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#1 |
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This is the end...
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Join Date: Mar 2010
Posts: 1,048
This storys old, but it goes on and on until we disappear
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So Mewtwo needs an update apparently, and Colonel_M is lazy so I stole it from him!
Mewtwo [Overview]
[SET] name: Psycho Killer move 1: Psystrike move 2: Ice Beam move 3: Aura Sphere / Fire Blast move 4: Calm Mind / Fire Blast / Recover item: Life Orb nature: Timid evs: 4 HP / 252 SpA / 252 Spe [SET COMMENTS]
[Additional Comments]
notes on bulky attacker
[SET] name: Bulky Attacker move 1: Calm Mind move 2: Psystrike move 3: Fire Blast / Aura Sphere move 4: Recover / Ice Beam item: Leftovers nature: Timid evs: 156 HP / 100 SpA / 252 Spe [SET COMMENTS]
[Additional Comments]
[SET] name: Support (StallTwo) move 1: Taunt move 2: Recover move 3: Will-O-Wisp / Toxic move 4: Psystrike / Light Screen / Substitute item: Leftovers nature: Timid evs: 252 HP / 80 SpD / 176 Spe [SET COMMENTS]
[Additional Comments]
[Other Options]
[Checks and Counters]
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I DONT DESERVE YOU Last edited by firecape; Aug 10th, 2012 at 12:50:52 AM. Reason: furai is a poop |
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#2 |
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Join Date: Aug 2011
Posts: 361
In my bedroom
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Ctrl+F Victini 0 results
Why doesnt victini get a mention in checks/counters? It resists all of Mewtwo's common moves(Shadow Ball is almost never used) and can OHKO with V-Create under sun. Now for damage calculations: 252SpAtk Life Orb Unnerve Mewtwo (Neutral) Psystrike vs 4HP/0Def Victini (Neutral): 35% - 41% (120 - 141 HP). Guaranteed 3HKO. Mewtwo's strongest attack in neutral weather against Victini is only a 3hko. Victini is used in sunny weather so, 252SpAtk Life Orb Unnerve Mewtwo (Neutral) Fire Blast in Sun vs 4HP/0SpDef Victini (Neutral): 42% - 49% (144 - 170 HP). Guaranteed 3HKO. 252SpAtk Life Orb +1 Unnerve Mewtwo (Neutral) Fire Blast in Sun vs 4HP/0SpDef Victini (Neutral): 63% - 74% (216 - 254 HP). Guaranteed 2HKO. -----> This is not a OHKO with Stealth Rock. Still a 3hko. If Mewtwo uses Calm Mind on the switch, both attacks 2hko but Vitini OHKOs in return. Oh BTW, scarf outspeeds and is also the weakest variant so, 252Atk Victini (Neutral) V-create in Sun vs 4HP/0Def Mewtwo (Neutral): 112% - 133% (400 - 472 HP). Guaranteed OHKO. BTW, this requires that Stealth Rock not be up on Victini's side of the field as then Psystrike and Fire Blast can 2hko. Hope I could contribute somehow. EDIT: Why isnt Lugia mentioned in checks(not counters)? It can paralyze Mewtwo, roost on the ice beams to regain multiscale and then fish for parahax before using whirlwind to phaze it out. Last edited by Anikrahman1995; Aug 1st, 2012 at 12:34:17 PM. |
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#3 |
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This is the end...
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Join Date: Mar 2010
Posts: 1,048
This storys old, but it goes on and on until we disappear
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I forgot Victini because it is rarely ever seen lol. I'll add it in. To be honest I didn't mention Lugia because it isn't that reliable. I mean, its has a very strong chance to be OHKOed after Stealth Rock from +1 Mewtwo (with 252/0 at least). Even with Thunder Wave, you have to hope that it gets full para when you use it. That and or low damage rolls is the only scenario in which your Lugia lives with Stealth Rock up. I'll throw in a mention of Multiscale Lugia with SR off the field though I guess. Giratina is in a similar boat. It isn't 2HKOed by non-boosted Ice Beam, but it can't really do anything to Mewtwo.
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#4 | |
Join Date: Apr 2011
Posts: 657
complex plane
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Also can recover be slashed into the 4th slot of Psycho Killer, its been tested to be effective but I don't know if that destroys the point of there being a bulky attacker set since it was supposed to reduce the slashitis. I'm also a bit concerned about bulky attacker being an inferior Latias, seeing as Latias has levitate to avoid spikes + tspikes, refresh to beat Blissey, and the ability to double as a Specs Ogre switch-in, but 101 subs and a legit movepool (fire blast, ice beam, aura sphere) is pretty huge so I DONT KNOW. Something to put about stall 2 in its set comments is that its extremely easy to phaze out. Anything that uses Dragon Tail can just lol really and then you have the chance to setup tspikes or hazards or something... Also Xatu in AC for partner for Stall 2 for bouncing back hazards :D, also its worst enemy since it lols at Psystrike and can make it Taunt itself for more trolling. The type stacking is weird though. Stall 2 also appreciates hazards to hasten the death of the other team, needs a mention about being a good quick stall member too IMO.
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(15:32) Dusk [DW Uber]: Actually Deoxys-a is not the frailest uber (15:32) Dusk [DW Uber]:Its Carvanha (15:33) X-Spin: O.O What are its bases? (15:33) Dusk [DW Uber]: 45/20/20 so close to matching Deo-a's 50/20/20 (15:33) X-Spin: That's enough to wall Specs Kyogre! Great Sage is the best. |
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#5 | |
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Join Date: Oct 2009
Posts: 876
afk
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Ok so lets get to this.
First off the 1st set last slot looks really terrible imo and the moves look oddly paired. Why does Substitute get a slash at all on Psycho Killer, it should be relegated to AC imo. Ideally IMO, Psycho Killer should look like this, name: Psycho Killer move 1: Psystrike move 2: Ice Beam / Fire Blast move 3: Aura Sphere move 4: Calm Mind / Recover Ice Beam shouldn't have a slot of its own and should be slashed with Fire Blast since its arguably more useful on sun teams and turns a lot of partial Mewtwo checks into non checks. Aura Sphere needs to be there so that Mewtwo can take on Steels especially Dialga and Steelceus. On the last slot Calm Mind is for the buff to the offense and special defense while Recover can be really really good for healing on the forced switch, poppy introduced me to this set and its actually great. Yeah i have to agree with firecape, i dont get the point of bulky mewtwo. What exactly is it accomplishing ? 204 HP is no great benchmark anyway. Like shrang said on irc, 101 HP is so DPP. What exactly is going to take on Mewtwo with Seismic Toss, that isnt defeated by Psycho Killer anyway. Stuff like Chansey shouldnt even take on Mewtwo in the first place. I frankly think this set should be scrapped and be dumped into OO or if you're feeling generous into Psycho Killer AC. Not to mention 52 SpA is just too weak, you're not even realiably 2HKOing other Mewtwo without Sun -_- You should probably mention on Stalltwo that its no longer as good as it was in gen 4 since Dragon Tail is here like Mr LOL said. It can no longer clamp down on Tina like it used to earlier but I guess its barely viable. Rest looks fine. I'll wait a bit for feedback from you before approving it :p
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#6 | |
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Birds RULE kacaw!
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Join Date: Sep 2009
Posts: 946
Malaysia
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Just scrap Substitute off from Psycho Killer. Mewtwo can just smash Ferrothorn with Fire Blast regardless of weather. There's no way Ferrothorn can wall Mewtwo.
I actually agree with firecape on the Ice Beam slashes. Ice Beam is really important because it hits Giratina and Lugia harder than any other move. It's your only way to 2HKO Giratina directly(after SR for better chances) without any boosts and destroy Lugia at least some of the time. Getting walled by Lugia outside of sun isn't fun at all. Aura Sphere smashes Tyranitar, Heatran and Dialga. However, Fire Blast already smacks Dialga hard in the sun, even +1 Ice Beam 2HKOes it. Heatran is rare and Tyranitar is not overly common. Ice Beam also knocks out Ground Arceus/Grass Arceus easily. Psytrike destroys Kyurem already and Fire Blast hits Steel Arceus harder. StallTwo is still fine when I used it. If you are mentioning Victini, you might as well mention Cresselia too. Without Fire Blast, Cresselia can come in and paralyze/toxic you, set up Light Screen, Moonlight off the damage and do nothing else. Agreeing with barry. Bulky Mewtwo is a waste of its sweeping potential. Without much Special Attack EVs and Calm Mind, Mewtwo is pretty weak. Even physically defensive Ho-Oh walls you. firecape is strong and I trust him more than anyone here :) QC APPROVED 1/3
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#7 |
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Join Date: Aug 2011
Posts: 361
In my bedroom
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I dont really get the point of Ice Beam being a move with slashes. It hits most of the Dragons in the tier for supereffective damage. Without Ice Beam, Zekrom can take a hit and hit it back. Lugia and Giratina and Giratina-O and even Groudon, to an extent, can prove to be even more problematic. Fire Blast needs a slash with Aura Sphere and just a mention that Mewtwo should use Fire Blast if it has Drought support since a Sun-Boosted Fire Blast is as strong as a supereffective Aura Sphere. So, the point about hitting Dialga and Steel-Arceus with Aura Sphere is not that important. Also if Mewtwo is used in a sun team then it will have very little use for Aura Sphere since all that it needs to hit will be dealt the same damage from sun-boosted Fire Blast.
EDIT: Ninja'd |
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#8 | |
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I'm a macrophage
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Join Date: Jul 2009
Posts: 3,870
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Aura Sphere is definitely a more important move than Ice Beam, IMO, while Fire Blast and Ice Beam are interchangeable, depending on the team you're running. I personally hate Mewtwo that can't beat Scizor, which actually look like it might see a rise with Soul Dew Lati@s making a return as well as the new Kyurem forms. Aura Sphere gives you the best general coverage alongside Psystrike, while allowing you to revenge-kill Darkrai pretty much whenever you want. Tyranitar is also common enough to warrant the use of Aura Sphere on all sets. With Fire Blast and sun support, Mewtwo literally has no counters whatsoever, while Ice Beam gives general reliability in the rain. I personally like Fire Blast better because it is more dangerous. As for the last slot, Calm Mind / Recover look like the best options, but make a strong emphasis in AC that you are at perfect liberty to run that other coverage move.
On another note, I do think Choice Scarf Mewtwo should be given a shot. Like I've said in pretty much every Mewtwo analysis so far, it may seem crappy looking simply because Psycho Killer is so good, Scarf Mewtwo is still quite a nice revenge killer if you need one. 591 base Speed is outspeeding stuff like Adamant Excadrill, +2 Blaziken, and a whole host of speed boosters. It also has the coverage to take down pretty much all of them, as well as Trick to fuck walls up. It's definitely worth looking into, IMO: [SET] name: Choice Scarf move 1: Psystrike move 2: Ice Beam move 3: Aura Sphere move 4: Fire Blast / Trick item: Choice Scarf nature: Timid evs: 4 HP / 252 SpA / 252 Spe
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#9 | |
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Like a Pope
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Join Date: Aug 2007
Posts: 3,351
The Lonely Tyrant Did Walk Alone...
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I'm not lazy I just wanted to switch just in case TrollFreak wanted to do an analysis still. Kyurem-B write-up will likely be worked on tomorrow afternoon but meh.
Anyway, Psycho Killer looks really slashy and we should probably cover what is necessary amd what is not. I think all of us, especially Cold_Eye, can agree Psystrike is a must on the set. It seems like the disagreement starts right at slot 2... I want to emphasize that I really think Ice Beam is kmportant. It hits the Lati twins, Giratinas, and Lugia. Also aside from weather conditions and Aura Sphere, it is one of Mewtwo's better moves against Dialga. Ice Beam also strikes Dragon Arceus, for what ots worth. The next slot is when it gets tricky. I really think, especially with Groudon support, Fire Blast is probably your next best attack. With the sun its like a psuedo-STAB and doesn't get trolled as hard by Chople Darkrai. Also, with the possibility of Scizor returning to hamper the Lati twins, its a crucial attack to carry. Aura Sphere should be slashed with it for rainy conditions that Mewtwo might encounter. Slot 4 should probably the hardest one for me because I always think I should use Grass Knot or Thunder to hit Kyogre (and Thunder is slightly better versus Lugia in the rain). Calm Mind always seems like an afterthought to me, but this might be because I kind of play Psycho Killer like a revenge killer before sweeper. Guess that's my two cents for what its worth.
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#10 |
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I will bait you and outsmart you
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Super Moderator
Join Date: Dec 2005
Posts: 5,919
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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I agree with Scarf Mewtwo because it can revenge both speedy weather abusers and smashpass. Strong coverage also makes it hard to switch into, which is always great for a scarfer.
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#11 |
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SYMPTOMATIC OF A GREATER ILL
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Posts: 2,443
brisbane
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why is it even called psycho killer? nothing differentiates it from the bulky attacker, not psystrike, not calm mind, except its offensive nature. i understand if it's some sort informal standard, but logically it should juts be called 'offensive'
anyway, Psystrike Ice Beam Aura Sphere / Fire Blast Calm Mind / Recover IMO. Ice Beam should always be used because it hits so many things super effectively. bulky attacker should be Psystrike Calm Mind Recover / Substitute / Taunt Ice Beam / Aura Sphere / Fire Blast bulky mewtwo should definitely be boosting, calm mind is non-negoatiable. third slot is the accompaniment move to CM, allowing cm + recover, cm + sub, cm + taunt last move is auxiliary coverage phys.def ho-oh can take any attack from +1 mewtwo and attempt to burn it (except thunder) ok choice scarf looks situational, but cool to have a super fast scarfer qc 2/3
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erotically erudite |
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#12 |
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I will bait you and outsmart you
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Super Moderator
Join Date: Dec 2005
Posts: 5,919
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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@ Psycho Killer
Honestly, Calm Mind/Recover on the last slot doesn't feel right to me. This is because 4 attack Mewtwo is perfectly viable (by that I mean really good), and allows Mewtwo to abuse its coverage. Something like Psystrike Ice Beam Aura Sphere / Fire Blast Calm Mind / Fire Blast / Recover ...is probably the best set up.
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#13 |
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This is the end...
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Join Date: Mar 2010
Posts: 1,048
This storys old, but it goes on and on until we disappear
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Ok some major changes made to skeleton after discussing on IRC
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#14 | |
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echoes in the dead of dawn
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Join Date: May 2010
Posts: 2,205
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On the bulky Attacker, why is Fire Blast listed before Aura Sphere? Getting past Dialga and Tyranitar is HUGE. Jirachi, Bronzong, and Metagross are uncommon anyway. I also want a Substitute slash somewhere, as SubCM is a perfectly viable set. Probably on the last slot, after Ice Beam.
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#15 |
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This is the end...
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Join Date: Mar 2010
Posts: 1,048
This storys old, but it goes on and on until we disappear
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I'll test out scarf I didn't forget don't worry!
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I DONT DESERVE YOU |
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#16 |
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Banned deucer.
Join Date: Jul 2011
Posts: 495
♥ Raticate ♥
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name: Psycho Killer
move 1: Psystrike move 2: Ice Beam move 3: Fire Blast/Calm Mind move 4: Aura Sphere/Recover/Taunt My version of the extremekiller. Explanation. If you want to put holes in people, you want four attacking moves. If you want to attempt some sort of (mini)sweep, you should use better coverage moves. With stealth rock on the field, the vast majority of things are OHKOed by psystrike, ice beam, or aura sphere. Calm Mind and fire blast doesn't do very much for coverage, your sweep will be stopped by ttar or dialga. The only common pokemon to take the three coverage moves I suggest is forretress, who still takes like 70% from aura sphere. Recover could be used to preserve mewtwo. It is a very dangerous pokemon and if preserved can stick around to inflict more damage. Taunt would be used primarily if mewtwo was used as a lead, to prevent hazards. Bottom line: If you want to attack right away you use fire blast. If you want to set up and sweep you use calm mind. Taunt and recover are other niche options, and could even be put in AC or OO, or whatever section they belong in. |
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#17 |
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echoes in the dead of dawn
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Join Date: May 2010
Posts: 2,205
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How are you going with this, firecape?
Last edited by Nexus; Sep 17th, 2012 at 5:16:24 PM. |
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#18 |
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Hate is an everlasting wellspring from which it is eternally sustained.
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firecape is dead afaik, whoever wants to write this thing PM me. Preferably someone who has a good number of analyses under their belt.
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#19 |
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This is the end...
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Join Date: Mar 2010
Posts: 1,048
This storys old, but it goes on and on until we disappear
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I live but it would probably be better if someone takes this over! If no one steps up I have a week off starting the 11th though...
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#20 |
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echoes in the dead of dawn
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