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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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The other one is far too large and intimidating, so this thread will attempt to be more user-friendly (and it doesn't have 20 pages of posts).
Hello, and welcome to the new (and possibly final) DP research thread! We need your help testing this stuff out, so don't be intimidated. Most of the things still in this thread will take about a minute to test. Even the stuff that requires a lot of testing can still be accomplished by a couple of guys testing while they wait for their Pop Tarts to finish in the toaster! A few people submitting trials of 15 or so hits at a time can really add up. However, that doesn't mean you just post anything here. Questions about breeding chains and the like belong in the "Ask a Simple Question" thread. This thread is reserved for questions about game mechanics. Here's a link to the old threads, in case you want to double-check something that was posted there, since I didn't copy over how they proved anything, just the findings. DP Research Thread #2 ("New") DP Research Thread #1 ("Old") DP Resource Thread: has valuable information for testing, such as the damage formula. Abilities: Questions and answers on abilities in DP Items: Questions and answers on items in DP Moves: Questions and answers on moves in DP
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu Last edited by david stone; Dec 30th, 2008 at 3:31:57 PM. |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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ABILITIES
http://www.smogon.com/forums/showthread.php?t=21511 Check this thread for what we currently know first. If you are looking for new abilities, the first post should have most of them. If you are looking for changes to old abilities, hit Ctrl+F, and search for ***. Anticipation: Does it inform this Pokemon of super-effective Judgment or Weather Ball? Is Counter considered a Fighting attack, is Metal Burst considered a Steel attack, and is Mirror Coat considered a Psychic attack? How about Beat Up, Doom Desire, and Future Sight? Can you get the trait through Trace, Skill Swap, or Role Play and still have it warn you? How to test: Use Sunny Day on a Castform with Weather Ball but no other move that's SE on Wormadam. Switch in Wormadam. Give Arceus a plate that makes Judgment Super Effective on Wormadam (for instance, Flame Plate). Make sure Arceus has no other moves SE on Wormadam. Switch in Wormadam. Send out a Pokemon with Mirror Coat, but no attacks that hit Croagunk / Toxicroak super effective. Switch in Croagunk / Toxicroak. Send out a Pokemon with Future Sight, but no attacks that hit Croagunk / Toxicroak super effective. Switch in Croagunk / Toxicroak. How to test Beat Up, Doom Desire, Counter, and Metal Burst is pending further testing of Anticipate's interaction with Skill Swap / Roll Play / Trace. Switch in Porygon2 with Trace on a Croagunk / Toxicroak with a Fighting move. Use Roll Play on Anticipation Pokemon with an SE move, for instance, Stantler Roll Plays a Toxicroak with a Fighting move. Use Skill Swap on Anticipation Pokemon with an SE move, for instance, Blissey uses Skill Swap on Toxicroak with a Fighting move. Clear Body: How does Unaware work with Clear Body? How to test: Get a Pokemon with Clear Body to get a stat up that isn't in Speed. Bring in a Pokemon with Unaware. Example: Regirock used Curse. Trainer switched in Bidoof. Bidoof used physical attack that hits Regirock. Report damage. Download: What happens if the Defense and Special Defense are equal? How to test: Switch in a Download Pokemon on something with equal Defense and Special Defense multiple times. If the same Pokemon ever gives a Defense and a Special Defense boost, it's random. Flower Gift: What is the effect of two Pokemon with Flower Gift out at the same time on the same team? Is it one bonus, added bonuses, or multiplied bonuses? How to test: Have a faster Cherrim use Sunny Day, then have a slower Cherrim use like 3 attacks on ally Cherrim. Report the damage, the defending Cherrim's Defense / Special Defense and the attacker's Attack / Special Attack (depending on what type of attack you smacked it with). Hustle: Does Hustle affect the Accuracy of Seismic Toss, Night Shade, Endeavor, or Dragon Rage? Magic Guard: Does it block the "recoil" of an enemy's Jaboca / Rowap Berry? How to test: Use a physical attack on a Pokemon with a Jaboca Berry, or use a Special Attack on a Pokemon with Rowap Berry. Pickup: The new changes have been documented at http://members.shaw.ca/teamrocketelite/PickupTable.html. Needs additional confirmation, but not a priority since there are only three changes. Poison Heal: A Poisoned Pokemon with Poison Heal still takes damage outside of battle. Quick Feet: Does Quick Feet work the turn Freeze and Sleep end? Does Quick Feet boost your Speed under Freeze or Confusion? Reckless: Does Reckless boost the damage from Struggle? Rock Head: Does it block the damage caused by an opponent holding a Jaboca or Rowap Berry? How to test: Get a Pokemon with Rock Head. Use a physical attack on a Pokemon with a Jaboca Berry, or use a Special Attack on a Pokemon with Rowap Berry. Does Rock Head block the crash and miss damage from Jump Kick / Hi Jump Kick (wondering because of Reckless)? Shield Dust: I know it blocks stuff like Ice Beam's chance to Freeze and Fake Out's flinch, but does it also block stuff like Charge Beam's chance to raise Special Attack, or Silver Wind's chance to boost all stats (stuff that doesn't affect the Shield Dust Pokemon)? Slow Start: Slow Start can be Skill Swapped away in English versions of DP and have the effect be removed, but not Japanese (Skill Swap works, but the effects remain on Regigigas). Sticky Hold: If you Fling an item at a Pokemon that has Sticky Hold (and who is itemless), would it hold onto the item? If a Pokémon with Sticky Hold Flings an item, do they lose it, or does it yo-yo back to them? Synchronize: Is not activated by Flame Orb, Toxic Orb, or Toxic Spikes. Is not activated by any self-induced status like Rest. Technician: Does it boost Struggle? WonderGuard: Do any moves, aside from Fire Fang, always hit through WonderGuard? Trace Gardevoir + Porygon2 would likely be the best way to test this. Can Counter, Mirror Coat, Metal Burst, Sheer Cold, Fissure, or any other non-regular damage move hit through Wonder Guard if the type would render it super-effective? I think Night Shade and presumably Dragon Rage do.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu Last edited by david stone; Nov 7th, 2007 at 7:04:25 PM. |
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#3 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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ITEMS:
http://www.smogon.com/forums/showthread.php?t=21848 Go here first for most of the item information. Most of the new items are in the first post. If you are looking for changes to old items, hit Ctrl+F and search for ***. Focus Sash: Does Focus Sash stop you from OHKOing yourself in your confusion, or OHKOing yourself from recoil damage? Grip Claw: Partial trapping (Bind, Clamp, Wrap, etc.) moves apparently always last 5 turns with this, and then on the 6th turn, prevent the target from switching but does no damage. King's Rock: What moves aren't given a chance to flinch? Is it all moves that can already flinch or all moves with a secondary effect (or something else?)? Do multi-hit moves like Icicle Spear and Fury Swipes have multiple chances to activate? Beat Up and Triple Kick do. Life Orb: Does the recoil trigger on Endeavor? Metronome: Does Metronome increase the damage of moves selected through other moves (for instance, using Sleep Talk)? Does it increase if it selects the same move twice, (Sleep Talk->Rock Slide, Sleep Talk->Rock Slide), or can it pick anything and still ramp up (Sleep Talk->Earthquake, Sleep Talk->Rock Slide)? Micle Berry: Boosts Accuracy. How many stages does it boost? How to test: Activate a Micle Berry. Use Recycle. Continue Recycling until Micle Berry doesn't boost Accuracy any more. If it boosts 6 times, the boost is +1; if it boosts 3 times, the boost is +2. Power Ankle / Band / Belt / Lens / Waist / Wrist: In addition to the EVs normally gained from defeating an opponent, the holder will also gain 4 EVs in the stat the Power Item corresponds to (Waist: HP, Wrist: Attack, Belt: Defense, Lens: Special Attack, Band: Special Defense, Ankle: Speed). The holder's speed is also reduced 50%. Pokerus multiplies the final amount of EVs gained by two, so it includes this boost. Shell Bell: What doesn't activate it? I know Doom Desire, Future Sight, and any other end-of-turn damage does not, but other than that... Shoal Salt: Contrary to what Serebii says about it, Shoal Salt does NOT recover any HP in battle. It still does absolutely nothing.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu Last edited by david stone; Nov 7th, 2007 at 7:16:54 PM. |
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#4 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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MOVES:
http://www.smogon.com/forums/showthread.php?t=21870 Camouflage: What you get in DP WiFi / Union Room Building - Normal Road / Desert - Ground Grass / Tall Grass - Grass Pond / Ocean - Water Cave / Mountain - Rock Snow - Ice What you get from the terrains in PBR Gateway - Water Main Street - Normal Waterfall - Grass Neon - Normal Crystal - Rock Sunny Park - Grass Magma - Rock Sunset - Ground Courtyard - Normal Stargazer - Rock Embargo: If a Pokemon is under the effects of Embargo and uses Pluck / Bug Bite, does it still immediately activate the berry, or is the berry just destroyed? Encore: Lasts 4-8 turns. Is this an even distribution chance (as in 4, 5, 6, 7, and 8 turns all have equal probabilities)? How to test: Use Encore, count how long it lasts. At least 15 trials should be good. Heal Block: Does this result in Wish healing: Fast Pokemon uses Wish Slow Pokemon uses Heal Block Fast Pokemon switches out Slow Pokemon uses a move that isn't Heal Block Does Heal Block prevent you from using Aqua Ring and Ingrain, or does it just block their healing for 5 turns? Imprison: If I have a Smeargle that knows Imprison, Hyper Beam, Transform, and Fly, and I use Imprison, then Transform into a Geodude with Magnitude, Tackle, Hidden Power Poison, and Explosion, and my opponent then switches into a Pidgey with Tackle, Hidden Power Poison, Hyper Beam, and Fly, can Pidgey... a) not use Hyper Beam and Fly, but can use Tackle and Hidden Power b) not use Tackle and Hidden Power, but can use Hyper Beam and Fly c) not use anything, or d) use anything Basically, if you get new moves, are the new moves Imprisoned? Another way to test is ti Imprison, use Sketch or Mimic, and then see if the Sketched / Mimicked move is Imprisoned and if Sketch / Mimic is Imprisoned. Ingrain: What happens if you U-Turn while under the effects of Ingrain? Lucky Chant: Is Lucky Chant lost by switching? Magic Coat: Can you Magic Coat Heal Block? Mimic: What can't it select? Mist: Does it block Haze, Heart Swap, Power Swap, or Intimidate? Nature Power: Has some new moves chosen for the various arenas in DP: Road / Desert = Earthquake Building = Tri Attack Grass / Tall grass = Seed Bomb Cave / Mountain = Rock Slide Snow = Blizzard Pond / Ocean = Hydro Pump Note that in WiFi / link battles, only one attack can be chosen, and that's Tri Attack. In PBR: Gateway - Hydro Pump Main Street - Tri Attack Waterfall - Seed Bomb Neon - Tri Attack Crystal - Rock Slide Sunny Park - Seed Bomb Magma - Rock Slide Sunset - Earthquake Courtyard - Tri Attack Stargazer - Rock Slide Pursuit: Does Pursuit against a faster U-Turner still have a chance to hurt itself in its confusion (assuming the Pursuiter is Confused, of course)? If a Pokemon holding a Choice Band / Choice Glasses / Choice Scarf uses Pursuit against a Pokemon switching out (and ONLY against a Pokemon switching out), they can no longer reselect a different move next turn, even if this happens on the Choice item holder's first turn in battle. They can change moves in the Japanese version of DP, but in cross-language battles, the English version's settings override it. Safeguard: Does Safeguard prevent a Pokemon from being Poisoned by Toxic Spikes? If Safeguard is up and a grounded Poison type switches in, does it still absorb Toxic Spikes? Secret Power: Road / Desert = Lowers Accuracy 1 stage Building = Paralyzes Grass / Tall grass = Sleep Cave / Mountain = Flinches Snow = Freezes Pond / Ocean = Lowers Attack 1 stage Note that in WiFi / link battles, the only available stage is Building, so you only can Paralyze with Secret Power there. Secret Power in Battle Revolution: Gateway - Lowers Attack Main Street - Paralyze Waterfall - Sleep Neon - Paralyze Crystal - Flinch Sunny Park - Sleep Magma - Flinch Sunset - Lowers Accuracy Courtyard - Paralyze Stargazer - Flinch Substitute: Does Heal Block hit through Substitute? Tickle: No longer hits through Substitutes. Toxic Spikes: Does Safeguard prevent a Pokemon from being Poisoned by Toxic Spikes? If Safeguard is up and a grounded Poison type switches in, does it still absorb Toxic Spikes? Does a grounded Poison that is Baton Passed a Substitute still absorb Toxic Spikes? Twineedle: Contrary to popular belief, it cannot Poison Steel types. Pokemon cannot die to Poison outside of battle. If they are taken to 1 HP and are supposed to receive more walking damage from Poison, they are cured of Poison and receive a message saying so.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu Last edited by david stone; Nov 7th, 2007 at 7:15:49 PM. |
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#5 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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OK, I'm working on transferring all the more recent additions to the research thread over here.
/edit: Actually, it's 3:02 right now, so I'm kind of tired. I'm going to go search through the old thread tomorrow (or rather, later today) and make sure everything is up-to-date, as well as carry over some of the more recent things. Feel free to copy anything of interest in the old thread. I'm also going to update the the first post with a sort of "guide" to researching.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu Last edited by david stone; Aug 6th, 2007 at 5:01:25 AM. |
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#6 |
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Join Date: Feb 2007
Posts: 381
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Is there any possibility for updating the move descriptions? Like, minimize still claims Extrasensory does double damage against it.
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Preliminary tests show that Download, when facing a Pokemon with identical Defense\SpDef, will choose to boost whichever attacking stat is higher. However, this is extremely difficult to test in-game because it requires one to encounter an Adamant Porygon with a high Attack IV and a low SpAttk IV.
I also reported earlier that Beat Up ignores Wonder Guard, no matter who's got it. EDIT: Assist's behavior in PBR needs to be tested. In Advance and DP, Assist can call upon the moves of fainted teammates. In Colosseum\XD, however, Assist cannot. Since Colosseum and PBR are both Genius Sonority products, it is worth a test. Last edited by ΩDonut; Aug 6th, 2007 at 5:51:08 AM. |
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#8 |
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Join Date: Jun 2006
Posts: 1,197
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About all of the Gravity, accuracy boost testing...
59% accuracy can be reached (if accuracy rounds up).... Compoundeyes + Wide Lens + one Sand Attack + Supersonic (55%) and you are at 58.9875% accuracy if I did the math right... |
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Join Date: Jul 2007
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I'm doing some preliminary tests of the flinch rate of Razor Fang. I'm using:
Level 100 Gallade @ Razor Fang [Using False Swipe] vs. Level 2 Starly After 64 uses of False Swipe, 0/64 cause the Starly to flinch. However, the first hit of the second battle caused a flinch... but the next 63 resulted in no flinches. So: 1/64 cause the Starly to flinch. This leads me to believe three possibilities:
I have a hunch that King's Rock acts the same way with what it doesn't effect. I know that a lot more testing needs to be done, and I plan on it. Working on the next battle now. Who knows, maybe my RNG is going on the fritz on me >_>; EDIT: Scratch that, on the first attack in the second battle (this time, a level 3 starly), it flinched.. I think my RNG is borked X_x) EDIT: Guess this means using False Swipe on low-level Bidoofs and Starlys won't work for testing Razor Fang flinch rate >_>; *Goes to find some Steelix or something Last edited by Izkuru; Aug 6th, 2007 at 6:21:12 AM. |
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pfbwowbfobwobwobfwowbf
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Administrator
Join Date: Feb 2005
Posts: 13,835
Most of them are good
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I'm pretty sure it was confirmed that confusion can be Baton Passed whereas Toxic's "bad poison count" couldn't (it did in NetBattle). Neither are on the list.
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the only person more obsessive than jumpman
Join Date: Nov 2006
Posts: 373
texas
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Pain split works fine on magic guard clefable.
Razor Fang: exact same as king's rock Triplekick: each attack gives you another chance to activate flinch from king's rock beatup: works on shedinja AND porygon w/ traced wonderguard. it's untyped damage recycle: knockoff / trick does NOT let you recycle the item. unburden: is activated by knockoff. drifloon with 141 speed vs a 236 ninetales with unburden went first. grip claw: makes them trapped for 5 turns of damage and one additional turn of trapping but not damaged (we tested about 8 times) Last edited by yamipoli; Aug 6th, 2007 at 7:48:02 AM. Reason: damn i've had this page open for two hours |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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About Technician, every test Peterko has done for it for the damage formula suggests that it boosts _every_ move whose move power is 60 or less. That includes variable move-power moves like Revenge (Peterko confirmed it boosts when it is 60 power, and doesn't boost when it is 120), Hidden Power (OmegaDonut showed that Technician boosts Hidden Power when its base power is 60 or less, but not if it is more than 60). So I have every reason to believe the guy reporting that Natural Gift is also boosted by Technician when the berry makes its base power 60.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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1HKO moves affected by levels test
lv. 100 camerupt with fissure vs lv.5 target: 20/20 hit vs lv.50 target: 26/32 hit = 81.25% vs lv.30 target: 40/40 hit my theory was (user´s level/target´s level rounded down) x 30, so if user´s level would be lower than target´s it would result in 0 accuracy, but my second test wasn´t 60%...it was around 80%...so I thought that it could be 1HKO move accuracy = (user´s level - target´s level) + 30 well to prove this theory, against a lv. 30 target the accuracy should be 100% = (100-30) + 30 and it worked even if this formula works, I don´t know how to make a lower level attacker miss everytime with it... could someone find how this worked in GSC/advance? maybe it was the same @X-Act: you wrote about accuracy/evasion on the last page of the previous research topic, my question is...how does everything work with items? example: target uses double team, is equipped with a brightpowder (10%) and its ability is sand veil (20%) and sandstorm is up, then it uses sand attack on user, which attacks is total accuracy = move power acc. * user´s accuracy * target´s evasion ? EDIT1: if the formula I wrote above works then we are able to get 59 accuracy to test gravity, just use a lv. 100 1hko user against a lv.71 target EDIT2: this one´s correct...I´m so sorry that I haven´t posted this although I ´ve tested it some time ago, you can´t flinch if you do zero damage (marowak false swiping a 1hp bidoof)...CHs are possible though
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Aug 6th, 2007 at 7:40:26 AM. |
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Join Date: Feb 2007
Posts: 381
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So...sand tomb would be guaranteed to damage and trap for five turns, instead of just 2-5, and then the enemy couldn't switch the last turn, but there would be any message or damage? o_O
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Join Date: Jun 2006
Posts: 410
(GMT -6:00) Central Time, college 27/8/07
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We tested it with Whirlpool/Fire Spin, I'm not sure of the effects on Sand Tomb.
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I prefer AIM to PMs. I have AIM logs if any disputes arise. W/L: 1-1 FC: 5240 8413 4381 Coming Soon to Phat Camp: HP [indefinite] Hiatus, ??? Recommended cloners: Storm FTW aznboi521 |
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#16 | |
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Join Date: Feb 2007
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Well yeah, my point was just I thought it weird...the enemy just can't switch out on the last turn, no message is given, no damage, nothing? All the item does is guarantee max damage length, and add one weird locked turn?
*edit* From the move thread: Quote:
Last edited by Blizzard; Aug 6th, 2007 at 8:49:34 AM. |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Quote:
Your formula for OHKO moves is intriguing. I think someone else inadvertedly tested OHKO moves with different levels. I might search for that data too to see if it conforms with your accuracy formula.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Quote:
A confused Pokemon seems to attack itself 50% of the time, but the amount of tries here is too low to confirm this. I can contribute this. My Empoleon was up against a Golbat in a cave, and they had exactly the same speed. This happened: Turn 1: Golbat used Confuse Ray! Empoleon became confused! Empoleon is confused! It hurt itself in its confusion! Turn 2: Empoleon snapped out of confusion! Empoleon used Surf! Golbat fainted! Here, Empoleon snapped out of confusion immediately, so to speak, but he still had the "Empoleon is confused!" message once. I think that the "Pokemon is confused!" messages are the things that are actually counted, and not the number of turns, in order for a Pokemon to snap out of confusion.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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Join Date: Feb 2007
Posts: 381
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Which brings up something I believe I already asked but haven't tested yet or seen tested: Can confusion last through sleep? How about attraction, for that matter? I assume rest heals bost confusion and attraction, but I'd be interested to know the interaction between the confusion timer and regular sleep (and, for instance, using snore while asleep...does confusion pop up again then even in the middle of sleep?).
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#20 |
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Join Date: Oct 2006
Posts: 1,490
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You stay confused while your asleep, Rest does not cure confusion. I know this because I've confused multiple sleep talkers before.
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"I don't mind betting on tough odds!" |
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#21 |
Join Date: Feb 2006
Posts: 811
Between the Pacific and the Atlantic oceans.
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Switching into Toxic Spikes doesn't activate Synchronize; Umbreon would get poisoned but his opponent wouldn't, for example.
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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ok I´ve tested lv. camerupt fissure against lv.71 clefairy using gravity
now I got weird results: something like 4/8 hit (5/9?) -> it missed like 2/3 after switching back the revived clefairy -> 4/5 hit the turn after gravity was used so: 1. does gravity ignore the 1hko level difference accuracy boost (or the other way round)? 2. is gravity not working for the pokémon that switches in (wasn´t out when gravity was used)? 3. or is my 1hko accuracy formula wrong? after that I tested LV. 100 fissure against LV.71 without gravity 4/8 -> 7/16 -> 14/24 -> 18/32 -> 24/40 so I got 60%, which is very near 59% = (user´s level - target´s level) + 30
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune |
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Join Date: Dec 2005
Posts: 1,389
NB, Canada
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Quote:
Out of curiosity I tested if you could have both Trick Room and Gravity up at the same time, and surprisingly you can.
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Nil Sine Pokemon Nothing Without Pokemon
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Another thing to note about Baton Pass: it passes Yawn.
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#25 |
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Join Date: Feb 2007
Posts: 381
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I was just wondering about the Yawn+BP thing. Presumably the yawn effect is lost if the user just switches or U-Turns out instead of remaining in battle the second turn? The move description post should perhaps mention that.
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