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#51 | |
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Ninja Researcher
Join Date: Jun 2007
Posts: 658
In the black abyss of... Uhhh... Ah, screw it. I'm sitting in my living room eating Doritos.
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Just as a note, Double-Layered Toxic Spikes can't be absorbed. They need to be rapid-spun. It also means almost nothing can out-stall you besides stuff like Restwhoring Rain Dance Manaphy or Cleric Blissey (hi roar), because Toxic gets to what, 93.5% HP per turn IIRC? (OHKO with Hail) This works intensely well if you can somehow KO their spinner, too; Just set TS back up and go for the final kill.
Best use is with a Dugtrio. Switch in on the Spin and OHKO, and later you can switch him in on something else to at least temporarily stop something from switching to kill the Toxic pain. And finally, Dugtrio works as a perfect revenge killer for most anything with Guts, meaning you just need to sacrifice something to get him in and then stop their sweep dead. As for the people saying "lol poison heal Breloom", you've forgotten -immensely less hp/defenses -can't do it 'identically' without lefties, which means it needs to switch in on toxic or something, which is tough to set up -It's got better things to do. I REALLY like this set, but I say that about a lot of fresh and unique sets. As a side-note, Choice Scarf Weavile is the suck. Use Band or Expert Belt, because it barely needs the extra speed, but with its low attack BP it certainly needs the damage boost.
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#52 | |
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Join Date: Jun 2007
Posts: 1,762
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Quote:
----- The coolest thing about this set is that it can't be countered. Indeed, switching IN the counter will allow me to use Substitute, and then on the 2nd turn I'll be using protect. 3rd turn, I'll use Substitute again to replace the one you're about to break. Once the momentum swings in Walrein's favor, he'll hold on with an iron grip for 32 turns... until Raikou Roar or +Speed Skarms or T-Tar comes out. Even if T-Tar comes out after you've laid the toxic spikes, you just have to stall for 6 turns before he dies from the toxic. A full health Walrein can stall for 6 turns without the hail... and you can always smack him with Surf to speed up the process. Thus narrowing the counter down to a T-Tar who is faster and has Taunt.
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Defense Tiers and Attack Tiers -- SkarmCents and BlissCents --- Minor Works --- Enlarged Avatar Last edited by Dragontamer; Aug 27th, 2007 at 6:48:39 PM. |
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#53 |
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Join Date: Jul 2007
Posts: 496
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I can't help but think that Charm is a viable move for this set. Of course,you would have to drop either Substitute or Protect, unless you want to run the chance of being being Taunted away into self-denial.
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#54 |
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Join Date: Jun 2007
Posts: 1,762
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Walrein doesn't learn charm...
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Defense Tiers and Attack Tiers -- SkarmCents and BlissCents --- Minor Works --- Enlarged Avatar |
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#55 |
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Join Date: Jul 2007
Posts: 496
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#56 |
Join Date: Oct 2006
Posts: 1,295
Cole World!
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Encore/Trick can also stop this, but I haven't had any experience facing this. And Stealth Rock could do lots of damage to this.
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My youtube channel [Pokemon Narrations, Let's Plays] VM me for OU/UU rates. wish i could change my username to chimpact :[ |
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#57 |
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Have fun with birds and bees.
Join Date: May 2006
Posts: 2,828
Brampton, Ontario
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Yeah, in particular Magic Guard Clefable could beat this easily. It can Encore any of Walrein's moves and then spam Thunderbolt which may force Walrein to switch out.
Toxic Spikes will actually help Clefable because it will get Toxiced, but it won't take any damage from it. It also takes no damage from Hail so it will get Leftovers recovery. It's also immune to Stealth Rock/Spikes and will be in tip-top shape to fight Walrein off. It can also take pitiful damage from Walrein's attacks because it has no offense with the EVs you gave it. It'll just shrug off the hit and Softboiled off the damage. Even if Walrein tries to Roar out Clefable, it will get smacked by a Thunderbolt since Roar will go last. This will do a lot of damage still because you didn't give it any special defense EVs. I'm gonna go ahead and say that Rock Blast can also counter this seeing as it can bust through the sub with a Super-Effective hit and then do residual damage after it's broken the sub. This means that something like Armaldo may be able to stop it from stalling, as it can knock off the leftovers and use Rock Blast. On the plus side of this moveset though, Blizzard may be able to make up for the craptastic offenses this spread has, and stealth rock/spikes can be very deadly with this moveset. I do kinda wonder how you plan to deal with special attacks such as Leaf Storm though. |
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#58 |
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Join Date: Feb 2007
Posts: 320
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Awesome, I can't wait until every team is carrying a clefable to counter this.
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#59 |
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Join Date: Aug 2007
Posts: 226
Florida, unfortunately
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Protect or Sub Brelooms are a serious problem for many teams, but in general Breloom doesn't have the defenses or typing to pull off a serious stall like this. I use a more defensive one from time to time (Adamant with no attack EVs still Focus Punches things into oblivion), and while it laughs at anything that can't OHKO it, and utterly destroys slower teams, it's still too frail to keep in against counters that aren't put to sleep.
More on topic, this is a great thought-provoking post. I can't help but wonder how a specs Glaceon would fare on a team like this. Something like: Glaceon@Choice Specs - Blizzard - Hidden Power Fighting - Shadow Ball - Sleep Talk / Ice Beam Modest - 204hp/252spatk/52spd I know it's a more stall-ish team, but this seems impossible to resist on a hail team. Very few things would want to take a STAB Blizzard coming from that kind of SpA (Empoleon and Heatran come to mind, as well as the few Water/Ice combos, all of which are weak to HP fighting). Unlike SpecsMence, you're not taking a SpA drop by using an attack nearly as powerful, and you have hail to back you up. Some calculations: Standard Bold Blissey: 35.15% - 41.46% - That's around 1% less of it's health than the first SpecsMence Draco Meteor takes off. This also has the benefit of hail countering leftovers, and can possibly freeze. If it's willing to risk the possibility of a freeze or critical, it can try to stall with softboiled. Max SpD/HP Calm Cresselia: 44.37% - 52.03% - I don't know how many people actually run something like this (I would imagine very few, but maybe coming in on specials and putting up a reflect...), but mentioning it gives a lot of perspective. Cresselia isn't doing anything to Glaceon either way, especially not in hail. Infernape: 71.91% - 84.62% - Possible death if stealth rock is out, bad switch in even when it's not. With hail damage and likely a life orb, it's not doing much of anything. Non-bulky Lucario: 77.30% - 90.78% - Even with it's 4x stealth rock resist, it still has a very slim chance of dying after hail damage. Bulky Lucario: 53.20% - 62.50% - This is a silly situation. Even if it doesn't swords dance, you could likely stay in and KO on the next Blizzard, because Close Combat has only a 10% chance of OHKOing. Very dangerous though, because any versions in between this one and the 'normal' sweeping Lucarios will easily OHKO. Sweeping Kabutops: 81.65% - 95.88% - It's hard to even make a Kabutops to specifically counter this Glaceon, as even max attack Adamant OHKOs with stone edge only half the time, and max sp.defensive still risks a 2HKO. Weavile: 63.92% - 75.26% - Immune to hail damage, but still not good, unless there to revenge kill. Jolly CB Brick Break does 64.67% - 76.05% back to Glaceon and even Adamant CB versions only do around 70-85%. Being weak to stealth rock doesn't help either. Standard Houndoom: 65.12% - 76.41% - Obligatory weak to Stealth Rock mention. If stealth rock is not out, it survives a bit and OHKOs. Metagross: 48.90% - 57.42% - Metagross will OHKO with Meteor Mash, but 52 speed EVs is all Glaceon needs to outspeed all but Agiligross and secure the kill. Note that a weird leftovers variety Metagross has a chance of surviving. Heavy SpD Bronzong: 35.50% - 41.72% - Sleeptalk versions of this can stall somewhat (only because of the low Blizzard PP), but while gyro ball can possibly 2HKO (assuming the slowest possible Bronzong), it dies before it can get off a second. Explosion works, however. Scizor: 69.50% - 81.56% - CB/Life orb versions with Iron Head can OHKO, and will be faster. Anything else dies. Poliwrath: - Brick Break is only a 2HKO, even on the CB version. Bulky Poliwrath (252 HP) takes 46.35% - 54.43% and has a chance to survive the second hit with leftovers. Anything less than 144 EVs in HP has zero chance of surviving the second Blizzard. As far as weather changers go... Hippowdon isn't even worth mentioning, and Tyranitar takes a lot of risks switching in because it can't be sure it's faster, and you'll also be carrying HP fighting. |
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#60 |
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Join Date: Jul 2007
Posts: 310
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Question, what is your full team?
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FC: 1718-9727-9777 <~> No Ubers <~> Sleep Clause <~> Evasion Clause <~> Species Clause Smogon Record: 104-3 |
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#61 | |
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Join Date: Jun 2007
Posts: 1,762
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Quote:
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Defense Tiers and Attack Tiers -- SkarmCents and BlissCents --- Minor Works --- Enlarged Avatar |
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#62 |
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Join Date: Jun 2007
Posts: 3,099
Falling, falling, into darkness
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You did suggest pairing this with Dugtrio so if anyone is planning on encore + thunderbolt, you've got options there.
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#63 |
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Join Date: Jun 2007
Posts: 203
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#64 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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#65 |
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Join Date: Jun 2007
Posts: 3,099
Falling, falling, into darkness
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#66 |
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Join Date: Nov 2005
Posts: 774
2008
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Wow, remind me to never battle the original author of this topic. Yea that walrein is effective once you get it in on a slow poke, but that is just gay. This is no different than protect/sub zapdos from 3rd generation: it will only piss off people, and eventually you won't get any battlers because your style will be just a retarded (yet effective) one.
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4/25/08: the day I became #1 on the uber ladder (yes I care too much) |
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#67 |
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Join Date: Jun 2007
Posts: 203
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#68 |
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Join Date: Feb 2007
Posts: 320
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How many EV's into SDEF does Adamant Duggy need to survive Fable's ice-beam reliably?
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#69 | |
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Join Date: Jun 2007
Posts: 1,762
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Quote:
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Defense Tiers and Attack Tiers -- SkarmCents and BlissCents --- Minor Works --- Enlarged Avatar |
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#70 |
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Join Date: Nov 2005
Posts: 774
2008
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Everything has its counters. Zapdos with protect/sub combo could be broken by a faster poke, yet that wasn't banned, and the counters are situational. Nobody is going to carry a clefable or a ttar (perhaps it will be on the opponents' team by coincidence) JUST to make sure this walrein goes down.
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4/25/08: the day I became #1 on the uber ladder (yes I care too much) |
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#71 |
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Join Date: Oct 2006
Posts: 1,023
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Actually, I like the introduction of stalling in D/P (I recently fought a stall-team and boy that thing challenged me to do my best) but this set isn't "All-mighty" first and most important, It must be hard to switch the walrus in.
second, the ever-present taunt, yes I know the main Pokemon that use taunt are weak to Walrein's attacks, but you never know what other things might back it just for the sake of killing you. (some weird ass weavile comes to mind) and third, this kind of set REALLY depends on the team as a WHOLE, and well, lets just say that if given the chance, a good Mixed sweeper with a fire attack will swallow it real fast. Props to the thread maker for such a wonderful set, keep up the good job! |
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#72 |
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Join Date: Oct 2006
Posts: 123
Florida
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In order for an Adamant Dugtrio to take an Ice Beam from a standard boltbeam Clefable and receive less than 90% max damage it's going to need roughly 96+ EVs in Sp. Def.
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#73 |
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Join Date: Jan 2007
Posts: 954
Pyrite Town
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If you want to make Walrein a complete gimmick staller, Aqua Ring can be a fun move to play around with (although i dont really reccommend it)
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#74 |
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Join Date: Jun 2007
Posts: 82
Newcastle, England
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It'll need more to take <84% as hail will take another 6% and kill it after Life Orb. That is if you don't want it to die.
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#75 | |
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Join Date: Oct 2006
Posts: 123
Florida
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Quote:
Simply put, in order for Dugtrio to come in the 2HKO Clefable it's gotta sacrifice a good deal of it's Speed or Attack EV's, which in the grand scheme of things, defeats the purpose of using Dugtrio in the first place. Mind you Choice Scarf variants still take 73.46%-86.26% if they invest 128 EV's in Sp Def, so there goes that as well.
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