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#26 |
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Join Date: Apr 2009
Posts: 552
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It does bother me if the ladder has it though.
No Mimic Mafro. The ladder is pretty serious business, you can't deny that. I guess we'll just have to wait 3 weeks to find out. |
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#27 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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Psypokes stated pretty matter-of-factly that if you have a high enough ranking you may be invited to an official tournament.
That's all I found to answer the questions of the thread; I can't find anything besides Serebii which says one thing or another about the pre-Gen V learnset rule. I really hope it's not true, or at least applies only to hacked Unova pokemon, because I've already spent hours making a team that absolutely will not work under the literal interpretation of Serebii's claim.
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#28 |
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Join Date: Apr 2009
Posts: 28
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I for one would be quite interested in seeing this type of tier/rule set implemented on the Smogon server.
While I know that may not be the point of this thread, I feel that a metagame, which more closely resembles in-game competitive battling would be interesting.
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#29 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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A ban of pre-Gen V moves would mean that even pokemon intended for use in Gen V's Global Battle Union would be banned if they knew moves they got in Gen IV, but what about event Raikou/Entei/Suicune, who know moves that have nothing to do with Gen IV TMs or Move Tutors? They basically just happened to be obtainable in Gen IV; their movesets have nothing to do with Gen IV exclusive moves.
EDIT: And to top that, they were made for Gen V event activation!
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#30 |
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I will bait you and outsmart you
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Super Moderator
Join Date: Dec 2005
Posts: 5,919
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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Having played on random match a good amount of time a while back, I can say that past-gen moves are NOT banned. I've used Superpower ttar and Scizor there.
Also, surprise sets rule the metagame. I've had good success with SashMixtar back then (idk about now though since I played pre-Drought/Drizzle, but...)
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#31 | |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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I was wondering how they would have enforced that anyway, I mean, do they have a big list like Serebii full of can and can't haves? And what about Pokemon "Gray" move tutors, as there likely will be; would Gamefreak have "unbanned" moves as they became available to new pokemon?
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#32 |
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Join Date: Jul 2010
Posts: 1,494
Phoenix, AZ
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I don't think it's listed anywhere, but there's a good chance Soul Dew is banned using Flat Battle rules. I attempted to do a Battle Test in the Battle Institute in Nimbasa City, and I got a message saying that Soul Dew was banned from it. That leads me to believe Soul Dew is banned from Flat Battles.
At the moment it doesn't matter since Soul Dew can't legally be obtained yet. But when it is, and it turns out to be true, Latias and Latios will still be Flat Battle legal as long as they don't have the Soul Dew equipped. I have no way of verifying this myself. |
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#33 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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Does anyone who has experience with the ladder know how increments are gained/lost after battles? i.e. you start with 1500, how does much does it go up and down, and are there other factors besides win/loss or is it a hard-and-fast number of points you get or lose?
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#34 |
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Join Date: Jul 2010
Posts: 39
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I'm looking forward to this. Hopefully I'll have a team ready to go by the 30th; I'm scared of Doubles/Triples, though. No Guard/OHKO, anyone? But I can see 3v3 Flat Battle being my favorite way to play. I'm especially pleased that Legendary-trolling won't be a factor; I was concerned about that possibility.
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Team Rocket's Rockin'. |
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#35 | |
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Join Date: Jul 2010
Posts: 52
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#36 |
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Join Date: Aug 2009
Posts: 742
Caution - Sawsbucks on road
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Uh, and what about disconnects? Can't you just d/c if you're losing the battle and don't give a damn? This way you'll keep getting more and more points and don't lose anything... assuming other players will not d/c on you too, lol.
Can't believe Game Freak is this short sighted...
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Trading is a serious business. White FC: 1678 3054 7710 SoulSilver FC: 2622 5126 4730 |
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#37 |
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Moderator
Join Date: Aug 2009
Posts: 4,562
Sumuru city
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Only 3 on 3 battles in singles? The banning of 600BST legendaries? Random Wifi is way too restrictive. I would have enjoyed further customizing the abilitity to search for matches (ex: 6 vs 6, Sleep clause, no item clause, etc) but instead GF shoves their ruleset down our throats... Oh well, back to searching matches on the forums... Why can't GF listen to their fans like Capcom or Valve!?!
(Yes I am aware that the 600BST legendaries are banned because they're event legendaries... its still stupid)
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#38 |
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Join Date: May 2007
Posts: 434
San Paulo - Brazil
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You're not allowed to use 4 gen TMs. My Tyranitar from Jouto with Stealth Rock can't battle, but the one from Unova can (since it's a Egg Move).
For some reason, Move Tutors are allowed. Don't know about 3rd gen Tutors. This totally sucks, as some really cool Pokes like Focus Punch Tyraniboah and Roost Gliscor aren't allowed. I've encountered very few people trying to abuse the lack of clauses. Thanks to team preview it's pretty easy to stop them. Evasion is only dangerous when Baton Passed by Drifblim. Latios sucks, though. |
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#39 |
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Join Date: Sep 2009
Posts: 344
Why is it that fools fall in love?
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this is very similar to random pbr and random wifi, isnt it?
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Perhaps we are all fools...
My Youtube. Challenge me! | Joint Trade thread with Ashi and Fell Angel. Please respond in my thread. HG: 0818 5113 8089 Storage | SS: 2579 5465 8994 Main Trading and Battling FC | Black: 1677 9404 7032 |
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#40 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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Random PBR had a lot fewer restrictions, as I recall. I think there wasn't even a ban on two of the same pokemon in a team.
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#41 |
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Join Date: Jul 2007
Posts: 122
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A small change, and probably a bit obvious that level 50 gives: IVs give half the affect they do at 100, rounded down, making hidden power IVs less hazardous.
Basically, you lose nothing for taking a 30 speed IV over a 31 speed IV. Edit: This doesn't always apply, read Sprocket's post below. Last edited by Miao; Mar 13th, 2011 at 4:31:55 AM. Reason: Don't post while sleepy. You'll miss things. |
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#42 | |
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Join Date: Jul 2010
Posts: 1,494
Phoenix, AZ
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Likewise if you run a 31 IV, you don't want to run a 248 EV, you want to run either a 244 or a 252 EV. 4 EV is fine, 8 EV is not, as well. I'm not certain but I think the "magic HP number" for stealth rock damage, leftover recovery, weather damage, and so on slightly changes at level 50 versus level 100. Last edited by Sprocket; Mar 13th, 2011 at 1:56:56 AM. |
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#43 |
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Join Date: Nov 2008
Posts: 2
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I don't know if you can really call it a metagame (then again, the validity of calling any specific ruleset a metagame has always confused me, given that the term, as I recall, was coined by Richard Garfield to describe the effect of Magic beyond the single round or the statistics and combination mathematics at all)
Regardless, Nintendo should have had this at the very least in Battle Revolution... But better late than never... Even the Stadiums have formating rules which promoted both open formating for set types, and a general idea of "fair" (in the non-whine way). This aside, evasion really only needs a cap rule (like accuracy) to be well balanced, as always-hit and accuracy boosting moves are pretty rampant in GenV. I'm not really going to complain about the uncontrolled sleep or capping rules, because the next console installment is probably going to have quite a few of these options for online play. That aside, I'm also rather fond of the Lv50 rule, as the minor differences stack up to make the game more interesting at Lv50 (in my experience). Hopefully this will encourage the online community to put more effort into formats different from the old concepts of "Standard", to better suit several groups of players who compete instead of trying to run it on one (though this was once again on Game Freak for not trying to create SOME form of sanctioning) |
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#44 | |
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Join Date: Jul 2007
Posts: 122
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Magic HP numbers don't change, it's still "divisible by 8, not 16". How you EV will change a little based on base stat rounding weirdness from that level difference. This means all those EV spreads (especially those for HPs) might be altered. Evasion is already capped, at +6 stages, just like accuracy. It's been that way since Gen III. Last edited by Miao; Mar 13th, 2011 at 4:29:40 AM. |
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#45 |
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Join Date: Apr 2009
Posts: 552
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Wrong.
It's been that way since Gen 1. Evasion has always capped at +6. |
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#46 | |
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Join Date: Jul 2007
Posts: 122
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Anyways, back on topic. I noticed that the Item Launcher variant for Flat Battle is missing, so here's the details on it. I haven't had a chance to experiment with it myself, so if I'm wrong, correct me and I'll edit this: Wonder Launcher Basics Wonder launcher only works if both players have it enabled, and is available on ladder matches. Each turn, you gather points from arbitrary criteria (KOs, "positive" type matchups, and damage) - I haven't been able to find a good list of these. You get a "Launcher" option, which works like normal items, but only uses wonder item listings. The Items All of these work the same as single player, special items are noted. Buff items, just like in single player, go away when switching out (although they probably stay in rotation battles, like any other stat buff). Thanks goes to Serebii for this list. 1 point Item Urge - It activates its teammate's item for immediate use when used. 2 points Potion 3 points Ability Urge - It activates its teammate's ability when used. Dire Hit - Raises crit chance by 1 stage Guard Spec. - Prevents stat reductions on your team for awhile X Items - There's one for each stat, and one for accuracy 4 points Super Potion Ice Heal Antidote Awakening Parlyz Heal Burn Heal 5 points Item Drop - Its teammate loses its held item if used. X Items 2 - Buffs stat by 2 levels Dire Hit 2 - Buffs crit chance by 2 levels 6 points Full Heal 7 points X Items 3 - Buffs stat by 3 levels Dire Hit 3 - Buffs crit chance by 3 levels 8 points Hyper Potion 9 points Reset Urge - It returns its teammate's stat changes to normal when used. 10 points Max Potion 11 points Revive 12 points Ether X Items 6 - Boosts a stat by 6 stages (maxes it out) 13 points Full Restore 14 points Max Revive |
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#47 |
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Join Date: Jul 2010
Posts: 1,494
Phoenix, AZ
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My only fear with Wonder Launcher is that a full-on stall team will be able to abuse the hell out of Max Revives and Full Restores. So I'm personally not a big fan of it for that reason.
It's kind of like playing Mario Kart, and the guy in 8th place with no chance of winning suddenly gets a back-to-back Lightning Bolt, Blue Shell, and Star Man, and wins the match, whereas the guy in 1st place who should have won is knocked all the way to last place in the final stretch. That said since there will be ladders using it, and possibly official tournaments, probably makes sense to get used to it. |
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#48 |
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Join Date: Jul 2007
Posts: 122
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I'm not sure it'll be wildly unbalanced, you'll see that their stall team is building up to a max revive or full restore, and know its coming.
With a level 3 stat boost coming before that, waiting for high level items (even a hyper potion) would be a very risky strategy. |
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#49 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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Maybe it's like the Battle ... Arena? was that it, in Pokemon Emerald's frontier? Where stalling was basically a no-no?
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#50 |
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Join Date: Jul 2010
Posts: 1,494
Phoenix, AZ
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Then again using flat battle rules, singles and doubles you're limited to 3 and 4 Pokemon, and doubles and triples are a very fast paced battle mode. I can't see stall working as well as it does in 6v6 singles.
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