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#5726 |
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I could be banned!
Join Date: Jan 2013
Posts: 621
From the House of Precious
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Kingler/Crawdaunt's new deep sea evolution/slide evolution from Krabby/Corphish. Forget the fact that it's a shrimp, one of the two would greatly enjoy an evolution into something with sonic shot claws.
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#5727 | |
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Join Date: Dec 2012
Posts: 262
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%CoolStoryBrobat: Crobat's my 2nd fave Poke |
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#5728 | |
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Join Date: Apr 2009
Posts: 61
New Neotropolis
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Why do we even need new games? Unless you want people to start losing interest, new things need to be added to games like Pokemon periodically to keep it from stagnating. Why did they add abilities and natures in gen. 3? Why did they add new types in Gen. 2? It helps keep things fresh. The addition of abilities and natures is really what made this entire website possible, because it meant that we could make our pokemon more specialized for specific tasks in battle. New types are a great way to keep things from stagnating, because it opens new possibilities in many different directions. Thank you, come again.
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Modern technology owes ecology an apology. |
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#5729 | ||
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Join Date: Feb 2013
Posts: 109
Zombie World
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Between the hammer and the anvil indeed. Quote:
Heavy Metal: Opponent loses automatically cause they can't handle METTAAAALLLLL! \M/
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"I'm dead and lively today as usual!!"
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#5730 | |
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Join Date: Apr 2009
Posts: 61
New Neotropolis
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How about gyms based on broader themes? Bio Gym - Based on rainforests/jungles - Leader/disciples use the following types: Bug, Grass, Water, Poison Geo Gym - Based on Geology - Leader/disciples use the following types: Fire, Steel, Rock, Ground Aqua Gym - Based on aquatic ecosystems - Leader/disciples use the following types: Water, Ice, Ground, Flying Ruins Gym - Based on ancient ruins/archaeology - Leader/disciples use the following types: Rock, Ghost, Psychic, Dark Mythos Gym - Based on mythology - Leader/disciples use the following types: Dragon, Ghost, Dark, I could go on, especially once you consider overlapping types.
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Modern technology owes ecology an apology. |
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#5731 | |
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Join Date: Jan 2013
Posts: 455
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Think, in the anime: Get rid of Cilan, get a new male partner who is a pokemon historian and is trying to learn all about the region and pokemon, especially ancient ones. Or, make it the new woman. Have the women actually have some purpose instead of being a random girl into contests.
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TEAM CHESPIN TEAM VELOCIRAPTOR |
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#5732 | |
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Join Date: Apr 2012
Posts: 478
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Lord Raiden, stop being childish.
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Remember that post I wrote about Normal type already covering Kinetic energy? Read it, and tell me why there needs to be a Sound type. It would have a hard time logically differentiating itself. What's going to resist it? Same things that don't take much damage from headbutts. What's weak to it? Not much. Perhaps ice, since crystalline structures tend to amplify their resonant frequencies much more readily than most matter, but ice really doesn't need that. Now on to Light. You say that radiation is damaging to many things. That is true, but I highly doubt that anything that can irradiate and destroy an enemy in short order is going to be allowed near a 10 year old. So they're probably not using gamma radiation as an attack. They've made silly attacks before, but remember that Japan in particular is not fond of radioactivity. (Though they do love their nuclear power.) France has quite a few reactors of its own, but any 'radioactive sludge' Pokemon can just be poison type. With high-frequency EMR out of the way, that takes us to visible spectrum light. Focusing a lot of it in one place can build up a lot of heat, but that's what fire type is for. I suppose Flash is a good opportunity for a light-type move, but Flash alone does not a type make. It needs attacks. You can focus light with mirrors (e.g. Flash Cannon), gather via chlorophyll shenanigans (e.g. Solarbeam) or, what, make a wall out of light a la Light Screen? Lightning has 'light' in the name, but is very obviously an electrical attack. This leaves us with infrared light. We can't even see it. You know what it causes, when we notice it at all? Heat. Fire does that. Remember that light is just electromagnetic radiation. It is generated when electrons change energy states within an atom and emit photons. Electricity has reign over electrons. I really don't see how there can be enough effective moves that aren't covered by an existing type. List some examples, if you must. |
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#5733 |
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Join Date: Feb 2011
Posts: 220
The back of your head.
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I wholeheartedly agree with SBB on removing crits. IMO it would be best to remove as many random factors as possible if we want to maintain a competitive game. Random crits inherently go against this philosophy, as anyone who has played TF2 will know.
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Pokemon is an idea. A concept. |
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#5734 |
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Join Date: May 2011
Posts: 1,114
Wherever the food is.
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But anyone who has played TF2 would also know that random crits also make for a more interesting and fun game, considering you'll always need to be on your toes at every given moment. :)
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#5735 | |
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Join Date: Feb 2013
Posts: 109
Zombie World
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There's the Kritzkrieg that gives full crits on uber. Jarate, Buff Banner, Crit-a-cola, Fan-O-War, etc. gives mini-crits. Etc. And people have been on the receiving end way too much. Pokemon does have some crit multipliers like Frost Breath and Super Luck but not as bad as TF2. Just randomly throwing that out there.
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"I'm dead and lively today as usual!!"
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#5736 | ||
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Join Date: Feb 2011
Posts: 220
The back of your head.
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Quote:
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Pokemon is an idea. A concept. |
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#5737 | |
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Join Date: Feb 2013
Posts: 64
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Pokemon is all about our 'critical thinking' and 'problem solving skills'. Those critical hits and damage spreads serve as a random factor to take into account. The spreads are small and the critical hits and 'random chances' serve to add risk and reward to certain play styles. Certainly a person relying ONLY on the 50% Confusion self hit chance as a damage dealing tactic is going to lose. Likewise that person who relies on Superluck and buffing crits is still at a disadvantage when against a person who simply uses buffs or choice items. Point is that TF2 is not Pokemon and... well its silly to make that comparison. |
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#5738 | |
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Join Date: Apr 2009
Posts: 208
Poison Life, Poison Live!
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Edit - btw, doods who are still crying about crits: they may be annoying at times, but they sure as hell come in handy when you misplay against / are outplayed by someone with a dedicated Baton Pass team. Or something like Stored Power Sigilyph. You get my drift. stfu about the flippin' things already, eh?
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I wish The Koffings had actual albums released, with music like this. Then my life would be complete. <3 Last edited by Lucario_Guy; Feb 22nd, 2013 at 12:31:52 AM. |
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#5739 | |
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Join Date: Feb 2011
Posts: 220
The back of your head.
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Quote:
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Pokemon is an idea. A concept. |
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#5740 |
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Join Date: Apr 2012
Posts: 478
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They're not punishing a player for making the right decisions, they're punishing that player despite his or her correct decision. That's an important distinction. Even the best laid plans can go awry, which is why you have to have more than one.
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#5741 |
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Join Date: Apr 2009
Posts: 208
Poison Life, Poison Live!
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I agree. Is not skill shown, too, in situations where victory is achieved even though plan A doesn't pan out?
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I wish The Koffings had actual albums released, with music like this. Then my life would be complete. <3 |
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#5742 | |
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Join Date: Feb 2011
Posts: 220
The back of your head.
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Don't denigrate my opinions. Just because I think you're wrong doesn't mean I'm going to call you a moron. But surely if you make the correct decision, you deserve to win? It's entirely possible to be in a winning position in Pokemon by outplaying your opponent, then lose because your opponent got a crit. Your opponent didn't do anything to win - your opponent could have far less skill and experience than you, but you could still lose because your opponent got a crit. Essentially the RNG decided the winner of that game, not the relative skill of the players. That is not healthy for a competitive game.
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Pokemon is an idea. A concept. |
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#5743 |
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Join Date: Oct 2010
Posts: 285
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Sorta changing the subject here, but IF they introduced a new type, they could just replace HP Dragon with HP (newtype), since nothing really uses HP Dragon anyways, both in-game or competitively. Plus, they'd probably make something up about Dragon being 'too good' for HP.
IV problem solved, new type confirmed. :P |
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#5744 |
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Join Date: Apr 2009
Posts: 258
C-City
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Yveltal, I need your overview powers again, if you could.
It would seem were done with the light type BS and now are talking about evolutions and new moves for current pokes.
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Black 2: 2151-5964-8727 (Add this one) No Unreleased Dream World Pokemon. Standard rules+use as many items as you want but only one focus sash a team. I use Legal hacks so they are allowed when battling me. My Chat & My Channel |
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#5745 | |
Moderator
Join Date: Feb 2010
Posts: 2,309
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The new type was in front of us the entire time |
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#5746 | |
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Join Date: Apr 2012
Posts: 478
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If it were an unexpected Quick Claw activation that allowed their Ursaring a chance to smash your sweeping Volcarona to bits, maybe, but Volcarona will normally kill that Ursaring well before it has a chance to hit. If Volcarona went second, and had to tank a hit before slaughtering the bear, it would still be wide open for a revenge killer to knock its block off. With a critical the only thing that changes is that their revenge killer takes a little less entry hazard damage. I can only think of a very few fringe cases where a critical has saved a match for me. Those battles were very dramatic and enjoyable for me, since it was going to be a close game either way, and it's usually the last two Pokemon standing duking it out. Otherwise it really doesn't matter that much. |
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#5747 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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I don't really care about crits, but something to consider:
There is no upper limit on crits in a match People have said "a single crit shouldn't matter" (which isn't necessarily true anyway) but what if there's more than one crit, favouring one side multiple times per match by chance? Considering the amount of abilities and attacks that revolve around them though removing them seems like more trouble than it's worth.
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ASB Profile |
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#5748 |
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Join Date: Feb 2009
Posts: 870
Chillville
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This critical hits talk is worse than new type discussions. -_- I'm just going to say this: critical hits do add luck to the game, but they can also add skill. One factor that makes a player good is how well he or she can adjust to the unexpected. So in a game, it could go down to who could adjust better to something that wasn't expected. Of course there will be times when luck favors one player over the other so much that it's impossible to overcome, but you have accept that will happen sometimes. But what if the better player didn't win? Well I think you and smogon just has to accept that sometimes, that just happens when you're playing a game involving luck. If you don't like luck being involved, then go play something else. Finally, if we take every single luck factor out of the game, the game becomes stale and so 1 dimensional that battles could be decided before the match even starts.
Here's a better topic of discussion: Do you think they will ever break the mold and have our protagonist talk? |
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#5749 |
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Join Date: Jan 2011
Posts: 696
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Sorry, the BW2 protagonists already talk. Pokéwood, you know?
Role-playing in a role-playing game aside, we prefer them silent. Pokemon protagonists have not definite persona and that's what makes them so appealing. It is a role-playing game where the protagonist is set as a figure, but not as a character; that's left entirely to your imagination and any idea about them is as valid as the other. It was quite a disruptive experience when the BW protagonists started talking in one of the memory cutscenes. It's as if in Golden Sun Felix stopped and Isaac started talking. |
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#5750 |
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Join Date: Apr 2012
Posts: 478
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Probably in the medium of responses beyond yes/no, but not to a large extent.
"Which starter did you pick, <TRAINER>?" >'I picked Fennekin!' >'I picked Froakie!' >'I picked Chespin!' Most likely stuff like that, or more in the vein of Curtis/Yancy's conversation options. Skyward Swords gave words to Link, I don't see why <TRAINER> can't speak a little, too. |
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