1 vs 1 singles
Bridget the Eevee vs Glacia the Seel
1 Day DQ
Heavy RP Match
No Recoveries/infinite chills
Arena: Dream a Dream (Slightly Different though. Instead of a dream you yourself have, send to the ref the dream of the pokemon you use)
Glacia the Seel (Female)
Nature: Brave (+atk, -speed)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Bridget the Sexy
<Eevee> [Bridget] (Female)
Nature: Rash (+ Sp.Attack, - Sp.Def)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: A new-born Eevee, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother''. She is currently unsure which evolutionary path to take.
Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
The moves that match this Pokemon's type have their Base Attack Power increased by two (2)
Anticipation (DW LOCKED, Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).