|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 | |
|
Join Date: Dec 2009
Posts: 2,695
i taste good but NO NO DON'T
|
Tort, combo training looks cool. Kinda like linking in pmd.
Acklow, the latter idea is what I had in mind, and honestly seems like the same thing, but less complicated. Anyway, Quote:
__________________
Darkamber8828: Taunt is pokemon-cussing, right? DarkSlay: Nah. I thought it was more of the tounge sticking out kind of thing that pisses off people. DarkSlay: Not Pokemon actually cussing out one another. DarkSlay: "AYE FUCK YOU SKARMORY" (23:31:48) +RankingBot: Your rank in Standard LC is 1/415! |
|
|
|
|
|
#52 | |
|
Join Date: Sep 2008
Posts: 5,096
|
Quote:
__________________
<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
|
|
|
|
|
#53 |
|
:D
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: May 2008
Posts: 4,175
|
Obviously, said slow Pokemon would never opt to use Dodge outside of TR.
__________________
|
|
|
|
|
#54 |
|
Join Date: Feb 2011
Posts: 2,998
Mmm... Ice Cream!
|
I want to ask, is there any possibility to "power-up" the habilities that require to swich, that's because swiching is really restricted as it is, like making natural cure as a worst shed skin or cure yourself when entering your habitat (like starmie getting into water), or regeneration so it regenerate 1 hp per action (worst than both poison heal and dry skin in rain), since swich=KO makes their habilities useless (this could also only be aplied when those rues are inforced)
|
|
|
|
|
#55 | |
|
Join Date: Aug 2010
Posts: 2,467
|
Quote:
__________________
Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
|
|
|
|
|
#56 | |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Quote:
Back to Speed Natures: I think the problem last time is that the speed hindering natures got too much of a shaft in the calculation. Instead I think we should keep the formula for the accuracy increase in the last proposal (New Base Speed^2/100), and make the -Speed nature a flat -10 Evasion drop. This keeps it from being advantageous for a slow Pokemon to sacrifice a small portion of its offense or defense for a big accuracy boost while not completely shafting slow Pokemon that want to use a negative speed nature to boost Gyro Ball or whatever. Reworking the ** system teminology: I didn't realize it would be this unwieldy over time, so I'm thinking instead of using **s we should just use flat out ranking categories, as explained below: Rank 1: 0-25; 80 HP Rank 2: 26-60; 90 HP Rank 3: 61-95; 100 HP Rank 4: 96-120; 110 HP Rank 5: 121-140; 120 HP Rank 6: 141-160; 125 HP Rank 7: 161-180; 130 HP Rank 8: 181-200; 135 HP Rank 9: 201+; 140 HP The way Natures work is you would just add or subtract 1 to your Rank with a (+) or (-) sign to indicate: Eg. Steelix: Nature: Brave HP: 100 Attack: Rank 4 (+) Defense: Rank 8 SpA: Rank 2 SpD: Rank 3 Speed: 26 (30 / 1.15) (-) Shuckle: Nature: Adamant HP: 80 Attack: Rank 2 (+) Defense: Rank 9 SpA: Rank 0 (-) SpD: Rank 9 Spe: 5 This won't affect the damage calculator in any way, since it already uses base stats to determine things, it just makes it easier, and I can simply do a find/replace on the stats system to change it.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Apr 27th, 2011 at 9:31:41 PM. |
|
|
|
|
|
#57 | |
|
Join Date: Sep 2008
Posts: 5,096
|
Quote:
__________________
<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
|
|
|
|
|
#58 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
STAB changes were brought up last time around. I think we could use a different kind of system for it. Right now its somewhat arbitrary. Instead we'll keep it away from attack lists with reduced energy costs and more towards other intangibles. Granted there is more in the full descriptions, but nonetheless.
Here are the current benefits summaries:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
Here's what we could do with them: New terminology: Not Losing Focus: In addition to increase the Base Attack Power of attacks by 3 and Reducing Energy cost by one, certain STABs may allow certain moves to keep their focus in all conditions, except when struck by a multi-hit attack (which always disrupt these moves). There are three broad categories: Partial trapping moves: Pokemon will have a much easier time using commands that don't use the appendages sourced in these attacks or else will be able to maintain their mental focus while using other attacks. This effect applies to Bind, Fire Spin, Clamp, Magma Storm, Sand Tomb, Whirlpool, and Wrap. Uncontrollable Attacks: Pokemon will not be subject to the disruption of Petal Dance, Outrage, and Thrash when hit by moves with greater than 12 Base Power. Overwhelming Attacks: Pokemon will not be sluggish after using these super-powerful attacks and will be able to follow-up with an attack of any power afterward. This effect applies to Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar of Time, and Rock Wrecker.
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; May 3rd, 2011 at 11:45:37 PM. |
|
|
|
|
#59 | |
|
Join Date: Jul 2010
Posts: 2,067
Washington
|
Quote:
__________________
Interested in the the Pokemon Value System? Where every pokemon is viable! CAP ASB Team |
|
|
|
|
|
#60 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
RE: Chills:
Chills should be a specific command with only one level. Otherwise people will just use the strongest chill they can any time an opponent uses a non-attacking (or interim between 2 strong attacks) action.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
#61 |
|
Join Date: Sep 2008
Posts: 5,096
|
The new STAB proposals are looking pretty good, but there is some ambiguity. Specifically, when you say "Can use type X moves without losing focus", what exactly would that mean? Same thing with Normal adapting to surroundings after 3 actions.
__________________
<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
|
|
|
|
#62 | |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Quote:
Normal types specifically would have similar performance to typed counterparts (e.g. Darks in dark spaces, fighters in close quarters) after the first round. Perhaps not to the same degree that comes with the type, but enough to not be seriously hampered by a dark cave or being in an aquatic environment.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
|
#63 |
|
Join Date: Feb 2009
Posts: 1,506
|
So essentially, the new STAB business removes energy bonuses form the moves for each type. :0
...I dunno how I feel about that. I kind of liked that there were those things, since it feels like it's easy to run out of energy in the first place... though really... I don't have a lot of actual reason to back this up at the moment, to be perfectly honest... .... ....so, um... what to people think of my range suggestion?
__________________
|
|
|
|
|
#64 | ||
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Quote:
Quote:
It's just a pretty bad matchup in general. Worse yet they might just Bide in your face, and you won't have much choice since Bide can be used at a distance. So yes, without Psychic the gun and run strategy is the best bet (abuse the fact PZ is floaty as well). But you covered a lot of that. Where do we draw the line though? For example, Conkldurr is slow as hell so it shouldn't be able to Hammer Arm something 20 feet away. A Metagross with an Agility under its belt should have no problem with that distance though, even using the same attack. Heck, even a Rhyperior with Rock Polish should be able to handle it despite still being slower than PZ in general. Now granted, just using a speed booster shouldn't be the be-all end-all. If PZ is 50 feet away for some reason (good luck hitting from that distance by the same token though) than maybe Agility Meta hits with Hammer Arm, but certainly not RP Rhyperior. So really, a codified range for an attack doesn't help. Speed boosts in particular completely screw up the notion of attack ranges. That and relative speeds. Not that it would have a reason to since Weavile isn't a sturdy big hitter, but trying to Agility away from a Weavile won't be efective in stopping its Pursuit or Ice Shard from connecting, and its regular attacks should hit too if its within say a 5 ft proximity before the Agility.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
||
|
|
|
|
#65 |
|
Join Date: Feb 2009
Posts: 1,506
|
So what you're saying is that range is a recognized factor of battles, but not an officially-identifiable one... however, it should still be considered as a factor in battles, correct?
Perhaps this, like the thing I brought up with the entry hazards, should be a little more clearly mentioned so that we don't have things like Timburr Drain Punching my Feebas from across the arena (when Feebas is in motion, considerably faster, AND has Swift Swim active I might add). This is the result of my order, and clearly is not the outcome I intended (even though it technically did go according to plan). I don't blame DA for his reffing decision, as it isn't really explicitly (or implicitly, to my knowledge) stated anywhere that range IS a factor... but it needs to be made clear that it is, I think.
__________________
|
|
|
|
|
#66 | |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Quote:
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
|
#67 | |
|
Join Date: Feb 2009
Posts: 1,506
|
'Swift Swim', by its name and nature, seems to suggest that the Pokemon possessing it would move faster in Water, and not just in Rain alone. :0 That was what I asssumed.
Also, Timburr was not supposed to be near it in one of the quadrants, as I specifically worded my orders for Feebas to take a path that did NOT go by Timburr: Quote:
Swift Swim active or not, this does demonstrate what I'm trying to demonstrate... I'm not saying I want it changed or anything, what's done is done, but when things like this are specifically ordered, it should be taken into account in reffing in the future, as it was for the match Tortferngatr posted on the topic.
__________________
|
|
|
|
|
|
#68 |
|
Join Date: Feb 2011
Posts: 2,998
Mmm... Ice Cream!
|
Just what to say that for that logic chlorophyll would always be active in outside battles (unless it's night or cloudy)
Still, are the abilities that require to switch useless when switch=KO or are they gonna have some extra effect for their restricted chance of being used [QUOTE]is there any possibility to "power-up" the habilities that require to swich, that's because swiching is really restricted as it is, like regeneration so it regenerate 1 hp per action (worst than both poison heal and dry skin in rain), since switch=KO makes their habilities useless (this could also only be aplied when those rues are inforced) [/QUOTE Edit: OK, Regeneration is the only ability which really needs some love (still this is an ability i think should be a little more usefull) Last edited by Gerard; Apr 28th, 2011 at 6:06:11 PM. |
|
|
|
|
#69 |
|
Join Date: Sep 2008
Posts: 5,096
|
I know that Natural Cure already has an effect for switch=KO battles: it removes all status effects 6 actions after the pokemon gets hit by one. Regenerator doesn't have anything like that though, so ...
__________________
<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
|
|
|
|
#70 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,455
Italy
|
Ghost is the only STAB which gives benefits only to Pokémon who sports a pure type (a.k.a. pure Ghosts - plus Gengar line). Can anyone explain me this?
|
|
|
|
|
#71 |
|
Join Date: Aug 2010
Posts: 2,467
|
Because Possession Is extremely annoying, but canon, so it was only given to pure ghosts and Pokemon who could use that kind of stuff in the anime.
__________________
Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
|
|
|
|
#72 |
|
Points out the obvious
Join Date: Mar 2010
Posts: 6,561
A country full of spiders
|
On the subject of Ghosts, shouldn't Rotom be able to pass through walls too? I mean, it can possess something like a Washing Machine, but it can't pass through walls, despite being effectively plasma.
|
|
|
|
|
#73 |
|
Join Date: Feb 2011
Posts: 2,998
Mmm... Ice Cream!
|
Shouldn't most ghosts (and some psyquics) be able to float (levitate), since they are always foating around (bar sableye, golurk and spiritomb)
PS: I know that in levitate there's a list of pokes that can do this but not a lot of ghosts are included) |
|
|
|
|
#74 |
|
:D
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: May 2008
Posts: 4,175
|
Wouldn't it make sense for Rotom to also possess that quality, since it has the ability to inhabit (and thus pass through) solid objects?
EDIT: ninja'd =(
__________________
|
|
|
|
|
#75 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,455
Italy
|
Being able to pass through walls is not equal to Possession. I don't see why having all ghost being able to go through walls would be so much "broken". And even if it actually was, couldn't we simply add some kind of advantage to the Ghost type besides passing through walls which could be shared by all Ghosts (regardless of whether they have a secondary type or not)?
|
|
|
![]() |
| Thread Tools | |
|
|