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Old Apr 19th, 2011, 10:42:33 PM   #1
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Arrow CAP1 - Miscellaneous Flavor - (Flavor Ability Discussion)

It's finally time for us to decide on Tomohawk's Dream World ability! In this is thread, we will suggest and discuss flavor abilities. As this is a flavor ability, abilities suggested may not have competitive merit. I do not interpret thisto mean "less merit than Intimidate or Prankster", I interpret this to mean "no merit whatsoever". To be more specific, this eliminates:

...


If you disagree with the exclusion of any ability on this list, or feel another ability not mentioned deserves to be excluded, feel free to argue so in this thread.

Here is our CAP so far:

Quote:
Originally Posted by Fat Cartoons! View Post

Name: Tomohawk

Typing: Flying/Fighting

Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe

Abilities: Intimidate/Prankster

Code:
Quote:
Originally Posted by Fat capefeather View Post
*bursts in with an epic Final Submission* Legend: * - Move is repeated in this or a previous list . - Move is (almost) required by a different move ! - Move is (almost) required by typing or ability !! - Move is absolutely required by typing or ability Bold - A VGM that is not repeated in this or a previous list
Level-up
Unique moves: 18 Unique VGMs: 13
Explanation
Machines
Unique moves: 38 Unique VGMs: 16
Explanation
Breeding (Ground / Flying) (NO ILLEGALITIES)
Unique moves: 10 Unique VGMs: 9
Explanation
Total unique moves: 66 Total VGMs: 38 Some general comments I'll admit that my movepool is mostly based on flavour, but the competitive theme here is a small but precise non-attacking movepool. I didn't put in every non-attacking move that "seems interesting" because there are way too many of them and a lot of the good ones are level-up/egg only. Let's be honest, here: Do we really need a super-bloated non-attacking movepool? I've made an explicit effort to limit or outright avoid moves of the following categories: Psychic-type (e.g. no Psych Up or Gravity) Poison-type (e.g. no Sludge Wave) Moves that modify anything other than Atk or Def (e.g. no Hone Claws) Moves that can disrupt move choice (e.g. no Torment/Disable/Switcheroo) Physical moves (all of the physical moves in this pool are justified by flavour or move-move guidelines) I absolutely do not believe that most Psychic- or Poison-type moves make any sense on Tomohawk. In my view, Tomohawk should be using the powers of nature, not supernatural mind tricks or waves of garbage. (I don't quite get other people's justification of Mimic, either. Tomohawk is using a disguise, not copying others' actions.) I also want Tomohawk's Hurricane to get support entirely from rain or another Pokémon's Gravity, and not set it up for itself (other than with Rain Dance). I also find choice-disrupting moves potentially broken with this CAP, so I have excluded them. The movepool still does have some gems like bulky Substitute, Healing Wish, Memento, Roost and Yawn (arguably better than sleep if the opponent stays in). You may have noticed that Baton Pass is this movepool's only switching move. Screw Volt Switch -.- Only Electric-types and Steel-types learn it. It doesn't make sense! Baton Pass is clearly the most effective switching move to include here, so that's what I have done. I've also completely ignored move-move guidelines for Stealth Rock and Heat Wave. The main justification for this is that Tomohawk is not a Rock-type (or mainly rock-dwelling creature) or a Fire-type, so I'm violating "canon" a bit anyway by including these moves. I really didn't want to have to put in stuff like Sandstorm (doesn't make much sense to me) or Flame Charge (disallowed).
This thread will remain open for approximately 24 hours.
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Last edited by reachzero; Apr 19th, 2011 at 11:15:36 PM.
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Old Apr 19th, 2011, 10:58:17 PM   #2
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I think Rivalry should be both allowed and a top contender for Tomohawk's Dream World ability.

Alongside Intimidate and Prankster, Rivalry is such a terrible option that nobody in their right mind would consider it. With 60 Base Attack and no other way to increase his Attack, not even a gimmicky Physical-based Tomohawk would be possible.
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Old Apr 19th, 2011, 10:59:48 PM   #3
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...While I personally think that we could just say "Tomohawk's DW ability is unreleased" and include the "really stupid abilities that technically do stuff but are really niche," and then from there allow the standard "bullshit ability" Inner Focus, I'll play this.

However, please remove Unnerve. Pinch berries don't exist yet, Leppa Berry Tropius/Exeggutor are gimmicks, and I propose that anyone who uses Sitrus Berry competitively be sentenced to death by Scizoring squad at dawn. its only real use is stopping Lum Berry-and the only non-hax status move (thus removing Hurricane from considerations) Tomohawk gets is...Yawn.

Also, why is White Smoke banned but not Clear Body? They're the same, right?

Finally, if all other reasoning fails...Big Pecks. Sure Tomo isn't a bird, but it's something. It also makes a small amount of sense, given Tomo is mimicking a bird, unlike several other uncompetitive abilities like Illuminate.
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Old Apr 19th, 2011, 11:03:47 PM   #4
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Inner Focus is a nice standard general ability given to fighting types and also happens to conveniently be shit. So I support Inner Focus
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Old Apr 19th, 2011, 11:09:09 PM   #5
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Keen Eye and Big Pecks are both pretty useless abilities that might make some sense (they are often seen on other birds).

Unreleased probably will not work because the Dream World tier is something that people do play often.

Intimidate is ability 1 and Prankster is the DW ability or the other way around will eliminate the need for a flavor ability. As long as it isn't released as an event (like Blaziken or the Eeveelutions) it will be compatible with all of its moves except some moves from other events.
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Old Apr 19th, 2011, 11:09:17 PM   #6
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Quote:
Originally Posted by Fat RitterCat View Post
Inner Focus is a nice standard general ability given to fighting types and also happens to conveniently be shit. So I support Inner Focus
Totally seconding this. The fact that Tomohawk looks so calm and focused makes it appear to be perfect for this. But of course...
Quote:
"no merit whatsoever"
...and there's, what, Fake Out and Iron Head Jirachi? Pfft. This ability sounds like a winner.

Inner Focus
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Old Apr 19th, 2011, 11:44:16 PM   #7
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Quote:
Originally Posted by Fat Zebstrika View Post
Intimidate is ability 1 and Prankster is the DW ability or the other way around will eliminate the need for a flavor ability. As long as it isn't released as an event (like Blaziken or the Eeveelutions) it will be compatible with all of its moves except some moves from other events.
It has already been decided that this will not be the case.

I agree that Rivalry should be permitted and would be a good flavor option. It has no competitive merit, yet fits with its typing. Inner Focus is another good choice, for reasons stated previously, but it seems a bit common and generic, and therefore I would say it is a less preferred ability.
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Old Apr 19th, 2011, 11:59:48 PM   #8
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Quote:
Originally Posted by Fat reachzero View Post
If you disagree with the exclusion of any ability on this list, or feel another ability not mentioned deserves to be excluded, feel free to argue so in this thread.
With this statement, I feel that any argument or idea can be given (plus, the fact that this thread is on the subject of flavor should be an OK as well).

So I'll say now that I'm still strongly opposed to throwing another ability on Tomohawk for pure flavor reasons. An ability is a major part of a Pokemon. We have strived to try to stick to the original concepts of all CAPs throughout the project as best we can and I feel a "flavor ability" would be a wasted opportunity.

With saying that, to be blunt, I disagree with the exclusion of all the abilities in that list (this doesn't mean I'm in any ways supportive of stuff like Drizzle or Drought now). Of course, flavor should have something to do with it, so I'm not for most of them listed.

Since I don't see any rules against it, I will actually back competitively viable abilities. I am still interested in some of them which lost to Intimidate and Prankster. Primarily, Poison Heal for reasons given by other members in previous posts.
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Old Apr 20th, 2011, 12:11:55 AM   #9
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Inner Focus has no merit for Tomohawk, since Iron Head Jirachi is not a factor due to priority Roosting, and Inner Focus will not matter when it comes to Fake Out users, since neither Ambipom nor Meinshao pose any threat to Tomohawk with Fake Out in the first place.

Therefore since it has approximately 0 competitive impact, and fits the flavor aspect... I support Inner Focus.
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Old Apr 20th, 2011, 12:16:57 AM   #10
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Anyone following my posts in the previous ability threads will know exactly which abilities I want.

Big Pecks, Big Pecks and Big Pecks

It's Flying. And it's fighting. If that doesn't scream BIG PECKS, then I don't know what does. Sure, it may not be a bird, but is is part birdish. And its not like birds are the only creature with pectoralis major. I mean, seriously it just works.

This is what this has all been leading up too, and it is just calling for Big Pecks. If Tomohawk doesn't get Big Pecks, then as far as I am concerned CAP1 will be a complete failure.

So once again, I reiterate: Big Pecks
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Old Apr 20th, 2011, 12:21:06 AM   #11
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I fully back Inner Focus, as that is a rather common flavor ability among the birds, and I don't like Big Pecks, no matter how funny it is.
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Old Apr 20th, 2011, 12:29:53 AM   #12
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Inner Focus is clearly competitive. With Inner Focus, Tomohawk actually BEATS SpD Jirachi one-on-one, whereas without it, it will nearly always lose one-on-one. Note that I'm assuming that Jirachi has Body Slam and Iron Head. Is Inner Focus good? Not really. Is it competitive? Definitely. Also, unless there was a mechanics change between DPP and BW, Rivalry boosts the damage done, not the Attack stat. In other words, it boosts the damage done by Special Attacks as well (try spamming Nidoking and you'll see what I mean).
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Old Apr 20th, 2011, 12:35:33 AM   #13
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To be more in line with Flavor, I wanted to ask this. The list includes abilities with competitive viability in general. What about possible abilities that are competively viable, but not on the CaP itself? I'm looking through the list for those that might fit that category. So far, I can only see Levitate (useless since he's Flying, though it does change things for Roost if it gets in the final movepool). But it would be dumb to give it that one (he has wings, he doesn't need to hover).
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Old Apr 20th, 2011, 12:43:55 AM   #14
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Quote:
Originally Posted by Fat reachzero View Post
Inner Focus is clearly competitive. With Inner Focus, Tomohawk actually BEATS SpD Jirachi one-on-one, whereas without it, it will nearly always lose one-on-one. Note that I'm assuming that Jirachi has Body Slam and Iron Head. Is Inner Focus good? Not really. Is it competitive? Definitely. Also, unless there was a mechanics change between DPP and BW, Rivalry boosts the damage done, not the Attack stat. In other words, it boosts the damage done by Special Attacks as well (try spamming Nidoking and you'll see what I mean).
I could have sworn that Rivalry boosted Attack, but upon further research it appears you're right.

With Rivalry out of the picture, Big Pecks seems to be the best option to me.
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Old Apr 20th, 2011, 1:47:29 AM   #15
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How about Infiltrator? It is completely inferior as an ability to Intimidate and Prankster, and it just seems more fitting than Big Pecks. Tomohawk doesn't have a beak! Infiltrator is the hidden ability of several flying-types (namely Crobat, Jumpluff, and Ninjask), as well as being the compliment to Whimsicott's Prankster. Tomohawk would be in good company!

Edit: I also love Keen Eye as the third ability. Many random things get it, it is uncompetitive, and it fits the "flavor" of a fighting bird-thing. Also, lol @ Vader's suggestion below!
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Old Apr 20th, 2011, 3:37:29 AM   #16
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Big Peaks and Keen eye are very good choices. I have no problem with those.

Just throwing out tangled feet. With Tomohawk's big ass tail I can see it getting tangled up in its feet very easily.
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Old Apr 20th, 2011, 6:50:18 AM   #17
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Has to be Big Pecks, out of the abilities suggested so far.

However, Defiant might be worthwhile too. It's not like Tomahawk will be making use of a +1 in attack [Because the only stat drop he'll ever eat is Intimidate]. Seeing as he's a Fighting type, it could be used for flavor.
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Old Apr 20th, 2011, 8:21:50 AM   #18
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A lot of people are going for Tomohawk being a tribe leader in the pokedex flavor section.

I therefore think Friend Guard or Healer would be an appropiate ability.
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Old Apr 20th, 2011, 9:09:31 AM   #19
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Since it's not on the list I'm going to vote Inconsistent haha I joke I joke, It seems that Big Pecks, along with being a Quality pun, is a very good choice for Tomo to have as it's Dream World Ability.
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Old Apr 20th, 2011, 9:24:23 AM   #20
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It's gotta be Moxie or Big Pecks. Big Pecks is great because Tomo is Flying/Fighting, so it applies to both sides of the pun. Moxie is certainly not competitive on Tomohawk, and the move is pretty much momentum incarnate, building with each turn.

I'd also support Moody. It has the same sort of "momentum" effect as Moxie, and is uncompetitive since it has been banned.
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Old Apr 20th, 2011, 9:39:10 AM   #21
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What about Early Bird? It fits flavor wise, and it's very non-competitive ability. Unnerve could also fit, considering that some pokemon with Intimidate get it as a dream world ability, such as Arbok & Masquerain.

Other abilities suggested that I like are Keen Eye and Infiltrator, both of them common abilities for Flying types.
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Old Apr 20th, 2011, 1:32:01 PM   #22
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Pickpocket

I mean, for God's sake, it already has Prankster as one of its abilities, I don't see why Pickpocket wouldn't work.
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Old Apr 20th, 2011, 1:57:13 PM   #23
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White Smoke

He smokes the peace pipe??
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Old Apr 20th, 2011, 1:57:53 PM   #24
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Supporting Big Pecks for reasons listed by everybody else.

Most birds have this ability, so it fits in with the GF pokemon. It also seems trolly :D
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Old Apr 20th, 2011, 2:18:38 PM   #25
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Gotta say, I don't love Big Pecks. I hate the name and the puns and it is a lame ability. Since this is for flavour, those reasonings count! Tomohawk and pre-Tomohawk (both designs that are in the running) are cooler than that! Because he has such fierce and righteous demeanor, and because fighting types are good versus dark, I think Justified is a great DW ability for Tomohawk.
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