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#1 |
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Join Date: May 2009
Posts: 17
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![]() Yes; this is another generic rain team RMT, and I'm honestly sorry, but I figure rain will be banned (in full) eventually, and I may as well see if I can get some help to push into the top 100 for the ladder (peaked ~1300 / 110th). So, without further ado, I give you: "Team Winning" Team Building Process:
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Winning: 3 affected by Spikes, 3 immune. 3 weak to Stealth Rock, 2 neutral, 1 resistant. 2 affected by Toxic Spikes, 4 immune. In Depth: ![]() Sheen (Politoed) (M) @ Choice Scarf Trait: Drizzle EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Perish Song - Hydro Pump - Ice Beam - Hypnosis Set overview: You can't have a rain team without a rain inducer... Right? Well, Toed is probably one of the more unusual sets on the team, as it is used to counter a wide variety of opposing weather based threats such as Landlos, Excadrill and 'Chomp by killing their power, speed and hax respectively and KO'ing right back. He also serves as the teams best method of beating difficult last pokemon like Pringles and a form of phazing in Perish Song. EV corner: A simple spread of 252/252 to ensure he can counter the afformented 'mons and maximize the ability to fill in as a revenge killer if needed. Timid over Modest in this speed based metagame to let Toed outspeed base 130's such as Jolteon and hit them with a hard Hydro Pump. Playing style: Most weather starters are played very conservitely, but I break the mold with this one. I usually end up doing lots of reckless double switches into hazards to get the weather back. I think the best moments Toed sees are when people put their Breloom in the lead spot to deal with Toed, and end up getting slept rather than sleeping me. I've considered changing him to a standard bulkytoed set so he can stick around longer to rain on peoples parades, but having him really offensive helps keep alot of momentum, which is quite important for the flow of the team.
Changes
![]() Goddess1 (Blissey) (F) @ Leftovers Trait: Natural Cure EVs: 200 HP / 224 Def / 84 SDef Bold Nature (+Def, -Atk) - Wish - Protect - Thunder Wave - Stealth Rock Set Overview: Ahh, Blissey, the undisputed number one special wall in the game... other than her 'little-no-more' sister, Chancey. Though I still prefer Blissey for that very valuable leftovers recovery that works well with Protect. All this praise is for a reason, base 255 HP, 135 SpD and a typing that gives virtually no weaknesses on the special spectrum, and the cherry on top: the ability to pass the biggest Wishes in the game. I've previously used a Softboiled Blissey, but Wish helps Gyra counter some of the fighting threats to Blissey like Concledurp and Scrafty. Blissey is the main Thunder Wave-er of the team, spreading paralysis like a champ. SR, while not as dominant as it was last Gen, can still, arguably, put its hand up for best move in the game, crippling many top threats in todays metagame such as the Genies and Ulgamoth, while also destroying Sun teams. EV Corner: Blissey runs a fairly standard "physically defensive" varient, which adds a ton to her overall bulkiness, She can now stay in to T-Wave things like Gyra and DNite for a turn with out the same fear of being OHKO'd. Playing Style: Blissey has, and always will be the closest thing to a full stop for special attackers. Sure, there are things like Hammer Arm Thunderus that make her wee her pants, but given the right support she can sit there and take them any day.
Changes
![]() Goddess2 (Ferrothorn) (F) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 128 Def / 128 SDef Sassy Nature (+SDef, -Spd) - Leech Seed - Protect - Gyro Ball - Spikes Set Overview: One of the most popular contenders of the fifth gen, everybody's favorite little iron plant joins my team in an effort to combat the over abused and very effective play style we all call rain.... As he is replacing Forretress, Ferrothorn serves as a hazards platform that help with wearing down opposing weather changers and limit double switches, thus letting me win the weather war. Gyro Ball replaces Thunder Wave so as to not be Taunt bait and to counter opposing threats such as Gengar and other fast, frail sweepers. Leech Seed used in tandem with Protect and rain support make this peice of steel-plant-mush a pain in the ass to take down, as something as powerful as Latios' and Magnazone's HP [Fire]'s can be outstalled. Stupid, right? EV Corner: 128 Def / 128 SpD and a Sassy nature gives perfectly balanced defences of 330 Def, 330 SpD. allowing Ferrothorn to counter a variety of threats. Playing Style: Just like the rest of the team, I probably play Ferrothorn over aggressively, often leaving him in to Leech Seed basically anything so as to pass that extra healing onto a counter.
Changes
![]() Winning1 (Tornadus) (M) @ Choice Specs Trait: Prankster EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Hurricane - Psychic - Focus Blast - Dark Pulse Set overview: Who doesn't love a 100% accurate, 120 BP, STAB, 30% chance of confusion attack that has lovely neutral coverage? Why not throw in 125 base SpA, a Modest nature and Choice Specs to boot. Basically, switch Tornadus in and start clicking the Hurricane button as fast and as hard as you can till the opponents ragequit. Focus Miss and Dark Pulse give the unnessacary yet 'perfect' neutral coverage when combined with Flying-STAB, though they do see some use against the occasional Ferrothorn/Jellicent/Rank when I don't want to risk a non-Rainy Hurricane. Not sure if i've ever used psychic.. Considering replacing with Hammer Arm for something else to hit the predicted Blissey switch with, though, once again, Hurricane takes a nice chunk anyway! EV Corner: Too frail to consider investing in any defensive stats, so max SpA and Spe for this Bro. Modest over Timid mostly for the surprise power. People don't like it when their Ferrothorn gets 2HKO'd with some previous hazards damage. Playing style: Following the mould of many Specs sweepers, I try and get Tornadus in early game as much as possible (especially before rocks are up), with rain up, to punch huge holes and force switches in the opposition. Because of his epic power, often a resist is 2-3HKO'd where they expect a switch. The occasional confusion hax also add to this cause.
Changes
![]() Winning2 (Gyarados) (M) @ Choice Band Trait: Intimidate EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Waterfall - Stone Edge - Earthquake - Bounce Set Overview: Gyarados usage is finally rising again in the BW metagame after taking a brief hiatus from ruling GenIV, while people played with their new BW toys. With perma rain giving a pseudo CB to Waterfall, and an actuall CB boosting that, and all his other moves, a Band Gyra is actually quite a good alternative to the more traditional DD and Bulky DD/DTail sets. Waterfall for Double STAB, CB'd goodness with Bounce offering a secondary STAB. QuakeEdge rounds out the coverage and gives the ability to hit other (generally para'd) Gyarados' and a suprising threat in Toxicroak super effectively. EV Corner: Some more bland, predictable 252/252 EV's. I have been considering moving some EV's to HP/Def in order to help counter Fighting types, but max offensive stats are just too good to pass up on at the moment. Playing Style: Gyarados probably sees the most use on the team, and thus often dies first (or second behind the suicidal Thunderus). My two defensive pokemon share a common weakness and offer the opportunity for Fighting types to come in and set up. Enter: a flying type with Intimidate (yay for CaP's Tomohawk!). Win. If more Concledurp's ran SE, he wouldn't be nearly as good a counter, but at the moment, my rain boosted Waterfall's out damage their +0 paybacks. PS: I've learnt the hard way that a Gyra DOES NOT counter a Terrakion. Sad panda.
Changes
![]() Winning3 (Thundurus) (M) @ Life Orb Trait: Prankster EVs: 88 Atk / 168 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Thunder - Thunder Wave - Hidden Power [Ice] - Hammer Arm Set Overview: Added as a catch all revenge T-Wave-er, Thundurus servers the job admirably, often coming in on a set up 'mon and sacrificing himself in order to Paralyse so that Gyra/Tornado Bro can come in and revenge. Thunder, in the same vein as Hurricane on Tornadus, is that beautiful 100% accurate, 120 BP, STAB'ed, nice side effect move that makes Thundurus such a good rain abuser. HP [Ice] gives BoltBeam coverage and OHKO's Gliscgor and co. Hammer Arm is my best answer to Ferrothorn and Blissey/Chancey. EV Corner: Max Speed (Naive over Timid so as to not hinder Hammer Arm's output) for the best sweeping capabilities. 88Atk EV's gaurantee the 2HKO on blissey with Spike/SR support. Playing Style: I often find that I lead with Thundurus and end up wearing him down via LO without even having started rain. He just leaves such large holes in so many teams that aren't prepared to handle the coverage and power. As I said before, he is often KO'd first via suicide Paralysing.
Changes
----------------------------------------------------------------------------------------- In Conclusion: This team has many flaws, but the one thing it excels at is abusing it's strengths. Hopefully you guys enjoyed.
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Last edited by Woodford; Apr 4th, 2011 at 8:10:28 AM. |
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#2 |
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Join Date: May 2009
Posts: 17
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Threat list (in alphabetical order) (stolen from Iconic with some edits)
Black is fine. Orange can be problematic. Red is dangerous, I really have to play my best to handle it. Arcanine
Birijion
Blissey
Borutorosu
Breloom
Bronzong
Burungeru
Cloyster
Deoxys-D
Deoxys-S
Doryuuzu
Dragonite
Erufuun
Espeon
Forretress
Garchomp
Gengar
Gliscor
Gyarados
Heatran
Hihidaruma
Hippowdon
Infernape
Jirachi
Jolteon
Kabutops
Kingdra
Kojondo
Kyuremu
Latias
Latios
Lucario
Ludicolo
Machamp
Magnezone
Metagross
Nattorei
Ninetales
Onokusu
Politoed
Porygon2
Randorusu
Rankurusu
Roobushin
Rotom-W
Salamence
Sazandora
Scizor
Shandera
Skarmory
Starmie
Tentacruel
Terakion
Tyranitar
Urugamosu
Vaporeon
Venusaur
Zapdos
Zoroaak
Zuruzukin
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Last edited by Woodford; Apr 4th, 2011 at 8:40:14 AM. |
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#3 |
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Join Date: Mar 2011
Posts: 9
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The biggest problem I see here is your 3x stealth rock weakness (Gyarados, Thundurus, Tornadus) and you don't have a spinner.
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#4 |
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Join Date: May 2009
Posts: 17
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Yeah, the best way to currently deal with SR (well, preventing SR) is just to put as much offensive pressure as possible right of the bat.
As for spinners, any recommendations as to where I can fit one in? 'Mons that I've tested for the spot so far: -Forretress > Ferrothorn: Forretress just doesn't synergise as well with the rest of the team, and, to be frank, just isn't as good a Pokemon as Ferrothorn in the metagame. -Tentacruel > Gyarados: Tentacruel is useful, and probably provides a much more reliable switch in to fighting types, though I found that I missed the offensive pressure and threat Gyra's rain-boosted Waterfall's brought. I've considered an offensive spinning Starmie, but it feels like Concledurp/Scrafty will just Payback/Crunch on the switch to neuter him. Any other suggestions? |
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#5 |
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Join Date: Feb 2011
Posts: 44
The Sevii Islands
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You are aware that Blissey cannot learn Wish, correct?
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Dear White People, Please stop asking me if I can see widescreen. Sincerely, an Asian (www.dearblankpleaseblank.com) |
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#6 | |
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Join Date: May 2009
Posts: 17
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My Pokemon Online team, along with many others begs to differ. But yeah, it doesn't come up on Serebii and the likes, but I'm fairly sure it came from an event way back.
Quote:
So yeah, a Bold Nature Blissey is technically illegal, but as long as PO allows it, then I'm sure many people will use her. |
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#7 | |
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Join Date: Sep 2010
Posts: 240
Central HQ
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Quote:
You said you used to run Forry, but I don't think you actually explained why you made the switch? If you did, I missed it, my bad. =P
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I'VE GOT A POCKET FULL OF SUNSHINE.
A Day at the Beach (My UU Warstory) Check out my Little Cup RMT! The Juice! is loose! ![]() |
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#8 |
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Join Date: May 2009
Posts: 17
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Yeah, the switching around when the opponent gets SR up is painful. I usually try to limit their opportunities to get it up, but you can't always stop them, so when that happens I try to limit the Bro's switch in's. it's actually surprising how much Leech Seed and Wishes mitigate SR...
Yeah, I agree that Rapid Spin > LS+Protect on this team, but, as you said; Ferrothorn shits over Forretress. Plus I rely on Ferro to counter so much, and when I had Forry I found him basically useless outside of spinning. I'll give him another whirl, but if anybody else has any other suggestions about counteracting that SR weakness, it would be awesome! Thanks for the input so far. :) |
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#9 |
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Join Date: May 2009
Posts: 17
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Bump;
Still looking for help with this team. I'm sure you guys have some suggestions. I've been playing with Forretress and Ferrothorn and it's still pretty much worth losing rapid spin in order to gain Ferrothorn's winning-ness. So any help would be great. :)
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#10 |
Join Date: Oct 2006
Posts: 1,302
Cole World!
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I think you should replace Thundurus with Toxicroak. It absorbs toxic spikes which could destroy your Bliss/Toed, and takes random water attacks your team doesnt want to take. It heals 18% per turn if it has Black Sludge and because of rain, you don't need to worry much about gliscor walling it.
The set i was thinkking was Max hp max spdef @ Bulk up / Sub / Drain punch / Sucker punch. You could also run Swords dance over bulk up and be more of a sweeper with less defensive investment. I also don't like spikes on such an offensive team. Looking at your threat list, most of the pokemon that are big threats to your team can take on ferrothorn pretty well, so stealth rocks is pretty effective on it. It also frees up a move on blissey so it can seismic toss or heal bell.
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