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Old Oct 21st, 2007, 12:50:19 AM   #51
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I see your point now-not only is it Specsmence on steroids (greater special attack and speed), but it is also Specsmence without the four times ice weakness, or any other weakness that really seams devastating.
Maybe I could use a Latios in the online battle tower if I really want more wins that badly.

Also, as an idea for a hacked pokemon worse then wonderguard Spiritomb, how about no guard ninjask with sheer cold?
If anyone really wants to get 100 wins in the offline battle tower, they could get a hacker to make one of those if they really lack any dignity in getting the win streak in any fair way.
Hopefully Nintendo would be able to spot a hacked pokemon such as this, and ban the person, if anyone attempts to use anything such as this in the online battle tower.
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Old Oct 21st, 2007, 6:00:17 PM   #52
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Playing Jumpman's team (Starmie, DDTar, and ScarfChomp), my streak finally ended at 165 wins. Full details posted here:

http://www.smogon.com/forums/showpos...&postcount=277
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Old Oct 21st, 2007, 11:17:16 PM   #53
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Good job DouJustDoug, though I found that it seams as though 50-60 or 70 had the hardest trainers, after that the challenge greatly dropped off, with me not even fighting fully evolved pokemon anymore by the time I reached 105.

An update for my success in the online battle tower:
Well, after being at rank six, I faced a losing streak and went down to rank four. I then decided to change teams, as the weaknesses of my team seamed to suddenly become detected, as out of know where virtually every team contained the pokemon I hate going against most, such as Garchomp and Metagross...
After that, I went down to rank 2 lol.
Well, there went my hopes for success.

As one note of interest however, I battled myself...and in the end I won with a Dragonite sweep, being saved from the Weavile's ice shard by a Yache Berry.
Or, rather, I lost to a Dragonite sweep as I was the one using a Weavile (and Rhyperior which was also taken down-how ironic that I actually packed waterfall on my Dragonite back when I used it simply for the greater punch against this pokemon?).

Anyone else have such a humorous experience?
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Old Oct 22nd, 2007, 12:23:26 AM   #54
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Ness

Offline 3 vs. 3

Streak: 74
Team: Yanmega with Life Orb, Heracross with Choice Scarf, Milotic with Leftovers
Ended by: Fake Tears + Singing Delcatty which put to sleep and swept my entire team

Wi-Fi 3 vs. 3

Streak: 22
Highest Rank Achieved: 6
Team: Same as above
Ended by: Trainer "PikaZeroX" Magnezone which critical hit my Heracross for a KO on the switch and was KOed by my Yanmega, but Mamoswine with Ice Shard + Earthquake took care of the rest

Team in detail

Yanmega @ Life Orb
EVs: 252 Special Attack, 140 Speed, Rest in HP
IVs: 22/x/30/31/30/23
Modest
Speed Boost
-Bug Buzz
-Air Slash
-Protect
-Substitute

Heracross @ Choice Scarf
EVs: 252 Speed, 252 Attack, 6 HP
IVs: 20/31/24/x/29/31
Adamant
Swarm
-Megahorn
-Stone Edge
-Close Combat
-Earthquake

Milotic @ Leftovers
EVs: 252 HP, 128 Defense, 128 Special Defense
IVs: 31/x/31/24/31/11
Bold
Marvel Scale
-Surf
-Ice Beam
-Toxic
-Recover

Quote:
As one note of interest however, I battled myself...and in the end I won with a Dragonite sweep, being saved from the Weavile's ice shard by a Yache Berry.
Or, rather, I lost to a Dragonite sweep as I was the one using a Weavile (and Rhyperior which was also taken down-how ironic that I actually packed waterfall on my Dragonite back when I used it simply for the greater punch against this pokemon?).

Anyone else have such a humorous experience?
I have battled myself twice... and lost both times.

I believe it only uses the most recent team you upload, because I always battle the team I used before I faced myself. I used a team of Forretress/Heracross/Starmie and the next day switched to my Yanmega/Heracross/Milotic team, and lost when I faced myself to my older team. Then a couple weeks ago I faced my Yanmega/Heracross/Milotic team with a Gardevoir/Sceptile/Honchkrow team and lost.
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Old Oct 23rd, 2007, 4:50:50 PM   #55
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Battles: 92

Starmie @ expert belt
Modest: 252 Sp.Atk / 252 Spd
Surf
Grass Knot
Ice beam
Thunderbolt

Metagross @ shucha berry (i think i spelt it wrong ...)
Adamant: Used EVs for Agility-gross
Bullet Punch
Meteor Mash
EQ
Explosion

Garchomp @ lum berry
Adamant: 252 in atk and speed
Sword Dance
Outrage
Fire Fang
EQ

Had problems with Ludicolo and Weavile, especially if Weavile is sent in last and my Metagross is on the brink of death.

Strategy was to lead with starmie and dish out as much damage as possible with its broad coverage. Switch to metagross when up against something starmie couldn't take on. Garchomp was a pseudo-revenge killer (I didn't want to use a scarf ... didn't want to be locked onto one move).

How I lost:

Opponent sends out Ludicolo
I switched to Metagross because of it was immune to toxic and took neutral damage.

Metagross used Bullet Punch
Ludicolo used DT -> Fuck me! This was the stalling Ludicolo! I regret not putting aerial ace on garchomp. I decided to switch to Garchomp because gross's meteor mash had such a shitty accuracy.

Switched to Garchomp
Ludicolo used Toxic. Lum berry cured.

Garchomp used Outrage and missed.
Ludicolo used Toxic. -> FUCK ME AGAIN!

Switched to Metagross

-He kept on using DT and toxic while I kept on missing with Meteor Mash & Bullet Punch. His leech seed eventually killed me 'cause I couldn't land one hit at all. Fuck me!-

Switched to Starmie
Ludicolo used Toxic

Switched to chmp and ludicolo used DT but failed

Switched back to starmie.
Ludicolo used DT.

Starmie KO'd with 3 psychics in a row. w00t! Hax for me!

Opponent sent out Granbull. -> This mo'fucka is such a pain in the ass since I didn't have a fighting move.
Starmie used Surf.
Granbull KO'd Starmie with a CH stone edge. -> shit.

Garchomp uses Outrage and Granbull dies.
Weavile is sent out and the battle is over for me.

I should have used starmie against ludicolo ... :(

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Old Oct 24th, 2007, 10:54:08 AM   #56
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I just completed the Battle Tower this morning. I left it at 105 single, but I will pick it up later for the hell of it.

Anyway, I used the following.

Garchomp @ Choice Band
EVs: 6 HP/252 Atk/252 Spd
Nature: Adamant
- Outrage
- Earthquake
- Stone Edge
- Aerial Ace

Azelf @ Focus Sash
EVs: 6 HP/252 SpAtk/252 Spd
Nature: Naive
- Psychic
- Grass Knot
- Flamethrower
- Nasty Plot

Latios @ Choice Specs
EVs: 6 HP/252 SpAtk/252 Spd
Nature: Timid
- Draco Meteor
- Thunderbolt
- Ice Beam
- Grass Knot

Garchomp did the most of the damage here, and was my lead each game. It held enough speed to outrun most things, and what it didn't outrun, it would survive the first hit from and 2HKO. Azelf was my safeguard against those annoying Quick Clawing 1 Hit wonders, and it was ensured that I managed a Nasty Plot, if for some reason Garchomp died. Latios was something I decided to toss in because I was allowed to, but didn't come into a big significance that much. Starmie could have done the job. I just felt like using Draco Meteor, and decided to reuse him again after finding out that Soul Dew does nothing in the Tower. I also contemplated trading him in for a Choice Specs Lucario to take on any Double Team users, but Garchomp would usually kill them before they managed to use it.

Edit: Oh, for those wondering, Azelf was Naive due to it being an exploding version, and I was too lazy to make a timid one. Garchomp also has Aerial Ace for the odd occasion when Double Team was threatening me.
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Old Oct 24th, 2007, 12:03:16 PM   #57
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I don't mean to be abrupt but let's hope you never meet a leadoff Weavile, or at any point in that battle for that matter because you're in deep trouble if you do. Weavile is pretty much the entire reason I use Starmie instead of Latios on my team.
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Old Oct 24th, 2007, 11:11:46 PM   #58
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I'm willing to sacrifice a team member to take out Weavile. I would likely switch in Latios, and either have it KO'd, or get a hit in if I survived. If I didn't survive, and latios could not throw a DM at it, I would simply switch to Azelf. From what I have generally seen, Pokemon tend to be slower then they should be in the tower, so a Flamethrower would end it, knowing I would go first with Azelf. Then I would proceed to sweep again. I've actually had to sacrifice Latios a few times against most ice type carriers. It's not that large of a deal.

Anyway, I'm not saying this is a full proof team or that it's amazing, I'm just posting it because it won me my 100 battles.
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Old Oct 24th, 2007, 11:14:49 PM   #59
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I decided to try my luck with a Roserade-CM Mismagius-CS Heracross in the Wi-Fi tower, and each time I met up with a leadoff Metagross that always used Meteor Mash and got the Attack Boost. I haven't won a battle with the above team, so I am going to have to resort to start using my Forretress. Forretress-Heracross-Mismagius is probably what I will use.
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Old Oct 25th, 2007, 2:52:01 AM   #60
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Quote:
Originally Posted by Fat Nemesis View Post
Extrasensory, just out of curiousity, why do you have a jolly scarfed-Garchomp? To lazy to have instead bread for adamant?
In the offline battle tower, most pokemon are slow enough so that choice banded Garchomp works very effectively.
eh, got it from a friend when i mentioned i was breeding for cscarf adamant gible and he told me he had a good chomp and forgot to mention it was jolly =/

thinking about going cb though.
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Old Oct 26th, 2007, 12:16:35 AM   #61
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HAHAHA

I changed my BT team to Mismagius, Forretress, and Heracross at the Wi-Fi tower. I have lost so many battles in a row so I am back at Rank 1. I expect it to be easy, my first battle was against a trainer named ASH-13

My Mismagius goes up against an Espeon lead... I calm mind twice and KO it, and OHKO the Infernape afterwards.

His last Pokemon was Salamence, I used Shadow Ball and got the Salamence to about 10% HP left when he KOed my Mismagius with Draco Meteor.

I send out Forretress, and just explode on it to end it. Well, it uses Fly of all moves, I explode on nothing, and my Heracross has to eat the other end of the Fly move, OHKOing it of course.

The Wi-Fi tower just isn't my thing. I have now lost 7 battles in a row there... why is there no 6 vs 6 Battle Tower? Is it because it would be too easy?
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Old Oct 26th, 2007, 1:15:10 AM   #62
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Well, Jumpman's team got me to 103 and I lost. Very good if you ask me, and I would have gone farther if it wasn't for some 4 in the morning play :D.

Anyway, faced 3 leadoff weaviles, I just surf them and bring out chomp. I never had to fight a weavile that could kill starmie and use ice shard right before it entered the underworld from a Garchomp's heavy blow though, not sure what would have happened there.
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Old Oct 26th, 2007, 1:07:58 PM   #63
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Quote:
Originally Posted by Fat L E A V E1 View Post
Anyway, faced 3 leadoff weaviles, I just surf them and bring out chomp. I never had to fight a weavile that could kill starmie and use ice shard right before it entered the underworld from a Garchomp's heavy blow though, not sure what would have happened there.
I'm surprised that you could leave your Starmie in. Every BT version of Weavile has Night Slash. I faced Weavile several times in my run with Jumpman's team. Every single time it tried to Night Slash Starmie. I know the three Jolly Weaviles can't OHKO a Starmie with a decent Def IV (mine has a 28, I think), but there is one Brave Weavile in the BT that can take Starmie out in one shot. Even though I had a 75% chance of getting a Jolly Weavile, I don't think it's a good idea to mess around with a high critical-rate move like Night Slash in the Battle Tower, where AI "luck" reign supreme. You're playing with fire there. Actually, you're playing with Dark, but you know what I mean.... ;-)
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Old Oct 26th, 2007, 3:41:59 PM   #64
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Quote:
Originally Posted by Fat DougJustDoug View Post
I'm surprised that you could leave your Starmie in. Every BT version of Weavile has Night Slash. I faced Weavile several times in my run with Jumpman's team. Every single time it tried to Night Slash Starmie. I know the three Jolly Weaviles can't OHKO a Starmie with a decent Def IV (mine has a 28, I think), but there is one Brave Weavile in the BT that can take Starmie out in one shot. Even though I had a 75% chance of getting a Jolly Weavile, I don't think it's a good idea to mess around with a high critical-rate move like Night Slash in the Battle Tower, where AI "luck" reign supreme. You're playing with fire there. Actually, you're playing with Dark, but you know what I mean.... ;-)

Okay, you switch to t-tar and he takes the night slash, then chomp takes the brick break aimed at t-tar, and then you have to possibly deal with ice shard. Again, maybe that is the right way to play it, but I never did, only in the late game, where it still was a problem. But, starmie outspeeds Weavile 100% of the time in the BT, so an early hit on it is very nice.
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Old Oct 26th, 2007, 3:45:10 PM   #65
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can my record be added to the list, 109 wins in single battle tower

Garchomp w/ lum berry
Jolly
252 att, 252 spd, 6 hp
Earthquake
outrage
fire fang
swords dance

Starmie w/ expert belt
Modest
6 hp, 252 SpAtt, 252 Spd
surf
ice beam
thunderbolt
grass knot

Heracross w/ life orb
Adamant
6 hp, 252 att, 252 spd
close combat
megahorn
stone edge
night slash

I lost because metagross exploded my garchomp
and then a manectric thunderbolted and flamethrowered my remaining pokes, i think manectric had brightpowder because all my moves missed
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Old Oct 26th, 2007, 4:35:47 PM   #66
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Quote:
Originally Posted by Fat Beastmanboy View Post
I lost because metagross exploded my garchomp
and then a manectric thunderbolted and flamethrowered my remaining pokes, i think manectric had brightpowder because all my moves missed
Yes, I faced the same Manectric, which paralyzed my Milotic with a thunderbolt and killed it because my Milotic missed Surf twice, and flamethrower critical hit my Choice Scarf Heracross that missed Earthquake.
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Old Oct 26th, 2007, 4:44:11 PM   #67
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Quote:
Originally Posted by Fat L E A V E1 View Post
Okay, you switch to t-tar and he takes the night slash, then chomp takes the brick break aimed at t-tar, and then you have to possibly deal with ice shard. Again, maybe that is the right way to play it, but I never did, only in the late game, where it still was a problem. But, starmie outspeeds Weavile 100% of the time in the BT, so an early hit on it is very nice.
Yeah, the Ice Shard risk is there no matter what. But, a full-health Garchomp can take the Ice Shard in most cases, even counting the hit on the switch. Your way of playing it obviously worked pretty well, so l can't criticize too much.

BTW, Starmie doesn't outspeed Weavile in the Battle Tower. Three BT Weaviles are Jolly with Speed EV's. Starmie only gets the jump on the one Brave Weavile.
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Old Oct 26th, 2007, 4:48:14 PM   #68
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Quote:
Originally Posted by Fat Jumpman16 View Post
All good things come to an end with hax, I guess. Streak over at 129, but I can't fault myself because I did everything right.

Leadoff Froslass, an automatic switch from Starmie to Tyranitar, since they will 100% use a Ghost attack on the Starmie they think is staying in. Its Ominous Wind, though, both CHes and boosts all of Frosslass's stats. Not good news by any stretch of the imagination but it needs to CH with its Blizzard, assuming it uses that and it hits. Of course, it both hits and CHes, and Tyrantiar dies. Barely, too: for whatever reason, this Froslass is Docile, with no physical attacks to go with its 255Spa/255SpA EVs, so it has 259 SpA. With its Wise Glasses, Ominous Wind's Base Power is 66, and Blizzard's 132. My Tyranitar has 25HP/30SpD IVs, and the following calculations reflect that (haha why am i typing all this none of you should care but whatever):

Wise Glasses Omnious Wind: 7.74-9.23%
Wise Glasses Omnious Wind CH: 15.47-18.45%
Wise Glasses Blizzard: 31.25-36.90%
Wise Glasses +1 Blizzard: 46.73-55.35%
Wise Glasses Blizzard CH 62.5-73.81%
Wise Glasses +1 Blizzard CH: 93.45-110.71%


Obviously the last value is bad news for Tyranitar either way, but Ominous Wind must boost (the fact that it CHes doesn't matter), Blizzard must hit, and Blizzard must CH. Even if both CH I take 92.26% damage max...and Blizzard can't even freeze hax because I have Lum. So...that's a 0.4375% chance...gives a lot of credence to "I'll take my chances", doesn't it? It's also lame that Froslass has its speed boosted to 478, otherwise my Garchomp (396 with Scarf) would have had it. Even then, Blizzard had only a 56% chance of hitting through Sand Veil, but of course it did lol. Anyway that was long and you shouldn't care but I felt like calculating and chronicling the degree to which I just got lucked so I did, "sorry"! Though I'm undaunted, something tells me I got lucky by default to not get so unlucky to get to 129...
nintendo doesn't want to be beaten by the people buying its games, so it obviously jacks up the percentage chances of certain things happening to make it unfair for the user... that is really un;ucky dude
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Old Oct 26th, 2007, 6:54:05 PM   #69
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Yeah I'm aware of that, but I don't really care that much cause it's "fun", lol.

Also Doug and everyone else, I bet the game gives its AI incremental IVs in the stats as your streak continues, like was true of the Battle Factory in Emerald. There is no other explanation for people getting away with their Starmie outspeeding Weavile.
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Old Oct 26th, 2007, 7:31:19 PM   #70
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This run is from my most recent attempt.

Wifi Battle Tower Singles.

Rank 5, Streak 27.

Omastar@Focus Sash
-Rain Dance
-Hydro Pump
-Ancient Power
-Knock Off

Claydol@Light Clay
-Earth Power
-Reflect
-Ice Beam
-Rapid Spin (This is due to laziness)

Lanturn@Leftovers
-Discharge
-Aqua Ring
-Substitute
-Ice Beam
(I love how tankish this thing was, Gengar were bouncing off it even ones with Hypnosis once Aqua Ring was up.)


Almost got onto rank 6 before getting completely mauled by the 3rd Pokemon of the final 7th round fight of level 5. It was a Sceptile. (I'm sure you'll notice a glaring grass weakness ._.) Soon after that I went into fail mode after switching to some other stuff to try out and went back to Rank 1.
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Old Oct 27th, 2007, 1:43:01 PM   #71
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Agh, lost in battle 45, and I found that I need some advice, so I'll post my team first:

Starmie@Expert Belt
Timid, Natural Cure
252 SA / 252 Sp
- Surf
- Psychic
- Ice Beam
- Thunderbolt

Weavile@Life Orb
Jolly, Pressure
252 A / 252 Sp
- Ice Punch
- Night Slash
- Brick Break
- Aerial Ace

Garchomp@Choice Band
Jolly, Sand Veil
16 HP / 252 A / 240 Sp
- Earthquake
- Outrage
- Stone edge
- Fire Fang

As you can see, pretty standard team, but focusing in speed rather than power.


My main problems are two: First and foremost, Trick Room. I almost lost to a Trick Room Porygon 2 on round 30-something, and finally lost to a team that started with Trick Room Gallade on round 45. The team I lost had Ludicolo, too, a royal pain in the ass. I don't have a 100% safe switch to all of its variations, and I don't know what could I do to overcome that. The only one I can hadle pretty decently is the Leech Seed one, thanks to Weavile's Aerial Ace. But since others pack Ice Beam, Grass Knot/Giga Drain and Focus Blast (which I'd swear is not as inaccurate in the hands of the CPU, although I know this is only selective memory on my part), I cannot switch Starmie safely to any of the other two. Still, I think I would have won if Trick Room wasn't present. Things went like this:

- Time Mage sent Starmie!
- Enemy sent Gallade!

Starmie doesn't have a way to OHKO Gallade, and I risk a Leaf Blade, so I switch to Garchomp, who can handle everything except Confuse Ray pretty well.

- Gallade uses Trick Room!

And here, I lost.

- Gallade uses Close Combat! Garchomp takes ~60-70%
- Garchomp uses Outrage! Gallade faints.

- Enemy sends Ludicolo!
- Ludicolo uses Ice Beam! Garchomp obviously faints.

Since both versions of Ice Beaming Ludicolo pack a grass move, I switched to Weavile, hoping for no Focus Blast. However...

- Ludicolo uses Focus Blast! Weavile faints, I know Ludicolo has Grass Knot, and I know it's over.

I send Starmie to its death praying to the CH gods to save me.

- Ludicolo uses Grass Knot! Starmie takes ~90%
- Starmie uses Psychic! Ludicolo takes ~40%

Trick Room ends. If CH, I can advance, if not, it's over.

- Starmie uses Psychic! Ludicolo takes ~40%
- Ludicolo uses Ice Beam, because he can! Starmie faints.



So, any advice, specially on Ludicolo and Trick Room? Do you think I could have done better? I read this whole thread and the other one before, and I don't think I've done anything obviously stupid.
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Old Oct 27th, 2007, 4:32:41 PM   #72
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Current Battle Tower Multi Record: 35

Gengar @Focus Sash
Timid Nature
6 HP / 252 SAtk / 252 Spd
-Shadow Ball
-Thunderbolt
-Hidden Power Ice
-Destiny Bond

Yanmega @Expert Belt
Modest Nature
6 HP / 252 SAtk / 252 Spd
-Bug Buzz
-Air Slash
-Hidden Power Ice
-Protect

I usually partner up with Ridley since he is more offensive and often has a Fighting type. But his Pokemon's movesets are starting to suck, so I'll switch to Cheryl soon and replace Yanmega with something physical.
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Old Oct 28th, 2007, 12:47:54 AM   #73
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Originally Posted by Fat Jumpman16 View Post
Also Doug and everyone else, I bet the game gives its AI incremental IVs in the stats as your streak continues, like was true of the Battle Factory in Emerald. There is no other explanation for people getting away with their Starmie outspeeding Weavile.
I totally forgot about the progressive IVs in the Battle Factory. I may test this out in the DP Battle Tower.

Speaking of speed oddities in the BT, I did have something very weird happen today. In battle 14 (I think), a Jumpluff outsped my Jolly Weavile (31 speed IV) and hit me with Aerial Ace before I could Ice Punch it. According to the threat list, the AA Jumpluff holds a Lax Incense, not a Quick Claw. It really doesn't make sense for a Jumpluff to have a QC, so I don't think the threat list is wrong. I outsped it the next turn and KO'd it, but it left me scratching my head. How did that happen?

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Old Oct 28th, 2007, 2:01:22 AM   #74
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Originally Posted by Fat Time Mage View Post
So, any advice, specially on Ludicolo and Trick Room? Do you think I could have done better? I read this whole thread and the other one before, and I don't think I've done anything obviously stupid.
Your team is very similar to Jumpman's team that many people use in the BT, including me. Catching Ludicolo and Gallade on the same enemy team is a bad matchup, since both of these are "problem" pokemon for your squad. But, you asked for advice, so here's some 20-20 hindsight on your match:

Gallade isn't so bad, but you have to switch Starmie out. I would have done the same. But, perhaps you could have played it different once you saw the Trick Room move. At that point, you knew Gallade couldn't Leaf Blade. And you could assume a Close Combat was coming, since that's the move that would hurt Chomp most. Starmie resists CC, and Gallade drops defenses each time. Possibly, you could have switched back to Starmie (losing ~50% hp), and then gone back to Garchomp for presumably a Stone Edge, since it does more to Starmie (Gallade's presumed target at this point). Chomp resists Stone Edge and only loses ~18% health. Here's the key with the double-switch -- not only have you burned three turns off the Trick Room, but now Chomp is facing Gallade with a defense drop. That means Chomp can KO with Earthquake, and not have to lock into two turns of Outrage. Chomp eats the CC, and kills Gallade with EQ.

If you weren't locked into Outrage, you could have switched out Garchomp when Ludicolo showed up. Since Starmie and Weavile would be alive, you could let Weavile take the shot from Ludi, hoping for an ice move from the two versions that carry it, but can take whatever it throws from the other two versions. In this case, it would have worked out well, since it was an ice move and Weavile resists it. Once you see the Ice Beam, then another switch to Starmie looks pretty good, since it's unlikely Ludi uses Grass Knot or Giga Drain against Weavile. If it's the Focus Blast version, he'll use that. If it's the Surf version of Ludicolo, he'll use that. Either way, Starmie resists.

At that point, Trick Room is gone and you know a Grass move is coming. I'd bring back Weavile to take it. In this case, it's Grass Knot which is very weak against a light Weavile. Now Weavile is fast again. Use AA and chop Ludi's health down by ~50%, and likely die to another Focus Blast. At that point Garchomp can easily kill Ludicolo, and you have two fast, powerful pokes to take on the third enemy.

Like I said, it's always clearer afterwards. In the heat of battle, I don't know if I would have done everything I listed above. But, I've played a LOT of matches with a team very similar to yours. Since the team has a lot of weaknesses, you have to switch effectively when problem pokes come out. Particularly Ludicolo. Also, don't be too quick to fire off that Outrage from Garchomp. It's an awesome move, and it will get you out of more jams than you can imagine. But, it comes at a high price by removing your ability to switch (and the confusion sucks too). I always tried to figure out ways to avoid using Outrage, if at all possible.

BTW, I completely fucking despise Ludicolo, and I pronounce Gallade -- "Gay-lad"...

Last edited by DougJustDoug; Oct 28th, 2007 at 2:13:47 AM.
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Old Oct 28th, 2007, 3:16:01 PM   #75
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Thanks a lot for your reply!

Yeah, now that you mention it, I should have switched Garchomp out, if only to eat away one TR turn. I guess I overprotect Starmie too much.
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