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#1551 |
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Cause you keep me coming back for more
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Ok so a friend of mine, user ShellShocker, and I did a test battle because he suspected that Imposter copied ivs- which, according to Smogon and Bulbapedia, it shouldn't. During this test, I used a team of 6 Dittos with imposter and 2 ivs in Speed. He used a team of 6 Brelooms, with 31 ivs in Speed. We battled. This is the log.
http://pokemonshowdown.com/replay/customgame10901191 So in the battle, my 2 ivs Ditto outspeed his 31 iv Breloom quite a few times- both while using priority and non priority moves. I think this is enough evidence that there is a bug. |
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#1552 |
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Join Date: Apr 2009
Posts: 235
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http://pokemonshowdown.com/replay/smogondoubles10911590
Turn 9, Marowak somehow outspeeds my Camerupt in trick room despite me having lower speed (76 vs 80 something). Cost me the game :(:(:(:( that fawkin hypnosis ended up fking me over and camerupt fainted instantly.. |
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#1553 | ||
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,129
>> END POSTBIT
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Quote:
The correct answer is that while IVs aren't directly copied, the stats after IVs are copied straight-up. Quote:
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#1554 | ||
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Join Date: Jan 2013
Posts: 68
Australia
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Quote:
Quote:
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My internet crashes so often that my chrome display picture for Showdown is an error page. ShellShockerAlt: actually ShellShockerAlt: it's your fault julia gillard is prime minister ShellShockerAlt: there I said it +Rory: oh my god you monster |
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#1555 | |
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Join Date: Apr 2009
Posts: 235
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Quote:
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#1556 | |
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welcome to the new age
Join Date: Aug 2012
Posts: 395
radioactive
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Quote:
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#1557 |
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Join Date: Feb 2013
Posts: 53
Kansas City
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http://www.pokemonshowdown.com/repla...battle10936421
Gabite got hit with Fake Out after one turn of Outrage, but was still locked into it afterwards. I think that's a bug - shouldn't Fake Out interrupt it like Protect?
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#1558 |
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Join Date: Dec 2012
Posts: 7
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There appears to be a bug with Air Lock not cancelling the 50% damage buff during weather. I was just watching a match where a Choice Specs Reshiram was able to OHKO a 100% HP Rayquaza in the Sun. I double checked to make sure it was not a crit. No entry hazards were in place at the time.
According to damage calculations, this should not have been possible. 252+ SpA Choice Specs Reshiram Blue Flare vs. Naive 0 HP / 0- SpD Rayquaza: 236-278 (67.23 - 79.2%) |
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#1559 |
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Join Date: Dec 2011
Posts: 10
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Looked around and couldn't find concise answers, asked Showdown chat and never got a response, so I'm putting this here:
Mental Herb does not fully block Encore- on the turn it is used the target is still forced to use the move they would have been locked into. The game that prompted this: http://www.pokemonshowdown.com/repla...oubles10974931 (may contain very bad plays) The relevant turns are 4 and 5. On turn 4 Cresselia used Helping Hand, on turn 5 I attempted to have Cresselia use Psychic on Whimsicott (I wanted whimsicott dead in case it had giga drain) but was forced into Helping Hand despite Mental Herb's activation, which is obviously not what I selected as Helping Hand has +5 priority and would have gone before Encore. I was not actually Encored into the move- the Helping Hand use on turn 6 was intentional, and the other options were not greyed out.
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I apologize if this is intended behavior. I looked and could not find the interaction documented anywhere beyond "it cures encore", and it is very unintuitive. I think it also *would* be mentioned somewhere if it was the case- Encoring a Trick Room user is a rather obvious use of the move, and one that you'd expect Mental Herb to stop. (At the same time though, I feel this would have been reported already by more serious VGC players...) |
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#1560 |
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Join Date: Dec 2012
Posts: 2
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Struggle does no damage against a pokemon with wonderguard and a substitute. (its supposed to be a typeless attack and thus immune to wonderguard)
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#1561 |
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Join Date: Jun 2012
Posts: 152
Italy
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Struggle still hits through wonderguard even if it's a typeless attack
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A Smogon Doubles team need your help to improve...go here to check it! -- FR Scramble (Update group #1 - E4 beaten - E4 rematch beaten) B2 Random Nuzlocke (E4 beaten) B2 monotype Poison (E4 beaten) |
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#1562 |
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Join Date: Jan 2013
Posts: 25
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So, in a random battle, after using Outrage I did not become confused. While the Altaria I was using was holding a Lum Berry, it did not show that it activated. I could still see that my Altaria was holding a Lum Berry throughout the rest of the battle. Here is the link: http://www.pokemonshowdown.com/repla...battle10991006
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Yeah, I know it's an unoriginal username. Get over it :) |
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#1563 | |
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Join Date: Feb 2013
Posts: 15
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Quote:
http://pokemonshowdown.com/replay/ou11000464 |
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#1564 |
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Join Date: Feb 2013
Posts: 2
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I used outrage and it lasted for 4 turns without my pokemon being confused or, my opp pokemon using protect/detect. (Starts at turn 17) Please check this out. http://pokemonshowdown.com/replay/ou11010313
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#1565 |
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Join Date: May 2012
Posts: 13
France
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Lava plume no thrawed Heatran while on the originally game, scald and fire types attack thrawed the Pokemon.
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~ FRENCH PLAYER ~ |
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#1566 |
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Join Date: Apr 2010
Posts: 2
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There is a bug where Outrage lasts longer than 3 turns without the confusion drawback. It has happened for me, where my Flygon keeps Outraging 3+ turns without getting confused. It has also happened against me, where MoxieMence has Outrage 3+ turns without confusion.
Perhaps there is something about Knocking out the defending pokemon that messes up Outrage's turn-timer? In the situations where it has happened, the pokemon getting hit by the Outrage has been knocked-out. (Reminds me of the R/B/Y glitch of Hyper Beam not resulting in a turn of recharge when knocking out an opponent)
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Black FC: 4127-4168-7618 |
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#1567 |
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Join Date: Mar 2013
Posts: 1
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The same bug occured in my last battle. After putting asleep a foe, I made a wrong input and try to put asleep another foe but he began to do Outrage without interuption and without confusion after the "Sleep Clause" was activated. I asked the other player and he told me he could not choose another move just like after the classical first Outrage. you could review it here. it began turn 13-14
http://pokemonshowdown.com/replay/ou11047517 Please debug that for the next time if you could find what's wrong ;-) |
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#1568 |
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Join Date: Feb 2013
Posts: 19
USA
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The Outrage bug happened to me too
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Except 6 times and it could've kept going. |
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#1569 |
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Join Date: Jan 2013
Posts: 34
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togekiss gets it super effectively by focus punch
http://play.pokemonshowdown.com/battle-ou11050908 also Coil does not improve zap cannon accuracy ( lost the replay unfortunately )
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Don't take life too serious no one is getting out alive |
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#1570 | |
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Join Date: Jan 2013
Posts: 25
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Quote:
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Yeah, I know it's an unoriginal username. Get over it :) |
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#1571 |
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Join Date: Jan 2013
Posts: 34
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on original game i hardly miss zap cannon after the coil boost however in the simulator i miss a lot
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Don't take life too serious no one is getting out alive |
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#1572 |
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Join Date: Oct 2012
Posts: 108
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Even after a coil boost, Zap Cannon only has a 2/3 chance of hitting. The chances are the same as in the cartridge games; you're probably just getting unlucky.
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#1573 |
Join Date: Jun 2007
Posts: 394
New York City
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I think there is a bug with the move Outrage. I noticed today that sometimes my opponent is able to switch out/change moves before the user gets confused after 2 turns (i.e. there is no message stating that the pokemon's rampage has ended and is confused). This has caused me a decent amount of aggravation as it messed with the moves I made in several games. Can someone please look into it?
It's either a glitch where the Outrage user is able to change moves/switch out before the "rampage ends", or it's a bug that causes the "rampage ends" message to not show. EDIT: I'll provide battle replay if it pops up again (I should've saved the last one...). It also seems that other people are having issues with Outrage as well.
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PS Username: nyc_test Last edited by nyczxjay; Mar 3rd, 2013 at 11:12:51 PM. |
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#1574 |
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Join Date: Sep 2012
Posts: 95
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Rather odd glitch I noticed a while ago that hasn't been fixed: the RU ladder doesn't decay. Proof is as follows.
http://www.smogon.com/forums/showthread.php?t=3478376 This is the council page from January28th, I laddered hard and got an ok spot, I'm speedg sitting at 1842, #42 on the ladder.
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And this is that same account from about a half hour ago. I'v used it sporadically after that first screen shot which is why the numbers are slightly different, but I haven't used it since the beginning of February at least so it should be decayed for sure. Just curious if this is just a glitch in this tier or if it's across all the ladders as all I really ladder in is RU. Any help on this would be appreciated, thanks. |
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#1575 |
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Join Date: Dec 2012
Posts: 292
Maine
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Yeah I had a problem with Outrage too. My opponent in this battle used Outage with Kyurem-B, used it for two turns, never got confused, nor did it say the rampage had ended, and then was able to Freeze Shock my Ferrothorn (which is how I know it wasn't Lum or anything). What's the deal with that?
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