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#151 |
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Join Date: Jun 2007
Location: CGY, Alberta
Posts: 1,086
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He means there's never lag for him in SB1
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#152 |
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Join Date: Aug 2008
Posts: 8
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Looks good just two things
-HP bars are crowded -Two much room for attacks |
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#153 |
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Join Date: Oct 2009
Posts: 8
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Great job. You guys should have a bright future ahead of you. Good luck
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#154 |
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Wow it looks like a vast improvement from the current version. I know that goes without saying but ya lol. I'm not sure if I like the hp bar in the updated screenshot. It's not bad or anything like that. I'm just not sure if I like it. Good job though guys.
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#155 |
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Join Date: Oct 2009
Posts: 4
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I am ready for the 6v6 metagame
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#156 |
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Join Date: Jun 2009
Location: australia
Posts: 763
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the hp bar looks good
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#157 |
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Join Date: Sep 2009
Location: In a box on the freeway
Posts: 33
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Is thre any reason it says 41/48? I know the 48 pixel thing, but if we want to conform to wifi shouldn't we just put a bar with 48 pixels?
Btw Im arguing against it. |
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#158 |
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Join Date: Oct 2009
Posts: 15
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Oh. My. God. I've been waiting for Double Battles on Shoddy, and this new version looks awesome. My only criticism is that I think the pokemon should be further apart from each other, they are a little close... and the font could be toned down in size, but other than that I love the colors on the font, makes it much easier to read, and the move selection is godly. It feels more and more like DPt. Good job.
EDIT: Oh, and another thing, if you guys could please, please, update the sprites for the pokemon on shoddy to HGSS sprites. It's been annoying me for quite some time now, because some of the new sprites I just want to see and use in battles, and it'll give SB2 more of an updated feel. Last edited by Synth; Nov 1st, 2009 at 2:23:57 AM. Reason: Reason for editing is to add an opinion. |
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#159 | |
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Join Date: Oct 2006
Posts: 66
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#160 |
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Don't know if it's been mentioned yet or not, but one of my pet-hates on netbattle when double battling, was, if you choose a move with your first pokemon then want to change it, you can't cancel move 1 unless you finish move 2, which usually the opponent is finished too, so you can't. so yeah, could you put it in so you can cancel your moves like whenever?
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#161 | |
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Join Date: Apr 2009
Posts: 26
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I dont see any item display. I also dont like the "Begin turn X"
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#162 | |
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Join Date: Apr 2009
Posts: 26
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I like how the chat bar got integrated though....
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#163 | ||
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Although the new HP bar looks fine, and I'm sure it is more exact, I preferred the % readout because it allows for better estimation of attack damage, IMO. Will the whole battle we logged now, so that it is easier to make Warstories? One feature that I really like is that there are different colours for ally and enemy Pokémon; it makes it easy to see where things are happening.
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#164 |
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Join Date: Aug 2008
Posts: 740
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That shouldn't be a problem, unless you're referring to your opponent's health bar, which won't be shown in percentages, because you don't have access to that kind of information when doing a Wi-Fi/wireless battle:
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#165 |
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Join Date: May 2009
Posts: 23
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lol. Someone mentioned Scarfed Water Absorbers spamming Surfs... What if you had Scarf/Spec Heatrans spamming Lava Plume?
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#166 | |
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Join Date: Aug 2008
Posts: 12
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scarf water absorbers spamming surfs & scarf volt absorbers spamming discharges...sounds fun |
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#167 |
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Join Date: Nov 2009
Posts: 1
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but then dual screens ftw in 6v6 you know
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