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#951 |
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Join Date: Feb 2013
Posts: 96
Captain Cruel!!
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I would like to share a replay with you guys. It was a battle against the one and only GuyWhoLikesCapsLock where i use a paralysis goodstuff team and he uses a sand team with a bunch of huge threats. The point of this replay is to encourage switches, since a lot of the switches made in this match were gamechanging, and many of them were really good. It was also one of the two people I met on the ladder today who was really good at doubles, the other being Punchshroom :]
Lagalaga vs GTFOROTFLOL Also, nice RMTs Punchshroom and Blank :]
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RMTs: Current Balance[Doubles] | The Gizmo Army[UU] | Hypersonic Demolition [Doubles]
YouTube Channel: Click to find Live PS Battles and LPs :^D I can be found at Pokemon Showdown under the username Lagalaga :] Everyone who sees this and doesn't play doubles should go check out the doubles thread and / or come join the irc channel #doubles |
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#952 |
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Join Date: Aug 2012
Posts: 656
East Coast, USA
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I faced that same team yesterday, although I won it just using Suicune and Breloom :p
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#953 |
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Join Date: Dec 2009
Posts: 56
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I was bored last night so I decided to ladder for a few hours; I ended up #1 on the ladder as "the Batterwitch". Just thought I'd post something I noticed.
Why isn't trick room on every team? It really should be as it is the most overpowered move in this metagame, hands down. Honestly, I think it's fair to compare having trick room in doubles to having stealth rocks in singles. There is no team whatsoever that cannot make good use of trick room. With sleep clause in effect, amoonguss can't keep trick room in check. Middle speed trick room is by far the most dangerous type of team in this meta and I didn't even see it once. Anyone have an explanation?
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I have a Youtube. You should go sub. 2011 ATL VGC Masters Runner Up 2012 Athens VGC Masters Champion |
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#954 |
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Join Date: Dec 2012
Posts: 261
At the sun
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Because TR has a few hard counters, most notably Taunt, but stall teams as well.
And don't say "Stall in Doubles? Lol?" because it is possible and I managed to peak at #7 with Rainstall just before the ladder reset, and I still win far more often with Rainstall than I lose (7-8 victories for each loss), and losses against Trick Room are even rarer because my team is built to deal with TR. Yeah, TR is powerful, but does not ensure a victory. That being said, TR is better than many give it credit for. But I think many (mostly noobs) also like to play with their OU powerhouses as well as their favorites ('Zard!), and most fan favorites aren't exactly slow, so yeah... Also, many threat Doubles as an all-out attacking metagame, and as such they don't want to waste slots on "useless" moves like Trick Room.
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My first warstory: No Guts, No Glory |
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#955 |
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Join Date: Feb 2013
Posts: 96
Captain Cruel!!
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On every team i make, I always run a Trick Room buster core of 2 pokes that i lead with against Trick Room teams. A lot of people think that Trick Room is completely by far the best strategy, and sure, it is pretty darn good, but there are many ways to put a thorn in the side of it.
· If you want to run RP Amouunguss, it is almost a sitting duck, as well as your TR setter unless it is a Chandelure in which case EQ takes care of it, forcing you to switch out both pokes if you actually want to damage things · It has -6 Priority, meaning it is extremely weak to Taunt and Sleep, even more so than Tailwind (This is why some people do run Tailwind) · There is no 3, trick room is pretty dang good :P
__________________
RMTs: Current Balance[Doubles] | The Gizmo Army[UU] | Hypersonic Demolition [Doubles]
YouTube Channel: Click to find Live PS Battles and LPs :^D I can be found at Pokemon Showdown under the username Lagalaga :] Everyone who sees this and doesn't play doubles should go check out the doubles thread and / or come join the irc channel #doubles |
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#956 |
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Join Date: Aug 2012
Posts: 656
East Coast, USA
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I counter Trick Room with a combination of Sleep and Phazing. Roar is a great move in this Metagame, stopping setup, including Trick Room with its -7 Priority.
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#957 |
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Join Date: Dec 2009
Posts: 56
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Those are all fine ways of checking TR, but that wasn't really what I was getting at. What everyone has really said sorta proves there's this preconceived notion of what TR is. Break that notion for a moment if you will. Trick room is excellent utility on any team, being able to reverse the advantage after losing a weather war, slow down your opponent as they tailwind, in addition to the general reverse the opponent's trick room.
We could get ever farther into this by asking what happens when my opponent's trick room team has some fast pokemon, but that's probably a conversation for another day.
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I have a Youtube. You should go sub. 2011 ATL VGC Masters Runner Up 2012 Athens VGC Masters Champion |
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#958 |
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Talonflame :D
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Moderator
Join Date: Dec 2004
Posts: 7,305
Bergenfield
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Trick Room is a great utility move to have, no doubt! You don't really need to have a team dedicated to Trick Room to take advantage of it. Every day Pokemon like Tyranitar, Politoed, Heatran, or Scrafty can make good use of the reversal in speed. Equating Trick Room in Doubles to Stealth Rock in Singles is a bit of a stretch, but it's definitely a valuable move for all the reasons you've stated, Crow350!
Pure TR teams are probably less consistent, because it always has a turn or two of vulnerability when Trick Room isn't up. If you can take out the TR setter, then the source of Trick Room is gone, and the TR users are gonna be open to major damage. TR HO is really effective in Doubles, though, and it probably has a greater impact in this format than weather. I've been laddering with a Sun Trick Room team, and I wreck shit with Heatran's Eruption and Victini's V-destroy. When the opponent tries to stall out the last 1 or 2 turns of Trick Room by using Protect or switching into resistances / death fodder, I like to foil their plans by using Trick Room with both of my Pokemon (ie Victini & Cresselia) to activate a new TR (another 5 turns of destruction!)
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Jun 17th, 2013 at 8:02:29 PM. |
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#959 |
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Join Date: Apr 2012
Posts: 368
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Ok guys, it's about time for a new Topic of the Week! First off, points for the last Topic of the Week. The award for Best Poster goes to Darkmalice for his in-depth post that went step by step and showed exactly how to go about optimizing the EV spread on a Pokemon, showing two very important things for EV optimization: 1) How to calculate spreads and 2) How to find out what you need your Pokemon to do for your team to succeed. Other good posters include Blankzero, Pocket, lucariojr and Braverius. Pocket and Blankzero showed multiple optimized EV spreads and also made sure to explain the benchmarks that the improved spreads met, lucariojr explained his process for finding benchmarks that he needs Pokemon to meet, and Braverius gave good critique on other people's sets as well as helping them optimize their own EVs while providing benchmarks that his own spreads met.
Points breakdown: + 3 - Darkmalice + 2 - Pocket, Blankzero, Braverius, lucariojr + 1 - Audiosurfer Onto the new Topic of the Week: Teambuilding ![]() For many people, one of the most intimidating parts of the Doubles metagame is teambuilding. Many people struggle with how to approach the creation of a Doubles team. For this topic, we will discuss what the best ways are to go about creating a Doubles team as well as things such as how to find the best Pokemon for your team, how to successfully execute an idea, what the best partners are for different team archetypes, etc. Here are some good things to try and address in your posts:
Remember that you can go to the front page and check the leaderboard for the Topic of the Week :)
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Intro to things I like/use: Last.fm (new)| Pojo | PS | Downton Abbey | Cartoons | Movies | Harry Potter | Finance | #doubles | #neverused Proud member of Afrabs 2013! Last edited by Audiosurfer; Jun 17th, 2013 at 7:47:33 PM. |
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#960 |
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Join Date: Feb 2013
Posts: 96
Captain Cruel!!
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Nice with a new Topic of the Weak, this is a very interesting one indeed :]
What I usually like to do when I build a team is first of all think of a strategy. I think through a small list of things that will become the key to picking which pokemon I should use for the team. Here is a few points you can use to find out what direction your team is supposed to be heading.
If you have followed all of these three guidelines, you should be able to get an idea on which type of pokemon would fit your team. Here are a few examples where I pick a few guidelines, and then pick a Pokemon or 3 to fit each of the team structures. Pro Tip: Usually if you are using TR, TW or Paralysis teams, you will want to first pick a pokemon to use the respective move for your team unless you are using weather, in which case you can just place the weather pokemon in the first spot. ~ Example #1 ~
What pokemon should I use then?
That is all I feel like writing about for now, and I definately hope i helped someone out there with Doubles teambuilding. I am Probably going to edit this post to give it more examples of different pokemon fitting with different strategies, but since it is 1 AM here, later will do fine for me. P.S: Remember that offensive synergy usually comes before defensive, (at least imo) since there is a lot less switching than in singles.
__________________
RMTs: Current Balance[Doubles] | The Gizmo Army[UU] | Hypersonic Demolition [Doubles]
YouTube Channel: Click to find Live PS Battles and LPs :^D I can be found at Pokemon Showdown under the username Lagalaga :] Everyone who sees this and doesn't play doubles should go check out the doubles thread and / or come join the irc channel #doubles |
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#961 |
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Join Date: May 2013
Posts: 15
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Before I address the questions I think a problem a lot of people have while team building is that they try to have an answer for everything. This is impossible in real battle time and often weakens the team strategy as a whole.
I am going to explain my thoughts on the following questions.
I am going to lay out a team that I made and go through the team building process so you can see an example of how I build my teams.
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This team is a good example of a team that uses different strategies to succeed. My team is therefore not reliant on just one pokemon. Last edited by Half life; Jun 17th, 2013 at 7:40:31 PM. |
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#962 |
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Join Date: Sep 2012
Posts: 292
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Whenever I make a good team it has to have a few things. First, you need disruptors. These include fake out, rage powder, paralysis, protect, weather, trick room, etc. Protect is the most popular option, but all of these can serve to advance your strategy and hinder the opponent's.
Next, it is important to have reliable fighting, ground, electric and water switch ins. They are very spammable without resists/immunities. One thing about doubles is that win conditions are hard to come by since you have to knock out 2 mons each turn. You can accomplish this with paraflinch, speed control, fast spread users, or whatever, but outspeeding or tanking two mons is harder than 1 in singles. CB terrakion is an example of something that can provide a win condition. Once everything is weakened, rock slide can finish them off especially with fake out or ragepowder support. It can spam close combat with support from a second fast attacker. |
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#963 |
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Join Date: Aug 2012
Posts: 656
East Coast, USA
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We really ought to keep up with the Topic of the Week more often, eh?
One thing I've noticed about doubles (and this is partially true in other formats as well) is that Ladder matches and IRC (or tour) matches play much differently in comparison. A team on the ladder that peaks #1 might not be great against, say, someone who has been playing Doubles a bit longer. |
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