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#1451 |
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Join Date: Aug 2008
Posts: 1,053
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Thanks Peterko for the fast update! I updated my post with stuff.
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#1452 | |
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Join Date: Feb 2012
Posts: 150
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#1453 |
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Join Date: Aug 2008
Posts: 1,053
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Haha, sorry I'm not sure what I was thinking. I did see Leech Seed there and forgot about it or something. Hope Dragonite gets you somewhere far!
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#1454 |
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Join Date: Feb 2011
Posts: 16
who?
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@Chinese Dood,
Congrats on the awesome streak! I was wondering if you ever faced a lead, Defiant Bisharp with Taunt? 280 | Bisharp | Lax | Sitrus Berry | Night Slash | Metal Claw | Taunt | Metal Burst | HP/Def 805 | Bisharp | Adamant | Focus Sash | Taunt | Sucker Punch | Rock Smash | Iron Head | HP/Atk I get that you could thunderwave, but it'd already be at +1Attk from the Intimidate, and you wouldn't be able to lower it, or set up through the taunt. Can Dragonite take it on without setting up? I guess it doesn't have super effective moves at least.
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Do Androids Dream of Mareep? |
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#1455 |
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Join Date: Aug 2008
Posts: 1,053
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Hm, nope I actually haven't, haha. I did face a couple Bisharp leads, but they weren't Defiant. I guess that's a fortunate thing, since I totally forgot about that. Yeah for sure it'd probably be annoying to deal with because of taunt. I'd most likely Twave, like you said, then scald it to death with Tentacruel and then try to set up on the next pokemon... as my back up plan. I would likely try to set up with Dragonite first though before it taunts.
That's also why I think I'll do better with Suicune. Better defense (and offense) and Pressure could potentially stall out of taunt PPs if needed (not in Bisharp's case, but... say in that Vanilluxe lead example, Suicune would have been fully set up already, and even if it isn't, taunt's PP would have been depleted from pressure and I could get Dragonite to set up). Suicune would also get rid of the mamoswine problem, as well as many ground types since it's not weak to ground, and would not be nearly as afraid of electric types like Tentacruel is. |
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#1456 | |
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Join Date: Mar 2011
Posts: 794
Australia
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Quote:
Still, good luck if you try again. It took me so long to get my factory lv.50 gold symbol but it felt so awesome when I did. Oh and congrats to you too Chinese Dood. I forgot to do that in my other post lol. But I'm just curious though. Would you say that Tentacruel (and Suicune I guess when you try it) actually contributed more to your team than Volcarona? I mean it seems that it did, but I just wanted to know if you actually felt that your streak with Stoutland/Dragonite/Tentacruel is longer due to it being better than Stoutland/Dragonite/Volcarona, or if it was just, well, luck. I'd probably rather use a water type over Volcarona anyway since it seems better on paper. |
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#1457 |
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Serenely Graciously Flinching
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Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
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Congrats Chinese Dood on your Singles Streak.
That reminds me of how in Emerald, just about every time I reached battle 29 (first battle in the 5th set), I would end up losing. They usually gave me a trashy team selection. One time, no matter what I chose, I'd lose, since all six of my Pokemon could barely do anything to Raikou, either doing pitiful damage, or being flat out OHKO'd. Sometimes I would get a decent selection of 6, only for the opponent to still have the better team/counter team eg. getting a Latios and a Starmie, only to be walled by Regice. |
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#1458 | |
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Join Date: Aug 2008
Posts: 1,053
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Quote:
Stuff for comparison
Also, thanks some_guy and R Inanimate! Last edited by Chinese Dood; Feb 28th, 2012 at 10:05:25 PM. |
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#1459 |
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Join Date: Mar 2011
Posts: 794
Australia
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I think I understand what you mean. Basically, Volcarona is troubled by more stuff but is more efficient when it works (and vice versa for Tentacruel).
Yeah it did seem to me like you kind of just decided to try out Tentacruel to see how it went, and then had it turn out to be 'accidently better' than Volcarona (at least in terms of streak length). That's what makes it even better though! It's more satisfying when something works better than expected (as opposed to just using things that others have shown work already, although sometimes you have to use what's best even if it's a bit boring). But yeah I can see why Suicune would be better than Tentacruel anyway. Good luck trying it out. As for what I'm planning on doing (when I find time to do it that is; university can be shitty if it wants to be), I'm gonna revive my Scrafty/Beheeyem Trick Room combo. Thunderbolt over HP Fire on Beheeyem and Fire Punch over Ice Punch on Scrafty. Bronzong will be replaced by Metagross. As for Gyarados, I'm not sure. It isn't amazing, but it's nice to have something that can switch into Fighting and Bug attacks. Maybe Dragonite could work better, since it has priority, or maybe Jellicent, because it's cool and has great coverage (and it can deal with Curse users better). I'll probably just stick with Gyarados for now and see where it gets me... |
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#1460 |
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Join Date: Jun 2007
Posts: 3,099
Falling, falling, into darkness
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Someone really needs to make a battle tower app! It would be really handy to be able to look up pokemon/trainer sets on the go.
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#1461 |
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Join Date: Jan 2009
Posts: 659
The AI is catching on....
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Well, I finally lost my super doubles streak (to ridiculous hax, of course). Lost at battle 185, so this streak beats my old record, with 184 wins! Anyways, it's the same team as before, so I'll just put the stuff in hide tags.
team preview
dunno if this is allowed as proof (I don't have access to a camera sadly), but here's the battle vid of battle #185 (the one I lost on): 94-50102-61798. The reason I lost was a DM miss on turn 1. Everything basically just went downhill from there....but this beats my old record, so I'm happy!
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We like 'em RARE! [Trade Shop]
ZariGS on FanFiction.net Soul Silver (Trades): 2709 5214 9088 White2 (trades/battles): FC Pending |
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#1462 |
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Join Date: Feb 2012
Posts: 150
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Just got a new streak, and I think that it's time to end my subway adventure and wait until Black/White 2. The streak stands at 61 and I find it's good enough for me :) It was tons of fun anyway, and my original goal was just to beat subway boss :P
Anyway, first thing I did, was replacing Spiritomb for Dragonite. Dragonite @ Leftovers Jolly Multiscale 252 hp, 212 spe, 44 atk - Fire Punch - Dragon Claw - Roost - Dragon Dance I was also trying Gyarados here, but the combination of self recovery and Multiscale is too good to pass up. Solid and strong team member. Ferrothorn @Rocky Helmet Relaxed Iron Barbs 252 hp, 168 spd, 88 def - Leech Seed - Protect - Power Whip - Gyro Ball Same as before. I like Ferro a lot. As for my sweeper.. well, after a while I stopped using Cloyster. He was too unreliable, and stopped way too easily by status. So I tried Darmanitan instead. This didn't work out well enough also, as he was too random at times: Fire Blitz sometimes failed to one shot stuff it should, and I ended up U-Turning a lot more. He just didn't fit. So, after some thought, I decided to try this guy: Gengar @Focus Sash Timid Levitate 252 spa/spe - Shadow Ball - Thunderbolt - Focus Blast - Destiny Bond This is the same gengar that ~Mercury~ used. It was what I needed and worked pretty damn well as my lead. I was also trying Frosslass here, but even though she's faster, her SpA is too low compared to this guy. How I lost: vs Black Belt Unsu He sends out Volcarona, I send out Gengar. Turn 1: Gengar used Shadow Ball, Volcarona down to 70% after Leftovers. Volcarona uses Quiver Dance. Turn 2: Volcarona used Heat Wave. Gengar down to Sash. Gengar uses Shadow Ball. Volcarona down to 50% after Leftovers. I should've really used Destiny Bond here, but I was expecting to still be faster than Volcarona after one dance.. Turn 3: Gengar out, Dragonite in. Volcarona Bug Buzz. Dragonite's SpD fell. Dragonite at 98% after Leftovers. Turn 4: Volcarona Hurricane. Dragonite confused and down to 10% after Leftovers. Dragonite Dragon Claw. Volcarona down to 20% after Leftovers. I was not expecting such a huge Hurricane hit, and it wasn't even CH! Turn 5: Volcarona Bug Buzz, Dragonite down. Gengar out. Turn 6: Volcarona Heat Wave, Gengar down. Ferro out (ugh). Turn 7: Volcarona Heat Wave, Ferro down. Nice story of how a single Volcarona owned my team :P I could have probably won if I used Desting Bond on second turn, that was just miscalculation. The other Pokemon were Durant and Mienshao, both setup fodder for Dragonite. |
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#1463 | |
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Join Date: Mar 2011
Posts: 81
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Quote:
Congrats on the streak!
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Pokemon Black Friend Code 5200 1739 2994 Pokemon Black 2 Friend Code 4728 5907 8630 Jumpman16: Time remains the great equalizer in the Subway |
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#1464 |
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Join Date: Aug 2008
Posts: 1,053
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Froslass also has more powerful ice moves which might be of use (but yeah Gengar is obviously better overall).
But Manveru123, I find the EVs for your Dragonite to be strange. A number of us use Adamant with EVs mostly focused on HP and Attack, for setting up more than 1 DD while delivering massive damage. The only reason to use Jolly Dragonite, in my opinion, is if you really only want to have 1 DD. 212 Speed EVs is also odd in that case, because 139 Speed (208 after 1 DD) isn't a critical number outspeeding anything (see: http://www.smogon.com/forums/showpos...8&postcount=10 for Subway Speed Tiers). It also just speed ties the 170 Speed EV Hydreigon. I don't see anything with 211 Speed (Charizard, Heatran, Electrode) or 216 (Accelgor) being too huge of a threat, though you could raise the speed to 142 (+1DD = 213) if you want. Otherwise, getting to 134 (201) should be sufficient for outspeeding Aerodactyl. If you were planning to have more than 1 DD, it's best to just use Adamant. But yeah, with Jolly, you want 1 DD, which means you also want max Attack to take advantage of that 1DD ... which also somewhat lessens the need/want for roost (i.e. you'd want another attack like EQ alongside fire and dragon for perfect coverage) ... that should be the implications of running Jolly imo. Also, neither of the QD Volcaronas in Subway run any Speed EVs, which means your Dragonite outspeeds, so when it was +1QD Volcarona vs Dragonite, Dragonite should have used DD to outspeed next turn. Of course, your Dragonite was confused anyway, so it might not have made a difference (well, it's 50/50). But just saying, that's the correct move. Of course you were just trying to beat the subway boss and you did it! So congrats! :) EDIT: O yeah, as for me, I haven't had time to play any pokemon the past few days. Probably won't until my project is over sometime next week. ... making an iPad/Phone game with a team. |
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#1465 |
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Join Date: Feb 2012
Posts: 150
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I went with Jolly and that EV spread because I wanted to try outspeeding more pokemon without DD. This is useful occasionally when I'm facing a weakened pokemon who would one shot me otherwise, or when I'm weakened myself and can't afford to take a hit. Let's just say that a lot of different situations happened to me in the subway, although next time I'll most likely get more Atk EVs.
Roost gives me more staying power and is especially useful when I have to battle with statuses on me. Losing flying typing is also crazy useful sometimes and was one of the reasons I went with this guy instead of Gyarados. I never felt like I needed another attack between Dragon Claw and Fire Punch, stuff that Earthquake hits super effectively is usually fodder for Ferro (even if he doesn't SE hit it, he can wall it). Obviously I'm still a noob and any feedback is appreciated. That Volcarona loss also gave me an idea of trying a Volcarona/Suicune/some physical attacker (Lucario perhaps?) team, and I get the feeling that eventually I'll be back in the subway. It's really addictive :) |
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#1466 |
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Join Date: Aug 2008
Posts: 1,053
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Yeah, it's clear why you wanted Jolly and roost, so you can probably see why it might not have worked out that well too. Outspeeding more pokemon without DD is only good if you are KOing your opponent, so that's why I said if you are going with Jolly, you should just max attack too to increase that chance.
Just that Jolly + Dragon Dance + not max or nearly max attack EVs = something that tries to do too many things at once, or just something that simply does not go well together. The roost part totally aligns with the HP EVs though of course. Having tried teams with Volcarona and Suicune together myself, I guess I'll give a comment... that from my experience (which may totally be different from everyone else's), the two just seem to fulfill fairly similar roles. I mean, of course, Volcarona can cover for Suicune's grass weakness, and Suicune can take those physical hits for Volcarona fairly well, etc. But most of the time, I find that Volcarona/Suicune are useful in a team because of their ice resistance... i.e. ice resistance to cover for a dragon team mate usually (though Suicune pairs well with Gliscor too which is also 4x weak to ice). So not that they shouldn't be on the same team, but more so: is that the best way to go about it? Like, with Volcarona, Suicune, Lucario, there are 3 steel resists and 3 ice resists, but nothing covering for Lucario's fighting and ground weakness, and Volcarona's rock weakness is mainly covered by Lucario's resistance (but just about all pokemon with rock moves will have fighting/ground moves), so that's putting a lot of dependence on Suicune's good defense to take on all those fighting, ground, and potentially rock moves. EDIT: O yeah, i totally forgot Volcarona resists fighting, haha, but like how most rock move users have fighting/ground moves, many fighting move users have another physical attack that will put some hurt to Volcarona (though, I think not as common as the other way around I think). So, when I look at that, I'd think, "if I want to keep Lucario, I might want to switch Volcarona out for something that can cover for Lucario's weaknesses better." Or, alternatively, switch Suicune out for something like Gyarados which pairs well with Lucario, but then there's the double rock weakness. So it's a constant switching around things until something seems to fit nicely I guess. Haha. Hope I didn't sound like I was bashing your ideas or something. It's sort of just the feedback of my thought process of the potential team. |
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#1467 |
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Join Date: Feb 2011
Posts: 16
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Super Singles streak 214
Shuckle @Chesto Bold (+D -A) Sturdy EVs: HP - 252, D - 80, SD - 176 -Power Split -Rest -Struggle Bug -Stealth Rock Gastrodon @Bright Powder Calm (+SD –A) Storm Drain EVs HP – 252, D – 252, SD – 4 -Yawn -Flash -Recover -Memento Salamence @Leftovers Adamant (+A –SA) Intimidate EVs HP – 252, A – 252, SD – 4 -Substitute -Dragon Dance -Roost -Dragon Claw Just another Shuckle/Mence variation. Gastrodon is a good switch in for Shuckle, and its Storm Drain works even better than Water Absorb Vaporeon, as the AI just keeps on spamming water while I lower their accuracy. Yawn is the most useful move on Gastrodon. I hardly ever use Memento except in combination with Yawn in order to switch Salamence safely into a fast poke with status moves. I was a bit dubious about using a mono-attack Mence, as Static and the like could mess him up, but it didn’t seem to be much of an issue. At +6 he can 1HKO everything except a few steels, and most of them just Curse without attacking anyway. I’ve faced just about every Taunt, Substitute, Belly Drum, Volt Switch, U-Turn and Explosion in the subway without any trouble, but still managed to lose in an absurdly simple way. Battle 215 facing an Ice worker: They led with a Frosslass, I used Power Split and 1 Struggle Bug before Blizzard froze Shuckle, I stalled out the remaining Blizzards whilst fully frozen for 6 turns, and then fainted. I sent in Gastrodon, used 6 Flashes and a Yawn, then switch to Mence who set up with 6 Dragon Dances. As I used Dragon Claw, Frosslass used Ice Shard, which hit, and critical hit, and took out my Sub. Abomasnow came in and I realised I hadn’t had a chance to get Stealth Rocks up. I use Dragon Claw, Abomosnow’s Focus Sash activates. It KOs Salamence with Blizzard and Gastrodon with Wood Hammer. I don’t understand how other Power Split Shuckle users can get by without Stealth Rock. The one time I don’t have it on the field it destroys me. Anyway, I think I’ll keep using the team as it deals so well with almost everything in the subway.
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Do Androids Dream of Mareep? Last edited by some_guy; Mar 1st, 2012 at 8:20:53 PM. Reason: wrong evs on salamence |
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#1468 |
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Join Date: Jun 2010
Posts: 46
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Your team is pretty similar to mine. I'd run Rock Slide on Darmanitan over Hammer Arm. Rock Slide is just a little weaker than Stone Edge thanks to Sheer Force, and Hammer Arm is a bit of a nonbo with choice scarf. I've been trying Yache chomp with SD, EQ, Outrage, and Fire Fang with pretty good results. Yache berry lets you survive essentially every ice attack, letting you either set up or hit hard. I tried Stone Edge for a while, but the coverage didn't do much for me and the lousy accuracy nailed me pretty often. Stone Edge hits flying types you don't want to get locked into Outrage against, but Fire Fang helps against levitating Steels and Skarmory. Not much survives a +2 Outrage, and if Darmanitan does its job, you shouldn't have to worry about confusion. A bulky Pokemon in place of one of your sweepers will help stall out against Trick Room. I run Suicune, but other good stallers are available.
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#1469 |
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Join Date: Nov 2010
Posts: 19
Germany
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@some guy:
Congratulations to that streak. Have you considered using a Lum Berry instead of Chesto to avoid being unable to do anything due to an untimely freeze / para? You could still use Rest and wake up immedately if your berry is not consumed before, and only a burn oder poison would "waste" it, while it could save you from bad luck with freezes, para and confusion. And poison won't be much of a problem, as with Toxic you are pretty much assured to get at least one Power Split and Stealth Rock out if the opponent uses it, and if the side effect of other poison attacks activates the foe will probably be unable to do serious damage to Shuckle anyway. Only burns from strong fire moves could be a bit annoying... Oh and btw. your Gastrodon's nature-EV split combination is slightly suboptimal, as with a Bold nature and 252 HP / 172 Def / 84 SDef you would get one additional defense point without any drawbacks. Of course that usually won't matter, but just that you know^^ Shuckle would also get an additional Defense or Special Defense point without losing one if you change the split to 252 HP / 84 Def / 172 SDef or 252 HP / 76 Def / 180 SDef respectively. However, if you have imperfect IVs that might be different. |
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#1470 |
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Join Date: Feb 2011
Posts: 16
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Thanks ~Mercury~
You're right, it makes a lot of sense to switch to a lum! I never thought of that because Salamence was always using it with Outrage. Avoiding that first turn confusion is a big plus, as it's got about a 90% chance to hurt itself. Thanks for the advise about the evs also. It's probably time to get serious about optimal spreads. The subway seems like the kind of place that'll take advantage of that missing stat point.
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Do Androids Dream of Mareep? |
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#1471 |
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Join Date: Mar 2010
Posts: 1,121
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What do you guys think of this team?? I posted this in RMT, but I didn't get any responses. I should've come here.
As my wifi isn't working very well right now, I've really gotten into the battle subway metagame. In the past, I've tossed together some random pokemon to see how far I get, but I'm sick of having to restart after I already have like 28 wins (just an example). I thought a long time about the pokemon I was going to use for this team, and after giving it some serious thought, I've decided that these pokemon cover each others weaknesses and compliment each others abilities very well. Tyranitar (M) @ Expert Belt Trait: Sand Stream EVs: 56 Atk / 252 SpA / 200 Spe Naive Nature (+Atk, -SAtk) - Flamethrower/Fire blast - Ice Beam - Dark Pulse - Superpower Without tyranitar, this team would not be possible. Not only does he provide the sandstorm excadrill needs but he also dents physical walls making sweeping easier for excadrill. I thought long and hard about which spread to use, and I decided that this set is the best choice for tyranitar. I don't really need two physical attackers, since I already have excadrill, and the accuracy of his stab rock attacks is not appealing to me at all. Flamethrower completely destroys any steel type that stands in my way. Fire blast is an option as well, but again the accuracy is not intriguing.(Except scizor, who would bullet punch me to hell and back. He is handled by jellicent.). Ice beam takes care of the dragons, and dark pulse takes care of ghost and psychic types. I could have used thunderbolt over dark pulse, but jellicent already walls any water type who gets in my way so it's kind of unnecessary. Finally, superpower takes care of heatran, blissey, snorlax, and opposing tyranitar. Since tyranitar has issues with fighting, water, and steel type attacks, I have jellicent, who doesn't mind these attacks at all. In return, tyranitar doesn't mind the ghost and dark type attacks aimed at jellicent. Excadrill (M) @ Life Orb Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature (+Spe, -SAtk) - Swords Dance - EQ - Rock Slide - X-Scissor Excadrill is my main offensive powerhouse. With the sand provided by tyranitar, he will wreck unprepared teams. He is also able to absorb electric attacks for jellicent, which is greatly appreciated. I really what nature, EV Spread, item to use, but what I have above seems to make sense. Sand rush is used to outspeed the numerous pokemon who are faster than him (weavile, elemental genies, lati@s, etc.). EQ and rock slide are obvious attack choices, as the coverage they provide is greatly needed. X-scissor is chosen over shadow claw because my team is weak to grass attacks, and the extra damage against grass types is appreciated. Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 172 HP / 252 SpA / 84 Spe Modest Nature (+Atk, -SAtk) - Surf - Energy Ball - Shadow Ball - Recover Jellicent is my wall for this team. I've considered other water types, but jellicent can freely switch into fighting type move that other water types can't switch into (at least not as easily). However, I will consider other water types for this job if you have ideas. I've taken the choice specs set from the strategydex and replaced it with leftovers. This will allow jellicent to soften up opponents for excadrill and tyranitar before going down. Surf and shadow ball are my main stab attacks. I decided not to use scald since I don't like to rely on hax to win battles. Shadow ball is my other main STAB attack, and the occasional special defense drop is always appreciated. Finally, energy ball helps me deal with opposing bulky waters. I could have used ice beam instead, but since tyranitar already has it I feel it isn't necessary.
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Platinum FC 2665 0699 0580. Game name is Dawn. White FC 3783 1664 8708 I use RELEASED DREAM WORLD ABILITIES ONLY. I may use legal hacks. http://www.smogon.com/forums/showthread.php?t=3451853 |
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#1472 |
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Join Date: Aug 2009
Posts: 178
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I'm thinking about a double's trick room team involving these as leads.
Slowking + Lightning Rod Marowak So was wondering if anyone had any thoughts or ideas? |
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#1473 |
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Join Date: Feb 2012
Posts: 3
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Has anyone tried No Guard Machamp + OHKO moves in Super Doubles? I don't have the patience to search this entire thread!
What would be the best poke with a OHKO move to use alongside Machamp? I'm was considering Landorus with Fissure but flyers, levitators, and balloon users can dodge it (unless No Guard overrides balloons?). My other idea was Durant with Guillotine, since the only thing it doesn't effect would be ghosts. No Guard would get rid of Hustle's downside too (or am I wrong?). |
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#1474 |
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Join Date: Feb 2012
Posts: 150
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What do you mean? In double battles, No Guard only applies to the pokemon with this ability and any pokemon targeting it. So how would that work?
Also, since I'm considering a crippler lead, what would be the best defensive EV/nature spread for Uxie? Would max hp/def with Calm (+spd) work? |
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#1475 |
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Join Date: Aug 2009
Posts: 178
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