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Old Jan 30th, 2013, 9:58:22 PM   #76
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I'm really bad at roleplaying and only slightly less bad at actual tactics. Good job to everyone who beat me (i.e. everyone period)!
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Old Jan 30th, 2013, 10:42:11 PM   #77
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Ok, so first, it was really fun playing in this. I enjoyed playing two evil characters who were both very insane. As in, want-to-end-the-world insane. Tom Jones aka Tom Smith aka Tom Henson, as well as, well, Loki. I wanted Assassin because of how I botched Rogue last game, and wanted to make a decent showing this time. I think I achieved that.

For the fights: at first, I fled (such as the bridge bombing from TAS and Walrein), but I killed Walrein's inquisitor day 2 when he tried to ambush me in the forge. He escaped because I didn't realize what the mechanics were for seeing my web spell jostled... eesh.

In the park, I fought GS twice. First time, he had see invis against my undead (hi, market bombing), and I fled, but not before realizing he was Knight. So, I doubled back with Bird!Loki and was able to burn almost all of his near-maximum mana and claimed an order, albiet at severe wounding of me. This was negated when I was healed by Quags, though, who teamed up with me and VB.

Quags and I smashed HD using Scry-and-die, forcing him to scram with an order, as well as learning he might be Berserker from his acting. We later went and destroyed Walrein, who was under Aandvarinaut Curse - Silver and Gold from PSW I would like to say, "hi," except Aandvarinaut claimed the order Walrein was going to flee with, so he used his TM, prompting MY TM, which resulted in his invisible master dying fast.

In Lia Fail - yes, I was weakened, but I figured with VB there, we would stand a chance, but I didn't anticipate von's stunt. I almost managed to escape to city terrain, where I could have turned it around into guerilla warfare. Ah well, I was forced to order. I got quags to heal me again, though, and we later "teamed up" with von to slay Knight, but then he used his second order, and I scrammed at very low HP. Come final day, quags decided I had outlived my usefulness, thereby destroying the last villain of the game, giving Loki, the one who had naught but treachery on his mind, a death by irony, and preventing me from using my Guerilla tactics to destroy pretty much everyone.

Plans
Spreadsheet of info

So yeah, I think I did well at playing an insane character, and I loved the death by irony. In future PSWs, if I get in, I will not hesitate to play a villain, unless I have a better idea, because, well, these games need a villain.

(PSW I: chaotic, PSW II: good, PSW 2.5 [playtest]: evil, PSW III: animals.)

Also, here's something you won't see in my long postgame: my magic aura, like my eyes, and like my faint tinge to my skin, was green. Green as in the green magic of manipulating the arena, buffs, debuffs, etc. Basically, not direct attacks. Eyes? Not that uncommon. Tinge to my skin? A transmutation gone wrong years ago turned Tom's blood copper based, rather than iron, meaning blood was green, rather than red.

So, why did I go Transmutation? Well, I saw great potential for the battleshaping to let me flank, and I liked being able to turn into a bird to fly onto a rooftop a few times per day. The +3 to CON was nice, too, as it let me, with Toughness and Favored Class, have a CON of effectively 22. Well, except for saves. As for why Loki...? I like the idea of a shapechanging assassin. Really good disguises, you see. Also, Mistletoe was awesome (seriously, instant returning, anarchic [vs knight, berserker, and savior, so 3/7 enemies fell to that], ignore DR (hi, Knight and Savior, I have a way to beat you now!) As for Aandvarinaut... just hilarious, as some people found fake founts that gave them fake mana, and it gave me a nice kill on Walrein.

((I USED MY 2K ON THIS, YOU HAD BETTER LIKE IT!))
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Old Jan 31st, 2013, 4:40:36 AM   #78
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What were the best move(s)?

Anyway I watched a bit of this (although as the game dragged on it was hard to watch). I liked von's plays tho, and him metal gearing around early game was cool :)
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Old Jan 31st, 2013, 5:34:51 AM   #79
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((Can somebody explain the Von/tas happenings that resulted in tas' death to me?))

GJ Quags, I initially expected the Savior to be stabbed and not win but in the end the exact opposite happened :)

We should make a PSWIII feedback/PSW IV discussion thread in Circus or the subforum like we did for PSWIII so that we can calibrate expectations and philosophize about balance for PSWIV.
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Old Jan 31st, 2013, 8:20:47 AM   #80
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Man AG, how can you mention losing your second order, and not mention it was because a giant octopus teleported onto you?

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Originally Posted by Fat Agape View Post
((Can somebody explain the Von/tas happenings that resulted in tas' death to me?))
von invited tas for a non-violent talk, and I tagged along as well. Everybody left their weapons outside of the small building used for the talk, and the door was locked upon entering. von's master appeared to be talking, but was actually using Illusion of Calm, and stole tas's spell components pouch and hit him with Dimension Anchor.

Guan then took out a concealed weapon, von revealed what he had done, and forced tas to exit the war under threat of death.
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Old Feb 13th, 2013, 4:40:56 AM   #81
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Philosopher's Stone War III - Postgame

The longest PSW game in history is over, and this is the postgame post for it.

In general, I made quite a few design changes for PSW III, including increasing the overall power of Champions and adding a map. I won't discuss all of these in general, mainly because of there're going to be even more changes in PSW IV that make all of this irrelevant, but I will say that in general, I think design and balance worked out pretty well for this war. Everyone had some kind of dumb/broken power, which was actually what I was aiming for, and everyone had a competitive champion. I never had to buff anyone mid-game, although I did rework a few abilities because of how vague they initially were. Every class was encouraged to play according to how it was actually intended to function, with the exception of Rider because I had no idea what Rider's unique strategy really was.

I also included a very large number of beginners in this game. Walrein, GeneralSpoon, Vintage Books, and theangryscientist were completely new to PSW, while HD and Quagsires returned after poor showings in PSW I. Aura Guardian and vonfiedler were the only two veterans. My aim was to spread PSW to more people so that we could have a larger community, but this also had a few unintended side-effects.

The main effect was really to lengthen the game. The beginners weren't very good at killing enemies, because they neglected the existence of Dimensional Anchor and weren't that good at optimizing strategies either. In addition, they were also pretty unwilling to fight which is one of the reasons why we had a ten-month game. Another reason was lack of availability; some people weren't on often enough. In any case I was forced to really encourage players to fight, although once players started dying they all died pretty quick.

Another thing I'd like to say is that Champion abilities were very under-utilized in this game, which I supposed makes sense since players tend to just use abilities that they were familiar with over and over. It's just sad to see under-utilized kits. Most players were very passive in general and never made any plans, with the obvious exception of von and AG as well as GS.

Finally, everyone already knows this but with the exception of von and AG, most players didn't roleplay at all. While expected, this was still disappointing, but I'm sure AG will fix this next game by forcing players to put more thought into their characters, which certain players/characters (Walrein, GS, TAS, Quags come to mind) basically didn't do at all. Also, with the advent of PFS, I'm sure that more players will instinctively roleplay.

Walrein - The Sage - Edgar Allen Poe
Edgar's Epilogue

...


There were several reasons for Walrein's downfall, and it was really fair that he was the first to die. For starters, even though everyone was mostly joking about how they wanted to kill Walrein, he really never did have any allies and was constantly attacked throughout the game.

Secondly, he made the mistake of picking Sage (but he couldn't say we didn't warn him). Sage is simply too complex for a player who isn't familiar with the d20 system. He had so many tools and abilities which he simply never used, like his Inquisitor's Divine Interference feat which could have saved him on several occasions. For a class like Sage whose power is entirely reliant on utilizing all of your wide variety of options, that's fatal. He never had very strong tactics either, best exemplified by how he managed to lost an order to TAS while literally inflicting zero damage on him, even though Edgar had movement options like Fly and Teleport.

He didn't use his Cask ability, either, which was honestly pretty damn powerful. It required some prep and planning, but it was capable of completely neutering Rider, even though Walrein never fought von anyway. Of course, the ability could have been disabled by a smart enemy player once it was revealed, but outside of that it was pretty broken,

I'll give him plus points for picking a nice legendary figure and at least trying to use some of his abilities like Disguise Other, and always using his Pendulum. He also used the Raven to great effect, but honestly it's hard to give anyone plus points for that since even the Hulk can use the Raven. SMASH YOU

theangryscientist - The Archer - Apollo
Apollo's Epilogue

...


TAS lost mainly because he was unlucky. He was actually very powerful, which I'll talk about later, but von's belief that Archer was the class most dangerous to Rider directly led to his downfall. von constantly hounded TAS all game, taking his orders and always prioritizing him whenever he had the chance to, and was ultimately responsible for his final defeat via the trick that GS explained in an earlier post. Tough luck, really.

Other than being unlucky enough to be targeted by von constantly, TAS otherwise played quite well in my opinion, and certainly didn't deserve a 7th placing. He was smart enough to specialize in conjuration for his master (and probably had one of the most useful masters), which provided great synergy with Archer by teleporting around to remain out of range, and summoning creatures to act as meatshields. This tactic earned him a historic, flawless victory over Walrein in the park, where he was able to force Walrein to order out while taking literally 0 damage due to Walrein's inability to enter attacking range.

He had arguably the strongest Champion, as well. Apollo was designed to be heavily mana-dependent, having all the tools but never having the mana to utilize all of them. In that sense, TAS actually used his mana fairly well, most notably spending quite a lot of it on his overpowered prophecy ability, which saved him on more than one occasion. However, he could have done better by protecting his founts more and thus having more mana. He never really had mana to use his fun abilities like Sunbane or Spellbane Arrow. He also had a ridiculous Trademark Ability which sadly did not get to shine (aha) because he only used it on von while von was outnumbered 4 to 1.

HD - The Berserker - Dian Wei
Artemis' Prologue

...


There's not much good to say about HD, really, and he barely got to actually play the game as well. His downfall started in character creation, where he chose a rather sketchy Master specialization. Controllers have pretty much no advantage in battle, so utilizing such a school well heavily relies on making plans and manipulating the battlefield from the outside. Unfortunately, HD never did anything like that, and therefore had a pretty useless specialization.

Following that, he pretty much refused to optimize his Champion, so I made up for it by giving him stronger powers and also forcing him to at least take a couple of TWF feats. Unfortunately, that still didn't really make up for it and I'd say that Dian Wei was probably the weakest champion in the game.

He was outclassed in terms of tactics too. There are several examples of this, like when he used Wall of Force in an attempt to escape, only to get fucked by an offensive Dimension Door, or the fact that he almost never got to full attack, like when VB held him off with animals, which is invariably the path to defeat for a Berserker. He also never used his mana for his abilities against ranged attacks or for moving during the surprise round (which could have potentially saved his ass when he got scried by AG and gang). He did protect his master with his mana, which was about the only plus point I can give him, apart from using his Trademark to deal massive damage to Quags VB and AG.

Anyway, because he lost in fights so often (I believe he did not win a single fight all game, although he did manage to claim an order during his death throes), he was often forced to escape and spend ages healing and therefore not playing the game due to Dian Wei's massive HP loss. This turtling tactic allowed him to (unfairly) survive to 6th place, until AG, VB, Quags, and von decided to scry and gank him in the end.

Vintage Books - The Caster - Circe

I just realized Vintage Books didn't send in an epilogue, but considering how he's basically vanished, I decided not to wait for him.
...


Vintage Books did okay for a newcomer, but at the same time he could definitely have done much better. I'd say that he deserved his 5th placing. He misunderstood several mechanics, but overall still managed to do okay in character creation, even if he did forget about using his feats once he actually started playing.

There's not that much to say, because half the time he was missing and I had to control his characters for him. In general, Circe could have been much scarier than how he played her, and was probably as strong as Apollo when played right. He almost never used Empower Spell, which skyrockets his offensive potential. Most notably, Empowered Polar Ray basically destroys someone who gets hit by it, backing up my claim of Caster's firepower. She also had a very brutal Trademark that could completely change the tide of a battle.

However, what really made me feel sad was that her creative abilities, like Purification and Potion of Weakening, were never used. Circe was designed to have a cunning element on her kit, but VB never had any real plans and thus those abilities were under-utilized. Purification was an ability that allowed him to do pretty much anything (like kill the mayor) and escape responsibility, and VB actually did have an idea to spike the pub's drinks with the Potion of Weakening, but it never came to fruition.

Despite all of this, VB did make some good decisions, such as always replenishing animals and changing them to his needs, and always having a very good spell selection. Most of the time, whether by chance or by strategy, he usually had a good spell for the situation, and he made the right choice to ally with AG. I don't think he made any major errors, really, he just lost because he didn't play as well as the top 4.

Aura Guardian - The Assassin - Loki
Tom and Loki's Epilogue (Long)

...


AG decided to play Assassin again so that he could play in a real, deceptive manner as the class was meant to be played. I'd say that he succeeded in that. There's not much that I need to mention during character creation since AG, a veteran, obviously didn't make any significant mistakes. I just want to say that his master wasn't badly built, since he had a lot of health.

I felt that Loki was one of the weaker champions, but he made up for this by being an Assassin, which was one of the inherently strongest classes. Getting hit by Assassinate basically meant death. To further limit Loki and prevent an Assassinate onslaught in the first few days, I added a negative ability binding him to certain areas which unlocked as time went on. He was able take part in much of the action despite this, however, but nobody got brutalized anyway so that was okay.

As an Assassin, he of course had tricky abilities like the insulting (which was never really used, sadly) and Andvarinaut, which actually led to Walrein's death because of the negative levels. The false mana never came into play because of how abundant mana was. I also made it so that Misteltein was particularly effective against Jeanne and Hippocrates, as I felt that Loki had awful matchups vs them. He also had the Betrayer feat, but it was never used.

AG's main strength and weakness was his propensity to get involved in everything. While this allowed him to do major damage to players like Walrein and HD, it also meant that he stretched himself too far, something that I feel is fatal for an Assassin, and and he was very often vulnerable to attack from GS and Von. This ultimately led to his demise when he was once again heavily injured and asked Quags to heal him, only to be betrayed.

Being a veteran, he also made some fine plays like escaping from Rider, but overall 4th was about right for him.

vonFiedler - The Rider - Guan Yu
Mei Tuo's Epilogue

...


von. There's so much to say about him, that I'll just mention a few things, and he can follow up later if he wants. Knowing about my opinion that Rider is overpowered, von promised to not use Ride-By Attack as a feat, which was fair enough, and I allowed him to pick Spirited Charge without it. He specialized his master in Illusion and definitely had the most effective master of the game. The reason for this was that almost no one ever questioned his illusions, and therefore never got to save. This allowed him to do outrageous things like pretend to be another class and pretend to have more than one standard action a turn, both of which were achieved via illusions. Suffice to say that tactics wise, he made almost no errors, and he had several cunning plans which I'd rather he explained himself.

He also played largely for fun, which I respected a lot. He burned his two orders for epic uses and created a lot of carnage, galvanizing the entire game even though he would surely have won if he had simply kept them for defensive use, since throughout the game no one had proved that they could take an order off him.

Also of note is that he always protected his master, recognizing that she was a weak spot in Guan's invincibility, but no one ever bothered to try to find her anyway. On the flipside, von himself made good use of the vulnerability of enemy masters, and often exploited them to claim orders.

Guan was actually not that powerful a character. He was a powerful fighter, but his abilities weren't that good. Everyone complained about God of War, which was a very strong ability, but the counter to it was obvious - never go near von in a group. I designed this ability so that alliances and ganging up on von would not work, as I suspected that he was on everyone's hit list, and it obviously worked. In addition, his first ability was quite weak, and therefore in a battle situation he had about 1.5 abilities to use compared to everyone else who had 2-3 abilities, plus sub-abilities. So it's very hard for me to agree that he outmatched the other Champions.

In the end, ironically, von died due to a strategic mistake in fighting Quags. The key to victory was to kill the revived Edgar or Hippocrates' master, instead of focus firing Hippocrates, which was about the only way that they could have lost. Otherwise, he would have definitely been the victor since GS planned to forfeit.

General Spoon - The Knight - Jeanne D`Arc
Myrrdin's Epilogue

...


GS had, imo, the powerful duo in the game, statistically. He had a very hard to kill Champion and a basically impossible to kill Master, and both were capable of mounting decent offence despite their overwhelming defences. He also played quite well, making great plays like protecting his founts via burying and chasing down AG with a pinning Dimension Door. So 2nd place was very much a position that he deserved. But just where did he go wrong to allow the elusive position of champion to slip from his grasp?

Mainly, it was luck. Stats don't mean much if the dice don't like you, and General Spoon had, hands down, the worst luck in the game when it came to dice. He almost never got a critical, missed often and got hit often despite his high to-hit bonuses and AC, and often failed saves despite his Knight bonuses. He also had the misfortune to be the first person to be targeted by AG's Assassinate.

Also worth mentioning is that, much like von, he voluntarily handicapped himself, burning an order to call fire on the city, and even agreed to de-optimize his build when I asked him to, because statistically Jeanne blew every other Champion out of the water in combat, and had good enough saves to survive the casters and then bring them into melee where they had no hope. The reasons why no one noticed this was: 1) Bad luck, 2) He spent much of his time fighting AG and superpowered, outnumbered von, who were able to ignore those advantages, and 3) He spent much of his time not taking part in the action otherwise.

GS also showed a creative spark by constantly coming up with plans, which I salute him for. However, just a word of encouragement to keep them less convoluted, because they cause major headaches for the DM. Also, some of his plans ended up backfiring on him, like when he laid in wait with trapped boats, only for no one to go near them because of how suspicious they were. In general, circumstances were against him the entire game, and he could very well have won if it weren't for that.

Quagsires - The Savior - Hippocrates
Hippocrates' Epilogue

...


And finally, Quagsires. The least glamorous winner of any PSW, imo. Quags didn't actually do that much right, and wasn't that deserving a winner, if I was to be truthful. So why did he win? In many ways, he was the exact opposite of GS. While GS had no luck, and was always in bad situations, Quags had great luck, and more importantly, was always in the right place at the right time.

Basically, he was never targeted by anyone. Well, I couldn't fault him for that, because that was itself a good tactic, and he made good allies that helped him to victory, but that's how it was. He was very rarely in danger, and couldn't even be accused of turtling, as he was always part of the action. It was just that other players (AG and TAS particularly come to mind) kept getting killed instead of him, and he thus was able to fight without fear of losing orders.

He also made a great decision in making an Evoker master, reasoning that he needed more damage. That was exactly right and his master provided much needed offence, while also being very simple and straightforward to use, allowing him to have a very effective master, which was something that I felt the other players neglected to realize. By the same token, Hippocrates was so hard to kill (von in particular hated this), that Nemo was the main target that everyone should have been going after. I forget who took Quags' order, but I do remember that it was taken via targeting his master. His other order was spent on reviving Edgar temporarily to act as an ally in the final fight.

Of course, Quags still won, and it's not like I think that it was bad that he did. He made sure that a new class won, and most importantly, never did any stupid stuff, which I have to say I am a fan of as DM, considering how much stupid stuff everyone else did. So in a sense, it's not wrong that he won, but he definitely had some extra help on his way to the championship.

Closing Words

Well, I've already said this, but thanks once again to all the players for sticking with me over this 10-month game, and I hope you've enjoyed it. That's all that matters to me. Special shoutouts to jumpluff for helping out when she could, as well as Agape, ginganinja, Lightwolf, TAS, AG for helping in one way or another, such as participating in the playtest, providing translations for Champion abilities, providing assistance during encounters etc.

Finally, I encourage everyone to chip in with their own thoughts of the game, and to detail their own exploits, because what I've written down here isn't everything that happened during the game. It was but the tip of the iceberg.
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Old Feb 13th, 2013, 6:51:32 AM   #82
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Quote:
Originally Posted by Fat Raikage View Post
HD - The Berserker - Dian Wei

<Snip>

He was outclassed in terms of tactics too. There are several examples of this, like when he used Wall of Force in an attempt to escape, only to get fucked by an offensive Dimension Door, or the fact that he almost never got to full attack, like when VB held him off with animals, which is invariably the path to defeat for a Berserker. He also never used his mana for his abilities against ranged attacks or for moving during the surprise round (which could have potentially saved his ass when he got scried by AG and gang). He did protect his master with his mana, which was about the only plus point I can give him, apart from using his Trademark to deal massive damage to Quags VB and AG.

Anyway, because he lost in fights so often (I believe he did not win a single fight all game, although he did manage to claim an order during his death throes), he was often forced to escape and spend ages healing and therefore not playing the game due to Dian Wei's massive HP loss. This turtling tactic allowed him to (unfairly) survive to 6th place, until AG, VB, Quags, and von decided to scry and gank him in the end.
HD never hit me with his trademark - or used it in my sight, and I was sadly not present for his defeat by VB, quags, von, and one other - GS, I think. Also, although VB was present for the Scry part of it, he wasn't a part of the first gank by that means (only one I was a part of). Aside from that, can't think of much more to say about the epilogue.

EDIT WAIT NVM: I also would like to mention the fire in the market - I did that to get some zombies and skeletons to act as mooks in the park battle. A few of them stood guard over a false fount that was basically a trap. Meanwhile, some others walked around, with Loki flying overhead to see if there was an enemy. In this it worked, but it backfired as my invis-and-assassinate failed to See Invisibility, which was, in retrospect, rather obvious. I was able to flee, though, on Loki's horseback, and returned to assassinate (hiding as a bird) him after see invis had worn off. In this, I was able to claim an order spell as Anarchic Sadistic dueled against Holy Merciful, before fleeing at low HP that quags healed later.
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