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| View Poll Results: Are You Satisfied with how the First "Create A Pokemon" Turned Out? | |||
| Yeah, I felt it was handled really well |
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145 | 42.65% |
| Well, it was alright, but a few changes need to be made |
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102 | 30.00% |
| No, I hated it |
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19 | 5.59% |
| I really liked it, but I think the pokemon is broken, so I'm going to be stupid and say no |
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43 | 12.65% |
| "Create A Pokemon?" |
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31 | 9.12% |
| Voters: 340. You may not vote on this poll | |||
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#476 |
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Join Date: Dec 2007
Posts: 512
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Actually, we would probably wan tsome stories where it was immediatly shut down, or Nintendo will place it in Ubers.
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Hai?
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#477 |
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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Nintendo isn't responsible for tiers. That is up to the gaming communities. Note how some forums don't trust smogon's tier analyses? Nintendo basically gives us the game and leaves the rest up to us.
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#478 |
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Join Date: Dec 2007
Posts: 512
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Oh. Damn, I never knew that. So basically, we make it, they accpet and it is automatically OU? Then wedo some testing and find it to be Uber? Something along those lines?
Edit: I still believe some losses should be included so Nintendo doesn't reject it right away saying it is too good. Maybe some with it sweeping a whole team, taking no DMG other than Lo, and then some random Pokemon, A Water type preferably, comes along and OHKOs it.
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Hai?
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#479 | ||
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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Quote:
Quote:
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#480 |
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Join Date: Dec 2007
Posts: 512
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Lol. Sorry about that. I'm working on an animation, so I missed that.
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Hai?
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#481 |
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Join Date: Jul 2007
Posts: 935
Granada, Spain
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Honestly, I wouldn't even bother sending a warstories at Nintendo. The competitive battling capability of a pokémon is the last of their concerns. I'd just send the design, typing, moves, weight, height, and possibly base stats. And I'd consider us lucky if they even bother to consider it.
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D/P FC: 2749 8421 3675 |
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#482 |
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Join Date: Jan 2008
Posts: 353
If you want to know, I don't WANT you to know.
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Thank you, Mr. Sunshine.
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In response to criticism of the lack of aliens and sex in his work, Isaac Asimov wrote The Gods Themselves, which contains aliens, sex, and alien sex. Huh. |
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#483 |
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Join Date: Jul 2007
Posts: 935
Granada, Spain
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It's called being realistic.
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D/P FC: 2749 8421 3675 |
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#484 |
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Join Date: Mar 2006
Posts: 560
vegas
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I wasnt around for the whole process, but I think giving Scylant Superpower makes him borked.
Other than that, cool pokemon/thread/idea.
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Avatar done by GTS, he's awesome. |
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#485 |
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Join Date: Oct 2007
Posts: 184
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It's not that usefull TBH, I still use Brick Break over it... Otherwise the person can predict the Superpower and switch, or send out heatran/vile which can both KO it AND aren't hurt by it's stabs. And after using it out, I've realized it's almost impossible to get in, even with mountainire. Also, it's yet to do anything significant on my team... Or TO my team, for that matter.
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#486 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,696
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no-ones online anyone want a battle?
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#487 |
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Join Date: Jul 2007
Posts: 1,062
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This is great work, Doug. Did you by chance make any general tools for adding new pokemon? I can completely understand if you didn't but if you did please send them in as a patch.
The metaserver is a bit iffy so I manually added your server to the list and it should show up from now on. With regard to the recentness of the source, if you want the most recent stuff make sure you are using the CVS version. The source archives are basically for historical purposes and the CVS is always up to date. Good luck with this experiment. Last edited by Cathy; Feb 20th, 2008 at 3:02:07 AM. |
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#488 | |
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,904
Houston, TX
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Quote:
As for the CVS version, that was a bone-headed mistake on my part. When I first attempted to look at the code, I was using Eclipse. I loaded from source archives at that time, because I was "just looking" to determine if this was a project I wanted to take on. Later after a lot of problems in Eclipse, I switched to NetBeans and never remembered to hook up to CVS. I've since remedied the problem and have CVS versions of everything. I've also got patch files for all my changes. As for tools -- yes I created a class that will add new pokemon to the species.db and movesets.db It works a lot like the applyServerPatch methods on ModData. The big difference is that it assumes a new Species is being added. It won't add exclusive items to pokemon, only because we haven't done that yet. But it handles everything else. Since we plan on making several new pokes, I made the tool very generic. Just about anybody could add new pokemon with it. Just tell me where to send it, and I'll be happy to share it. I also created a little utility to add the new pokemon sprites into the preferences.userRoot, since the client normally gets those from the server. Fortunately, the SpriteLoader looks in the local directory first. So, by pre-loading the cache, we can actually get a look at our new pokemon without requiring the sprites to be on the server. That tool isn't very generic, but easily could be. If you ever want some help fixing bugs on your bug list, I'll be happy to chip in. Now that I've spent the time getting familiar with the guts of the code, I might as well put it to good use for the community as a whole. Feel free to PM me if you'd like to take me up on the offer. It looks like you have been shouldering a lot of the coding burden yourself. I'm personally amazed at how much functionality you've put your simulator. The fact that you've made all your code open-source is an even greater accomplishment. And thanks for the well-wishes.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#489 |
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Banned deucer.
Join Date: Nov 2007
Posts: 2,441
San Diego, California
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Oh boy, I hope nintendo likes Syclant. This could make a splash for the next metagame.
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#490 |
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The very best...
Join Date: Oct 2007
Posts: 1,659
The road less travelled
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We are proving that fan pokes can go beyond that of Luvdisc. :(
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#491 |
Join Date: Aug 2007
Posts: 5,193
Australia
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/feels inspired
I'm going to make the "Smogon's First 'Create-a-Pokemon": Syclant Testing Week' thread now. If anyone has any final objections to me doing this raise their voices now...
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#492 | |
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Administrator
Join Date: Jul 2007
Posts: 1,062
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One solution I was planning for sprites was to allow the server to specify a list of sprite repositories and send them to the client when logging on. Then the client would go through the list before defaulting to the sprites on shoddybattle.com. This might be a bit inconvenient if you aren't running a web server but it's certainly better than the current design (with just one hardcoded sprite repository). Setting up the server to send sprite files seems a bit like reinventing the web server. Thanks for all your praise, and bearzly and I would certainly appreciate additional help with bugs - thanks for offering. Last edited by Cathy; Feb 20th, 2008 at 3:10:49 AM. |
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#493 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,696
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Colin would it be possible for you to add syclant to the normal server? you can ban it from ladder maches if you want, but it would help us test this thing faster.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#494 |
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Join Date: Nov 2007
Posts: 27
^^ in ur skl dicking da gurlz
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That would be pretty cool but wouldn't it eliminate the need for Doug's server?
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#495 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,696
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mostly... but it could still be there.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#496 |
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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#497 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,696
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yes... and those who want to test their teams against it. also it will help with the testing of the ghost/fight poke we are makeing next.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#498 |
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Join Date: Aug 2007
Posts: 346
England
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Not a metagame question, but why exactly does it learn all of the fangs except for its own type?
Competitively, this is Weavile and Infernape rolled into one, given some great support moves and given an ability that patches up a massive weakness which is the only thing stopping it from going any further down in the tiers then high OU. Weavile and Syclant... ...have similar typing ...are able to outrun most of the metagame ...make great revenge killers ...have a similar attack stat ...have a similar movepool Infernape and Syclant... ...have similar stats ...can easily pull off physical, special and mixed sets ...can be hard to counter because of this ...have large movepools full of both sides of the damage spectrum So essentially, Doug has put together a physical sweeper, a special sweeper, a speed demon, a supporter, a wall killer and something immune to SR which would have a 4x weak to it. It is as if he thought of an unused type combination that he liked, decided that it would be really strong and made sure the easy way to bring it down was completely negated. ...but I love it. |
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#499 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
![]() ![]() ![]() Join Date: Dec 2007
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[quote=Judicator;995075]
So essentially, Doug has put together a physical sweeper, a special sweeper, a speed demon, a supporter, a wall killer and something immune to SR which would have a 4x weak to it. It is as if he thought of an unused type combination that he liked, decided that it would be really strong and made sure the easy way to bring it down was completely negated. quote] Wrong. The community made Syclant through a series of polls that decided what it should be like. Doug programmed it into a server so that we could test it and play around with it. As for stealth rock being the only easy way to bring it down, your wrong. For one, if a strong sweeper can survive one of it's attacks, it's quite easy to OHKO. As an example, a Porygon-Z with 4 hp/252 attack and speed can survive an unboosted Blizzard and OHKO with Tri-Attack. Also, Mountaineer protects it fron Stealth Rock and Rock attacks on the switch, after that, it's a dead bug. Please, if your going to comment, do some research first.
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#500 | ||
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Join Date: Oct 2007
Posts: 746
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Quote:
cause 4hp Pory-Z takes... unboosted 252/neutral :73.08% - 86.22% 252/positive :80.45% - 94.55% @life orb 252/neutral 95.19% - 111.86% not quite a guaranteed OHKO 252/positive 104.49% - 122.76% guaranteed ohko I won't bother for specs calcs as life orb clearly indicates that it's going to ohko there. |
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