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#1 | |||
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Quote:
Quote:
Quote:
How this is going to work Lupus sends out with items LockDown sends out with items and orders Lupus counters I Last edited by Someoneelse; Mar 5th, 2013 at 3:04:38 AM. |
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#2 |
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Join Date: Apr 2009
Posts: 928
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Well, since it's no items the choice in that regard is easy...
Tyr, Typhon, get out!
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#3 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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"Hmm...this looks to be an uphill struggle...do your best, The Imprisoned and Two-Face!" Colossoil: Megahorn (Hydreigon) > Drill Run (Hydreigon) > Drill Run (Hydreigon) If Scrafty targets you with a Damaging Fighting-typed move, then use Bounce (Scrafty) the first instance, Dig (Scrafty) the second and Bounce (Scrafty) the third. If Hydreigon uses a successful Protective/Evasive move on itself, then target Scrafty. Mantine: Ice Beam (Hydreigon) > Signal Beam (Hydreigon) > Ice Beam (Hydreigon) If you are targeted with a Damaging Electric-typed move AND you did not use Agility (Evasive) the action prior, then use Agility (Evasive). If Hydreigon uses a successful Protective/Evasive move on itself, then use Air Slash (Scrafty). KO Sub (Both): If Hydreigon faints, then target Scrafty. |
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#4 |
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Join Date: Apr 2009
Posts: 928
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![]() Welcome to my arena! Will the spirits aid or hinder you? Tyr, Taunt Mantine- Thunderpunch Mantine- Ice Punch Colossoil. Typhon, Dragon Pulse Colossoil- Charge Beam Mantine- Charge Beam Mantine.
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#5 |
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Pre-round
Round One
Calculations
Post-round
Last edited by Someoneelse; Feb 11th, 2013 at 5:26:04 AM. |
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#6 |
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Join Date: Apr 2009
Posts: 928
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It seems that you forgot Intimidate's attack reduction in the calcs.
That said, time to put on the hurt! Tyr, Low Kick Colossoil- Thunderpunch Mantine- Low Kick Colossoil. If Colossoil uses attacking evasive move A1 or A3, change that action to Thunderpunch Mantine Typhon, Draco Meteor Mantine- Dragon Pulse Colossoil- Charge Beam Mantine If Colossoil uses attacking evasive move A2, attack Mantine instead.
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#7 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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Colossoil: Dig (Hydreigon) > Brick Break (Hydreigon) > Fake Out (Scrafty)
Mantine: Bounce (Hydreigon) > Bounce (Hydreigon) > Air Slash (Scrafty) If either Bounce misses, change a3 to Ice Beam (Hydreigon) |
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#8 |
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Pre-round
Round Two Hydreigon started by dropping Meteors on Mantine, who shrugged off fairly easily. Colossoil Dug Down, while Mantine Bounced Up. This confused Scrafty, causing it to Electrically Punch the air. Didn't do much, mind you. The Mantine came hurtling down, dealing pitiful damage to Hydreigon, just before Colossoil came up, with similar results. A shade decided to attack Hydreigon, but it couldn't reach it. Hydreigon made a Pulse of Draconic Energy and shot it at Colossoil, doing reasonable damage. Colossoil Broke Hydreigon like a Brick, while Mantine Bounced Up again, causing Scrafty to Punch the air, again. Mantine came hurtling down again, this time KOing Hydreigon! Colossoil quickly surprised Scrafty, making it flinch, while Mantine Slashed Air at it. Not much happened after that. So, the first KO is to LockDown. Can Lupus make a comeback with his arena, or will LockDown take this one away?
Calculations
Post-round
Last edited by Someoneelse; Feb 14th, 2013 at 11:51:23 PM. |
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#9 |
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Join Date: Apr 2009
Posts: 928
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Man, I miss Sky Uppercut... Thrym, get out!
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#10 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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Mantine should no longer be Taunted.
Colossoil: Earthquake > Brick Break (Tyranitar) > Earthquake If you are targeted with a non-combo Damaging Fighting-type move, then use Bounce (Scrafty). Do not play this sub consecutively. If Scrafty uses Dig AND the other sub would activate, then use Dig (Tyranitar) Mantine: Mud Sport > Scald (Tyranitar) > Scald (Tyranitar) If you are targeted with Fake Out a1, then push actions back. |
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#11 |
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Join Date: Apr 2009
Posts: 928
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Now, time to fix some problems...
Thrym, Rock Slide- Ice Punch Colossoil- Ice Punch Colossoil Tyr, Head Smash+ Headbutt Mantine- cooldown (Head Smash Mantine)- Low Kick+Low Kick Colossoil.
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#12 |
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Pre-round
Round Three I'm not sure what LockDown was thinking when he did this, but LupusAter must have made a pretty damn strong boat. Colossoil starts jumping up and down, making an Earthquake, hurting Scrafty and Tyranitar, but not Mantine as it flops around the ship. Mantine seemed to gather mud while flopping around, and shook itself off, making Mud go Everywhere. Tyranitar pulled some rocks out of nowhere (what are in these shadows?), hurting its opponents. Scrafty Smashed and Butted Mantine with its Head, Knocking It Out! Colossoil Smashed Tyranitar like a Brick, damaging it heavily. Tyranitar froze its fist and Punched Colossoil, doing a fair bit of damage. Scrafty had to recover its energy after that smashing. It may have got a concussion, who knows? Colossoil made another Earthquake, rocking the ship. Tyranitar froze its fist and Punched again, while Scrafty finished it, Kicking it from Below, making it Fall Overboard and Knocking it Out!
Calculations
Post-round
Last edited by Someoneelse; Feb 21st, 2013 at 3:07:37 PM. |
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#13 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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I don't know if we're waiting on this, but I will now send out Cradily and Rotom (no items, so normal form)
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#14 |
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Join Date: Apr 2009
Posts: 928
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Great job you two! (Also, Scrafty is at +2 Atk from Moxie)
Tyr, Cooldown- Toxic Cradily- Chill. If Cradily uses Protect A2, Chill and push down. Thrym, Crunch Rotom- Dark Pulse Rotom- Crunch Rotom
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#15 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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Scrafty also should have taken recoil from its first combo.
Cradily: Mega Drain (Tyranitar) > Confuse Ray (Scrafty) > Mega Drain (Tyranitar) Rotom: Will-o-Wisp (Tyranitar) > Protect (Cradily) > Signal Beam (Tyranitar) |
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#16 |
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Please give me some extra time for this; my reffing has killed itself when it was nearly complete twice already.
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#17 |
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Double posting because I'm the ref.
Yeah, I may or may not have forgotten about Sandstorm, but it's in this round, with Scrafty having 6 less HP and Tyranitar having 10 less EN.
Pre-round
Round Four No flavour; its been hard enough to get this up.
Calculations
Post-round
Last edited by Someoneelse; Feb 27th, 2013 at 5:18:52 AM. |
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#18 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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Rotom's Signal Beam is super-effective on Tyranitar, so it should do 14.25, not 9.5 (it matters)
Cradily: Earth Power (Scrafty) > Mega Drain (Scrafty) > Chill If Scrafty uses successful P/E move, then Chill and push actions back. Rotom: Signal Beam (Tyranitar) > Volt Switch (Scrafty) > Volt Switch (Scrafty) If Scrafty uses successful P/E move and you would target Scrafty, then use Chill and push actions back. |
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#19 |
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Join Date: Apr 2009
Posts: 928
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Tyr, Chill- Drain Punch Cradily- Payback Rotom.
Thrym, Crunch Rotom x3
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#20 |
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Pre-round
Round Five Why do my reffings keep killing themselves? Anyway, we're back. Rotom starts off by shooting a Signal Ray at Tyranitar, Knocking it Out! Scrafty chilled like the villain it is, leaving Cradily to use its Earthern Power to hurt it. Rotom Switched with Electricity, hurting Scrafty, but not retreating because LockDown has no reserves. Scrafty Punched Cradily, Draining it of energy. Cradily replied to this act of bullying by Draining its Energy back. Rotom finished off the job by Using Electricity again, leaving Cradily to just chill. It's now 2-1 to LockDown, and the not-Gym-Leader-yet seems to be struggling, but can Fenris the Houndoom save the day for BlackWolf?
Calculations
Post-round
Last edited by Someoneelse; Mar 2nd, 2013 at 3:31:41 AM. |
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#21 |
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Join Date: Apr 2009
Posts: 928
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Well, fuck it. I need some P/E moves.
Dark Pulse Rotom- Snarl- Dark Pulse Rotom. IF Rotom uses Protect A1 or A3, Flamethrower Cradily.
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#22 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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My team seems to have an identity crisis.
Cradily: Rock Slide > Earth Power (Houndoom) > Rock Slide Rotom: Pain Split > Shock Wave > Volt Switch |
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#23 |
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Why am I here?
Join Date: Sep 2012
Posts: 897
"aussieland"
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Pre-round
Round Six We're almost done here. BlackWolf sent out his last Pokemon, a Houndoom. It quickly shot a Spooky Pulse at Rotom, damaging it quite heavily. It retaliated with a Pain Sharing, draining health from Houndoom. Cradily Slid Rocks onto Houndoom, damaging it a decent amount. Houndoom decided to be the dog it is and Snarled at its opponents. Rotom shot a Wave of Electrical Pulses to Houndoom. Cradily called upon an Earthern Power to hurt Houndoom. Houndoom shot another Spooky Pulse at Rotom, scaring it too much for it to act. Cradily Slid Even More Rocks onto Houndoom, even having some Shades copy it and leave both Houndoom and Rotom with a sliver of health left. Can Cradily win the match? Probably…
Calculations
Post-round
Last edited by Someoneelse; Mar 2nd, 2013 at 10:11:23 PM. |
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#24 |
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Join Date: Jul 2011
Posts: 575
where 5*5=30
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My first Rock Slide should have missed, as it is non-contact and thus reduced to 80% accuracy.
Cradily: Earth Power (Houndoom) x3 If successful P/E move, then replace that action with Chill. Rotom: Volt Switch (Houndoom) > Chill > Volt Switch (Houndoom) If successful P/E move, then replace action string from that point with Chill > Volt Switch > Shock Wave. |
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