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#1 | |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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Quote:
Arcanite
Tortferngatr
K, Arcanite sends out his chosen two mons, then Tortferngatr does the same but with actions. After that, Arcanite orders! Good luck! Last edited by Flora; May 15th, 2011 at 4:13:54 PM. |
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#2 |
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Join Date: Jun 2010
Posts: 1,252
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Firion, summon Bahamut!
(Hasty Growlithe, Rash Dratini) |
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#3 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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Growlithe and Dratini? I know Draogn moves are powered up here, but Spheal easily beats both of them.
"Go, Flare (Quiet Numel) and Flotsam (Sassy Spheal)! Alright, Flare! Start things off with a Yawn at the Dratini to help neutralize it, then Rock Slide them both! Finish with Earthquake! Flotsam-looking over their team, it seems like taking out Growlithe will be easier for you, and he's the bigger threat anyway. Unleash a Waterfall at Growlithe, then roll into the water to avoid damage from the Earthquake! From there, use an Aurora Beam at Dratini!
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#4 |
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Join Date: Jun 2010
Posts: 1,252
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Dratini, go for a Thunder wave on Spheal, then follow up with a light screen. Then, use Thunder at spheal. (Even if it misses and hits the water, spheal will still be shocked!
Thunder Wave (Spheal)>Light Screen (My Party)>Thunder (Spheal) Firion, Intimidate both of them to weaken the physical attacks! Then use Close Combat on Spheal before it rolls into the water (because he rolls away, he won't have the advantage of being close to you!) and then use Helping Hand to power up Dratini's Thunder! Intimidate (Both)>Close Combat (Spheal)>Helping Hand (Dratini) |
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#5 |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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|![]() Firion (M) | Bahamut (M) HP: 90 | 90 Energy: 100 | 100 Boosts/Drops: Others: Actions: Intimidate (both) - Close Combat (Spheal) - Helping Hand (Dratini) | Thunder Wave (Spheal) - Light Screen - Thunder (Spheal) |![]() Flare (M) | Flotsam (F) HP: 90 | 100 Energy: 100 | 100 Boosts/Drops: Others: Actions: Yawn (Dratini) - Rock Slide - Earthquake | Waterfall (Growlithe) - roll over Speed Order: Firion - Bahamut - Flare - Flotsam --------------------------------------------------------- (super sleepy right now, just labeling the data of what happened) ROUND 1 LOCK N' LOAD Action 1 Firion: Intimidates both Pokemon like a pro. Bahamut: Light Screens up the team. Flare: Yawns at Dratini (will fall asleep next round's after its first action) Flotsam: Manages to not get fully paralyzed and Waterfalls Firion. Action 2 Firion: Close Combats Flotsam. -1 Def/SpD for puppy. Bahamut: Thunder Waves Flotsam (25% paralysis). Flare: Rock Slides from the nearby hills come and thrash both targets lethally. Flotsam: Manages to not get fully paralyzed and rolls over and splashes into the waters. Action 3 Firion: Helping Hands Bahamut like a true pal. Bahamut: Thunders Flotsam for a deadly amount of damage. Flare: Shakes the arena up with a disastrous Earthquake, damaging Firion and Bahamut. Flotsam is unharmed. Flotsam: Manages to not get fully paralyzed and fires an Aurora Beam from the waters, damage weakened by Light Screen but deals good damage on Bahamut. --------------------------------------------------------- |![]() Firion (M) | Bahamut (M) HP: 51 | 79 Energy: 83 | 77 Boosts/Drops: -1 Def/SpD (Firion) Others: Light Screen (both, 4 more actions), Yawn (Bahamut, sleeps after action 1) |![]() Flare (M) | Flotsam (F) HP: 90 | 54 Energy: 82 | 89 Boosts/Drops: -1 Atk (Flotsam), -2 Atk (Flare, due to Simple) Others: Paralysis (Flotsam, 25%, 20% next round)
Calculations
Arcanite's actions! I may or may not edit with some story stuff, IDK. Last edited by Flora; May 11th, 2011 at 1:46:06 AM. |
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#6 |
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Join Date: Jun 2010
Posts: 1,252
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Ok Firion, If Spheal is out of the water, use Close Combat, if not, go for a helping hand! Then Crunch Spheal, hopefully lowering it's defence. Follow up with a reversal on Spheal. (If Spheal is still in the water, target Numel)
Close Combat (Spheal)/Helping Hand (Dratini)>Crunch (Spheal/Numel)>Reversal (Spheal/Numel) Bahamut, Fire off a Thundaga on Spheal. If you wake up, Hit him with another Thundaga! Thunder (Spheal)>Sleep>Sleep/Thunder (Spheal) |
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#7 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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"Flotsam: Clap vivaciously at Growlithe's AMAZING Helping Hand, zoom back onto land and at Growlithe with Waterfall, then use a close-range Rock Slide aimed right at the fire puppy!
Flare: Use another Rock Slide, then fire off a Will O'the Wisp, aimed at Dratini! Finish by Stockpiling!" Flotsam: Encore (stays in water)-Waterfall (hitting Growlithe back on land)-Rock Slide (focused on Growlithe at close range) Flare: Rock Slide-Will O' Wisp (Dratini)-Stockpile
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#8 |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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Sorry, made an error. Bahamut's a boy. <_< (I labeled him as (F) before)
|![]() Firion (M) | Bahamut (M) HP: 51 | 79 Energy: 83 | 77 Boosts/Drops: -1 Def/SpD (Firion) Others: Light Screen (both, 4 more actions), Yawn (Bahamut, sleeps after action 1) Actions: Close Combat (Spheal)/Helping Hand (Dratini)>Crunch (Spheal/Numel)>Reversal (Spheal/Numel) | Thunder (Spheal)>Sleep>Sleep/Thunder (Spheal) |![]() Flare (F) | Flotsam (M) HP: 90 | 54 Energy: 82 | 89 Boosts/Drops: -1 Atk (Flotsam), -2 Atk (Flare, due to Simple) Others: Paralysis (Flotsam, 20%) Actions: Rock Slide - Will-O-Wisp (Dratini) - Stockpile | Encore (Growlithe) - Waterfall (Growlithe) - Rock Slide Speed Order: Firion - Bahamut - Flare - Flotsam --------------------------------------------------------- (actually, i like it like this! i'm slacking on all my homework so yeah, i need to work but i want to update...) ROUND 2 ROCK N' ROLL Action 1 Firion: A dog's a buddy's true companion. Firion is especially nice to Bahamut as he goes for a Helping Hand! Bahamut: With the aid of Firion's Helping Hand, Bahamut calls upon Zeus's Thunderbolt! From the skies, a crackling Thunder emerges! It strikes right onto Flotsam and electrocutes the little sucker! Flare: Camels are faster than seals! Flare attempts to get some damage in by summoning a Rock Slide! Both Firion and Bahamut are thrashed upon the rampaging rocks! Flotsam: Paralysis check: Nope! Happy about the incident, Flotsam claps her blubber together to get a Encore going! Poor Firion is stuck with Helping Hand! After the action ends, Bahamut dozes off into a light sleep (1 action). Action 2 Firion: Helping Handing to no effect. Bahamut: Zzz! Flare: Out from his mouth comes a sizzling Will-O-Wisp! It misses the sleeping Bahamut, however. Maybe the heat got distorted or something. Flotsam: Paralysis check: Nope! Splash! Flotsam propels off the water and slams onto Firion for a heavy Waterfall hit! Action 3 Firion: Still using Helping Hand on Bahamut! How loyal! Bahamut: Maybe it's the fire's crackling noise, but Bahamut has woken up! She Thunders Flotsam for... a miss! Booooo! Flare: Looks like he's getting a bit lazy and Stockpiles up his reserve diglett meals! Flotsam: Paralysis check: Nope! Water-type calling down a Rock Slide? This is crazy! Anyway, it happened. A good portion of the rocks slid down on Firion, but they still tickled Bahamut! Close Combat drops for Firion have worn off. He's not dirty anymore! --------------------------------------------------------- |![]() Firion (M) | Bahamut (M) HP: 16 | 74 Energy: 62 | 61 Boosts/Drops: Others: Light Screen (both, 1 more action) |![]() Flare (F) | Flotsam (M) HP: 90 | 28 Energy: 74 | 68 Boosts/Drops: -1 Atk (Flotsam), -2 Atk (Flare, due to Simple), +2 Def/SpD (Flare) Others: Paralysis (Flotsam, 20%, 15% next round), Stockpile (Flare, 1)
Calculations
Tortferngatr's actions! Also, Flotsam's an amazing hax avoider. Last edited by Flora; May 11th, 2011 at 1:45:53 AM. |
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#9 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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flare is a girl, flotsam is a boy.
"Flotsam-use Waterfall until Growlithe is finished, then Ice Ball Dratini repeatedly! Flare-Rock Slide to help take out Growlithe, then Take Down Growlithe! If Growlithe is finished off, Rock Slide instead, then use Rock Slide against Dratini!"
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#10 |
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Join Date: Jun 2010
Posts: 1,252
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Ok, Firion, give Dratini a Helping Hand! Then follow up with reversal! If by any chance rock slide misses (only way you wil survive) use reversal again for over 9000 damage! If Dratini misses Spheal, helping hand again!
Bahamut, use your Thundaga again to finish off Spheal! Then use Wrap to incapacitate Numel! This means in order to hit you with Rock Slide, he will have to hit himself (I love creativity)! Then, Fire off a Close Range Dragon Pulse! If Dratini Misses spheal, thunder again! The chance of Flotsam avoiding all those full paralysises is a measly 23%. :-( |
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#11 |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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|![]() Firion (M) | Bahamut (M) HP: 16 | 74 Energy: 62 | 61 Boosts/Drops: Others: Light Screen (both, 1 more action) Actions: Helping Hand - Reversal - Reversal (assuming Spheal) | Thunder (Spheal) - Wrap (Numel) - Dragon Pulse (Numel) |![]() Flare (F) | Flotsam (M) HP: 90 | 28 Energy: 74 | 68 Boosts/Drops: -1 Atk (Flotsam), -2 Atk (Flare, due to Simple), +2 Def/SpD (Flare) Others: Paralysis (Flotsam, 15%), Stockpile (Flare, 1) Actions: Rock Slide - Take Down (Growlithe)/ Rock Slide (if Growlithe has fainted) - Rock Slide (Dratini) | FINISH HIM (Waterfall Growlithe) - Ice Ball (Dratini) Speed Order: Firion - Bahamut - Flare - Flotsam --------------------------------------------------------- ROUND 3 GOGOGO Action 1 Firion: Woof woof! (That means Imma Helpin' Hand Ya in doggy language!) Love you too! Bahamut: BAM THUNDER! That dealt massive damage to Flotsam, but not quite KOing him yet! Flare: ROCK SLIDE! They tumble, they rumble. This hits both targets and causes them to bleed for I have no idea why. Flotsam: Paralysis check: What a lucky piece of blubber! Flotsam goes for the final hit with a Waterfall onto Firion, pushing him right into the waters and KOing him once and for all! Oops, Firion's and Bahamut's Light Screen shatters hopelessly! Action 2 Firion: Dinner Bahamut: This guy seems pretty tired of Flare and her Rock Slides! He slivers across the gives her a nice, hard WRAP! Flare: Looks like Flare's getting a bit disorientated from the Wrap! She's attempting to summon a Rock Slide, but without the concentration to do that, she can't! Flotsam: Paralysis check: I don't understand how this ball walrus manages to escape all forms of paralysis hax. There he goes, into an Ice Ball! This smashes Bahamut quite hard with chilly on top! Did I actually say that? HAHAHAHHAHAHHA Action 3 Firion: Dessert Bahamut: Despite getting hit by Ice Ball, it was still at a weak stage and Bahamut's still on the wrap. He gathers dragonish energy in his mouth and fires off a point-blank Dragon Pulse! KAPOW!!! Flare: Flare is not amused. Gladly, she's not hit into the waters or anything! She goes summon another Rock Slide that smashes onto Bahamut pretty decently. Flotsam: Paralysis check: Bzzzzzzz! Stockpile runs dry at the end here! --------------------------------------------------------- |![]() Firion (M) | Bahamut (M) HP: drowning as we speak | 61 Energy: 0 | 44 Boosts/Drops: Others: |![]() Flare (F) | Flotsam (M) HP: 69 | 2 Energy: 64 | 59 Boosts/Drops: -1 Atk (Flotsam), -2 Atk (Flare) Others: Paralysis (Flotsam, 15%, 10% next round)
Calculations
Arcanite's actions! edit: it's always been 28 HP so I'm not sure where you saw that? Hey, don't worry, I can misread numbers too. It happens. Last edited by Flora; May 12th, 2011 at 1:35:17 AM. |
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#12 |
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Join Date: Jun 2010
Posts: 1,252
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Hmph. Spheal had 26Hp when I posted. :-( (meaning it would have been KOed by thunder.)
Ok, Bahamut, Dragon Pulse Spheal to finish it off. Then, tighten your wrap, then hit Numel with a Dragon Pulse. |
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#13 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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"Flotsam-if you somehow survive, Ice Ball Dratini repeatedly!
Flare-start out by STOCKPILING! When Dratini begins to squeeze, stun him with a Heat Wave! Finish things off with an Earthquake!"
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#14 |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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Oh, I was thinking that the close-ranged Dragon Pulse would've blasted Flare into a distance and would've stopped the wrap, but I guess not? I've changed Flare's HP (-2) to reflect the scenario though.
![]() Bahamut (M) HP: 61 Energy: 44 Boosts/Drops: Others: Actions: Dragon Pulse (Spheal) - Wrap (Numel) - Dragon Pulse (Flare) |![]() Flare (F) | Flotsam (M) HP: 69 | 2 Energy: 64 | 59 Boosts/Drops: -1 Atk (Flotsam), -2 Atk (Flare) Others: Paralysis (Flotsam, 10%) Actions: Stockpile - Heat Wave - Earthquake | Ice... ball? Speed Order: Bahamut - Flare - Flotsam --------------------------------------------------------- ROUND 4 CHAAAAAAARGE!!! Action 1 Bahamut: He's mad! He's furious! And he lets NO SEAL GET IN HIS WAY! Poof! While still wrapping around Flare, Bahamut fires off a dreadful Dragon Pulse that smacks Flotsam out of the arena! DING DING DING!!! Flare: Ahhhhh, resting action! Looks like Flare's just Stockpiling up his flames! Flames? I didn't know that was edible! Action 2 Bahamut: Ooo, look at those eyes! He's in serious competition with Flare and he's not about to lose it! He Wraps around the camel even harder and tighter! Flare: Squeezy-weeze! Flare's not liking this at all! She doesn't have to move a limb, though, to cause a Heat Wave from the air to sweep across the arena and give Bahamut some itches! Thanks to Bahamut's magnificent skin, however, it seems like he's still in squeezing action! Action 3 Bahamut: While continuing the squeeze, Bahamut lets loose another dangerous Dragon Pulse that blasts Numel with a high amount of draconish energy! Flare: Without Flotsam to worry about, Flare endures the painful wrap and stomps the ground, summoning an Earthquake! This causes Bahamut to let loose his wrap due to the lost of concentration and ultimately take some ground damage! --------------------------------------------------------- ![]() Bahamut (M) HP: 39 Energy: 29 Boosts/Drops: Others: |![]() Flare (F) | Flotsam (M) HP: 48 | arf arf... arf? Energy: 45 | 0 Boosts/Drops: -2 Atk (Flare), +2 Def/SpD (Flare) Others: Stockpile (1)
Calculations
Tortfernfatr's actions! |
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#15 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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"Not much way to beat this otherwise...
Flare, spam Heat Wave!"
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#16 |
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Join Date: Jun 2010
Posts: 1,252
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Bahamut, Let's protect ourself from the heat wave with a light screen, then fire off a couple of Dragon Pulses.
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#17 |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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![]() Bahamut (M) HP: 39 Energy: 29 Boosts/Drops: Others: Actions: Light Screen to the D-pulse! ![]() Flare (F) HP: 48 Energy: 45 Boosts/Drops: -2 Atk (Flare), +2 Def/SpD (Flare) Others: Stockpile (1) Actions: HEAT WAVE --------------------------------------------------------- ROUND 5: The Second Struggle With their teammates fainted, Flare and Bahamut lift their spirits up and fight to the last man (or woman) alive! Bahamut begins by quickly combining his remaining energy forces together to create a sharp Light Screen (8 Energy) that wraps around his body. Flare doesn't take caution at how dreadful the screen may be and fires a Heat Wave! The winds of flame come quickly and shred Bahamut a new one! (10 + 3 + (4-1)x1.5 x .67 = 12 - 5 = 7 Damage/6 Energy) Flare: 48 HP/39 Energy Bahamut: 32 HP/21 Energy That Light Screen definitely too a huge toll on the damage output! Bahamut feels a bit comfortable with the screen around and goes on the assault! Bluish energy is constructed from his mouth and blown into a raging Dragon Pulse that strikes Flare hard! (9 + 3 + 2 + (3-2)x1.5 + (0-2 x 1.5) = 13 Damage/6 Energy) The earlier Stockpile reduces the amount of pain urging through Flare's body. With that in mind, he forcefully creates another Heat Wave that washes through the sky and streams through Bahamut's face! (7 Damage/10 Energy). Flare: 35 HP/29 Energy Bahamut: 25 HP/15 Energy The final action appears with Bahamut blasting another Dragon Pulse at Flare's face! (13 Damage/10 Energy) Flare repels the attack and fires another Heat Wave! There it goes, curving through the arena and blazing the little dragon with intense heat! (7 Damage/14 Energy). And here we're left with weakened stranglers! --------------------------------------------------------- ![]() Bahamut (M) HP: 18 Energy: 5 Boosts/Drops: Others: Light Screen for like 3 more actions ![]() Flare (F) HP: 22 Energy: 15 Boosts/Drops: -2 Atk (Flare), +2 Def/SpD (Flare) Others: Stockpile (1) (hmm, i might have misread stockpile. it says "The Stockpile count goes down naturally by one (1) every other round" so i guess that means it goes down by 1 after the next round, since this wasn't the "other" round.) Arcanite's actions! |
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#18 |
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Join Date: Jun 2010
Posts: 1,252
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Ok Dratini, Chill. Then Dragon Pulse, Then finish off with an Ice Beam!
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#19 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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"Flare-use Earthquake, then Heat Wave-use Ember if Dratini isn't beaten yet! It's risky, but you can do it!"
May hax not take us...
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#20 |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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![]() Bahamut (M) HP: 18 Energy: 5 Boosts/Drops: Others: Light Screen for like 3 more actions Actions: Chill - Dragon Pulse - Ice Beam ![]() Flare (F) HP: 22 Energy: 15 Boosts/Drops: -2 Atk (Flare), +2 Def/SpD (Flare) Others: Stockpile (1) Actions: Earthquake - Heat Wave - Ember --------------------------------------------------------- ROUND 6: The Final Struggle Through the dark days of the Dragon's Den, we have one tired Bahamut chilling it out and a Flare causing a seismic reaction to the earth! This quake is shaking the entire arena! After the shaking ends, we find that one little dragon is deeply hurt as a result! Bahamut: Chill > [+12 Energy] Flare: Earthquake > 10 + 3 + (2-2 x 1.5) + (0-2 x 1.5) = [10 Damage/6 Energy] Bahamut surely isn't looking too hot here! But he carries on! Blue energy form within his mouth and blast an enormous Dragon Pulse at Flare, making him stagger and drop on the ground... until he gets up and summons a lethal Heat Wave that crashes from the sky onto Bahamut! The heat intensifies, but Bahamut's draconish skin repels some of the attack and leaves him with a sliver of health! Well, 1 HP to be precise. In another scenario, the gods said that Heat Wave shall dealt 8 damage, thus burn Bahamut to crisp and granting Flare VICTORY! Another one says Bahamut shall live on! Bahamut: Dragon Pulse > 9 + 3 + 2 + (3-2 x 1.5) + (0-2 x 1.5) = [13 Damage/6 Energy] Flare: Heat Wave > 10 + 3 + (4-1 x 1.5) x .67 - 5 = [7 or 8 Damage/6 Energy] With his last leash of life, Bahamut is determined to end this with a frost Ice Beam! The cold air from the water vaporize into a solid and fire at will at the awaiting Flare! This... combined with the earlier Dragon Pulse, does EXACTLY 22 DAMAGE! HOLY MOLY! As Flare's hit... he is completely blown skyward into a ice cube and soon THUMPS! into the waters in the Dragon's Den. Bahamut, with his 1 HP and 4 Energy, stands victorious, if only barely... Bahamut: Ice Beam > 10 + (3-2 x 1.5) + (0-2 x 1.5) = [9 Damage/7 Energy] --------------------------------------------------------- ![]() Bahamut (M) HP: ? Energy: what Boosts/Drops: Others: ![]() Flare (F) HP: SO CLOSE Energy: 0 Boosts/Drops: Others: edit: changed scenario Prizes! KO Counters: Bahamut (2) | Flotsam (1) and Flare (1) 1 EC and DC: Bahamut and Firion | Flotsam and Flare 2 MC: Bahamut and Firion | Flotsam and Flare 2 Trainer Counters: Arcanite and Tortferngatr 4 Ref Tokens: Flora Winner: TIE Thanks for playing! Last edited by Flora; May 15th, 2011 at 4:43:11 PM. |
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#21 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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Waitwaitwait.
According to the damage calculator, Heat Wave should have dealt EXACTLY eight damage. Isn't LS supposed to be calculated before type damage?
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#22 |
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floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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Sorry. If that's so, this should have been more clear.
Light Screen: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of special attacks by 5. The effect lasts for six (6) actions after use. Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Effect Chance: -- | Typing: Psychic It says power, not Base Attack Power (usually the descriptions will say exactly "Base Attack Power" with caps, for example at Bulldoze). I have no idea if that's intended or not, but with that said, I have been doing -5 at the end of moves all my time throughout ASB. If that's so, then it's pretty dumb. It'll definitely be an 8 though. Heat Wave > 5 + 3 + (4-1 x 1.5) x .67 - 5 = [8.375 Damage/6 Energy] How about we call it a tie then. Being confused is never fun. Flare will get a KO Counter alongside Bahamut. |
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#23 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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Alright, then.
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