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#26 |
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Administrator
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Location: Edmonton, Alberta, Canada
Posts: 722
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The switching pokemon screen isn't shown in any of the screenshots, so what are you talking about?
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#27 | |
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Join Date: Dec 2008
Posts: 94
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I think that you guys should make the HP into a percentage and number. I think that would be so much easier to understand... but differentiate them some how. I don't want to see that 47 HP is lost on my screen and that 23% HP is lost and confuse the two numbers... (People like me tend to do that.)
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2793 6542 8025 (Platinum) My name is Smiller. Quote:
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#28 |
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a king among whales
![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: ty cyzir
Posts: 3,003
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Wow this made a really shitty day a lot better for me.
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#29 |
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Join Date: Jan 2008
Location: riding on a ROFLCOPTER
Posts: 88
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Agreed, same for me.
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I will nickname my 'Cyclohm' Thunderdick for lack of a good name for the CAP8. Copy and paste it if you will too. |
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#30 |
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Amazing interface guys. I can't wait to try out doubles battles with this thing. I wonder what CAP double battles would be like O_O
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"I picked up the wiimote to call you..." "WTF?" |
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#31 |
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This certainly is a step in the right direction from SB 1. However, I think you should seriously consider Atyroki suggestions, as, visually, the sprites are a bit.....messy in double battles, other than that, it looks almost perfect
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Platinum FC- 0860-9398-5874. In Battles, I may use Legal Hacks, I´ll try to avoid it though My services(approved by TheForgottenSould) Offering HG/SS tutoring, AND hack checking :) |
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#32 |
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Join Date: Jun 2007
Location: CGY, Alberta
Posts: 1,086
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I don't think he was specifically referring to any of the screenshots =/
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//He.Makes.Flame// |
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#33 |
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Banned deucer.
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I think it looks great. Great job and can't wait for it!
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#34 |
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Shoddy Battle dev
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I like your suggestions Atyroki. About the sprite placements, it was mostly guess work for me because I haven't played D/P in a while and don't really know how things should be positioned. I guess the general idea is to move the other team to the right
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#35 |
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Join Date: Jun 2007
Location: CGY, Alberta
Posts: 1,086
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Well, with the double battles, the sprite placement is difficult and messy, even the stuff in my picture is misplaced slightly (Electivires "box" should actually touch the top of the battle window, however, this appeared awkward as his foot was off the arena as well as some other things) and Alakazam is aligned to the far right of his space for aesthetic reasons
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//He.Makes.Flame// |
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#36 |
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Join Date: Mar 2007
Posts: 429
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#37 |
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Join Date: Sep 2008
Location: Who actually puts their location in this field?
Posts: 1,168
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I think the order of sprites' depth in doubles (from back to front and in the Electivire-Alakazam-Rampardos-Togekiss screenshot) would be Electivire, Alakazam, Togekiss, Rampardos.
Also, if the height of the health bar would have to be reduced if a name were added, I actually wouldn't see a problem with this.
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How to argue properly |
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#38 |
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Shoddy Battle dev
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Here is what I have now. You can click on the health bars to toggle between percents and fractions. I don't think names with the health bars is something that needs to be added myself.
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#39 |
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Join Date: Aug 2007
Location: around
Posts: 2,459
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How do you intend to fit 3/4/5/6 health bars in? Would you just make them thinner/shorter (possibly making the numbers so small as to be hard to read), or have a larger battle window for >2v>2 battles?
That looks great for doubles, though (I am pretty sure) you can't toggle to see the opponents exact HP which seems to be possible with that setup.
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#40 |
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Join Date: May 2008
Location: hi
Posts: 334
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This is a beautiful interface! I don't have any other suggestions than the ones al ready made, so keep on the amazing work.
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#41 |
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Join Date: Nov 2006
Location: WAWAWAWAWA
Posts: 4,063
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Why does Alakazam have 48 max HP?
And while the whole screen looks nice, there are some things I'm really not liking: 1 - Moves being bolded, it makes harder to read. But I believe this can be edited by ourselves, right? 2 - Being able to know the opponent's max HP. Looking at that battle log, I know Rampardos has 252 EVs in HP; probably other 252 in Attack and the remaining 6 in Speed. We shouldn't be able to get so many information of the opponent's pokémon like that. It would be better to just see the opponent's HP as percentages. 3 - The background. It looks cool and all, but we should have Link Battle as the only background possible. Unless you say Secret and Nature Power won't be affected (that is, the backgrounds will be purely an aesthetic feature), then it should be changed back to Shoddy 1's.
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Looking for a flawless NZ Careful Jirachi. PM me if you have one. |
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#42 |
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It's only after we've lost everything that we're free to do anything.
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#43 |
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Join Date: Dec 2008
Location: Avatar from Cartoon!'s awesome game, CAP Battle.
Posts: 252
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Maybe moves can have slight coloring based on type, just like the DS interface?
Other than that, I'm loving how the design looks on Macs, can only hope it looks as good on Windows.
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Usually on the CaP server, where Xaqwais Test is my real account, and Xaqwais is my test account. |
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#44 |
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Join Date: Feb 2009
Posts: 121
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i have to say all of this looks very nice the layout of the moves and the font editing looks so clear but again with the HP bar for the doubles you may wish to put 1 under the other but not exactly inline with each other so say 25% into the 1st bar the second starts under
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I know my spelling and grammer sucks.
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#45 |
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Shoddy Battle dev
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Here is a screenshot that I took with Windows 7. Nothing too shocking.
I'm not sure how stacking the health bars vertically helps with anything. The only way you could think of it is right bar for right pokemon and left bar for left pokemon, which is correct. I tried it out like that but it just looked poor and didn't magically add any clarity. |
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#46 |
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Join Date: Feb 2009
Location: Broncos Country
Posts: 91
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Wow o.O You guys are doing an incredible job. Is that background the only one that will be available or will randoms one be chosen?
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#47 |
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Keep your hands off my stack.
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That looks amazing, good job guys.
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#48 |
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Knows the great enthusiasms
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Houston, TX
Posts: 2,130
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The screenshots look very promising. Thanks for posting this whet everyone's appetites, and thanks for the work you are doing to make Shoddy 2 a reality.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#49 |
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Just wanted to say that these pics look great and I'm glad you guys are making tons of progress with the program ;).
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<@Max> you know what's fun <@Max> click find a battle on the ladder <@Max> then take a dump <@Max> and see if you can get back fast enough I am a firm believer in the idea that I can be better than you, and that my opinions can be more right than yours. |
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#50 |
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Join Date: Apr 2009
Posts: 374
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**mind is blown**
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Platinum FC: 0474 5881 5323 Newest breed: Shiny Modest Chimchar with what appears to be good IVs. |
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