|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Join Date: Dec 2009
Posts: 2,121
Empire of Blood, Western Continent
|
(Lightwolf gave this a go)
Ok, it's late at night here, but I promised to get this up tonight... We are testing the revamped Berserker, the modified Sage, and the very new Monster (Monk is not getting a test, as it is returning rather than being introduced or revamped entirely). To check Berserker, Knight is included, and to check Monster. Monk needs some testing for his return, so Monk is champion 5. 1) I will start taking signups for the second playtest of PSW 2) Some class stuff has not been 100% finished yet, but will be before we start 3) There are three settlements in the map, separated by a lake. In between the settlements are a plain with a road (1 day of travel at base speed 30, no shortcuts), a mountain path (2 days of travel on the path, climb checks to take shortcuts up to half of a day), and a forest (1.5 days of travel on the path, survival checks to find shortcuts to cut up to half a day from your travel) 4) There will be a map posted when the playtest of 5 begins 5) There are five leylines. I will not say what they do exactly, but they power up rituals. 6) Here is the document with magic reworking: https://docs.google.com/document/d/1...jBXXHGsi0/edit I will edit this with spells/day when I talk with von about the exact balance, since I've forgotten what I agreed on with him already. 7) I will post the champion powers after people sign up, because there is some last minute editing I need to do. 8) Feel free to post with recommendations for changes, regardless of if you are signing up or not 9) The playtest is to determine balance issues, not to win. There is no losing the playtest, except by nonparticipation. 10) I WILL make modifications to the playtest as needed, including these rules. 11) This will begin a week or two from now, though I will work somewhat on champion power selection, etc. 12) All champions for the playtest must be much more modern than those that would be allowed, or maybe just completely made up (examples: Veigar, The Frost King). 13) Some stuff, like the exact map, and leylines, will be decided AFTER some level of character creation to improve balance on everything but champion vs champion (which is being tested). 14) Everyone starts with one usable order spell. Mana is still to be determined, but think ~200 range, probably (all champions, including the 5 not in the playtest, are: Knight, Berserker, Rider, Monk, Sage, Caster, Savior, Assassin, Archer, and Monster) Signups begin, you may request a champion while signing up:
__________________
On a haxxy battle: <+Ice-eyes> I was half expecting Spore to miss | <rare> is 1 odd or even? | [16:23:30] <+LightWolf> don't beat my argument with logic | Game Freak201: We should just be able to buy the Internet from online. | <THE_IRON_KENYAN> Just as Colonel Locopoke was gaining ground in eastern Kanto, Field Lieutenant Aura Guardian orders a massive counterattack Last edited by Aura Guardian; Mar 3rd, 2013 at 11:38:51 PM. Reason: update |
|
|
|
|
|
#2 |
|
sign up for team canada in #cdn
Join Date: Nov 2007
Posts: 4,054
#cdn
|
ME
berserker or SAGE would be a o k with me
__________________
|
|
|
|
|
|
#3 |
|
lightwoof
Moderator
Join Date: Jul 2008
Posts: 1,660
On the Smogon Forums, if that button down there is green!
|
In to create a Monster. I have called monster months ago. MONTHS
__________________
"I am an underachiever and proud of it! Put this in your signature too if you agree!" |
|
|
|
|
|
#4 |
|
Join Date: Jul 2009
Posts: 574
Suomi
|
I am interested in this interesting new game! I think Sage needs some testing and I'm willing to apply for it.
__________________
Smogon admins are such nice people! -------------------------------------------------------------------------------- Kindness is a language which the deaf can hear and the blind can read." ~ Mark Twain |
|
|
|
|
|
#5 |
|
Join Date: Nov 2012
Posts: 153
|
I'm willing to do either Monk or Knight for this.
__________________
My HeartGold Scramble |
|
|
|
|
|
#6 |
|
Delena 4ever
![]() ![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 3,149
In Love
|
Will to do any of monk, beserker, sage xD
__________________
![]()
Last edited by ginganinja; Mar 4th, 2013 at 9:21:31 PM. |
|
|
|
|
|
#7 |
|
Join Date: Mar 2011
Posts: 1,722
|
I would like to be a part of this and am willing to go with any class. (Even Sage, lol.)
__________________
Restless souls will put on their dancing shoes Mindless ghouls with lots of limbs to lose Illusionist Contortionist Tightrope walker tightening the noose |
|
|
|
|
|
#8 |
|
Join Date: Dec 2009
Posts: 2,121
Empire of Blood, Western Continent
|
Due to the recent sign-up, this will instead have 6 players. Temp gets Archer.
Ok, ground stuff: Spells are here Summary: Spell slots equal to INT + INT modifier. INT modifier spell slots can only be used on your specialization's school spells. Opposition spells cost two spell slots to prepare, as do Standard spells. Opposition Standard spells cost three slots to prepare. Everyone gains two Ritual slots and two Defense slots, which use a modification of the opposition spells take extra slots rule (they cost one of your main spell slots, used for Utility and Standard, rather than an extra slot of their type). One Ritual and one Defense must be of your school, but the other spell in each slot can be of any school. Opposition Research is allowed. Note: You are required to choose a school and one opposition. You gain no bonuses from the school, though, only by in-game stuff (rituals, extra spell slots). EDIT: Rituals take 1/2 hour to cast, and Defensives can only be cast if your master is attacked by an enemy champion (or maybe Sage's Minion, depending). Rituals can be cast once each per day for more effects, but only Teleport can be cast from any ritual spot, and then, it only goes to another one of your rituals. ___________________________ For the purposes of the playtest, I am modifying the base game as follows: -Only 6 champions -Everyone starts with three rituals already up of their choice, though one must be from their school. -Base map is completely changed -Everyone starts with only two order spells instead of three. -I will, for the playtest, post the champion class of each player. Note for the order spells: -Cannot be used as a spare life. You have to restore to full HP before I roll damage. I will prompt you when you are at medium-low HP, though. ____________________ Mana: -Cap 1000/day allowed -rituals give 100/day, before other modifiers -Matching a ritual to a leyline can give bonuses -Mana from rituals is a pool of mana per day, not mana generation, so not using it means it is wasted. ________________________________ Master class is now: level 11 Master. 15 point buy for stats, Human 7 feats (one per odd level, then one at level 1) + Scribe Scroll Two other feats (Metamagic, Arcane Discovery, or Item Creation) [note: you may not have more than 3 magic items at a time. This excludes ones your champion came with. However, this includes ones that you made that are not on your person unless they were stolen from you. This can be subjective, as per host rulings] Champions are level 20 and have 25 point buy. They get +2 to one stat of their choice but NOT a bonus feat at level 1.
Champion abilities
---------------------------------------------- Lightwolf - Monster Rodan - Berserker Agape - Sage ginganinja - Monk Pheonix512 - Knight Temperantia - Archer -------------------------------------------------- I will post the map later. You should send me which beings you want as your characters now.
__________________
On a haxxy battle: <+Ice-eyes> I was half expecting Spore to miss | <rare> is 1 odd or even? | [16:23:30] <+LightWolf> don't beat my argument with logic | Game Freak201: We should just be able to buy the Internet from online. | <THE_IRON_KENYAN> Just as Colonel Locopoke was gaining ground in eastern Kanto, Field Lieutenant Aura Guardian orders a massive counterattack Last edited by Aura Guardian; Mar 10th, 2013 at 9:33:22 PM. Reason: fixed some stuff. |
|
|
|
|
|
#9 | |
|
Join Date: Jul 2009
Posts: 574
Suomi
|
Quote:
I can assure you all that Sage's Minions are Mostly Harmless (tm).
__________________
Smogon admins are such nice people! -------------------------------------------------------------------------------- Kindness is a language which the deaf can hear and the blind can read." ~ Mark Twain |
|
|
|
|
|
|
#10 |
|
Join Date: Dec 2009
Posts: 2,121
Empire of Blood, Western Continent
|
Status update.
2 champions (Sage and Monster) have their frameworks pretty much done. Metamagic now works as follows: Any single +1 effect costs no spell slots. Spell SLOTS up to your INT modifier may have a single +1 metamagic applied, but further applications cost more spell slots A total bonus of +2 to a single spell costs one spell slot. +3 costs 2 slots, and +4 cost 3 slots, etc. No more than one +3/+4 effect (other than Heighten Spell) may be applied to any one spell. So no quickened Maximized Fireball. Spells are cast by masters at caster level [7 9 10 11 13], though some spell list [6 8 10 12 14]. Base CL is 7, with some effects increase a caster level. These include rituals in the correct locations and arcane school, which does NOT give any bonuses from the school, but only requires one opposition school.
__________________
On a haxxy battle: <+Ice-eyes> I was half expecting Spore to miss | <rare> is 1 odd or even? | [16:23:30] <+LightWolf> don't beat my argument with logic | Game Freak201: We should just be able to buy the Internet from online. | <THE_IRON_KENYAN> Just as Colonel Locopoke was gaining ground in eastern Kanto, Field Lieutenant Aura Guardian orders a massive counterattack |
|
|
|
|
|
#11 |
|
Join Date: Dec 2009
Posts: 2,121
Empire of Blood, Western Continent
|
Just posting with an update. Five champions have their tentative powers made so far. I am going to have a round of modifications to their overpowered abilities, however, so we are not quite ready yet. However, I have hopes of starting this proper in about 3 weeks or so. My apologies for all the delays, but I have to balance this with schoolwork.
__________________
On a haxxy battle: <+Ice-eyes> I was half expecting Spore to miss | <rare> is 1 odd or even? | [16:23:30] <+LightWolf> don't beat my argument with logic | Game Freak201: We should just be able to buy the Internet from online. | <THE_IRON_KENYAN> Just as Colonel Locopoke was gaining ground in eastern Kanto, Field Lieutenant Aura Guardian orders a massive counterattack |
|
|
|
|
|
#12 |
|
Join Date: Dec 2009
Posts: 2,121
Empire of Blood, Western Continent
|
Hi, everyone. Sorry for the long delay. I've got all champions with tentative powers made so far, and one is nearly final. Also, here's some more of the system for caster level, mana, spells per day, and HP:
Everyone has five caster level options: 7, 9, 10, 11, and 13. Everyone starts at caster level 7. Everyone MUST choose one Specialization and one opposition school. Your caster level in your specialization school increases by one level. Opposition school simply costs an extra spell slot to prepare a Utility spell and two spell slots to prepare a Standard spell. Having a Mana Fount of a school increases your caster level of that school by one rank (applies only once per school). Having a Mana Fount on a leyline of a school increases your caster level of that school by one rank (applies only once per school). Having a Mana Fount of a a school on a leyline of that school counts as both of the previous and increases your caster level by another rank (+3 total), but this only applies once per school. This also gives secret bonuses. Rituals take 15 minutes to perform, 15 minutes to destroy. Each ritual gives you 100 Normal Mana to use, to a cap of 800, which replenishes to full every day. Destroying a ritual gives you 100 Envy Mana that does not replenish, but also never expires, to a cap of 300. There is also Wrath Mana for fighting, which is detailed later. Each ritual lasts until another destroys it. Monk can sense rituals at double distance. An area with rituals can be sensed from one mile away per ritual in it. An area is never more than a 1 mile by 1 mile square, but can be less, as reasonable (this is a host call). There is a cap of 800 mana that you can have each day. Be warned, though, as if your maximum mana is decreased, you will lose mana. Wrath Mana: May NOT be spent on mana/round effects. Cap 300 Wrath Mana. Gain 1 for killing a civilian. Gain 50 for an opponent successfully flees from you after a bona fide fight of at least 5 turns each (surprise rounds count half). Gain 100 for claiming an order spell Gain 150 for killing an enemy Master Gain 250 for killing an enemy Champion Gain 50 for every five rounds in combat _______________________ Everyone has spells per day equal to their Intelligence Score. Standard spells cost double to prepare, as do opposition spells. This is multiplicative, so Standard Opposition costs 4 slots to prepare. Metamagic costs 1 spell slot for +1, 2 slots for +2, 4 slots for +3, and 8 slots for +4. No one may increase a spell to above +4 metamagic, and the cost in slots is for the total increase in spell level, not per metamagic. Everyone has spell slots for their specialization school equal to their intelligence bonus. Standard spells may be prepared in these by spending one normal spell slot. Everyone has 2 ritual slots and 2 defense slots, one each of which must be spent on their specialization. Master of Caster gets three rituals instead of two. ______________________ Character | Base HP | Notes (unless otherwise specified, they have 20HD) Master | 41 | 11 HD, and HP is doubled after normal calculation Caster | 100 Sage | 120 Assassin | 120 Savior | 120 Monk | 120 Archer | 120 Monster | 120 Rider | 120 Knight | 140 Berserker | 160 Masters are Humans, Champions are Humanoid (Legendary) Everyone restores 25% max HP upon 8 hours of rest, doubled with the relevant Heal check. For resting a further 16 hours (Masters may study spells while doing the 16 hour rest), a person restores 50% of their maximum HP. Savior and his master restore to full overnight, though given Savior's magical healing, this is less-than-relevant. Assassin's Mark disrupts all healing as the power specifies. ______________________________ The overworld map is done, but specific maps are not. After I finish finalizing champion powers, I will ask for everyone to build their characters, and after that and maps are done, we can finally get this started. This will start sometime after my final exams are over, which is a couple weeks from now.
__________________
On a haxxy battle: <+Ice-eyes> I was half expecting Spore to miss | <rare> is 1 odd or even? | [16:23:30] <+LightWolf> don't beat my argument with logic | Game Freak201: We should just be able to buy the Internet from online. | <THE_IRON_KENYAN> Just as Colonel Locopoke was gaining ground in eastern Kanto, Field Lieutenant Aura Guardian orders a massive counterattack Last edited by Aura Guardian; May 5th, 2013 at 1:15:47 PM. |
|
|
|
|
|
#13 |
|
Join Date: Dec 2009
Posts: 2,121
Empire of Blood, Western Continent
|
I'm about to send champion powers out. I will need from you the following:
Ability Scores (Master 15 point buy with two +1s, Champion 25 point buy with 5 +1s), both get a +2 to any one stat of their choice Feats (Masters get a bonus feat for Human, Scribe Scroll, and Wizard bonus feats at 5 and 10), Masters treated as level 11 and Champions as level 20 (Champions only get bonus feats as described in their powers) Skill Ranks (Everyone gets Favored Class, I'll tell you how many base ranks you get per level in your message) Alignments, name of Master Master specialization school and one opposition school (Opposition Research negates). You only get the spells from this, not the powers, and Universalist is not allowed. ________________________________________ I have sent relevant info to everyone, aside from class powers, which are public and in post #8. Keep these public powers in mind, as they affect many builds, such as Berserker's Rage Powers, Archer has to select terrains, etc.
__________________
On a haxxy battle: <+Ice-eyes> I was half expecting Spore to miss | <rare> is 1 odd or even? | [16:23:30] <+LightWolf> don't beat my argument with logic | Game Freak201: We should just be able to buy the Internet from online. | <THE_IRON_KENYAN> Just as Colonel Locopoke was gaining ground in eastern Kanto, Field Lieutenant Aura Guardian orders a massive counterattack Last edited by Aura Guardian; May 26th, 2013 at 9:37:54 PM. |
|
|
|
![]() |
| Thread Tools | |
|
|