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#26 | ||
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Knows the great enthusiasms
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Houston, TX
Posts: 2,130
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I'm not in the SourceForge repository atm, but it's possible that this change has not been checked in to the repository yet. That's my fault, and Colin has been pressing me to get the changes checked in. I normally would check in the fixes at the same time the code was deployed to the SU server, since we do not keep any Smogon server code "private", in accordance with the letter and spirit of the open-source license. However, these changes were blended in with some the the code that was written in support of the Smogon April Fools joke with the fake anti-hax clause. One premise of the joke was that the hax clause was to be implemented with other server fixes (which was true). However, since the joke was revealed, I have not had a chance to pull out all the joke stuff and make a clean check-in of the real fixes to the code base. I will get the code checked in soon, for any other server admins out there that would like to get these improvements.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#27 |
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Join Date: Sep 2008
Location: Who actually puts their location in this field?
Posts: 1,168
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Also, there appears to be a 15-character limit for nicknames but I only found this out through trial and error. If feasible, could this be extended to 20 characters or something?
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How to argue properly |
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#28 | |||||||
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Join Date: Apr 2009
Location: Sinnoh, California
Posts: 129
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With this in mind, let me state the problem with this G.E.C: The only problem I see in this is, in such programs it has more options to fill in, as when making a team on Shoddy, it's just basic things. You don't enter where you caught it, what it was caught in, so it may mess things up, unless SB2 adds such options, which I hardly doubt as that'd be very pointless to them. Agreed on the Doube Battle part, also kudos to you Colin and Ben, (don't want to forget Ben lol). Many, many people out there are starting to/have been getting into Double Battles. I myself don't see the fascination of DB'ing but I guess you can be more creative and come up with fun combos in DB's. So testing them out on Shoddy first, and at the same time having unrated battles (will get to that quote after) with single/double battles would make SB2 a lot more fun for anyone. Some users don't use SB1 because when you're new to SB and you add your 'awesome' Wi-Fi team to Shoddy, but gets annhiliated like there is no tomorrow, then you start to realize the players on SB1 are not joking around and are serious players. When I first made my account on Shoddy, and was always on the main server, and the teams I made got the pulp cremated out of them. I didn't quite understand my rating score, or anything like that. Thought you just made a team and played on the simulator to test out/have a fun competitive battle with an opponent, much like on NB. I admit, SB1 (and SB2) was not created for fun, mainly testing and what not, but with such additions, I'm sure more users would leave their DS's on their beds charging away rather doing the hard soon-to-be-appreciated work towards a new Wi-Fi team when they can just make a team on SB1/SB2 in a matter of minutes and play all day. Quote:
Let me make this short, the reason I went to Shoddy, and to be very honest, I only went there to play because of so many players out there on Wi-Fi would play, how would you put it, unfairly? So the reason I fell in love with Sohddy was the reason of not being able to give your Pokemon a move it cannot learn, or anything to alter beyond game limitations. This would be a really great improvement to SB2 if possible to add it, as I can't tell you how many times I lost to someone when my connection went haywire on me and I come back into the server with a lower rating when at times I was near to winning the matches I got disconnected on. Quote:
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As for what I'd like to be in it, I have no clue. I guess all the ideas I'd state... well, have already been stated. Beat me to the Bullet Punch. But until further ideas or suggestions come into mind, I'll be sure to include them if need be. I will say this though, and along with everyone else, thank you to Colin and Ben for all your hard work into doing all this. Keep up the good work. Edit: Quote:
I agree very much for you to add such a thing to block certain annoying users on SB2. I think we all would love such a feature as that. We can go on the "Away" status to stop receiving random battle requests, but reading on and on about pointless things on the server and not being able to block such users can be a real pain in the Froslass. Kind of like on IRC's or chat sites, or even IM clients, you can right click on their name and "Block this user". Quote:
~ Aether Nexus
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I do what I love, and I love what I do. Simple as that. Meet my friend: Blinkmoth Nexus. He can tap, to add one colorless mana to your mana pool,(nu whayz!). Become a 1/1 flying Artifact creature. And can +1/+1 pump another Blinkmoth creature! Last edited by Aether Nexus; Apr 27th, 2009 at 4:53:25 PM. |
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#29 |
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Join Date: Jul 2007
Location: Seattle
Posts: 794
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Please please add an ignore function. Some people are just massively annoying and sometimes there aren't mods around to ban them.
Since you're using irc style chat you were probably planning on having it anyway but I thought I'd ask just to be safe.
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Warmachine 1.0 my warstory formatting program. Friend code :Richard 2792 7578 5799 |
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#30 |
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a king among whales
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Location: ty cyzir
Posts: 3,003
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First of all I have to say this is absolutely fantastic, thank you guys for working on this!
Here are some features I'd love to see: -Disallow spectators like X-Act said -Something similar to ctrl + f in terms of battles; in Shoddy Battle 1, when a person is in a battle, their name is italicized. It'd be nice if you could right click on the battling person's name and click "Watch Battle," or something. Whenever someone asks me to watch their battle (a tutee for example) or I want to watch a special tournament battle, I find it hard to find the battle in the long list of rapidly changing battles. Even if there was a ctrl +f for battlers it'd be nice. -A consistently working program would be awesome. I get the horrible "Unable to open application" message once a week or so, and re-downloading is a real bother. I assume this is something in Java that's fucking up so it shouldn't be a problem with SB2. Again, thank you to the programmers!! oh edit another suggestion: I find myself frequently missing things like additonal effects from attacks (Pokemon X used Thunderbolt! Pokemon Y was paralyzed). Maybe if the messages could scroll a little slower, or they could be written in a few different colors (or bolded), it'd be easier to see. Also, I sometimes forget when a Pokemon is asleep and I bring it out later. Having a Pokemon's status listed in the "Switch to..." screen would he helpful (I guess it will since you said you'll be able to inspect your Pokemon).
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#31 | |
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Thats not true, you can check it in Platnium. There is a man in Veilstone City where he will tell you the Hidden Power of any pokemon you have. As for what I think should be in Shoddy Battle 2 I like Kevin Garret's idea of being able to get back to a battle if you have been disconnected.
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Leaderboard Scores: -Uber Leaderboard:1666 12th place -OU Leaderboard:1627 7th place -Suspect Leaderboard:1583 3rd place Quote:
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#32 | |
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Join Date: Jun 2007
Posts: 35
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[15:26:41] Ugly_Duckling: I am the illegitimate son of Ian Garvey and a Brazilian prostitute. [15:27:12] M0tel Diablit0: I´m seeking those guys |
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#33 | |
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Join Date: Jun 2007
Posts: 1,418
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I also agree with the disconnection suggestion, as well as the option of disallowing spectators. EDIT: the color coding of certain key events such as status infliction also sounds good to me. It would help somewhat with getting around the lack of animation to display significant events more distinctively. The PAR, PSN, BRN symbols next to the Pokemon's name, just like in link battles, would also be ideal. |
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#34 | |
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#35 |
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Instrument of God
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1) Could we add a Mute/Ignore Button like the artic one suggested?
2) I also like the idea of disallowing people from watching battles. 3) Double clicking on people's name(s) in the battle screen to watch a battle would be nice |
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#36 |
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Forget about your past. Focus on your future.
![]() Join Date: Mar 2009
Location: Fuzznip* on CAP.
Posts: 1,211
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What I'd Like to See:
When you're battling and you want to switch, there's an option that could allow you to see your Pokemon's moveset. A lower "Timed Battle". 5 minutes is just too long, and it's frustrating when you wait for 3-4 minutes and your opponent says "Sorry I'm back" and then you start the battle. It's even worse when you end up losing. Can it be reduced to 3 minutes perhaps? And if that's too short, you could always add more time when they select a move, such as +30 seconds to give the battlers time. If there's a way to implement Pokemon battle music from the older games, and newer ones such as the music that plays when you face Giratina. It would be awesome for really intense battles, and it makes Shoddy more lively. In the battle log, would it be possible to make the font of the opponents side in a different colour than all black? It will be easier to read and see what's happening. Also, divide each turn with a thicker, darker line so you know that you're not looking at the wrong thing. When someone talks when you're in a battle, the chat automatically drops down to the previous post. If possible, maybe you could remove that function so whenever someone talks, the battle log doesn't go straight down. This also goes for the chat log to. It's just really annoying when you're trying to count PP of a certain move or when you are writing down something someone said while people are typing non-stop.
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Last edited by Fuzznip; Apr 27th, 2009 at 5:28:41 PM. |
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#37 | |
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ಠ_ಠ
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Private battles are also something that would be nice for tournaments and such. Other than that, not much to say. The listed changes sound great, and thanks for all the hard work.
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<BlueKirby> is cthulhu the hula guy |
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#38 |
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Join Date: Apr 2007
Location: at Warp 10
Posts: 128
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Issues I have with Shoddy:
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I have accepted Rachel's Challenge. Help Start a Chain Reaction! Chess League pairings for round 1 are up, but you can still sign up! Check the games forum for news. |
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#39 |
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I'm Mister Solo Dolo
Join Date: Dec 2007
Location: macle gave me good avatar
Posts: 2,601
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this is awesome guys.
even though its only a fanasty, it would be amazing imo if you could "record battles" on shoddy and then shoddy would give a "battle code". then players would just put in the battle-code to rewatch great matches. sounds like a sci-fi movie i know, but this would be just amazing and it would help chronicle the metagame more. but anyway, great job, and i cant wait for triple battles
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Join the dbz/gt social group |
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#40 |
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I would like the option to ignore people in the chat.
Oh, and also, it would be way more helpful to build teams if the pokemon are listed in alphabetical order instead of numerical order on the team builder. |
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#41 | ||||||
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Join Date: Nov 2006
Location: WAWAWAWAWA
Posts: 4,063
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And I'd love if Shoddy 2 could memorize the folder where the currently loaded team is. I had to move all my teams to Desktop so I could access then without getting through my HD every damn time.
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Looking for a flawless NZ Careful Jirachi. PM me if you have one. |
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#42 | ||
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It is possible to know how many stat boosts a pokemon has in battle; you count them. It's easier to count stat boosts than it is to breed for perfect IVs, yet Shoddy conveniently allows us to do the latter. Therefore, there's no reason it can't tell us how many stat boosts something has. I also wish it would keep the whole log scrollable in the battle window. It currently cuts off and you can't tell what happened previously.
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Friend Code: 0560 2567 9456 My Pokemon | Free Pokemon | YouTube | Wonder Cards (updated with Platinum events) Don't ask me for hack checks, as they're largely pointless. Last edited by Syberia; Apr 27th, 2009 at 7:15:28 PM. |
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#43 |
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Join Date: Sep 2008
Posts: 43
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Two minor things for convenience:
1. I don't know how many people actually use the box function, but it's a great time saver. With that in mind, could there be separate tabs for different tiers in Shoddy 2? I separate Pokemon into boxes based on their roles, and an UU Rapid Spinner probably wouldn't fit in Ubers. I suppose we could just add 'UU' or 'Ubers' or whatever in front of these boxes, but it would get cluttered fast. 2. Would it be possible to add a feature to choose a Pokemon simply by typing its name? I wouldn't mind having to spell it correctly, but having to pick from the drop-down list can be tedious even if we know the generation. EDIT: Or use the 'alphabetical order' suggestion, that's much easier :P Also seconding others' thanks for all the work on this. |
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#44 | |
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Join Date: Jun 2005
Posts: 342
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↓↘→Ⓟ |
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#45 | ||
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Join Date: Apr 2009
Location: Sinnoh, California
Posts: 129
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Then it can also say for additional information like: "Your opponenent has turned off chat talk. You cannot send or recieve messages until it is back on." Something like that. It's easier for it to state just "Your opponent" rather the name of the user. Kind of taking this idea from the checkers game all Windows comps come with. The basic one. I like how Unownasofyet brought this up, because when you play against other players over Wi-Fi, half of you I'm sure who play on Wi-Fi competitively still, turn off your voice chat option, correct? No one likes to hear their opponent press the "A" button a million times. But that's not the point of this, since you can't hear such button clicking, you can still see your opponent cuss to the Holy Heavens if something happens. Plus, it can be very distracting if they get hax and they curse at you and it gets annoying and you can't just avoid what they say, so it'd be nice if there was a way of turning off the chat function at times, and just see the battle logs. Also, this works perfectly with blocking a user too, because at times they PM you and still curse at you, and this is the reason why there are OP's/Mods on the servers, but sometimes they are inactive or just afk. The server guests should have some way of blocking such user members. Maybe a sequence you can type on the server? Such as: "/block Unownasofyet" and you can see a red line or atleast a line on the blocked persons name to know that they are blocked and you nor the blocked person can send or receive your message, just like how it would be if you had a function to turn off the regular chat talk in a battle window. Quote:
The reason for this, I highly doubt it'd be added, as you can just download some simple comp screen recording program and record your Shoddy battles like all the kids on Youtube do. Don't need to see anymore Shoddy battles flying all over Youtube with this feature added on to SB2. But best of all that I really would vote for to be added to SB2 above all other selection would be the stuff I wrote under the quote of Unownasofyet. ~ Aether Nexus
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I do what I love, and I love what I do. Simple as that. Meet my friend: Blinkmoth Nexus. He can tap, to add one colorless mana to your mana pool,(nu whayz!). Become a 1/1 flying Artifact creature. And can +1/+1 pump another Blinkmoth creature! |
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#46 |
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I'm about to explode over this, already. To be honest, I don't have any ideas for suggestions. I might edit them in later...
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→ Known as D.T.K on the Smogon Server ←
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#47 |
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Join Date: Aug 2008
Posts: 40
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Ah! Shoddybattle 2. I was wondering when this would come into place. Well done Colin!
Well, Numbah and I just gave up with the battleclient after hearing about this. |
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#48 | ||
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Join Date: Jun 2007
Posts: 1,418
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Shoddy Battle dev
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#50 | |
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not so pretty for a girl
![]() Join Date: Jun 2005
Posts: 1,197
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I support any addition that increases convenience without impacting other aspects of the game itself. For example, I'd enjoy having the opponent's revealed Pokemon displayed or listed on-screen so I don't need to write them down mid-battle... the game is nothing if not benefited by removing these kinds of artificial barriers. In fact, I'd love for things like used attacks and activated items to be automatically listed as well, though that's perhaps an "in a perfect world" sort of suggestion.
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PSN: Thiediev Games: Blazblue, HD Remix (PM me) |
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