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Old Mar 21st, 2011, 1:07:20 AM   #1
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Talking CAP1 - Part 5d - (Secondary Ability Poll 3)

In this thread, we will decisively select which option will be chosen as CAP1's second competitive ability (or lack thereof). This will be a Bold Vote; consequently, you may choose one and only one option. The options in this poll are Prankster and No Secondary Ability.


Here is our Pokemon so far:

Quote:
Originally Posted by Fat Admiral_Korski View Post
Concept: Momentum
General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.
Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.
Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?
Typing: Flying/Fighting

Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe

Abilities: Intimidate


This poll will close in 24 hours. Choose wisely!
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Quote:
Originally Posted by Fat Aeroblacktyl View Post
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Answer not a fool according to his folly, lest you be like him yourself.
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Old Mar 21st, 2011, 1:07:53 AM   #2
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Old Mar 21st, 2011, 1:08:21 AM   #3
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Old Mar 21st, 2011, 1:11:09 AM   #4
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Old Mar 21st, 2011, 1:11:31 AM   #5
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Old Mar 21st, 2011, 1:11:50 AM   #6
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Old Mar 21st, 2011, 1:13:41 AM   #7
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Old Mar 21st, 2011, 1:13:49 AM   #8
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Old Mar 21st, 2011, 1:15:02 AM   #9
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Old Mar 21st, 2011, 1:15:13 AM   #10
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Old Mar 21st, 2011, 1:17:42 AM   #11
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looks like this is going to be a close poll!
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Last edited by reachzero; Mar 21st, 2011 at 12:52:45 PM.
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Old Mar 21st, 2011, 1:18:06 AM   #12
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Old Mar 21st, 2011, 1:20:15 AM   #13
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Old Mar 21st, 2011, 1:25:19 AM   #14
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Old Mar 21st, 2011, 1:25:24 AM   #15
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Old Mar 21st, 2011, 1:28:45 AM   #16
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Old Mar 21st, 2011, 1:33:46 AM   #17
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Old Mar 21st, 2011, 1:34:52 AM   #18
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Old Mar 21st, 2011, 1:39:23 AM   #19
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Old Mar 21st, 2011, 1:43:36 AM   #20
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Old Mar 21st, 2011, 1:45:07 AM   #21
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Old Mar 21st, 2011, 1:45:25 AM   #22
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Old Mar 21st, 2011, 1:47:44 AM   #23
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Old Mar 21st, 2011, 1:53:15 AM   #24
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Old Mar 21st, 2011, 1:53:35 AM   #25
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Closed Thread Smogon Community > Site & Projects > Create-A-Pokémon Project > CAP Process Archive

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