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Old Mar 1st, 2013, 10:40:24 PM   #1551
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Ok so a friend of mine, user ShellShocker, and I did a test battle because he suspected that Imposter copied ivs- which, according to Smogon and Bulbapedia, it shouldn't. During this test, I used a team of 6 Dittos with imposter and 2 ivs in Speed. He used a team of 6 Brelooms, with 31 ivs in Speed. We battled. This is the log.

http://pokemonshowdown.com/replay/customgame10901191

So in the battle, my 2 ivs Ditto outspeed his 31 iv Breloom quite a few times- both while using priority and non priority moves.

I think this is enough evidence that there is a bug.
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Old Mar 2nd, 2013, 1:19:01 AM   #1552
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http://pokemonshowdown.com/replay/smogondoubles10911590

Turn 9, Marowak somehow outspeeds my Camerupt in trick room despite me having lower speed (76 vs 80 something).

Cost me the game :(:(:(:( that fawkin hypnosis ended up fking me over and camerupt fainted instantly..
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Old Mar 2nd, 2013, 3:58:14 AM   #1553
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Quote:
Originally Posted by Fat Electrolyte View Post
Ok so a friend of mine, user ShellShocker, and I did a test battle because he suspected that Imposter copied ivs- which, according to Smogon and Bulbapedia, it shouldn't. During this test, I used a team of 6 Dittos with imposter and 2 ivs in Speed. He used a team of 6 Brelooms, with 31 ivs in Speed. We battled. This is the log.

http://pokemonshowdown.com/replay/customgame10901191

So in the battle, my 2 ivs Ditto outspeed his 31 iv Breloom quite a few times- both while using priority and non priority moves.

I think this is enough evidence that there is a bug.
You'll notice neither the Smogondex and Bulbapedia are on the list of acceptable sources for accurate game mechanics. -_-'

The correct answer is that while IVs aren't directly copied, the stats after IVs are copied straight-up.

Quote:
Originally Posted by Fat HabibsHotDogs View Post
http://pokemonshowdown.com/replay/smogondoubles10911590

Turn 9, Marowak somehow outspeeds my Camerupt in trick room despite me having lower speed (76 vs 80 something).

Cost me the game :(:(:(:( that fawkin hypnosis ended up fking me over and camerupt fainted instantly..
Your IVs and Nature probably played a role.
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Old Mar 2nd, 2013, 4:50:07 AM   #1554
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Quote:
Originally Posted by Fat Zarel View Post
You'll notice neither the Smogondex and Bulbapedia are on the list of acceptable sources for accurate game mechanics. -_-'
lol

Quote:
The correct answer is that while IVs aren't directly copied, the stats after IVs are copied straight-up.
Thanks for clearing that up. I thought it was like that but I couldn't express it properly.
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Old Mar 2nd, 2013, 6:12:17 AM   #1555
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Quote:
Originally Posted by Fat Zarel View Post
You'll notice neither the Smogondex and Bulbapedia are on the list of acceptable sources for accurate game mechanics. -_-'

The correct answer is that while IVs aren't directly copied, the stats after IVs are copied straight-up.


Your IVs and Nature probably played a role.
... 0 IV's and negative nature.. I had 76 speed he had 85. It's even in the replay (what we said to each other).
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Old Mar 2nd, 2013, 6:43:43 AM   #1556
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Quote:
Originally Posted by Fat SOEL View Post
I understand that the FlashFire triggers always with a fire move, even if it doesn't have 100% acc. In a battle I failed 2 times Magma Storm in a FlashFire Arcanine and NO active his ability, a fire move can't fails against a FlashFire Pokémon
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KNOWN BUGS

- Special immunities like Flash Fire and Water Absorb check accuracy and can miss.
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Old Mar 2nd, 2013, 11:06:55 AM   #1557
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http://www.pokemonshowdown.com/repla...battle10936421

Gabite got hit with Fake Out after one turn of Outrage, but was still locked into it afterwards. I think that's a bug - shouldn't Fake Out interrupt it like Protect?
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Old Mar 2nd, 2013, 2:47:48 PM   #1558
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There appears to be a bug with Air Lock not cancelling the 50% damage buff during weather. I was just watching a match where a Choice Specs Reshiram was able to OHKO a 100% HP Rayquaza in the Sun. I double checked to make sure it was not a crit. No entry hazards were in place at the time.

According to damage calculations, this should not have been possible.

252+ SpA Choice Specs Reshiram Blue Flare vs. Naive 0 HP / 0- SpD Rayquaza: 236-278 (67.23 - 79.2%)
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Old Mar 2nd, 2013, 9:05:08 PM   #1559
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Looked around and couldn't find concise answers, asked Showdown chat and never got a response, so I'm putting this here:

Mental Herb does not fully block Encore- on the turn it is used the target is still forced to use the move they would have been locked into.

The game that prompted this: http://www.pokemonshowdown.com/repla...oubles10974931 (may contain very bad plays)

The relevant turns are 4 and 5. On turn 4 Cresselia used Helping Hand, on turn 5 I attempted to have Cresselia use Psychic on Whimsicott (I wanted whimsicott dead in case it had giga drain) but was forced into Helping Hand despite Mental Herb's activation, which is obviously not what I selected as Helping Hand has +5 priority and would have gone before Encore. I was not actually Encored into the move- the Helping Hand use on turn 6 was intentional, and the other options were not greyed out.


...


I apologize if this is intended behavior. I looked and could not find the interaction documented anywhere beyond "it cures encore", and it is very unintuitive. I think it also *would* be mentioned somewhere if it was the case- Encoring a Trick Room user is a rather obvious use of the move, and one that you'd expect Mental Herb to stop. (At the same time though, I feel this would have been reported already by more serious VGC players...)
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Old Mar 2nd, 2013, 9:36:51 PM   #1560
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Struggle does no damage against a pokemon with wonderguard and a substitute. (its supposed to be a typeless attack and thus immune to wonderguard)
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Old Mar 2nd, 2013, 9:45:11 PM   #1561
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Struggle still hits through wonderguard even if it's a typeless attack
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Old Mar 3rd, 2013, 12:18:26 AM   #1562
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Default lum berry bug?

So, in a random battle, after using Outrage I did not become confused. While the Altaria I was using was holding a Lum Berry, it did not show that it activated. I could still see that my Altaria was holding a Lum Berry throughout the rest of the battle. Here is the link: http://www.pokemonshowdown.com/repla...battle10991006
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Old Mar 3rd, 2013, 2:57:55 AM   #1563
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Quote:
Originally Posted by Fat Espeon7373 View Post
So, in a random battle, after using Outrage I did not become confused. While the Altaria I was using was holding a Lum Berry, it did not show that it activated. I could still see that my Altaria was holding a Lum Berry throughout the rest of the battle. Here is the link: http://www.pokemonshowdown.com/repla...battle10991006
Pretty much the same thing happened to me. My Dragonite did not get post-outrage confusion. Like Espeon7373's case he had a lum berry, but had consumed it earlier in the match.

http://pokemonshowdown.com/replay/ou11000464
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Old Mar 3rd, 2013, 8:28:37 AM   #1564
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Cool 4 turn outrage

I used outrage and it lasted for 4 turns without my pokemon being confused or, my opp pokemon using protect/detect. (Starts at turn 17) Please check this out. http://pokemonshowdown.com/replay/ou11010313
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Old Mar 3rd, 2013, 8:42:04 AM   #1565
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Lava plume no thrawed Heatran while on the originally game, scald and fire types attack thrawed the Pokemon.
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Old Mar 3rd, 2013, 3:47:32 PM   #1566
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There is a bug where Outrage lasts longer than 3 turns without the confusion drawback. It has happened for me, where my Flygon keeps Outraging 3+ turns without getting confused. It has also happened against me, where MoxieMence has Outrage 3+ turns without confusion.
Perhaps there is something about Knocking out the defending pokemon that messes up Outrage's turn-timer? In the situations where it has happened, the pokemon getting hit by the Outrage has been knocked-out.
(Reminds me of the R/B/Y glitch of Hyper Beam not resulting in a turn of recharge when knocking out an opponent)
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Old Mar 3rd, 2013, 5:49:36 PM   #1567
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The same bug occured in my last battle. After putting asleep a foe, I made a wrong input and try to put asleep another foe but he began to do Outrage without interuption and without confusion after the "Sleep Clause" was activated. I asked the other player and he told me he could not choose another move just like after the classical first Outrage. you could review it here. it began turn 13-14

http://pokemonshowdown.com/replay/ou11047517

Please debug that for the next time if you could find what's wrong ;-)
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Old Mar 3rd, 2013, 6:11:47 PM   #1568
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The Outrage bug happened to me too
...


Except 6 times and it could've kept going.
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Old Mar 3rd, 2013, 6:14:49 PM   #1569
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togekiss gets it super effectively by focus punch

http://play.pokemonshowdown.com/battle-ou11050908

also Coil does not improve zap cannon accuracy ( lost the replay unfortunately )
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Old Mar 3rd, 2013, 6:32:06 PM   #1570
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Quote:
Originally Posted by Fat Scorpiopt View Post
togekiss gets it super effectively by focus punch

http://play.pokemonshowdown.com/battle-ou11050908

also Coil does not improve zap cannon accuracy ( lost the replay unfortunately )
Your Togekiss used Roost, which gets rid of its Flying-type. As for Zap Cannon, it has 50% accuracy, so even with Coil there is a chance of it missing.
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Old Mar 3rd, 2013, 7:02:49 PM   #1571
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on original game i hardly miss zap cannon after the coil boost however in the simulator i miss a lot
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Old Mar 3rd, 2013, 8:52:19 PM   #1572
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Quote:
Originally Posted by Fat Scorpiopt View Post
on original game i hardly miss zap cannon after the coil boost however in the simulator i miss a lot
Even after a coil boost, Zap Cannon only has a 2/3 chance of hitting. The chances are the same as in the cartridge games; you're probably just getting unlucky.
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Old Mar 3rd, 2013, 10:40:27 PM   #1573
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I think there is a bug with the move Outrage. I noticed today that sometimes my opponent is able to switch out/change moves before the user gets confused after 2 turns (i.e. there is no message stating that the pokemon's rampage has ended and is confused). This has caused me a decent amount of aggravation as it messed with the moves I made in several games. Can someone please look into it?

It's either a glitch where the Outrage user is able to change moves/switch out before the "rampage ends", or it's a bug that causes the "rampage ends" message to not show.

EDIT: I'll provide battle replay if it pops up again (I should've saved the last one...). It also seems that other people are having issues with Outrage as well.
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Old Mar 3rd, 2013, 11:39:12 PM   #1574
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Rather odd glitch I noticed a while ago that hasn't been fixed: the RU ladder doesn't decay. Proof is as follows.

http://www.smogon.com/forums/showthread.php?t=3478376
This is the council page from January28th, I laddered hard and got an ok spot, I'm speedg sitting at 1842, #42 on the ladder.

...


And this is that same account from about a half hour ago. I'v used it sporadically after that first screen shot which is why the numbers are slightly different, but I haven't used it since the beginning of February at least so it should be decayed for sure. Just curious if this is just a glitch in this tier or if it's across all the ladders as all I really ladder in is RU. Any help on this would be appreciated, thanks.
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Old Mar 3rd, 2013, 11:42:50 PM   #1575
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Yeah I had a problem with Outrage too. My opponent in this battle used Outage with Kyurem-B, used it for two turns, never got confused, nor did it say the rampage had ended, and then was able to Freeze Shock my Ferrothorn (which is how I know it wasn't Lum or anything). What's the deal with that?
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