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#1 |
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Administrator
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Edmonton, Alberta, Canada
Posts: 722
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Some people have been curious what the battle window will look like in Shoddy Battle 2, so bearzly and I decided to take several screenshots of it. These are actual screenshots, not mock ups, so the interface may change from this before the actual release of Shoddy Battle 2.
Note: Clocks have not been implemented yet, so you can ignore that part of the screenshots. Edit Updated screenshot Old versions: Screenshot 1: Screenshot of a double battle. Screenshot 2: Another screenshot of the same battle later on. Screenshot 3: A singles battle. Screenshot 4: This screenshot illustrates the targeting mechanism for n v. n (where n > 1). As previously mentioned, Shoddy Battle 2 actually supports any n v. n, not just singles and doubles, but the interface for n > 2 is still under construction, so we have elected not to include a screenshot of it at this time. The original timetable for release mentioned in the Shoddy Battle 2 (the future of Shoddy Battle) thread is still in play, so don't ask about release dates. Comments on the interface are welcome. Last edited by bearzly; May 26th, 2009 at 5:24:39 AM. Reason: Added screenshot of latest version |
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#2 | |
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Join Date: May 2008
Location: I am a girl
Posts: 588
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Yes Colin, this program is awesome. Seriously that is amazing, finally I will be able to get into double battles. Good practice if the pokemon vgc ever comes to oz.
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#3 |
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Join Date: Oct 2007
Posts: 145
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cool screenshots colin. i'm glad such awesome progress is being made on this program. also i recommend you make use of hypnosis attack on crobat. this attack forces all of the enemy pokemon to carry lum berry/chesto berry/sleep talk if they want to have a chance at defeating crobat.
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Colin: you are a poor player compared to Setrack Curt: yes, i am |
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#4 | |
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Nice! My only concern is that some of the fonts are a bit big, making it look cluttered; will there be an option to increase/decrease them? (Would be nice for accessibility, too.)
ETA: Never mind, they seem to be different based on OS... Still!
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#5 | |
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Join Date: May 2008
Location: I am a girl
Posts: 588
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Oh, I forgot. I like it having the symbols used on irc for mode and stuff.
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#6 |
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toto, we're not in kanto anymore....
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nice jobs, ~colin&bearzly!
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#7 | |
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I'm the Best. You're a Towel.
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Nice work guys.
I'm not overly keen on the HP bars in double battles.. but I guess it's something I'll get used to in time.
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#8 |
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Join Date: Aug 2007
Location: around
Posts: 2,459
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It looks brilliant!
Larger buttons for quick/easy selection, very clean (though full) interface, chat/spectators not needing you to switch tabs.. :D One thing I would suggest about it has already been suggested by Misaki. Though maybe being able to toggle between HP and % on your own bars somehow would be nice (even if its not on the battle screen). also, noob Colin uses Dragonbreath Dialga. don't kill me Edit: Is the order of the clocks wrong? Its different from that in the spectator box and on the Pokemon screen.
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#9 |
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Join Date: Apr 2008
Posts: 140
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Telling the truth is all, but the bold font and colors for the text actually makes it harder to read. I can't tell when anyone is talking or whether an action has been made just at a glance.
The simulator looks great though. Keep it up.
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#10 | |
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Join Date: Dec 2008
Posts: 115
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What do the Red, Green, and Yellow buttons on the top of the Battle window indicate?
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#11 | |
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The + isn't actually a part of my name, you guys
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Anyways, I love the Platinum Champion background. Coolest background ever. Keep up the great work!
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#12 | |
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Join Date: May 2007
Location: North Herts, England
Posts: 910
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Wow, that's awesome. Is the background going to be changeable?
Anyway, a small suggestion. I'd make the window a bit wider, as the text in the 'log' sometimes overflows onto the next line, making it look untidy. For example: Quote:
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*Insert snazzy animation here* |
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#13 |
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Looking good guys!
One thing I'm not so sure about though is when it shows the exact HP lost--to me it seems easier to understand what's going on if it just tells you the percentage of HP lost. Or maybe if it displayed both percentage and exact HP lost with each move. Anyway, nice work.
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#14 | ||||||
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Shoddy Battle dev
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Thanks for the feedback/support, we'll probably post some screenshots of other things as their design gets finalised. |
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#15 | |
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I'm the Best. You're a Towel.
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Well, I just did a quick mock up in Paint (I don't have Photoshop at the moment :[).
This is what I was thinking of.. I think it looks a bit nicer, but I'm not the only judge here. It's basically the same, but the bars are seperate and show the Pokémon's name too.
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#16 |
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Broken Dreams
![]() ![]() ![]() Join Date: Sep 2007
Posts: 904
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Yeah I agree the bars are kind of clustered together in the double battle image. Nonetheless great job guys, looks sick.
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viva la vida: bg ToF: lol ToF: because i 6-0'd you? viva la vida: haha viva la vida: you had a team advantage with such a crap team |
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#17 |
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Join Date: Jul 2007
Location: Looking for his inspiration
Posts: 998
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Looks great so far; I agree about the HP bars thing but other than that this looks killer. By the way, do you have any screenshots of switching pokemon?
Also, am I the only one who felt like Electivire was screaming out his attacks Powerthirst style everytime I read the log? >_>
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D/P FC: 4596 5943 1520 Why aren't you playing doubles yet? http://www.smogon.com/dp/articles/double_battles Last edited by StarmanXL; May 18th, 2009 at 4:19:22 PM. |
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#18 | |
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I like Havak's idea about the HP bars.
This is an... oddly specific question to ask, but would one be able to style the HP bars with CSS as well? *imagines all the fun she's going to have* I guess I'm asking, what are the HP bars actually made of? Images repeated over x amount of pixels, I'm assuming, in which case we'd be able to change the opacity/gradient/corners/border etc.? @_@
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Before people ask:
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#19 |
![]() Join Date: Jan 2008
Posts: 841
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This looks amazing! Great job colin and bearzly, you smashed all expectations I had ^__^
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#20 | ||
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Shoddy Battle dev
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Since several people seem to like Havak's suggestion, I'll see how I can try to move things around. Keep in mind that it can't take up more room than a 1v1 bar, so adding a name would mean that the bar would have to be less tall. Maybe a tooltip with the name would be better. I just tried spacing them out a bit here |
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#21 |
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and I am the master of a nothing place
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Colin and Bearzly Shoddy Battle 2 looks extremely beautiful. I'm sure this has been said before but the HP bars in Doubles looks a little awkward, but we can get used to it.
Thanks a ton.
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#22 |
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Join Date: Jun 2007
Location: CGY, Alberta
Posts: 1,086
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![]() I had some minor nitpicks with the placing of things, mainly that electivires foot was overlapping rampy's horn (@_@), the box showing the goings on in the battle has been enlarged and the names of the battlers (as well as there time limits) were placed in what I believe to be a more visually appealing and functional position. (Other than that, amazing job guys, I can't wait for some ridiculous 6v6 .__.) ((And I gotta wonder, what would 6v6 look like?))
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#23 |
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Oh wow this is awesome! This makes me can't wait for SB2 to be released even more! Awesome work guys! I also agree Misaki, the font is too big.
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#24 |
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Join Date: Jan 2009
Location: East Tennessee, USA (EST)
Posts: 375
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I would also like to say that this is going to be amazing/awesome/beast/etc.
Thanks for the time you guys put into Shoddy Battle.
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#25 |
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It would be cool if the switching Pokémon screen had status, HP remaining, etc. on it. Otherwise, beautiful interface.
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