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Old Feb 16th, 2013, 8:51:10 PM   #1
Faylion
 
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The Danger Zone
Default Someone Playing With Ice: Someoneelse vs IceSpade


"We have a doubles here today! The rules are:"
2vs2 NFE doubles
Training items
All abilities
0 Recovers / 2 Chills
2 Day DQ
2 Subs.
Arena: ASB Arena

"We have the initiator, Someoneelse!"

]
Lampent
Kadabra
Fraxure



"And challenger, IceSpade!"

Obliterator the Electabuzz

Demolisher the Bronzor

Pulverizer the Deino



"Let the match begin!"



Someoneelse send out Pokemon and equip



IceSpade send out Pokemon, equip, moves



Someoneelse moves
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Last edited by Faylion; Mar 3rd, 2013 at 3:17:46 PM.
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Old Feb 16th, 2013, 9:04:35 PM   #2
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Who should go in?


We should have the Pokemon that need to evolve in, in my opinion. Wisp, I want you to go to Central Processing sooner rather than later, so you'll go in. I would also like to go in, so I shall. Helicopter, are you alright sitting out?


That's fine, just send me into a battle soon.

Sending in Wisp the Lampent @ Lucky Egg and Someoneelse the Kadabra @ Exp. Share.
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Old Feb 16th, 2013, 11:47:35 PM   #3
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Go, Obliterator and Pulverizer! Show them who's boss!

"Don-"Thunder"-estimate me!!!"

"Yay, breakfast is ready!!!"

Obliterator @ Exp. Share: Thunder Wave (Kadabra)~Light Screen (Both Allies)~Thunder (Kadabra)
If Kadabra uses P/E move, redirect to Lampent
Pulverizer @ Lucky Egg (Hustle Enabled): Draco Meteor (Kadabra)~Crunch (Kadabra)~Crunch (Kadabra)
If Kadabra uses P/E move, redirect to Lampent
If Lampent uses Will-o-wisp A2 or A3, use Taunt A1
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Going to a hiatus soon after I finish all my remaining battles and reffings
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Old Feb 17th, 2013, 12:01:34 AM   #4
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Kadabra: Protect (Lampent) > Encore (Electabuzz) > Disable (Crunch) (Deino)

Lampent: Will-O-Wisp (Deino) > Will-O-Wisp + Smog (Electabuzz) > Cooldown (Will-O-Wisp + Smog (Electabuzz))


Word your subs better next time.
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Old Feb 17th, 2013, 5:04:54 PM   #5
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"And the match begins!"

Weather: Clear
Field: Clear

**Clear**
HP 90/90
EN 100/100
OK


**Clear**

HP 90/90

EN 100/100
OK






VS
Field: Clear

**Clear**
HP 90/90
EN 100/100
OK


**Clear**
HP 90/90
EN 100/100
OK


Calculations




OUTCOME



Weather: Clear








Field: Clear








**Clear**




HP 90/90




EN 91/100




PAR 15%










**-1 Def**








HP 67/90







EN 76/100






OK








VS





Field: Light Screen 6a














**Clear**






HP 83/90






EN 74/100






BPSN 2, BRN















**Disable (Crunch) 5a**






HP 90/90






EN 86/100






OK









"This round has been crippling!"





Someoneelse moves
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Last edited by Faylion; Mar 1st, 2013 at 1:40:32 PM.
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Old Feb 18th, 2013, 12:17:07 AM   #6
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You forgot Electabuzz's status. It is also Encored for one action.
Kadabra: Encore (Crunch (Kadabra)) > Psyshock (Electabuzz) > Recover
If Deino uses a damaging Dark-type attack on Kadabra A3, change that action to Evasive Teleport.
If Deino uses Draco Meteor on Kadabra A3, change that action to Evasive Teleport.

Lampent: Fire Spin (Deino) > Fire Spin (Electabuzz) > Hex (Electabuzz)
If Deino uses a damaging Dark-type attack on Lampent A3, use Protect that action.
If Deino uses Draco Meteor on Lampent A3, use Protect that action.


<Alakazam> Can you Encore a disabled move?
<Glacier> yup. unless they change it because its such a troll move
<Glacier> *changed

Last edited by Someoneelse; Feb 18th, 2013 at 1:29:36 AM.
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Old Feb 18th, 2013, 4:14:30 AM   #7
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All right team, let's...uh...try to win this battle!

Electabuzz: Light Screen T_T~Thunder Wave (Kadabra)~Thunder (Kadabra)
"Ugh, in your dreams..."
Deino: Dark Pulse(Kadabra)~Dragon Rage(Kadabra)~Taunt (Kadabra)
"Please, just let the poor blind dragon eat..."

EDIT: @Faylion, I don't know why but okay
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Going to a hiatus soon after I finish all my remaining battles and reffings

Last edited by IceSpade; Feb 21st, 2013 at 3:03:17 AM.
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Old Feb 20th, 2013, 7:11:55 PM   #8
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IceSpade, you Crunch actions are illegal. Reorder please. Its my bad, but pick moves anyway. anyway. I will be the one to figure it out. When you make illegal orders. Its just confusing. I would end up realizing the taunt. It will force you to struggle twice.
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Last edited by Faylion; Feb 21st, 2013 at 8:08:49 AM.
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Old Feb 21st, 2013, 3:42:22 PM   #9
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"Will we see yet another crafty round!"

Weather: Clear
Field: Clear

**Clear**
HP 90/90
EN 91/100
PAR 15%


**-1 Def**
HP 67/90
EN 76/100
OK
VS
Field: Light Screen 6a

**Encore a1**
HP 83/90
EN 74/100
BPSN 2, BRN


**Disable (Crunch) 5a**
HP 90/90
EN 86/100
OK


Calculations

Calculations






OUTCOME




Weather: Clear














Field: Clear
















**Clear**








HP 90/90








EN 73/100








PAR 10%


















**Taunt 5a**








HP 39/90








EN 66/100








PAR 15%








VS








Field: Light Screen 4a













**Trapped: Fire Spin**






HP 49/90






EN 51/100






BPSN 3, BRN


















**Disable (Crunch) 2a, Trapped: Fire Spin**






HP 77/90






EN 67/100






OK


















"Yet another tactical round!"







IceSpade moves






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Last edited by Faylion; Mar 1st, 2013 at 1:49:38 PM.
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Old Feb 22nd, 2013, 4:11:31 AM   #10
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Gonna go all out offense now

Electabuzz: Electro Ball~Thunder~Electro Ball, all at Kadabra
If Kadabra successfully uses a P/E move on itself, redirect to Lampent
If Electro Ball is Disabled, use Thunder instead

KO Sub: If Kadabra faints, redirect remaining attacks to Lampent

Deino: Focus Energy~Dark Pulse~Draco Meteor, all at Kadabra
If Kadabra successfully uses a P/E move on itself, redirect to Lampent

KO SUb: If Kadabra faints, redirect remaining attacks to Lampent
__________________
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Going to a hiatus soon after I finish all my remaining battles and reffings

Last edited by IceSpade; Mar 1st, 2013 at 4:12:57 AM.
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Old Feb 22nd, 2013, 5:12:48 AM   #11
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Just a side note: Speed changes happen after an action.

Kadabra: Psychic + Psyshock (Electabuzz) > Cooldown (Psychic + Psyshock (Electabuzz) > Psychic (Electabuzz)
If you are fully paralysed, push actions back.

Lampent: Smog + Will-O-Wisp (Deino) > Cooldown (Smog + Will-O-Wisp (Deino)) > Hex (Electabuzz)
If you are fully paralysed, push actions back.
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Old Feb 25th, 2013, 8:47:32 PM   #12
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Default

Weather: Clear
Field: Clear



**Clear**
HP 90/90
EN 73/100
PAR 10%


**Taunt 5a**
HP 39/90
EN 66/100
PAR 15%
VS
Field: Light Screen 4a

**Trapped: Fire Spin 2a**
HP 49/90
EN 51/100
BPSN 3, BRN


**Hustle, Disable (Crunch) 2a, Trapped: Fire Spin 1a**
HP 77/90
EN 67/100
OK

Calculations


OUTCOME

Weather: Clear
Field: Clear


**Clear**
HP 50/90
EN 58/100
PAR 5%
**Taunt 5a**
HP -13/90
EN 66/100
PAR 10%
VS
Field: Light Screen 1A

**Static**
HP 19/90
EN 51/100
BPSN 4, BRN

**Hustle, Focus Energy 3a, -2 SpA**
HP 59/90
EN 41/100
BPSN 2, BRN
Someoneelse moves
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Last edited by Faylion; Mar 1st, 2013 at 2:02:07 PM.
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Old Mar 1st, 2013, 4:13:39 PM   #13
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Heat Wave + Heat Wave > Cooldown (Heat Wave + Heat Wave) > Minimize
If Electabuzz uses Protect A1, Flamethrower (Deino) and push actions back.
If Electabuzz has a Substitute up when you would act, Flamethrower (Electabuzz) the first time and Heat Wave the next.
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Old Mar 2nd, 2013, 11:38:32 AM   #14
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Time to finish this
Electabuzz: Electro Ball+Electro Ball~Cooldown (Electro Ball+Electro Ball)~Electro Ball
Deino: Crunch~Dragon Rage~Crunch
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Old Mar 3rd, 2013, 3:08:56 PM   #15
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Default

Weather: Clear
Field: Clear


**Clear**
HP 50/90
EN 58/100
PAR 5%

**Taunt 5a**
HP -13/90
EN 66/100
PAR 10%
VS
Field: Light Screen 1A

**Static**
HP 19/90
EN 51/100
BPSN 4, BRN

**Hustle, Focus Energy 3a, -2 SpA**
HP 59/90
EN 41/100
BPSN 2, BRN

Calculations


OUTCOME
Weather: Clear
Field: Clear


**Clear**
HP -16/90
EN 27/100
KO

**Taunt 5a**
HP -13/90
EN 66/100
PAR 10%
VS
Field: Light Screen 1A

**Static**
HP 19/90
EN -1/100
KO

**Hustle, Focus Energy 1a, -2 SpA**
HP 59/90
EN 26/100
BPSN 2, BRN
Winner: Icespade

Faylion: 4 UC

Icespade: 1 CC
Deino: 1 EC, 2 MC, 1 DC, 1 EC or DC, 2 KOC
Electabuzz: 1 EC, 3 MC, 1 DC

Someoneelse: 1 CC
Lampent: 1 EC, 2 MC, 1 DC, 1 EC or DC, 1 KOC
Kadabra: 1 EC, 3 MC, 1 DC
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