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Old Mar 9th, 2013, 9:47:09 AM   #351
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Welp I guess I should finally post my updated cauliram design, ha. Hopefully it conveys that it's half ram, half cauliflower a bit better now! Obviously playing off the whole vegetable lamb thing. The idea is meant to be that it was once a food source for humans, but was overexploited by them and has now taken to land and gone grimmdarque in order to get revenge by eating the humans who overfed on it. :E

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Old Mar 9th, 2013, 9:48:38 AM   #352
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(2) (3) (4)

Last few parts will probably be done after stat poll 1
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Old Mar 9th, 2013, 1:42:42 PM   #353
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I finally did that legged version requested of me on like page 1 lol



He has ASCENDED to primeval serpent status.
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Old Mar 9th, 2013, 2:16:06 PM   #354
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Both concepts are at about the same level of refinement. Which should I finalize; the Angler Toad, or the Vampire potato?
http://imageshack.us/a/img13/9762/cap52upload.png

http://imageshack.us/a/img195/261/potatofinal.png

Last edited by DougJustDoug; Mar 9th, 2013 at 6:03:32 PM. Reason: Compress the file size of your pictures
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Old Mar 9th, 2013, 3:11:16 PM   #355
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The toad, definitely. Finalize the toad. The potato, while sort of amusing, doesn't fit well with Harvest (or with the concept in general, but maybe that's just me).
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Old Mar 9th, 2013, 4:04:42 PM   #356
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I've updated my first post as my final submission.

The final art is as follows:
...


I decided to redraw his leaf appendages larger and more scoop-like in appearance, making his use of such competitive moves as Fling, Gunk Shot, and Barrage more plausible. Because he didn't have tiny little t-rex leaves anymore I thought I'd make his feet stumpier and lose the whole chickenly sub-theme altogether.

I think your potato has potential, OldMan, but it could develop more appeal, and the toad is already ahead of it in terms of personality.

Legs are cool and all, but I miss old snake-y
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Old Mar 9th, 2013, 4:07:15 PM   #357
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lol is that based of waldorf and statler
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Old Mar 9th, 2013, 4:16:03 PM   #358
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Cartoons!, shouldn't final submissions be on a white background? Love it!
Eol, yours is my favorite, do not change a thing.
And noobiess, your new design looks very promising. Can't wait to see it colored.
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Old Mar 9th, 2013, 4:25:18 PM   #359
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Quote:
Originally Posted by Fat noobiess View Post
Even though I love my voodoo lily pokemon, I realized it wasn't something for CAP (since Necturna is too similar) and the stats and ability are just not matching. I felt like I had to force my design to fit description of CAP5 so I decided to make another design.


So I present:
The wolf pokemon
http://www.iaza.com/work/130309C/iaza11730193079300.png
Maybe this one needs a little explanation... This pokemon disguises itself as a bush to attract it's pray. When they are close, it attacks.
So for example: An innocent mareep in standing in the meadow and suddenly sees this bush with delicious berries. It tries to eat one and then... Wam... LAMBUSHED!

I hope I have some time to work on the design because I really like the concept. Maybe I should add a tail or something... Here are some other sketches of the design.

Here are some comments:
...
I quite like this one, actually. It looks a literal take on the metaphor "A wolf in sheep's clothing"
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Last edited by DougJustDoug; Mar 9th, 2013 at 5:33:08 PM.
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Old Mar 9th, 2013, 8:57:29 PM   #360
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So feedback of all designs so far in the thread, in alphabetical order. (Thank the lord for Quanyails' page 1 post). If I haven't commented on your design, then that means that you should start over again (at least I think you should). Also, I apologise as it is pretty evident I tapered off towards the end of my critique. Writing so much is difficult when there are a lot of submissions.

...

One thing I do want to point out about all the submissions in general is that whilst the quality has been consistently good, there hasn't been a stand-out winner like all the other CAPs I've participated in. Somebody needs to submit a design which will blow all the others out of the water.
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Old Mar 9th, 2013, 9:52:14 PM   #361
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@elcheeso:

If I'm not mistaken, you mentioned grimdark?

The design is amazing, I really like it. The only issue I see with it is that it doesn't look all that much like a cauliflower, more like a half-sheared sheep.
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Old Mar 9th, 2013, 10:24:32 PM   #362
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I really like the way you implemented the legs on the eden snake, and the head looks more devilish, too. It even has a horn to use the likely Horn Leech flavourwise!
The downside is, that the new version lost a lot of the personality of the original design, especially the evil and sneering expression.
What makes your concept so great is the clever idea behind it, and a complex and busy design just tends to distract from it, so you have to be careful when taking this route.
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Old Mar 9th, 2013, 11:30:54 PM   #363
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Quote:
Originally Posted by Fat Dracoyoshi8 View Post
I finally did that legged version requested of me on like page 1 lol

http://i.imgur.com/gDrStpB.png

He has ASCENDED to primeval serpent status.
This one just doesn't do it for me...I think most people think of snakes when they think of the Garden of Eden. I'd recommend sticking with the legless design, which really exemplifies what you're going for. As stated before, the legless design has a lot going for it in terms of actually looking evil, rather than implying it.
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Old Mar 10th, 2013, 8:34:21 AM   #364
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The resemblence of a sheep was intentional, but I also wanted to make it look like bush (for the typing and the abililty). Anyway here is another sketch of the lambush-mon:
http://www.iaza.com/work/130311C/iaza11730140689900.png
Here are some other skethes too.
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Old Mar 10th, 2013, 1:30:35 PM   #365
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Haven't been around much lately due to school crap and music, so I'm not putting much input into the nuts and bolts of CAP 5, but I think I've seen enough to get involved in the art process if nothing else.

Anyway, some comments. All these comments are based on the current images posted on Quanyails' post so forgive me if my comments are obsolete. I haven't read or seen any background info on the designs, so my comments are completely from an outsider's point of view.
...


I don't know if my comments actually help anyone, but good luck in the Art Polls, guys. If I ever develop the artistic skills and obtain the tools necessary maybe I'll join in on the fun.
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Old Mar 10th, 2013, 3:04:02 PM   #366
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Hi guys my coconut one was pretty bad I have to admit so I've got one now that is supposed to be a rat but it could be some other animal cus it doesn't exactly look like a rat haha. It has a vine tail and it is striped and has a mask and bag like a robber but I think I need to change the bag! Any comments/criticism welcome

Thanks guys
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Old Mar 10th, 2013, 5:24:55 PM   #367
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Final Submission:

The Dark Knight Rises.



I've emphasized more on the Dark Typing and added Grass as a subtype.

Due to that cap 5 stats, the form was pictured to be bulky but i was never a graceful designer of bulky things. I just retained the small, sleek form of my CAP design, but added shields, to block special attacks, but due tot it's size, it has trouble deflecting physical attacks. [Speed is irrelevant in the design since like Absol, who looks really speedy, is actually slow as seen on his stats.]

Update:
- Replaced Leaf Sword with another Mushroom Shield which can morph into a crescent blade.

Possible moves it can learn that inspires the Design:
Night Slash, Horn Leech, Seed Bomb, Spore, Mega Horn, Mean Look, Rapid Spin [Crescent Mushroom blade spinning], Sucker Punch, Pursuit.
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Old Mar 10th, 2013, 10:15:05 PM   #368
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@Eagle4: I answered that question earlier in response to Sonic the Hedgedawg's critique:
Quote:
On the matter at hand, though--- with the chest/torso/abdomen part, I actually think it is the least problem of all since the forest troll concept I go with explains it. Forest trolls are illustrated as having vines/plants/tree parts growing on its body, and can be confused with treants if not for some of its organic, ogre-ish body parts. In relation to my design, it's a tree hollow with a vine spiraling around, which is actually a part of the plant features growing on its body which I made subtle by adding the darkness. Otherwise you would'nt want me showing you a vine sticking out from somewhere privy. Another is the "leafy muffler" it wears, which I will also point out as not merely cosmetic but actually part of its body.
@RavensNation: My first supporting art explains how it does Harvest. Kinda lucky since I wanted Harvest from the moment it was mentioned in the Primary Ability Discussion thread.

I also reverted to my previous design since it sticks with my concept way better than the revised one, although I tweaked the eyes a bit to make it less sharper and more circular. Will post my final submission within the day.
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Old Mar 10th, 2013, 10:46:10 PM   #369
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I think I'm finally getting some direction out of this idea.



This guys are evil forest kings based on binturongs. They take over forests by bullying other pokemon, usually with the help of other forest-dwelling dark type or selfish pokemon such as Murkrow, and proclaim themselves as kings or queens. They have huge egos and feel entitled to anything they covet. They are very prideful over their cloaks, which are made from large thick leaves and/or grass, and constantly oil them and decorate them with the rarest and most beautiful berries and flowers as a way to represent their regal status. They have vicious fights with others of their kind when there are territorial disputes, and it's very rare to see more than one in a given forest.
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Old Mar 11th, 2013, 6:33:46 AM   #370
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Default Final Submission

Final Submission

Main Design



Supporting Material

Relation to the CAP concept “Type Equalizer”: This design represents the CAP concept via the spiral. As it was stated, the concept encourages use of underwhelming types while hindering the overwhelming ones. Adding CAP 5 to the mix triggers change, causing a red spiral of chaos to the otherwise monotonous dark abyss represented by the prevalence of rain in the metagame.

Lore: This design's concept is the Forest Troll, a mythical creature described as a forest-dwelling species with monstrous strength and plants growing all over its body. They are large, savagely intimidating, and are mischievous tricksters trying to outsmart humans but almost always fail. They are in harmony with nature, which is why they dislike humans who ruin and pollute it.

Pokemon Description: This Pokemon is mischievous and obnoxious, and will definitely pull a prank or two even in battle despite its menacing look and massive size. It takes advantage of its odd facial features to provoke opponents. It is proud of its tree hollow pouch housing elastic, sturdy vines growing from a subspecies of Liana Vine inside its body. Even though it is a bit slow because of its heavy wood-like body, its strength can deliver powerful whipping blows with amazing speed and dexterity, enough to pierce through its enemies' defenses.

A long time ago, people were puzzled by the swirling vines imposing as its eyes and tongue, because it reacts to various stimuli the way a normal eye or tongue would. Some people theorized that these vines function as some sort of evolved sensors akin to an insect's antannae. Others dismissed it as mere reactions according to its "real" eyes and tongue, but whether those "real" eyes and tongue existed or not is still a mystery to this day.

It has been discovered through the help of modern technology that this Pokemon’s tree hollow parts and its organic skin has almost the same genetic makeup and is bonded to the cellular level, effectively making its “bark armor” a harder variant of its organic skin and its “mask” to be its real face.

Support Art:
Back art
Tentative Shiny Version
Proposed Human-Pokemon Scale
Harvest Ability and Grass-type moves
Dark-type moves
Miscellaneous moves

Closing Remarks

CAP 5, which is the first Smogon project I participated in, has been a very fun experience. Trollfreak, as I once named it in the supporting art, is a precious piece to me, as it is, after all, my very first capmon. Even though I’m just a newbie in Smogon, especially in CAP, I appreciate the comments, critiques and support that the community has given to this design. I hope to participate in the next CAP too, if time would be so kind to let me. Until then, thanks everyone!
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Old Mar 11th, 2013, 7:09:02 AM   #371
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Here is another sketch of my lambush-mon:

I finally had some time to add color :) Since I'm colorblind comments on this is always welcome ^^
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Old Mar 11th, 2013, 9:27:58 AM   #372
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Hey, looks good, but you might try a darker and more greyish shade of brown for the fur :) Like it!
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Old Mar 11th, 2013, 1:58:35 PM   #373
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Dracoyoshi's is still pretty much my favorite design, but since the CAP 5 stat poll came out as base 55 speed the Snake option seems too fast, so I think the legs are a step in the right direction. Personally however, it still might be too lanky for 55 speed; with a little bit less body it may be able to look more like a dinosaur type creature, which would make it look slower while keeping that same general evil reptile look to it. Just my two cents.

EDIT: Also, the new coloration and head shape is f*cking awesome, keep that. You could do to add back the evil glare it had in the last design, but overall it is much better now.
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Old Mar 11th, 2013, 2:47:06 PM   #374
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That is really amazing Magistrum!! The size, shiny versions, and descriptions are a little too much, however, as they are decided upon in later stages of the Cap process.
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Old Mar 11th, 2013, 3:58:26 PM   #375
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Holy crap, Magistrum, that is amazing.
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