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#1 |
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Join Date: Dec 2006
Posts: 10
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Rate my team please. They're all pretty standard, so I'm not really asking for a huge amount of moveset advice. However, if theres something I should change, please tell me. EV advice would be great too. However, I'm really looking for comments/suggestions on the team itself. Glaring weaknesses that i've overlooked, who should be replaced and by whom, ect.
Here it is: Aerodactyl (M) @ Choice Band Trait: Rock Head EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Double-Edge - Earthquake - Hidden Power [Flying] - Rock Slide Gengar (M) @ Leftovers Trait: Levitate EVs: 216 Atk / 176 Spd / 116 SAtk Mild Nature (+SAtk, -Def) - Explosion - Ice Punch - Sludge Bomb - Thunderbolt Weezing (M) @ Leftovers Trait: Levitate EVs: 252 HP / 200 Def / 56 SDef Relaxed Nature (+Def, -Spd) - Fire Blast - Haze - Pain Split - Sludge Bomb Breloom (M) @ Leftovers Trait: Effect Spore EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Focus Punch - Hidden Power [Ghost] - Sky Uppercut - Spore Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 136 Def / 16 Spd / 104 SDef Bold Nature (+Def, -Atk) - Calm Mind - Psychic - Thunder - Wish Snorlax (M) @ Leftovers Trait: Thick Fat EVs: 160 HP / 128 Atk / 44 Def / 1 Spd / 1 SAtk / 176 SDef Careful Nature (+SDef, -SAtk) - Curse - Earthquake - Rest - Return Changed Added! Help would be greatly appreciated. Last edited by RedHawk; Mar 16th, 2007 at 9:57:27 AM. |
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#2 | |
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#3 |
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Join Date: Oct 2006
Posts: 524
fuk lbj
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K, I'll just add on to what GS said:
IMO, Gar shouldn't lead, as he has trouble with the more common starters (Zappy, Tar, etc) Lead with Aero. You should give Weezing Pain Split and WoW over Explosion and FB/SB, since an attacking Hazer Weezing doesn't really do much. Personally, I would go with HP Rock/Ghost over LS on Breloom, but that's just me. Also, either max HP or Spd along with Atk. You have a bit of a CBtar problem (your only somewhat reliable counter is Jira), so put Pert over Breloom or something. Gyarados also has a potential of sweeping, and Aero isn't gonna hold him off forever, so I'd put Zappy there somewhere.
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"Baby," Andrea murmured, his eyes staring off into the middle distance and his arms sliding down to her waist, "you're gonna be one rebound I won't let get away." http://forums.realgm.com/boards/view...?f=6&t=1092905 |
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#4 | |
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Join Date: Mar 2006
Posts: 458
I wasn't allowed into heaven, so I was sent to earth to party for all of eternity.
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#5 |
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Join Date: Oct 2006
Posts: 384
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More defense on Snorlax I think, really makes a difference after a few curses. The special defense really doesn't need to be that high, it matters only a few percentages.
And yes lots of us hate curselax lol. |
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#6 |
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Join Date: Aug 2006
Posts: 685
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Give that Gengar a load of HP too if you want it's Subs to survive Blissey's beems. Relying on hax and for Thunder to actually hit is quite risky.
70% * 48% = 33.6% of para something with Thunder in one turn. 20% with Tbolt. 13.6% is not exactly that big of difference, so you might consider that. If you want lax to have both EQ and Shadow Ball give it Belly Drum. I tried it for awhile, a bit novelty, but it hits like none other.
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Infinity or MythTrainerInfinity on Pokemon Online.
My Art - http://mythtrainerinfinity.deviantart.com/ MTI on AiB - http://allisbrawl.com/profile/MythTrainerInfinity.ai Last edited by MythTrainerInfinity; Mar 14th, 2007 at 11:56:27 PM. |
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#7 | |
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Join Date: Mar 2006
Posts: 458
I wasn't allowed into heaven, so I was sent to earth to party for all of eternity.
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no stab snorlax is fail. not curselax in general.
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#8 |
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pfbwowbfobwobwobfwowbf
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Administrator
Join Date: Feb 2005
Posts: 13,835
Most of them are good
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I don't know what MythTrainerInfinity is coming from, but Thunder only has a 30% para rate. 0.7 * 0.3 = 0.21, so 21% chance to paralyze with Thunder in one turn. You must've been confusing it with Static Raichu or something. Thunderbolt has a 10% paralysis rate per turn.
Also if you want to combine the merits of Earthquake and Shadow Ball, use a Fire move. It will hit Skarmory as well. You'll have more Tyranitar trouble though, but that's what Breloom is for - who could use Mach Punch by the way, because Reversal Blaziken sweeps your team. |
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#9 | ||
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Join Date: Aug 2006
Posts: 88
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30*2*.7=60*.7=42% Para in turn (24% diff) |
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#10 |
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Join Date: Aug 2006
Posts: 685
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My apologies I got the numbers mixed up.
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Infinity or MythTrainerInfinity on Pokemon Online.
My Art - http://mythtrainerinfinity.deviantart.com/ MTI on AiB - http://allisbrawl.com/profile/MythTrainerInfinity.ai |
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#11 |
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Join Date: Dec 2006
Posts: 10
CT
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Alright, so I made some changes in accordance with some suggestions. I'm not sure about my Gengar set though. Also, I'm still not sure what to do about Breloom. The set I had (subseeder/spore/fpunch) was working very well when I set up properly, but I'll test out my new one. Also, I'm not sure where to put in a bulky water. More suggestions please.
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#12 |
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Join Date: Mar 2007
Posts: 10
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Why does Gengar have so many Special attack moves its so low give it more attack moves
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