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#51 |
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Join Date: Apr 2009
Posts: 126
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I'm really liking the new color coding and organization of the battle log. Very nice.
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#52 | |
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Join Date: Mar 2009
Location: Catalonia
Posts: 53
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Can't wait for it being released. The only think I don't like is that your health is given in HP and the enemy's one is given in %, but the rest is all better IMO.
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#53 |
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Join Date: Sep 2008
Location: Who actually puts their location in this field?
Posts: 1,168
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I think they said something about clicking on the health bar toggling this.
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How to argue properly |
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#54 | |
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Join Date: Jun 2007
Location: CGY, Alberta
Posts: 1,086
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Also agreeing that vertical health bars wouldn't really contribute anything to the program, in fact, it seems ugly whenever I try to picture it =/ If I can think of any way to better the appearance of the program, you can be sure I'll submit it
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//He.Makes.Flame// |
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#55 |
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Join Date: Dec 2008
Location: Avatar from Cartoon!'s awesome game, CAP Battle.
Posts: 252
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Oh, the only other thing I can think of at the moment would be for the tab in the start bar to flash when a new turn in done like AIM and other things do. On Macs, I believe a little icons pops out of the program in the bar at the bottom.
Or just a noise when the turn is completed.
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Usually on the CaP server, where Xaqwais Test is my real account, and Xaqwais is my test account. |
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#56 |
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lol 6 water absorb choice scarfers using surf? gg.
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#57 | |
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Hmm, I was wondering if it would be possible to color code the moves as well. That way, a fire type move would be colored red, yellow for electric, white for normal. It doesnt have to be dark, maybe a light hint of it or something? Possibly something like Ground in this?
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#58 |
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Join Date: Mar 2009
Location: The Anime North Pole
Posts: 70
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Shoddy 2 is just amazing. Nearly as good as the real game!
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Piplup is a blue peanut with appendages, no? ~Penguino |
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#59 |
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I jizzed in my pants
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Friend Code: 0560 2567 9456 My Pokemon | Free Pokemon | YouTube | Wonder Cards (updated with Platinum events) Don't ask me for hack checks, as they're largely pointless. |
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#60 |
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Thats probably to avoid giving free information, for example, if you see a Gyarados with 394 HP, then you already know he has 252 EVs in HP, which leads you to think he is a BulkyDos or a RestTalk varian)
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Platinum FC- 0860-9398-5874. In Battles, I may use Legal Hacks, I´ll try to avoid it though My services(approved by TheForgottenSould) Offering HG/SS tutoring, AND hack checking :) |
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#61 | |
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Join Date: Dec 2008
Posts: 94
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Good point, Gir! However, since they are graphically shown, I think it is easier for you to figure out the percentage yourself. (Thus, I do not care for the percentages that much!)
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2793 6542 8025 (Platinum) My name is Smiller. Quote:
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#62 |
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is a contrarian grammarian
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: In the helmet on normalcy.
Posts: 4,790
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Instead of showing stuff like 70/364 HP damage, perhaps it would be easier to read something like 70 HP (19%) damage
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expelliarmus: i heard obi lost a battle once [2009 Jul 27] [11:44:20]<Barnaul> [wikipedia-notice]: accept a homosexuality! After 2007 sysop permission cannot be granted to user without homosexuality acception |
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#63 | |
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From what I can see, it doesn't show your opponents actual HP, it shows their percentage.
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#64 |
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Join Date: Nov 2006
Location: WAWAWAWAWA
Posts: 4,063
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I believe not even the 70 part should be shown, as it gives away info on the opponent's pokémon.
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Looking for a flawless NZ Careful Jirachi. PM me if you have one. |
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#65 | |
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Join Date: Jan 2009
Location: lalala
Posts: 446
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I only have one issue here. The clock is at 20 minutes. I can imagine time stall noobs having fun with that
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#66 |
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It's only after we've lost everything that we're free to do anything.
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#67 |
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Shoddy Battle dev
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People are missing the idea here. With the default rules, you only see your opponents health as a fraction of 48. You CANNOT gain any information about exact HP lost. When it's your pokemon that is losing/gaining health, you do see the exact HP, since this is viewable on the cartridge.
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#68 |
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is a contrarian grammarian
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: In the helmet on normalcy.
Posts: 4,790
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The 70 was for when your own HP is lost, as is the case in every screen shot (exact HP lost is for own Pokemon).
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expelliarmus: i heard obi lost a battle once [2009 Jul 27] [11:44:20]<Barnaul> [wikipedia-notice]: accept a homosexuality! After 2007 sysop permission cannot be granted to user without homosexuality acception |
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#69 | |
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Quote:
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Check out the newly launched CAP Site.
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#70 |
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Join Date: Dec 2008
Location: The Midget House
Posts: 10
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Hey guys,
is the crit and hax system the same as shoddy battle 1? cause if it is it REALLY needs some work done to it.i think that everyone who has had 3 or more crits in a row would understand. thanks
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#71 |
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mostly gone
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The "hax system" used in Shoddy is the one used in the game its self. We're playing Pokemon, not something that vaguely resembles Pokemon, but has been edited to suit individual tastes.
3 crits in a row is just luck. It's going to happen on average, once every 4096 times you use three attacks.
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#72 |
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Join Date: Jan 2007
Location: London, UK
Posts: 156
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Looks great but I have always found platinum sprites to be better than D/P, maybe adding platinum sprites over the old sprites would be something to consider?
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#73 |
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Join Date: Sep 2008
Location: Who actually puts their location in this field?
Posts: 1,168
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Having started playing through Platinum, I have found the exact opposite. Here's hoping that there will be an option to toggle between the two if Platinum sprites are implemented.
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How to argue properly |
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#74 |
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Join Date: Jan 2009
Posts: 39
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@.@ I love how it looks on macs, yay! It looks seriously amazing. Good work!
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#75 |
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Kovin Gert
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The background is stunning. Keep up the excellent work.
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