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Old Feb 15th, 2013, 5:21:52 PM   #1
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Default The Legend Run: (Elevator Music) Timeless Tower (2) [Completed]

Only Elevator Music, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you.

Oh dear. Elevator Music has returned. This time, with an annoying fairy that probably will not die, as opposed to an everything-crushing clown. Will he prevail this time? Let us find out.

Elevator Music

Revenankh (M) @ Expert Belt
Mollux (F) @ Expert Belt
Tabunne (F) @ Everstone
Backpack


TLR Begin!

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.
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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s
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Old Feb 15th, 2013, 5:42:04 PM   #2
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a) Enter Ice Spire.
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Old Feb 15th, 2013, 9:51:06 PM   #3
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ELEVATOR MUSIC

Ice Spire - Chilling Chamber

So, you decide that the best course of action to take is to head towards the frozen zone in the east, & knowing this would be a cold encounter, you move on into the Ice Spire.

So, you go through the path & you instantly start to feel cold, & you feel as if you want to blitz through this quickly. Going through the endless staircases & cold, slippery hallways, you eventually arrive at a chamber of a reasonable size. You make a temperature check, about -5 Degrees Celsius (~23 Degrees Farenheit). This, you hope is as cold as it gets. However, not as soon as you focus back onto the task at hand, you notice 2 Pokemon in the distance: A Snorunt & a Vanillite. You try to sneak past without being noticed, but you make a wrong step & slip over the ice, catching the attention of the two Lackeys, who rush over & confront you, thinking you were an intruder. They don't look friendly...So you send in your three Pokemon, ready to fight the two. It is time to duel, it seems...

Arena Rules:
-No Water Supply.
-No Natural Grass.
-Indoor Arena.

BATTLE BEGIN!

Elevator Music AAA
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 100 / 100 | 100 / 100 | 110 / 100
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A

Lackeys AA
|
Snorunt (F) | Vanillite (F)
Abilities: Inner Focus/Ice Body/Moody | Ice Body/Weak Armour
HP/EN: 90 / 100 | 90 / 100
Stats: 1 / 2 / 3 / 2 / 50 | 1 / 2 / 4 / 2 / 44
SC/WC/BRT: 1 / 2 / 12 | 1 / 1 / 13
Boosts: N/A | N/A
Status: N/A | N/A
Backpack + Rewards Bank


|
"You again? What do you want?" | "Did you not get enough satisfaction from killing us last time?"

Snorunt: Blizzard > Blizzard
IF Wide Guard is issued successfully, AND Protect (Revenankh) is issued successfully, THEN use Ice Beam (Tabunne) that action.
IF Wide Guard is issued successfully, THEN use Shadow Ball (Revenankh) that action.

Vanillite: Blizzard > Blizzard
IF Wide Guard is issued successfully, AND Protect (Revenankh) is issued successfully, THEN use Ice Beam (Tabunne) that action.
IF Wide Guard is issued successfully, THEN use Hidden Power (Revenankh) that action.
__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Feb 23rd, 2013 at 6:20:06 PM. Reason: Expert Belt > Leftovers
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Old Feb 17th, 2013, 10:26:04 AM   #4
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Revenankh: Wide Guard ~ Drain Punch (Vanillite)

Mollux: Eruption ~ Heat Wave

Audino: Helping Hand (Mollux) ~ Yawn (Snorunt)
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Old Feb 18th, 2013, 5:51:15 AM   #5
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ELEVATOR MUSIC

Ice Spire - Chilling Chamber

Well, you were not as dominant as last time... At least Blizzard missed Revenankh... And Snorunt might fall asleep... Which you will probably abuse... To stall... Ugh.

ROUND END

Elevator Music AAA
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 83 / 82 | 93 / 87 | 101 / 76
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A

Lackeys AX
|
Snorunt (F) | Vanillite (F)
Abilities: Inner Focus/Ice Body/Moody | Ice Body/Weak Armour
HP/EN: 16 / 87 | KO / 95
Stats: 3 / 2 / 2 / 2 / 50 | 1 / 2 / 4 / 2 / 44
SC/WC/BRT: 1 / 2 / 12 | 1 / 1 / 13
Boosts: N/A | N/A
Status: Drowsy (1a), Moody (Adamant) | N/A
Calculations

Backpack + Rewards Bank



"*Yawn* Night Ice Spire..."

Please issue TWO (2) Actions per Pokémon, OR initiate a Capture Phase.
__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Feb 23rd, 2013 at 6:20:29 PM. Reason: Expert Belt > Leftovers
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Old Feb 18th, 2013, 5:19:39 PM   #6
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Revenankh: Chill ~ Chill
IF (Snorunt uses Blizzard a1) THEN (use Wide Guard)
Mollux: Chill ~ Heal Pulse (Revenankh)

Audino: Chill ~ Chill
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Old Feb 18th, 2013, 9:10:09 PM   #7
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ELEVATOR MUSIC

Ice Spire - Chilling Chamber

You stall, but the Snorunt releases a powerful chilly wind at your team before falling asleep! Meh, issue actions.

ROUND END

Elevator Music AAA
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 91 / 100 | 85 / 85 | 102 / 100
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: -1 Speed | +9% Accuracy, -1 Speed | -10% Evasion, -1 Speed
Status: N/A | N/A | N/A

Lackeys AX

Snorunt (F)
Abilities: Inner Focus/Ice Body/Moody
HP/EN: 16 / 70
Stats: 1 / 4 / 3 / 2 / 43
SC/WC/BRT: 1 / 2 / 12
Boosts: -10% Evasion
Status: Moody (Relaxed), Sleep (1a)
Calculations

Backpack + Rewards Bank



"Zzzz..."

Snorunt: Blizzard > Blizzard
IF Wide Guard is issued successfully, AND Protect (Revenankh) is issued successfully, THEN use Ice Beam (Tabunne) that action.
IF Wide Guard is issued successfully, THEN use Shadow Ball (Revenankh) that action.
__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Feb 23rd, 2013 at 6:20:44 PM. Reason: Expert Belt > Leftovers
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Old Feb 18th, 2013, 9:15:10 PM   #8
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Revenankh: Chill ~ Chill

Mollux: Chill ~ Ember (Snorunt)

Audino: Heal Pulse (Mollux) ~ Chill
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Last edited by Elevator Music; Feb 18th, 2013 at 9:35:50 PM.
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Old Feb 20th, 2013, 5:48:07 AM   #9
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ELEVATOR MUSIC

Ice Spire - Chilling Chamber

After stalling a bit more, you finally put the Snorunt out of her misery! :O

After the battle, you move on, deeper into the spire...

BATTLE END

Elevator Music OOO
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 91 / 100 | 100 / 95 | 102 / 87
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A

Lackeys XX

Snorunt (F)
Abilities: Inner Focus/Ice Body/Moody
HP/EN: KO / 70
Stats: 1 / 4 / 3 / 2 / 43
SC/WC/BRT: 1 / 2 / 12
Boosts: -10% Evasion
Status: Moody (Relaxed), Sleep (0a)
Calculations

Backpack + Rewards Bank


You may now re-arrange/use items, if you wish, before the next RP Scenario.
__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Feb 23rd, 2013 at 6:21:05 PM. Reason: Expert Belt > Leftovers
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Old Feb 20th, 2013, 7:14:25 AM   #10
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Good to go
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Old Feb 21st, 2013, 5:31:31 AM   #11
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ELEVATOR MUSIC

Ice Spire - Plain Ice

After the battle, you slip & slide your way through a few more corridors & staircases that seem to go on & on. After a while, you start to notice that it is getting colder & colder, horribly fast as well. Eventually, you become incredibly exhausted after all that trekking & go for the bottle of water...Only for it to be all frozen up. Bloody negative temperature... So you then trek on & on, becoming more thirstier & thirstier, before finally finding another chamber, which you go inside.

As you walk in you notice that while you are freezing, the Pokémon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokémon playing a game. Swinub & Delibird appear to have set up a football match using a ball of ice. Unfortunately, both of them are blocking your way & they do not appear friendly. What shall you do?

a) Take on the Swinub.
b) Take on the Delibird.

YOUR CURRENT PARTY

Elevator Music OOO
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 91 / 100 | 100 / 95 | 102 / 87
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A
Backpack + Rewards Bank

__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Feb 23rd, 2013 at 6:21:23 PM. Reason: Expert Belt > Leftovers
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Old Feb 21st, 2013, 8:05:00 AM   #12
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Heheh I've learned my lesson.

b) Take on the Delibird.
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Old Feb 22nd, 2013, 9:21:46 PM   #13
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ELEVATOR MUSIC

Ice Spire - Plain Ice

You challenge the Delibird. You break up their football game. Shame on you. Now you have to deal with the annoying hax they may bring...

Arena Rules:
-No Water Supply.
-No Natural Grass.
-Indoor Arena.

BATTLE BEGIN!

Elevator Music AAA
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 91 / 100 | 100 / 95 | 102 / 87
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A

Nest AA
|
Delibird (M) | Delibird (M)
Abilities: Vital Spirit/Hustle/Insomnia | Vital Spirit/Hustle/Insomnia
HP/EN: 90 / 100 | 90 / 100
Stats: 2 / 2 / 3 / 1 / 87 | 2 / 2 / 3 / 1 / 87
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 14
Boosts: +9% Accuracy, +1 Accuracy (P), +1 Evasion (P) | +9% Accuracy, +1 Accuracy (P), +1 Evasion (P)
Status: N/A | N/A
Backpack + Rewards Bank


|
"You ruined our football game!" | "I was going to be goalie for the first time..."

Delibird A: [Enable Hustle] Blizzard > Blizzard
IF Revenankh uses Wide Guard successfully, AND either Pokémon uses Protect (Revenankh) successfully, THEN use Brick Break (Tabunne) that action.
IF Anubis uses Wide Guard successfully, THEN use Fly (Revenankh) that action.

Delibird B: [Enable Hustle] Blizzard > Blizzard
IF Revenankh uses Wide Guard successfully, AND either Pokémon uses Protect (Revenankh) successfully, THEN use Brick Break (Tabunne) that action.
IF Anubis uses Wide Guard successfully, THEN use Fly (Revenankh) that action.
__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Feb 23rd, 2013 at 6:21:39 PM. Reason: Expert Belt > Leftovers
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Old Feb 22nd, 2013, 9:29:55 PM   #14
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Revenankh: Wide Guard ~ Rock Slide+Rock Smash

Mollux: Light Screen ~ Eruption

Audino: Gravity ~ Chill
IF (Revenankh is frozen a2) THEN (use Heal Bell a2)
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Last edited by Elevator Music; Feb 22nd, 2013 at 9:59:01 PM.
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Old Feb 23rd, 2013, 6:37:34 PM   #15
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ELEVATOR MUSIC

Ice Spire - Plain Ice

Oh dear god. This round was nothing more than just... Sheer brutality... Ironic from a stall team... Anyhow, you pretty much roll the Delibird & take them out in one fell swoop. Not even the Blizzards could stop it...

After the battle, you continue on. While it is sad to see the Pokémon scatter, you really must continue on your quest, & so you do, venturing deeper into the spire...

BATTLE END

Elevator Music OOO
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 76 / 79 | 86 / 78 | 96 / 89
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A

Nest XX
|
Delibird (M) | Delibird (M)
Abilities: Vital Spirit/Hustle/Insomnia | Vital Spirit/Hustle/Insomnia
HP/EN: KO / 83 | KO / 83
Stats: 2 / 2 / 3 / 1 / 87 | 2 / 2 / 3 / 1 / 87
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 14
Boosts: +9% Accuracy, +1 Accuracy (P), +1 Evasion (P) | +9% Accuracy, +1 Accuracy (P), +1 Evasion (P)
Status: N/A | N/A
Calculations

Backpack + Rewards Bank


You may now re-arrange/use items, if you wish, before the next RP Scenario.

EDIT: lol 6k. I spend too much time in ASB... 9.9
__________________

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Old Feb 23rd, 2013, 6:40:06 PM   #16
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We'll keep going like this.
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Old Feb 24th, 2013, 5:46:55 AM   #17
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ELEVATOR MUSIC

Ice Spire - Cold Storage

Another endless set of stairs & annoying climbs await you as you left the previous chamber. The entire place is starting to feel even colder than before, & the ice becoming slipperier & more impregnable than before, looks like you are in this for the long run... As you continue in this frigid palace, you come upon a blocks of solid ice, within which you find two item containers. Elated at the find, you send out your Pokémon to examine it. You feel like maybe you have a tool on one of your Pokémon to break it or thaw the ice. Do you pursue this at the risk of being attacked by a wild Pokémon as you do so? So, what shall you do?

a) Thaw / Break the ice! [REQUIRES A FIRE-TYPE MOVE OR A MOVE SUPER EFFECTIVE AGAINST THE ICE-TYPE].
b) Ignore this and continue before you draw attention from the wildlife.

YOUR CURRENT PARTY

Elevator Music OOO
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 76 / 79 | 86 / 78 | 96 / 89
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A
Calculations

Backpack + Rewards Bank

__________________

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Old Feb 24th, 2013, 12:57:11 PM   #18
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b) Ignore this and continue before you draw attention from the wildlife.
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Old Feb 25th, 2013, 5:59:21 AM   #19
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ELEVATOR MUSIC

Ice Spire - Cold Storage

Showing no interest in the ice, you decide that it is not worth you or your Pokémon's time & effort to get through the ice. You would have likely been attacked by something terrible anyway had you spent the time here. Hurriedly, you move your Pokémon on their way with you & travel into the next chamber.

Ice Spire - Frozen Hall

As you slip & slide your way through the hallways & staircases, you notice, this is not going to get any warmer, this is going to get colder & colder. Nevertheless, eventually you find yourself in a room called The Frozen Hall. The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the ceiling, up about 8 metres. A frozen draft blows through the room, & as you continue through, the snow gets stronger. You get the distinct feeling of being watched. Buried under the snow is a glimmering object that could be valuable. This part of the ice also seems to have some obsidian shards sticking out nearby, an odd feature for such a place, but who knows who has traversed the area? Do you place your hand in the snow? What will you do?

a) Ignore the item.
b) Grab the item.

YOUR CURRENT PARTY

Elevator Music OOO
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 76 / 79 | 86 / 78 | 96 / 89
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A
Backpack + Rewards Bank

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Old Feb 25th, 2013, 7:29:23 AM   #20
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b) Grab the item.
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Old Feb 25th, 2013, 10:05:21 PM   #21
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ELEVATOR MUSIC

Ice Spire - Frozen Hall

Interested in the object, you decide to investigate it to see what it is. What it turns out to be, however, is a tinderbox that contains 5× Aspear Berries, which you throw straight into your berries pocket in your backpack. Convenient. After putting down the tinderbox, you notice the obsidian object moving in the corner of your eye & catch it out, stopping it in its tracks. Turns out it was a Glalie trying to do something bad to you...So the Glalie roars at you & not to soon, a Glaceon pops out of nowhere to assist the Glalie. So you are forced as a result to send in your Pokemon to defend you from this dynamic duo. How will this unfold? We will soon see...

Arena Rules:
-Only Hail & Clear weather allowed, All other weathers will fail.
-No Water Supply.
-Ice in the dungeon is impregnable to Fire.
-No Natural Grass.
-Indoor Arena.

BATTLE BEGIN!

Elevator Music AAA
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 76 / 79 | 86 / 78 | 96 / 89
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A

Guardians AA
|
Glalie (M) @ Macho Brace | Glaceon (M) @ Brightpowder
Abilities: Inner Focus/Ice Body/Moody | Snow Cloak/Ice Body
HP/EN: 100 / 100 | 100 / 100
Stats: 3 / 3 / 4 / 3 / 34 | 2 / 3 / 6 / 3 / 65
SC/WC/BRT: 3 / 7 / 18 | 2 / 3 / 20
Boosts: -10% Evasion | N/A
Status: N/A | N/A
Backpack + Rewards Bank


|
"GRAH!!! CRUSH RETURNING FOOLS!" | "Hope this lot enjoys the cold as much as us!"

Please issue TWO (2) Actions per Pokémon.
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Old Feb 25th, 2013, 11:42:39 PM   #22
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Revenankh: Drain Punch (Glaceon) ~ Hammer Arm (Glaceon)
IF (Glaceon uses Dig) THEN (use Rock Slide+Rock Smash)
Mollux: [Enable Illuminate] Fire Blast (Glaceon) ~ Flamethrower (Glaceon)
IF (Glaceon uses Mirror Coat) THEN (target Glalie)
Audino: Flamethrower (Glaceon) ~ Fire Blast (Glaceon)
IF (Glaceon uses a protective/evasive move) THEN (target Glalie)
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Old Feb 27th, 2013, 10:37:17 PM   #23
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KO Subs do not count towards the Substitution limit, you know... -.-'

ELEVATOR MUSIC

Ice Spire - Frozen Hall

Okay, so in response, the Guardians unleash a powerful offensive that threatened to do massive damage. Luckily, Revenankh avoided it, but your failure to KO Sub worked against you, resulting in two wasted attacks... Just issue your actions.

ROUND END

Elevator Music AAA
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 70 / 62 | 47 / 65 | 29 / 73
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: N/A | +9% Accuracy | -10% Evasion
Status: N/A | N/A | N/A

Guardians AX
|
Glalie (M) @ Macho Brace | Glaceon (M) @ Brightpowder
Abilities: Inner Focus/Ice Body/Moody | Snow Cloak/Ice Body
HP/EN: 100 / 62 | KO / 42
Stats: 3 / 3 / 4 / 4 / 34 | 2 / 3 / 6 / 3 / 65
SC/WC/BRT: 3 / 7 / 18 | 2 / 3 / 20
Boosts: -10% Evasion | N/A
Status: Moody (Quirky) | Cooldown (1a)
Calculations

Backpack + Rewards Bank



"GRAH?!"

Glalie: Icy Wind > Blizzard
IF Revenankh uses Wide Guard successfully, AND either Pokémon uses Protect (Revenankh) successfully, THEN use Ice Beam (Tabunne) that action.
IF Revenankh uses Wide Guard successfully, THEN use Ice Beam (Revenankh) that action.
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Old Feb 28th, 2013, 3:26:29 AM   #24
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Revenankh: Low Sweep (Glalie) ~ Moonlight

Mollux: Heal Pulse (Audino) ~ Recover

Audino: Yawn (Glalie) ~ Encore
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Old Mar 1st, 2013, 5:57:01 AM   #25
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ELEVATOR MUSIC

Ice Spire - Frozen Hall

Well, you started to stall again, but you went to encore a spread move... Okay... Nevertheless, continue stalling or something, I do not mind... ¬_¬

ROUND END

Elevator Music AAA
| |
Revenankh (M) @ Expert Belt | Mollux (F) @ Expert Belt | Tabunne (F) @ Everstone
Abilities: Shed Skin/Air Lock/Infiltrator | Dry Skin/Illuminate | Healer/Regenerator
HP/EN: 80 / 43 | 57 / 39 | 37 / 58
Stats: 5 / 3 / 2 / 4 / 65 | 1 / 3 / 5 / 4 / 88 | 2 / 5 / 3 / 5 / 43
SC/WC/BRT: 3 / 3 / 20 | 3 / 3 / 20 | 2 / 3 / 16
Boosts: -2 Speed | +9% Accuracy, -2 Speed | -10% Evasion, -2 Speed
Status: N/A | N/A | N/A

Guardians AX

Glalie (M) @ Macho Brace
Abilities: Inner Focus/Ice Body/Moody
HP/EN: 79 / 54
Stats: 3 / 3 / 4 / 3 / 40
SC/WC/BRT: 3 / 7 / 18
Boosts: -10% Evasion, +7% Accuracy, -1 Speed
Status: Moody (Serious), Drowsy (1a), Encore (Icy Wind, 1a)
Calculations

Backpack + Rewards Bank



"GRAH! CHILL! CHILL!"

Please issue TWO (2) Actions per Pokémon, OR initiate a Capture Phase.
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