty recent. So can somebody please explain to me why everyone wants to add a secondary type to everything? Some things are allowed to stay monotype, people! [Apologies for the rant. I get a bit heated on these two things; that is, people stating thoughts as fact and all the d-d-d type speculation]
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TEAM CHESPIN TEAM VELOCIRAPTOR |
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#3865 |
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Join Date: Jul 2007
Posts: 2
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I think it would be better if they extended the avoiding all non-SE attacks to non-attacking moves (that are not self-targeting). This would make moves like toxic and leech seed be avoided by Shedinja while WoW and SR damage are still able to connect.
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PBR FC: 1890 8219 0336
Pearl FC: 1976 7164 6819 Last edited by the mystery duck; Feb 7th, 2013 at 12:14:09 AM. Reason: To clarify my post |
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#3866 |
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Join Date: May 2012
Posts: 124
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I know I'm very much in the minority here, but I've had Pokérus twice and have NEVER encountered a shiny (except for Gyarados in Gold/SoulSilver and Dratini in White 2, obviously). No real point to this post, just venting.
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#3867 | |
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Join Date: Jan 2007
Posts: 297
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#3868 |
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Join Date: Jan 2013
Posts: 593
From the House of Precious
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MY PRAYERS HAVE BEEN ANSWERED! SOMEBODY CREATED A DRAGON-HORSE FINALKIN!!!
![]() ALL GLORY TO CHIMERAKIN!!!!! (But Yveltal, there are two different versions of what the artist thinks the final form of Fennekin could be like! Can't we take time to appreciate that their idea of a fire/fighting doesn't look like Renamon?) three words: mother fucking DRAGONHORSE.
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Serving up shade since it was relevant. Plus, TEAM CHESPIN "Speculating about it isn't going to give us any answers" -Virizion, PMD Magnagate Shaddup, Virizion. You don't know nuthin'. 'Bout anythin'. Last edited by Yveltal; Feb 7th, 2013 at 3:33:26 AM. |
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#3869 |
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Join Date: Jan 2007
Posts: 297
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The thing about Fire/Dragon, though, is that it forces Froakie to evolve into part Ground, Rock, or Dragon in order to retain the starter triangle. Water/Ground and Water/Rock are believable enough, I guess, but Water/Dragon would likely force Chespin to evolve into a Grass/Dragon Pokemon as well...
I'm pretty opposed to having the Dragon type on any of the starters, really. It just forces the other starters' types to revolve around the starter that's part Dragon since it interferes with the starter types. |
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#3870 |
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Join Date: Jul 2011
Posts: 131
Dubai
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I wouldn't be surprised if Chespin turns out Grass/Normal like Sawsbuck.
He's part rodent and they're usually Normal types. Although I'm really hoping for something cooler or more useful. He could even be Grass/Poison, sue to the spikes. ("thorns" since he's part plant?)
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Serperior :: Starmie :: Garchomp |
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#3871 | |
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Join Date: Oct 2010
Posts: 3,244
stuck in the past, locked in the present, banned from the future
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Quote:
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#3872 | |
Moderator
Join Date: Nov 2006
Posts: 6,598
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Quote:
But we'll not be getting a perfect 10% number in Gen VI either; we've never had that number anyway, why would we now? I could see them decreasing it to 13% at best, which would give us a net gain of ~15 evolutons. Much more believable, in my opinion. What's most likely, however (besides Rowan being WRONG...) is that they'll follow the rough 9% count we have without legendaries; if they want to keep that number, then... we'd need a net gain of ~10 new evos. I don't *like* that number because this is an even Generation and we know they love to evolve old pokémon in those, so I'd bet on the ~15 evos calcs... but I'd be fine with only 10. As long as they evolve the right pokémon (BANETTE) and such.
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Last edited by Mario With Lasers; Feb 7th, 2013 at 8:53:52 AM. |
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#3873 | |
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Join Date: Jul 2012
Posts: 59
USA
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#3874 | |
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Join Date: Jan 2010
Posts: 342
Canterlot, Equestria
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I'm not saying you're wrong (in fact, I'd like for you to be right), but I think that there's not enough evidence to make a claim such as "every even generation will add new evolutions". But that's just my opinion, so take that as you will.
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DoctorWhoovesPhD on Youtube, and "Doctor Whooves" on Pojo. |
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#3875 |
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Join Date: May 2010
Posts: 157
The Batcave
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I want to preface by saying I only play on GBU, I don't do Smogon standard at all. Therefore my wishlist concerning Gen 6 is as follows:
-Nerf auto-weather. I've mentioned it before plenty of times but this NEEDS to happen. Just make auto-weather a standard five turn cast (or eight if you have the appropriate stone) and it'd be fine. -Buff Hail. Hail does nothing but chip damage and make Blizzard 100% accurate. Even sandstorm increases Rock type SpDef. And it's not like giving Hail some sort of similar boost would make it game breaking, hell it's probably still be the worst weather even with that sort of boost. -Pick Up/Rapid Spin tweaks. I like the idea I saw where Pick Up will auto remove entry hazards at the expense of HP. I wanna take it a step further and recommend that Rapid Spin should get a damage multiplier the more layers of entry hazards it removes. A way to punish the opponent for using Stealth Rocks and the like. -Sleep tweaks. Making sleep last a max of three turns was a step in the right directions. I still think it's unnecessarily broken though. Certain mons can do a 100 Acc sleep move and abuse that time significantly. My recommendation would be to make sleep dispelled if you take damage. To me it makes perfect sense that way. Your mon took damage so was hurt, why wouldn't that wake it up? It'd also change the way we use entry hazards if your plan is to throw those out then abuse sleep as you just have to switch in, take the damage, and wake up. -Evasion tweaks. Evasion is ridiculous. And the ability to abuse it is the one thing I despise about GBU. Idiots spamming Double Team/Minimize has caused more losses to inferior players than any other hax in the game. I'm all for hax, its adds a welcome random element and allows for a possible comeback. Causes upsets sure, but I believe a strategy game like Pokemon benefits from a little random element thrown in there. Evasion isn't a random element. It's a tool to say "you have to have one of four attacks that serve no purpose in the game other than to hit me and my evasion boosts". Evasion is the sole reason I have Aerial Ace on Scizor. You already can't prepare one team for everything in the game and evasion makes it much worse. I'd be fine if moves like Double Team were removed from the game entirely but as that wouldn't happen I'd suggest that the evasion boost is significantly reduced. That or you can only boost evasion +2 instead of +6 like any other stat. Sick of beating two mons on a team and having my three at perfect health only to lose because someone spammed evasion boosts and I couldn't hit the bastard. -"Weather Stones" for Trick Room, Gravity, etc. I'd really like to see this happen. I feel one of the big reasons you never see these moves used is because they don't last too long, even in GBU settings. I'm thinking maybe if they had a form of duration extension those moves would be more viable.
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I'm going to Shaboom Shaboom's!!!!!!!!!
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