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Old Feb 19th, 2013, 12:49:29 PM   #51
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Ok. Thanks Pocket. I'll have everything written up hopefully as soon as next Monday, no later than next Friday, if not before then.

EDIT: Seemingly finished editing. Didn't think I'd have time to do it, but apparently I did, so it's once again up for review. Please let me know if I neglected to add any imput suggested by Pocket.
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Last edited by CedOmega; Feb 19th, 2013 at 1:58:58 PM.
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Old Feb 20th, 2013, 3:26:06 PM   #52
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Thanks for making the changes CedOmega. I found some more changes, though:

Overview
Quote:
Weavile also seems to work well with new BW2 threats, such as Keldeo and Sheer Force Landorus, as its most common checks are included in the list of the select Pokemon Weavile can trap and KO.
Add the phrases in blue. Also move this sentence up where you were talking about Weavile's Pursuit-trapping prowess (why do you have this under cons?)

Set Comments

You missed this:
Quote:
Originally Posted by Fat Pocket
Specify what the Spread allows Weavile to be faster, namely Alakazam and anything slower (including Starmie, Latios, and Tornadus). Also remove the sentence about Tornadus-T, it's unnecessary.
Other Options
Quote:
Punishment is an option over Pursuit if your team needs some extra help in taking down bulky Calm Mind users. CM Latias, Reuniclus and Jirachi are but a few examples that come to mind when considering Punishment. Another option for Weavile is ChoiceBand. Although it seems to bestow more power behind its attacks, it makes Weavile a very easy victim to a set up sweeper, i.e. Swords Dance Scizor. Having to choose between either Life Orb or Choice Band may be a difficult decision, although another item does make a nice alternative: ExpertBelt. ExpertBelt must be played very strategicly, as it only grants its power boost when hitting super effectively. In a life or death situation, the standard items will serve you better.
Quote:
Brick Break could work over Low Kick, although you'll find the lack in damage inflicted will add up. Heavier foes are often its most common switch ins, making Low Kick the superior choice.
^ move both parts to AC, since you're talking about alternative options for the main set.

Checks and Counters
Quote:
Infernape and bulky Volcarona are relatively safe Fire-type switch ins to Weavile.
Remove Volcarona, since it's not a Fighting-type -.-;; I think we also established that no Fire type other than Infernape (a Fighting-type) and ScarfTran (which you already mentioned) are safe switch-ins to Weavile.

EDIT: Alexwolf, Weavile almost always have Night Slash :o

Last edited by Pocket; Feb 20th, 2013 at 3:39:39 PM.
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Old Feb 20th, 2013, 3:31:12 PM   #53
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Actually Pocket bulky Volcarona can set up on Weavile even after SR, provided it comes in for free, and Weavile is set up bait for Volcarona without Night Slash and with SR off the field. So it does deserve a mention in c&c as a check.
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Old Feb 20th, 2013, 7:44:39 PM   #54
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Ah. I'm sorry for having missed those changes. I'll be able to fix them around noon tomorrow. Thanks.


EDIT: Changes suggested by Pocket have been addded. I'm quite sure that I added them all this time. Lol.
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Last edited by CedOmega; Feb 21st, 2013 at 11:28:02 AM.
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Old Feb 24th, 2013, 12:54:10 AM   #55
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Sorry, CedOmega, for not getting to you sooner :X

Quote:
although another item does make a nice alternative: ExpertBelt. ExpertBelt must be played very strategicly, as it only grants its power boost when hitting super effectively. In a life or death situation, the standard items will serve you better.
It's Expert Belt (two words).

Quote:
Infernape and Heatran are both relatively safe Fire-type switch ins to Weavile.
Remove Heatran; this is a paragraph on Fighting-types, which Heatran clearly isn't.

There's nothing much I can check now. I do think your prose is a bit choppy and lacks continuity, so I suggest some proof-reading and some self-revision to lessen the load on GP checkers.

QC Approved (3/3)

EDIT: Hm that's very true, Gimmick - thanks for bringing that up! CedOmega, please bump Weavile's Speed to 228 Spe, and AC mention max Speed to outrun opposing Weavile if you haven't.

Last edited by Pocket; Feb 24th, 2013 at 1:45:50 AM.
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Old Feb 24th, 2013, 1:42:13 AM   #56
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I know the whole speed thing has been mentioned before, but if you're going to speed creep, you should really go for 228 Spe EVs to outspeed Scarf Gothitelle (and Scizor, but it would Bullet Punch regardless). And at that point, the bulk will make absolutely no difference anyway, so you might as well just go for max to speed tie with other Weavile. I apologize for posting this after QC 3/3, but I just wanted to mention this because I didn't see a post talking about Scarf Gothitelle.
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Old Feb 25th, 2013, 11:28:14 AM   #57
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Ok, thanks Pocket. I made the suggested changing. I'll read over it and see what mistakes I may have made, to lessen the stress for the GP checkers.

Now that I have all the Q/Cs needed, am I supposed to change the tag to Copy Editing? I think I'm understanding the instructions to this thread correctly, but I want to be sure.
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Old Feb 25th, 2013, 11:31:14 AM   #58
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You got it!

Additionally, add [GP 0/2] to the end of your title to indicate the amount of GP checks, which is, at the moment, 0. Good luck, Ced.
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Old Feb 25th, 2013, 11:36:02 AM   #59
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Quote:
Originally Posted by Fat AccidentalGreed View Post
You got it!

Additionally, add [GP 0/2] to the end of your title to indicate the amount of GP checks, which is, at the moment, 0. Good luck, Ced.

Ok. Thanks, AccidentalGreed. I appreciate everyone's help, too. :)
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Old Feb 25th, 2013, 12:04:19 PM   #60
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REMOVE CHANGE COMMENTS

...


There were a lot of flaws here. I know this is your first analysis, but there were many simple errors, such as using the &, serial commas, an accent in Pokemon, and like over such as, as well as trickier grammar mistakes such as incorrect usages of semicolons. There were even some simple spelling errors. I'd heavily recommend looking over the spelling and grammar standards, as the GP team's job is to correct grammar, not implement it for the first time.

I'll mark this as GP 1/3, and it would also be great to have a GP member also on QC, because there were some issues with content lost in translation from QC recommendations to the writing. Rather than going back and fourth between QC and GP, having somebody able to fix both at the same time would be helpful.


GP Approved 1/2+1
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Last edited by GatoDelFuego; Feb 25th, 2013 at 2:33:53 PM.
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Old Feb 25th, 2013, 3:23:09 PM   #61
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I honestly apologize for having so many grammatical errors. I've not had time to proofread it as AccidentalGreed suggested to do.

As for the Checks and Counters being so choppy, I did have them all in one paragraph, but was suggested to separate them in another suggestion... And after adding so many suggestions, I lost my context somewhere along the line.

I've gone ahead and added most of the changes suggested. If I missed any, I'll fix them soon. Thanks.
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"Do, or do not. There is no 'try'." - Yoda ('The Empire Strikes Back')
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Old Feb 25th, 2013, 4:59:57 PM   #62
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I'm trying to speak with OP about rewriting a bit of this, so it would be great if nobody checked this at the current moment until things get sorted out.
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Old Feb 25th, 2013, 5:14:45 PM   #63
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Hopefully this Amcheck and the comments help you in your journey to be more involved in smogon. Add blue delete red comments below.


Edit: Ah, fuck me. Well, I basically half re-wrote the overview, so maybe I should have seen this coming/requested it myself.

Should I delete the check? (Feel free to delete it if necessary Mods, or even this entire message)
...
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Old Feb 25th, 2013, 11:23:45 PM   #64
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It is with a heavy heart that I step in here to do what I have to, but I'm closing the book on this analysis.

The writing here is basically a paraphrased version of the original Weavile analysis, which on its head is unacceptable, but is made worse by the fact that it's not only lower quality, but also unnecessary competitively. The changes to this analysis amount to a 4-EV shift, the addition of an ability that literally should never be used (a question that was asked of QC, answered, ignored, and then never followed up on), and the removal of an ability. This is something that could have (and should have) been done in an hour on SCMS between a couple QC members, and instead has now taken more than a month and the concentration of multiple QC members and multiple GP checks, as well as the writing of the OP.

As of right now, the analysis would have to be completely rewritten by someone more experienced in order to be acceptable for the site, but that's more effort and attention than this Pokemon needs or deserves at this time. QC, talk to me and each other and bang out a full set of changes, and we'll SCMS it in. To the OP, I'm sorry, and I suggest that you hang around a bit more, practice your writing, and get a bit more experience before you make your next foray into C&C.
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