[BATTLE FACTORY - ROUND 1] Deadfox081 vs Rediamond

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
[box]Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.[/box]


Ladiiiiies and gentlemeeeen!! We are gathered here today to witness one of the battle of our FIRST.RENTAL.POKEMON.TOURNEY.EVEEEEER

I am Frosty your host and I will be reffing this battle, while I wait for my chance to lose miserably play!

Today's battle is a rerun of the BUG GYM Qualifiers, but without bugs! its Deadfox081 vs Rediamond!

On the left corner the classy dude that is looking at me with eyes of pure hatred and anger is Deadfox081! Raid maister and almost Bug Gym Leader, almost having a chance at getting a badge against Zarator (if not from some very unfortunate hax haha) Deadfox is a veteran and a terrific player to boot!

From his team pay attention to Whiscash as its good movepool and lack of exploitable weakness are two very good qualities.

On the right corner we have Rediamond, or Gregor if you wish. Red was victorious on the last time he faced deadfox081, thanks to a very aggressive Heracross. But Rediamond is out of his element now, so deadfox081 may have a chance at a comeback. Or not.

From Rediamond's team pay attention to Beheeyem as its psychic STAB can cut through 2/3 of Deadfox's team like a hot knife on butter.

NOW LET'S SEE THE TEAMS!


Sawk (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: NA/NA
MC: 40
DC: 5/5

Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Endure
Close Combat
Reversal
Quick Guard
Bulk Up

#Egg#
N/A

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Double Team
Rest
Payback
Stone Edge
Bulldoze
Rock Slide
Poison Jab

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Knock Off
Sleep Talk
Low Kick
Block
Pain Split



Whiscash (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle
Rest
Aqua Tail
Earthquake
Future Sight

#Egg#
Hydro Pump
Muddy Water
Spark
Whirlpool

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Sandstorm
Scald
Stone Edge
Rock Slide
Dive
Bulldoze
Surf
Hidden Power (Fire-7)
Hyper Beam

#Event/Tutor#
Bounce
Earth Power
Icy Wind
Sleep Talk
Endure



Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Sky Drop
Rain Dance
Hurricane
Hyper Voice
Superpower


#Egg#
Rapid Spin
Yawn
Confuse Ray


#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Ice-7)
Taunt
Solarbeam
Incinerate
Grass Knot
Fly
Safeguard
Brick Break
Double Team
Reflect
Theif
Bulldoze

#Event/Tutor#
Roost
Snatch
Stealth Rock


Items
Flame Orb
Damp Rock
Nomel Berry
Razz Berry
Power Bracer
Salac Berry
Figy Berry
Babiri Berry
Dragon Gem
Cell Battery

Nidoking (M)

Nature: Naive
+15% Speed, -1 Special Defense, +11% Accuracy

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Chip Away
Thrash
Toxic Spikes
Poison Jab
Earth Power
Megahorn

#Egg#
Counter
Disable
Endure

#TM/HM#
Protect
Substitute
Sunny Day
Taunt
Smack Down
Blizzard
Thunder
Earthquake
Dig
Shadow Ball
Double Team
Sludge Wave
Fire Blast
Torment
Focus Blast
Stone Edge
Surf
Bide

#Event/Tutor#
Stealth Rock



Weezing (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
#Level Up#
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Selfdestruct
Sludge
Gyro Ball
Sludge Bomb

#Egg#
Pain Split
Destiny Bond
Will-o-Wisp

#TM/HM#
Protect
Substitute
Venoshock
Hidden Power Ice [7]
Taunt
Shadow Ball
Fire Blast
Thunderbolt
Double Team
Flamethrower
Payback
Torment
Attract
Thief
Rain Dance
Sunny Day
Thunder
Bide
Endure

#Event/Tutor#
Dark Pulse


Beheeyem (M)

Nature: Brave
+1 Attack, -15% Speed, -10% Accuracy

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Analytic
Analytic (Innate):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power (Fighting 7)
Imprison
Simple Beam
Zen Headbutt
Psychic
Recover

#Egg#
Disable
Skill Swap
Teleport

#TM/HM#
Protect
Substitute
Psyshock
Safeguard
Light Screen
Toxic
Thunderbolt
Shadow Ball
Energy Ball
Thunder Wave
Reflect
Double Team
Rock Slide
Hyper Beam
Attract

#Event/Tutor#
Gravity
Magic Coat
Pain Split
Trick
Dark Pulse


1x Fighting Gem
1x Ghost Gem
1x Hondew Berry
1x Liechi Berry
1x Muscle Band
1x Nanab Berry
1x Power Anklet
1x Quick Claw
1x Rabuta Berry
1x Scope Lens
Order of Operations

Heads: Deadfox starts
Tails: Rediamond starts


(tails)

Rediamond sends out pokemon with item
Deadfox081 sends out pokemon with item and orders
Rediamond gives orders
I Ref
 
Okay after a week I'm officially asking for a DQ here. EspyOwner says prizes are still to be handed out despite the fact that no battling actually took place.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I thought the DQ was automatic so I didn't post here.

whoopsie.

DQ

Prizes:
Rediamond: DQ

Deadfox081: Right to exchange one pokemon with Red's team
Sawk: 6MC
Whiscash: 6MC
Tomohawk: 6MC

Frosty: I am guessing nothing.
 

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