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Old Mar 27th, 2013, 9:45:45 PM   #151
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Seems like an interesting set, but with the incredible amount of physical Fighting-types roaming in the tier, and the fact that Misdreavus sets up on it makes me feel like it isn't the most viable for the current metagame. However, I never thought of Munchy as an attacker at all.
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Old Mar 28th, 2013, 11:34:28 AM   #152
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I see where you are coming from, and you are probably right, it's just a lot of fun to use, but giving and fighting type in tier an opportunity to switch in is never a great idea, though a lot of them get hit hard on the switch in.

236+ Atk Munchlax Return vs. 0 HP / 196+ Def Eviolite Mienfoo: 10-13 (47.61 - 61.9%) -- 93.75% chance to 2HKO (Regenerator mitigates this somewhat, but heyho.)

236+ Atk Munchlax Return vs. 0 HP / 0 Def Eviolite Scraggy: 12-15 (57.14 - 71.42%) -- guaranteed 2HKO

236+ Atk Munchlax Return vs. 76 HP / 0 Def Eviolite Timburr: 12-15 (48 - 60%) -- 90.23% chance to 2HKO

But yeah, once they are in, you're gonna be scared out, and Misdreavus is a problem, as you pointed out! :)
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Old Mar 28th, 2013, 3:09:31 PM   #153
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Foongus and Magnemite are Munchlax checks?...I would think it's the other way around. Magnemite has access to Earthquake to beat Mag and Return / elemental punches for Foongus, which are really powerful coming from 19 Attack. I'd like to think it beats Murkrow 1v1 too, heh.

It is a lovely set though =) it basically wrecks Lileep, as its subs are 2HKOed and block out Toxic. Denying Scraggy setup on you is also cool too.

edit: oops meant Munchlax has EQ access
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Old Mar 29th, 2013, 12:37:56 AM   #154
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Yeah the set does have a few problems, but with the right team support I can see Munchlax as a very legitimate threat. Yur calcs demonstrsted well that Fighting types cannot switch in without getting wrecked, and thus I think I will test out your set. Team support by trapping those ghosts could let you rampage pretty easily.
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Old Mar 29th, 2013, 12:04:35 PM   #155
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Quote:
Originally Posted by Fat Charmander View Post
Foongus and Magnemite are Munchlax checks?...I would think it's the other way around. Magnemite has access to Earthquake to beat Mag and Return / elemental punches for Foongus, which are really powerful coming from 19 Attack.
True, true. I guess the calcs were just to illustrate it's power, more that anything else, sorry, the use of "checks" was a bit misleading! But yeah, like you said, 19 Atk speaks for itself!

On a side note, I tested the set much more today, and it is really nice for something that likes Lileep out of the way. I was using it on a team with a Shell Smash Clamperl, which is nice, because it could drop Ice Beam for Sub, as Lileep was less of an issue. I also had a Memento LO Diglett, as it aides set up for Clamperl, and a Houdour for those pesky Misdrevus. All in all, the set has a small niche, and can work on occasion, but is not something you just throw onto a team and hope for the best. :)
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Old Apr 8th, 2013, 1:40:03 PM   #156
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Hippopotas (M) @ Eviolite
Trait: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SDef / 20 Spd
Impish Nature
- Slack Off
- Earthquake
- Crunch
- Rock Slide


I've used it and it surprises a lot. It lures a lot of things. Snover who likes to come on Hippopotas takes a super-effective Rock Slide. Crunch is here for ghost, especialy Gastly and Misdreavus who would set-up on Hippo. This set is a nice check to Murkrow, especialy the SubRoost version since it can't 2HKO Hippo except with two Brave Bird from MixKrow while Hippo OHKOes MixKrow with SR and 2HKOes other versions. Unfortunately, this Hippopotas can't set-up SR so that's why Lileep who is excellent on Sand Storm is a great partner. Drilbur(and Sandshrew) are also great partners because they can abuse of Sand Storm, the lack of Snover who can be lured by Rock Slide and the weakening of Misdreavus.
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Old Apr 24th, 2013, 2:49:00 PM   #157
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So here is my set for Dwebble, which is underrated. It combines the aspect of hazards Dwebble and Shell Smash Dwebble.

Dwebble @Oran Berry
Trait: Sturdy
EVs: 236 Atk / 36 Def / 236 Spe
Nature Jolly
-Shell Smash
-Stealth Rocks
-Rock Blast
-Earthquake

You can easily setup and smash your opponent if you notice they have a weakness to Dwebble. Setting up SR also is a nice lure to offensive pokes to come in and set up unhindered, and then see Dwebble set up and hit hard.
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Old Apr 24th, 2013, 3:27:29 PM   #158
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I sometimes saw this Dwebble on the ladder and then I decided to test it and it works really well. It is an excellent lure because after seting up SR, some Pokemon come on Dwebble to KO it but it uses Shell Smash and then KO the "counter". It is definitely a good set.


Larvesta (M) @ Choice Scarf
Trait: Flame Body
EVs: 76 HP / 236 Atk / 196 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Flare Blitz
- Wild Charge
- Zen Headbutt

I use it a lot and it is really great. It is an great revenge killer and an excellent LGS. In mid-game, it spamms to weaken counters and an easily finish the match due to its incredible power and how Flare Blitz is powerful.

U-turn is a great STAB, doing great damages and is really ueful to scoot. Flare Blitz is the main STAB, really powerful and can be use in Late Game. Wild Charge is useful to catch a Water-type like Staryu on the switch. Finally, Zen Headbutt is the last move, it isn't use a lot but it can be useful in some cases against Fighting-types.

Unfortunately, this set requires support like Spin and the weakening of Chinchou who is only 3HKO by U-turn.
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Old Apr 24th, 2013, 9:27:39 PM   #159
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"Tell me why my set sucks"

Mienfoo @ Eviolite
Trait: Regenerator
EVs: 156 HP / 76 Atk / 196 Def / 76 Spe
Impish Nature
- Drain Punch / Hi Jump Kick
- Swords Dance
- Stone Edge
- Baton Pass
I guess I really like this set. I am sort of a noob at LC so I need to use standards for now, so mienfoo was a natural pick. With eviolite and good bulk he is pretty difficult to take down, most players use misdreavus to take him down. This set utilizes swords dance and baton pass to sweep much better. Stone edge hits larvesta and psychic/poison types. Drain punch is powerful healing STAB, but hi jump kick is really powerful and mienfoo does have regenerator for healing. Swords dance makes him hard to stop and baton pass allows mienfoo to pivot into a powerful physical sweeper that has better coverage against the opposing team, priority users work well for this (murkrow!)
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Old Apr 25th, 2013, 4:46:14 AM   #160
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Your set is good if you want to pass Sword Dance. I would just say use Substitute over Stone Edge because it's not really useful while Substitute is really useful. Also, Drain Punch >Hi Jump Kick if you want to baton pass more boosts. No change for your EV spread which is great.
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Old Apr 25th, 2013, 11:59:05 PM   #161
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Stone Edge is useful to OHKO Larvesta, who can switch in on Mienfoo expecting to resist his Fighting-type attacks and possibly cripple him with a burn.

Fighting/Rock gives decent coverage that is useful to dispatch a mon or two before passing the SD boost
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Old Apr 26th, 2013, 12:08:47 AM   #162
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Quote:
Originally Posted by Fat kakuna View Post
"Tell me why my set sucks"

Mienfoo @ Eviolite
Trait: Regenerator
EVs: 156 HP / 76 Atk / 196 Def / 76 Spe
Impish Nature
- Drain Punch / Hi Jump Kick
- Swords Dance
- Stone Edge
- Baton Pass
I guess I really like this set. I am sort of a noob at LC so I need to use standards for now, so mienfoo was a natural pick. With eviolite and good bulk he is pretty difficult to take down, most players use misdreavus to take him down. This set utilizes swords dance and baton pass to sweep much better. Stone edge hits larvesta and psychic/poison types. Drain punch is powerful healing STAB, but hi jump kick is really powerful and mienfoo does have regenerator for healing. Swords dance makes him hard to stop and baton pass allows mienfoo to pivot into a powerful physical sweeper that has better coverage against the opposing team, priority users work well for this (murkrow!)
Solid set that is, definitely one of Foo's underrated sets. I also recommend Drain Punch because it isn't worth running the risk of HJK considering your set is more support oriented the hard hitting, so Drain Punch is more useful. Fighting/Rock coverage is impeccable, but Knock Off is an option over SE due to irritating counters earlygame before dishing out the hurt later, with the counters weakened without an item.
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Old Apr 26th, 2013, 10:28:15 AM   #163
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Like Dcea said my only witchings on that wuld be to move it to more of a support role. Knock-off > Stone Edge, Drain Punch > HJK and maybe move teh 76 EV's in Atk into SpD. It bumps it up 2 thanks to the eviolite. and im pretty sure that the +1 in atk doesnt net you anything a base stat wouldnt. some one can calc that and prove me wrong, specifically with scraggy because thats who matters with max Def mienfoo. Baton Pass in general is ignored a lot in LC, and i think its because the teir isnt kind to chains. However, assuming this is a start-finisher kind of thing I could see it working awesomely.
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