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#26 |
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Points out the obvious
Join Date: Mar 2010
Posts: 6,546
A country full of spiders
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I am giving this 48 hours—The stat boosts vote, with the before/after w/r multiplier vote vetoed will have no real impact on the vote—until this goes to a vote. Unless objected to, the slate should look like this:
What should we do in terms of dealing with Critical Hits & Multi-Hit Moves? Implement zarator's method Implement the fractional method Retain the current method I probably missed something, but w/e. If anyone has anything else to say, speak now.
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Last edited by Its_A_Random; Apr 18th, 2013 at 7:13:10 AM. Reason: Post #27 |
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#27 |
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Join Date: Sep 2008
Posts: 5,093
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Well the vote for the value of the damage boost may affect some decisions, but I think that's already reached a majority for 2, so ... other than changing the last option to "Retain the current method" (which is 1 crit = total bypass iirc), I can't see any problems here.
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#28 |
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Points out the obvious
Join Date: Mar 2010
Posts: 6,546
A country full of spiders
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Updated the slate to Objection's recommendations.
Anyhow, that is 49 & a bit hours since I posted the warning, so we are done here now. On to the vote. |
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