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Old Dec 3rd, 2012, 9:30:06 PM   #501
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Quote:
Originally Posted by Fat Misdreavus View Post
What all can PPRNG do that RNG Reporter can't, and vice versa?
Reporter (to the best of my knowledge):
3rd gen support
Researcher screen for arbitrary RNG testing

PPRNG:
Unova Link calibration
Dream Radar abuse

Both of the PPRNG items above are in the works for RNG Reporter. At the moment I don't have specific plans for 3rd gen or researcher support in PPRNG. PPRNG is faster than Reporter on similar hardware, however I can't give an exact number on this since the recent update to .Net 4.

Many people tell me they prefer PPRNG to RNG Reporter because of the speed and the interface, but it's not a reason to go out and buy a Mac.
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Old Dec 16th, 2012, 9:28:04 PM   #502
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Since PPRNG is open-source and platform-agnostic, can I compile a version to run on Windows?
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Old Dec 16th, 2012, 10:50:32 PM   #503
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Originally Posted by Fat Misdreavus View Post
Since PPRNG is open-source and platform-agnostic, can I compile a version to run on Windows?
The core of PPRNG is platform independent. The GUI part is not. For it to run on Windows, someone would need to implement a Windows version of the GUI. (There was someone who started working on this before, but it seems to be stalled for the moment.)

A number of people have had success running PPRNG in a virtual machine under Windows. I don't know the details, though.
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Old Dec 22nd, 2012, 11:42:54 PM   #504
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I attempted to try and find my Timer0, VCount and VFrame using the B2W2 Parameter Search method. However, I have been unable to find these values for my game, despite multiple attempts and following instructions both in your guide and a number of videos. I have been able to find these values through the standard method (Sweet-Scent IV calculation), however they do not match up with any of the values or seeds that I get for the Key Link Parameters, or those found in the DR abuse. Below are my Spinner directions with their corresponding times. These are from an Australian White 2 (English), with no Memory Link used.
...

I can post more if required, but non so far have any results with consistent values. I have tried expanding the search values for Timer0, VCount and VFrame substantially, but all that that manages to do is overheat my computer, with still no Values found.
Please can someone tell me if I am doing something wrong, or if Australian Games have a different set of values that I should be searching for. Thanks
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Old Dec 23rd, 2012, 1:50:17 AM   #505
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Originally Posted by Fat darkrai1117 View Post
I attempted to try and find my Timer0, VCount and VFrame using the B2W2 Parameter Search method. However, I have been unable to find these values for my game, despite multiple attempts and following instructions both in your guide and a number of videos. I have been able to find these values through the standard method (Sweet-Scent IV calculation), however they do not match up with any of the values or seeds that I get for the Key Link Parameters, or those found in the DR abuse. Below are my Spinner directions with their corresponding times. These are from an Australian White 2 (English), with no Memory Link used.
...

I can post more if required, but non so far have any results with consistent values. I have tried expanding the search values for Timer0, VCount and VFrame substantially, but all that that manages to do is overheat my computer, with still no Values found.
Please can someone tell me if I am doing something wrong, or if Australian Games have a different set of values that I should be searching for. Thanks
Other people have had this problem as well, but we don't know what the cause is. The solution, however, is to set the memory link flag in your configuration. I tested it with your first attempt result and it found a good hit.

I'm not sure whether this memory link flag setting will carry over to in-game RNG abuse, so you'll have to test that part out yourself. However, there is no downside to doing the memory link, so if you are able to I would anyway recommend it.
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Old Dec 23rd, 2012, 2:54:42 AM   #506
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Originally Posted by Fat chiizu View Post
I'm not sure whether this memory link flag setting will carry over to in-game RNG abuse, so you'll have to test that part out yourself. However, there is no downside to doing the memory link, so if you are able to I would anyway recommend it.
So what, do the memory link in game and try again, or search the results with Memory link checked? I am capable of doing both, but if actually doing Memory Link stuffs it up again regardless, I don't want to go ahead and do that. (P.S. Thanks for testing the spin results, as well as what the solution is).
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Old Dec 23rd, 2012, 3:57:48 AM   #507
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Originally Posted by Fat darkrai1117 View Post
So what, do the memory link in game and try again, or search the results with Memory link checked? I am capable of doing both, but if actually doing Memory Link stuffs it up again regardless, I don't want to go ahead and do that. (P.S. Thanks for testing the spin results, as well as what the solution is).
I meant just set the flag in your configuration. Doing an actual memory link shouldn't change anything for you, except it may have an effect on your initial PID frame. That is the part that hasn't been tested for you particular situation.

Out of curiosity, though you haven't done a memory link, did you do anything else from the Unova link menu, like transfer a key from another game? Do you have any wondercards downloaded?
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Old Dec 23rd, 2012, 4:48:19 AM   #508
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Out of curiosity, though you haven't done a memory link, did you do anything else from the Unova link menu, like transfer a key from another game? Do you have any wondercards downloaded?
Yeah, I have 2 Wondercards (The Local Keldeo and the Wifi Genesect), neither of which have been collected yet. Apart from that, no Keys or Memory Links have been used. There was 6 Pokemon sent over from the DR, however I got rid of them incase they messed up the calibration. I will try with the Memory Link ticked, and see how my values come out. Thanks for the help with it though.
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Old Jan 7th, 2013, 9:54:37 AM   #509
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Hi Chiizu,
I'm new to Smogon and RNG in general.
I have followed all the steps to find my parameters for an English White 2 game.
The VCount and VFrame when using the Black2/White 2 parameter search have never matched up. And on some occasions it won't find anything.

I'm not holding any buttons at the start up and the time and mac address are correct.
I'm sorry if I'm asking a question that has already been answered but I had a quick read through most of the thread and didn't see anything.
Does the PPRNG work with a 3DS XL if you select DS type as 3DS in the config?

If you require any specific results then let me know and I can post them.

Thanks in advance.
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Old Jan 7th, 2013, 11:39:53 AM   #510
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Quote:
Originally Posted by Fat scobo View Post
Hi Chiizu,
I'm new to Smogon and RNG in general.
I have followed all the steps to find my parameters for an English White 2 game.
The VCount and VFrame when using the Black2/White 2 parameter search have never matched up. And on some occasions it won't find anything.

I'm not holding any buttons at the start up and the time and mac address are correct.
I'm sorry if I'm asking a question that has already been answered but I had a quick read through most of the thread and didn't see anything.
Does the PPRNG work with a 3DS XL if you select DS type as 3DS in the config?

If you require any specific results then let me know and I can post them.

Thanks in advance.
3DS and 3DS XL should be the same, afaik. Are you soft resetting, or actually hard resetting?
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Old Jan 7th, 2013, 12:05:02 PM   #511
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Quote:
Originally Posted by Fat scobo View Post
The VCount and VFrame when using the Black2/White 2 parameter search have never matched up.
What does 'never matched up' mean? VCount and VFrame are not supposed to match. Or do you mean that you don't get consistent values for VCount and VFRame across multiple attempts?

Quote:
Originally Posted by Fat scobo View Post
Does the PPRNG work with a 3DS XL if you select DS type as 3DS in the config?
Yes, there should be no difference between a 3DS and a 3DS XL.

Quote:
Originally Posted by Fat scobo View Post
If you require any specific results then let me know and I can post them.
Yes, screenshots or other details are required in order to have any reasonable idea what the issue might be. However, if you are using the Unova Link method, it might be related to the Memory Link setting. Some people have to set Memory Link in the PPRNG config for it to work even though they haven't actually done a Memory Link.
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Old Jan 7th, 2013, 3:49:53 PM   #512
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Sorry I did mean that I didn't get any consistent values over mjuliple attempts for the VCount and VFrame.

Version: White 2 (English) UK, DS: 3DS XL, MAC address: 5C 96 9D 80 1E B7
TID: 47398, SID:48790
I made 3 attempts with memory link unchecked and didn't get any seeds.

With memory link checked;
...


Sorry I can't upload an attachment for the image yet.
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Old Jan 7th, 2013, 4:16:13 PM   #513
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Quote:
Originally Posted by Fat scobo View Post
Sorry I did mean that I didn't get any consistent values over mjuliple attempts for the VCount and VFrame.

Version: White 2 (English) UK, DS: 3DS XL, MAC address: 5C 96 9D 80 1E B7
TID: 47398, SID:48790
I made 3 attempts with memory link unchecked and didn't get any seeds.

With memory link checked;
...


Sorry I can't upload an attachment for the image yet.
Have you already started your game and saved at least once? You are not soft-resetting as The Agonist mentioned, correct?

If you are not having any luck at this point it's difficult to determine what the issue might be, but it's possible that you are getting the spinner direction incorrect sometimes. Your best bet may be to use the previous IV-based method as used in Black / White.
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Old Jan 7th, 2013, 4:26:54 PM   #514
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I have saved I'm quite a way into the game. And I use the home button on the DS and load up the game again from the main menu so not soft resetting.

I will try again and make sure i get the spinner direction right but i'm pretty sure I am.

Thanks for your help.
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Old Jan 17th, 2013, 6:14:30 PM   #515
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PsychicWill: Hi Chiizu, I hate to bug you again after so long, I don't know if you remember, but awhile back I contacted you to see if you could help me learn to RNG. Well, since then I've successfully RNGed 5 Pokemon using PPRNG, all using the Wonder Card Searcher. Today, I decided to try out the standard seed searcher again for a shiny, bold, hex flawless Larvesta off Route 18 (Bold because I couldn't find a Modest seed I liked). After getting some help with dealing with the NPC that moves in that house, I managed to successfully RNG the Larvesta. Thing is, it was the wrong Gender and it wasn't shiny. Until now the Pokemon I've RNGed have been Genderless, and set as un-shiny. I had already used Pokecheck on two occasions to find my Secret ID which was consistent, and I've double-checked my TID also. I'm using 1.14.4 and playing US Pokemon White Version. I have a few screenshots that I've put in a Dropbox folder that might be of interest: https://www.dropbox.com/sh/96ni9yh5mwvyb93/xl9OZnzvfT

(Copy/pasted from irc channel)
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Old Jan 17th, 2013, 6:28:58 PM   #516
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I believe the Route 18 Larvesta egg has a unique generation method that is not included in PPRNG. I could be wrong though...

Last edited by Stellar; Jan 17th, 2013 at 8:57:34 PM.
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Old Jan 17th, 2013, 6:41:13 PM   #517
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It's possible, but it did look like I'd gotten the Hex Flawless, and all I could find concerning it on the forums didn't seem to think so, just said that it occurs on frame 2, which you can see I accounted for from the Dropbox.
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Old Jan 18th, 2013, 11:21:31 AM   #518
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Originally Posted by Fat Psychic Will View Post
PsychicWill: Hi Chiizu, I hate to bug you again after so long, I don't know if you remember, but awhile back I contacted you to see if you could help me learn to RNG. Well, since then I've successfully RNGed 5 Pokemon using PPRNG, all using the Wonder Card Searcher. Today, I decided to try out the standard seed searcher again for a shiny, bold, hex flawless Larvesta off Route 18 (Bold because I couldn't find a Modest seed I liked). After getting some help with dealing with the NPC that moves in that house, I managed to successfully RNG the Larvesta. Thing is, it was the wrong Gender and it wasn't shiny. Until now the Pokemon I've RNGed have been Genderless, and set as un-shiny. I had already used Pokecheck on two occasions to find my Secret ID which was consistent, and I've double-checked my TID also. I'm using 1.14.4 and playing US Pokemon White Version. I have a few screenshots that I've put in a Dropbox folder that might be of interest: https://www.dropbox.com/sh/96ni9yh5mwvyb93/xl9OZnzvfT

(Copy/pasted from irc channel)
The larvesta egg on Route 18 has a special generation method for PID and nature that is not currently handled by PPRNG, unfortunately. It is the only thing that uses this generation method, and apparently people want egg moves on their Volcaronas anyway, so I hadn't bothered to add it.
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Old Jan 20th, 2013, 1:07:16 PM   #519
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But, wait, I got the nature and IVs I was expecting, it just wasn't shiny. If it's a special generation thing, how'd I manage that? In fact, it's the first time I didn't have to adjust one or two frames down to get the pokemon I wanted on a second or third try. PPRNG gave me the exact frames and seed for everything BUT the shininess.

I might only be speaking for myself, but i would really, really love it if you covered everything you possibly could in PPRNG. The program is so outstanding, it'd just make it beyond perfect if you could add everything, even the stuff that seems unnecessary. I'm sure you're extremely busy, but if you ever have a moment (or a day, I don't know how long these things take) when you want to program something, and aren't sure what, do you think you could put this in? Personally I haven't really gotten into competitive battle yet, and I'm always inclined to raise Pokemon gotten by some special means vs. bred, so...

Either way, though, I'd like to know how I managed to get everything but the shininess. Thanks.
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Old Jan 20th, 2013, 4:59:26 PM   #520
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But, wait, I got the nature and IVs I was expecting, it just wasn't shiny. If it's a special generation thing, how'd I manage that? In fact, it's the first time I didn't have to adjust one or two frames down to get the pokemon I wanted on a second or third try. PPRNG gave me the exact frames and seed for everything BUT the shininess.
Everything BUT the shininess, gender, and perhaps the characteristic as well. Because all those things are determined by the PID, and the nature isn't (in Gen 5). You happened to hit a frame that lined up the nature RNG call to the same frame as for a gift (assuming that's what you used), but the PID frame does not line up in that case.

Quote:
Originally Posted by Fat Psychic Will View Post
I might only be speaking for myself, but i would really, really love it if you covered everything you possibly could in PPRNG. The program is so outstanding, it'd just make it beyond perfect if you could add everything, even the stuff that seems unnecessary. I'm sure you're extremely busy, but if you ever have a moment (or a day, I don't know how long these things take) when you want to program something, and aren't sure what, do you think you could put this in?
I would really, really love it if I could cover everything as well. It's just a matter of prioritizing my limited time, and the Larvesta egg just doesn't have a high priority at the moment. Rest assured, however, that it is on a list somewhere...
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Old Feb 1st, 2013, 9:32:28 AM   #521
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(assuming that's what you used)
I'm not sure what you mean here, I used the standard seed searcher.

Quote:
Originally Posted by Fat chiizu View Post
I would really, really love it if I could cover everything as well. It's just a matter of prioritizing my limited time, and the Larvesta egg just doesn't have a high priority at the moment. Rest assured, however, that it is on a list somewhere...
That's all I wanted to hear. Thanks :)

Edit: Also, is there anywhere that will tell me which Pokemon are like Larvesta in that they have special generation methods? I'm going for the Castelia Zorua next and I'm afraid to try now.

Last edited by Psychic Will; Feb 1st, 2013 at 10:35:16 AM. Reason: Realized need for further information
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Old Feb 1st, 2013, 11:52:38 AM   #522
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Edit: Also, is there anywhere that will tell me which Pokemon are like Larvesta in that they have special generation methods? I'm going for the Castelia Zorua next and I'm afraid to try now.
Larvesta is the only unique gift Pokemon. Zorua in Castelia City is generated like all other gift Pokemon.
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Old Feb 3rd, 2013, 8:30:19 PM   #523
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I'm posting here because I honestly have no idea where else to go. Anyway, I have a problem with the RNG abuse of Emerald, and it's a long story, so I guess I'll start from the beginning:
I was about 15 hours into my game, and I was just learning about how you could spam EVs to max out a Pokemon's attack. The Slaking I was training ended up having a 443 attack at level 100. While I was doing this I came across a "randomly generated" Shiny Poochyena. It was awesome. Obviously I caught it (it's nickname is 1/8192), and treasured it. A while after I beat the Elite Four (at about 25 hours), I came across a title I had never heard before: RNG abuse. I was curious, so I read the article, and was amazed at what power I could wield. So, I legitly completed the Hoenn Pokedex, and randomly acquired a Modest Cyndaquil with 31 Spec. Atk IVs. I painstakingly killed oodles upon oodles of magnemites to max out it's power. Now I obliterate the battle frontier with it. Anyway, I had a little bit of RNGing under my belt, so I looked to see what else I could do with it. I found I could RNG other shinies through the poochyena I had caught. After Rare Candy spamming it up to level 51, I entered its stats into Metalkid's IV calculator. I got these results: HP:7 Attack:25 Defense:20 Spec. Atk:26 Spec. Def:31 and Speed:4 with a Lax nature (male). After I determined its PID, I used the formula with all the 0s and 1s, to compute my secret ID: 14320. My trainer ID: 61570. I entered these numbers into RNG reporter 8.31 with Method 2 and clicked "Shiny Only". Then I saw my goals extend in a small list below me: the best frame appeared to be #7105. This was only 1:58:41, it had a quiet nature, and it's IVs are as follows: 26/20/16/17/7/16 (and shiny, look it up yourself if you don't believe me). So now knowing what I must do, I bred Abra after Abra, until I received one with Synchronize and a Quiet nature. I spent about a day or two actually figuring out how this worked exactly, and I saw frames around there that I hit, telling me that I was sure that I successfully calculated my Secret ID, and that this program worked correctly (kudos to the authors). Then the hour came when I caught this Pokemon: Lvl 29 Wailmer (Male), Quiet Nature, with stats of: HP:110 Atk:46 Def:27 Spec. Atk:49 Spec. Def:25 Speed:36. After I entered these into Metalkid, I found it had these IVs: HP:25-28 Atk:18-21 Def:15-18 Spec. Atk:14-17 Spec. Def: 7-10 Speed: 15-22. This perfectly matched the frame I mentioned above, and I am absolutely sure that I hit the correct frame. The only problem: it wasn't shiny. I don't know why, even though by all accounts the Wailmer should have been shiny. I tried this after targeting a different frame (1:58:15), and I had similar results. That pokemon wasn't shiny either. I'm convinced that there's either something I missed, my game has failed somehow, or my RNG reporter is a bit glitched. Anyway, that's my problem. If anyone knows anything, please tell me, because this has caused me a great deal of frustration. I have been playing pokemon for over 10 years, Gens 1-4, and I know practically every secret to pokemon emerald (Regis, Pomeg Glitch, Cloning Glitch, etc.), so don't be afraid to use some advanced word choice in your answer. If game time has anything to do with this, I have played this game for about 163 hours total. Thanks so much!
-Pokemaster131
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Old Feb 3rd, 2013, 8:40:38 PM   #524
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RNG abuse in Emerald is unrelated to PPRNG, and this isn't really an RNG help thread to begin with. But, try posting it here instead.
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Old Feb 12th, 2013, 12:59:57 PM   #525
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I apologize for the double post, but anyway, you wanted me to report this issue.

When searching for shiny seeds, in the seed searcher window it doesn't display the correct results for swarm encounters for some seeds. What I mean by that is that for example, it'll display a seed, and say it's a valid encounter for Grass/Cave, Doubles, Fishing, and Swarm, but it's almost never a valid encounter for swarms. In most cases the only time it's actually a valid encounter for a swarm is when fishing is the only other valid encounter type.

I'm on my iPod right now, but I'll post some screenshots later on to show what I mean.

Edit:

images


Edit 2:

Just a suggestion, but would it be possible to allow multiple HP choices when searching for seeds, that way you can filter out the HPs that are pretty much useless (Bug and Steel), while still getting multiple resutls?

nvm, caught you on irc.
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