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Old Dec 15th, 2008, 5:01:09 AM   #1401
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Quote:
Originally Posted by Fat FastHippo View Post
And you, I see a lot of your posts involve you asking for help with your ever changing "team". But you come here to pass yourself off as an expert? At least BeachBoy got it right. This is where you get the help. Then, you take it back to your site.
Woah, hang on there. I'm sorry if I've offended you, but at least hear me out.
My team has indeed been changing and I am hardly an expert. That was just my opinion on the set, but I mentioned the possible outcomes and why I thought it may not work. I never said that it wouldn't and I guess I was just in an opinionated mood, which I'm not usually in. Sorry to you and anyone else I've offended.

As for Beachboy, I'm sure he's just forgotten to mention you in that case. He's mentioned that they're your strategies and how you've been helping him when I've spoken to him. He's not the type to steal things, he just gets carried away with formatting and talking up the teams that he leaves things out. I suggest talking to him about it, but either way, I'm going to stay out of it and let you both sort it out.

On a more positive note, I'd like to ask about the gender ratio in the Battle Tower and whether or not Captivate is a viable option.
Again, I'm sorry to FastHippo and anyone else I've offended, I never meant to. Will you accept this?
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Old Dec 15th, 2008, 5:07:05 AM   #1402
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Quote:
Originally Posted by Fat Archer View Post
Woah, hang on there. I'm sorry if I've offended you, but at least hear me out.
My team has indeed been changing and I am hardly an expert. That was just my opinion on the set, but I mentioned the possible outcomes and why I thought it may not work. I never said that it wouldn't and I guess I was just in an opinionated mood, which I'm not usually in. Sorry to you and anyone else I've offended.

As for Beachboy, I'm sure he's just forgotten to mention you in that case. He's mentioned that they're your strategies and how you've been helping him when I've spoken to him. He's not the type to steal things, he just gets carried away with formatting and talking up the teams that he leaves things out. I suggest talking to him about it, but either way, I'm going to stay out of it and let you both sort it out.


On a more positive note, I'd like to ask about the gender ratio in the Battle Tower and whether or not Captivate is a viable option.
Again, I'm sorry to FastHippo and anyone else I've offended, I never meant to. Will you accept this?
Yes, I will. I just don't like being played or handled. Many people in this thread can see that BeachBoy has potential. But I don't think what happened was "cool".

If Jumpman says he can use Trick/Yawn Espeon effectively, I believe him.

Last edited by FastHippo; Dec 15th, 2008 at 5:22:54 AM.
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Old Dec 15th, 2008, 5:20:09 AM   #1403
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Originally Posted by Fat FastHippo View Post
Yes.

If Jumpman says he can use Trick/Yawn Espeon effectively, I believe him.
It was wrong if me to doubt it. I admit that. Has anyone here tried abusing OHKO moves on a team?

I was considering trying it by running a Walrein with Hail Support, and Restalk to keep Fissure/Sheer Cold going. With Sleep Talk, It bumps the potential PP up to 32. After all, the hax might run both ways...

Last edited by Archer; Dec 15th, 2008 at 5:42:15 AM.
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Old Dec 15th, 2008, 7:19:31 AM   #1404
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Everything is self-explanatory!
Each moment my heart would skip a beat!
Tale of hax: 13 turns of death!
Battle no. 52

Dark sent out jynx!
Player sent out articuno!
Turn 1:
Jynx used sweet kiss!
Articuno fell asleep
Articuno is fast asleep

Turn 2:
Dark switched in machamp (no guard)
Articuno woke up!
Articuno used sheer cold!
It’s a 1 kit KO!
Machamp fainted!

Score 2-3

Dark sent out Garchomp!

Turn 3:
Garchomp used substitute!
Garchomp made a substitute!
Articuno used ice beam!
Garchomp’s substitute faded!

Turn 4:
Garchomp used outrage!
Articuno lost 50% of it health
Articuno used ice beam!
Garchomp fainted!

1-3
Articuno at 50%

Dark sent out in jynx

Turn 5:
Jynx used lovely kiss!
Jynx attack missed!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 6:
Jynx used lovely kiss!
Jynx attack missed!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 7:
Jynx used lovely kiss!
Articuno fell asleep!
Articuno is fast asleep!

Turn 8:
Jynx used psychic!
Articuno lost 35% of health!
Articuno woke up!
Articuno used sheer cold!
Articuno’s attack missed!

Turn 9:
Jynx used psychic!
Articuno fainted!

1-2
Jynx 100%

Player sent out Suicune

Turn 10:
Jynx used lovely kiss!
Suicune fell asleep!
Suicune is fast asleep!

Turn 11:
Jynx used psychic!
A critical hit!
Suicune lost 70%
Suicune is fast asleep!

Turn 12:
Jynx used psychic!
Suicune fainted!

1-1
Jynx 100%

Player sent out latias

Turn 13:
Jynx used ice beam!
Latias fainted!

1-0

GG

Proceed to battle 56:
1-1
Garchomp 100%
Sceptile 4%
Dark sent out Garchomp!

Turn 8:
Sceptile used leaf blade!
A critical hit!
Garchomp fainted!

GG: (

My first run with this team reached 55
Going for another hopefully will break my record of 105!
Will post the full team later after I reach a respectable record!
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Old Dec 15th, 2008, 9:03:03 AM   #1405
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I assume it was the set4 sceptile holding scope lens and you "gave" him an overgrow boost, so you had a 3 to 1 chance to win, but he got the 25% CH...which I wouldn´t call "hax"

as for machamp, one of my theorymons was CB machamp starter which I already bred (dynamicpunch, stone edge, ice punch, bullet punch) used with the skarmory/spiritomb defense combination...but what I want to say is that bringing champ in after just lovely kiss is too risky for my taste

as for the other posts...what the hell happened here in one day ._.

I won´t respond to the dialogue...there are those things called PMs you know

"yawnbreon", I see synchronize more as a problem than help, also losing to machamp turn one is not something I would like, even if you do have a sash, dynamicpunch will confuse you and 50% that umby kills itself...good luck with gyarados afterwards

faster ice types that freeze you turn 1 who can´t be frozen (hi ice type), which will happen a lot...I´d be personally scared, I mean gyarados can´t eat things like glaceon blizzards and lol garchomp

this is why I see hippo´s starters/teams as better choices, jolteon at least gets the yawn (except for random QC hax) in...hippo hippo team has lapras but I wonder what you do against abomasnow who lols at lapras (doesn´t it?) I know you wrote you have enough speed to outspeed each aboma, but it still breaks your sub or am I missing something?

you can´t tell me you didn´t face a turn1 freeze yet or that you always bring in lapras (?) sorry I haven´t run a serious threat (counter) check to your team I´m just asking, this is not criticism...also from personal experience I´m a little gyaraods biased because lol 2hkoed by moltres´ air slash (yeah the one I used was EVd as an all out attacker, but still...those STAB blizzards/ice beams hurt everyone if they hit at least neutrally

Archer you´re better of with surf instead of fissure...just browse through the potential "sturdy" pokémon, you don´t want to get absolutely walled by them (basically what my skarmory does to walrein, lapras, dewgong etc.)

myself, I absolutely lost any kind of tower motivation and have no clue what I´ll do now...

Last edited by Peterko; Dec 15th, 2008 at 9:11:36 AM.
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Old Dec 15th, 2008, 9:08:06 AM   #1406
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my chomp has 31 ivs in defence + 6eves in defence
cause i use subchomp and the hp ivs allow 4 subs!
what would be a good replacement for chomp?
mixape perhapes
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Old Dec 15th, 2008, 9:28:57 AM   #1407
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the problem with mixape is that without life orb, it doesn´t do enough damage to the tower pokémon...I wanted to use it as a starter with sash, but it just doesn´t do enough damage...and it has no defense to be switched in so it will die if they wake up turn 2

when you make a team, try to do at least a little theorymon vs the "A" pokémon (that start with the letter A)...I mean if you don´t come up with a way to beat this group then you don´t need to search any further, you just change your team

that group is pretty good for the initial theorymon
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Old Dec 15th, 2008, 10:28:01 AM   #1408
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Synchronize only works on poison, paralysis, and burn, just so noted.
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Old Dec 15th, 2008, 11:51:48 AM   #1409
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hmm I thought it was marvel scalesque...will test it just to make sure

EDIT:
Quote:
Originally Posted by Fat EeveeTrainer
hi

do you mind if i ask why your avatar has "PETERKO" under a Staraptor?
lol why not? maybe because when I searched for a picture (at that time) I only found nice ones with text at the bottom and I obviously wrote my nick instead of the text ._. haven´t changed the avatar for quite some time

hmm staraptor is cool but not my favourite pokémon if anyone cares lol

Last edited by Peterko; Dec 15th, 2008 at 11:57:14 AM.
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Old Dec 15th, 2008, 11:58:47 AM   #1410
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Quote:
Originally Posted by Fat FastHippo View Post
You consider 874-2 unreliable? That's the record that I just showed you. You come into a thread where you need someone to tell you what will happen to a L1 pokemon on Turn 1. Then you proceed to "explain" why one of the most successful strategies in the BT won't work. If you bother to read my posts on the subject, you'll know why Yawn plus the right three moves, on the right pokemon, is a devastating strategy.
Turn 1. You use Yawn
Turn 2. You Protect/Substitute to survive, while the other Pokémon falls asleep.
Turn 3. You Baton Pass/Switch. There is a chance the opposing Pokémon will wake up, possibly OHKO'ing what you switched in or at least breaking your sub.
Turn 4. Your first chance to set up. Again, the Pokémon might wake up, so you are left either fainted or without sub, in the latter case you can't attack yet because with 1+ or 2+ there is a large chance you won't beat the next two Pokémon.

I'm not at all saying Yawn is a bad move. I'm not saying sleep is a bad status. I'm saying putting your opponent to sleep and then using that as a protection to set up safely is not a good idea, because it's unreliable.

Last edited by Griffin; Dec 15th, 2008 at 12:04:05 PM.
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Old Dec 15th, 2008, 12:15:43 PM   #1411
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Quote:
I'm not at all saying Yawn is a bad move. I'm not saying sleep is a bad status. I'm saying putting your opponent to sleep and then using that as a protection to set up safely is not a good idea, because it's unreliable.
unrealible..agreed!
it is also in the process effective and if the pokemon does wake.considerable damage can still be done to the poke!as you will switch to a counter!
Quote:
the problem with mixape is that without life orb, it doesn´t do enough damage to the tower pokémon...I wanted to use it as a starter with sash, but it just doesn´t do enough damage...and it has no defense to be switched in so it will die if they wake up turn 2
i have started a new team with mixape@life orb
your skarm@brightpowder(got a better item?)
and jumps lati@s (not latios as defences are higher with latias)
so lati for specialwall/sweeper and skarm for physical/tank while infernape takes on everything else.im currently on 42(gonna change teams for palmer!)
it seems to be doing fine.infernape 3-0s 45% of the time
and sometimes i switch out and stall with skarm/latias depending on the poke.infenape does fine!ill see how far i can take this!what pisses me of is the dragon leads.then it is guess work from there.cause it could be special or physical!lapras takes 70% from gknot.then latias comes in and kos so boltbeam not a problem.
starmie might be but need to figure out what to do against it!maybe gknot and latias comes in for revenge kill.
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Old Dec 15th, 2008, 1:16:22 PM   #1412
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Quote:
Originally Posted by Fat Peterko View Post
hmm I thought it was marvel scalesque...will test it just to make sure

EDIT:

lol why not? maybe because when I searched for a picture (at that time) I only found nice ones with text at the bottom and I obviously wrote my nick instead of the text ._. haven´t changed the avatar for quite some time

hmm staraptor is cool but not my favourite pokémon if anyone cares lol
well, i just wanted to let you know that i love your avatar and i hope you never change it. that avatar has become so quintessentially 'Peterko'. When you searched for a picture, did you search for Staraptor in particular? :D
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Old Dec 15th, 2008, 4:07:36 PM   #1413
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Originally Posted by Fat Peterko View Post
hippo team has lapras but I wonder what you do against abomasnow who lols at lapras (doesn´t it?) I know you wrote you have enough speed to outspeed each aboma, but it still breaks your sub or am I missing something?

you can´t tell me you didn´t face a turn1 freeze yet or that you always bring in lapras (?) sorry I haven´t run a serious threat (counter) check to your team I´m just asking, this is not criticism...
Snow is neutral to Lapras Ice Beam, so it doesn't LOL. Hail also helps my Leftovers recovery. Sometimes Lapras is asleep.

I have faced a Turn 1 freeze, I even wrote about a Claydol that froze my Hippo. It doesn't happen very often. When it does, Lapras can handle most Ice users. Many of them use Bolt/Beam, which allows me to use that to my advantage. Let me just say that a Starmie lead is never a problem.

So, thanks to the database, I know that 11/13 trainers only use one version of Snow.

For Snow 2, I Yawn. If Hippo faints, I bring in Lapras and Substitute. If it has +Speed(16%) and faints Lapras, it will have taken Wood Hammer recoil damage twice. Garchomp can now Sub, SD and then KO with EQ. This is worst case.

Snow 3, I Yawn. It's really not much of a threat. I usually can switch in Lapras on Turn 2. I then bring Hippo back on Turn 3, to get my weather going. I then Sub on Turn 4. If it stays asleep, it gets even easier.

Snow 4, I switch to Lapras. It takes a Blizzard. If Lapras wins, fine. If not, Hippo comes back. Now I have weather and speed on my side. I can then Sub until Blizzard misses or runs out of PP, then Yawn.

If it's one of the other two trainers, I will just Yawn first. If Hippo faints, Garchomp has been able to setup and sweep. If it doesn't faint, sometimes I will bring in Lapras, according to which Snow it is.

Last edited by FastHippo; Dec 15th, 2008 at 4:15:40 PM.
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Old Dec 15th, 2008, 6:31:48 PM   #1414
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If anyone cares I am sitting at a 60 win streak, broke my record, and of course with the same team that I classed as a fail not so long ago. My Baton Passing team I thought was unsuccessful but I just decided to try it again and am now having great success having passed my old Battle Tower record, 46, lol, and now actually creating a considerable streak for myself but with the chances of me losing at each and every battle, hope not:(
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Old Dec 15th, 2008, 11:02:08 PM   #1415
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Originally Posted by Fat crobatchop View Post
I am planning on using defensive-combo teams, such as GyaraZone and SalamGross/Zong (I don't have Jirachi) in BT.

If I am to have DD on the dragon, should the dragon be bulky or sweepy?

For the metal poke, what kind of metal should it be? (Walling, Sweeping, Statusing, Annoying, Phaze/Hazing, etc.)

What is the optimal pokemon to go with the combo?

And Which one should be a lead?
Anyone answering my questions?
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<davidstone> 20 <crobatchop> any1 <Malachi> 14 <Erazor> 16 <toaster> also 20 <Misty> 23 <BulkChomp> 22 <Stellar> grandma misty <Tab> 18 <crobatchop> 15 <Misty> shut it
Quote:
Originally Posted by Fat YChat
<Theorymon> I used the shortest URL shortner in the world Gouki, and made it shorter by using www. instead of Http://. thats why they are so short
<Theorymon> fuck tiny URL, they are not tiny enough >:/
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Old Dec 16th, 2008, 12:03:12 AM   #1416
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Originally Posted by Fat crobatchop View Post
Anyone answering my questions?
Well you can't use jirachi in the tower anyways.

I used a bulky agilgross with thunderpunch meteormash and earthquake with leftovers or expert belt in tandem with a LO mixmence which on it's own usually took on their entire team.
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Old Dec 16th, 2008, 12:27:55 AM   #1417
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What about the third poke tho? And which "LEAD" is the best?
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<davidstone> 20 <crobatchop> any1 <Malachi> 14 <Erazor> 16 <toaster> also 20 <Misty> 23 <BulkChomp> 22 <Stellar> grandma misty <Tab> 18 <crobatchop> 15 <Misty> shut it
Quote:
Originally Posted by Fat YChat
<Theorymon> I used the shortest URL shortner in the world Gouki, and made it shorter by using www. instead of Http://. thats why they are so short
<Theorymon> fuck tiny URL, they are not tiny enough >:/
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Old Dec 16th, 2008, 6:51:24 AM   #1418
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as stated many times already this thread is for records and you should only post almost-complete teams like people like beachboy have if you need help
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Old Dec 16th, 2008, 8:00:48 AM   #1419
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Is it okay to use sav'd pokemon within stat limits in the battle tower?
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Old Dec 16th, 2008, 1:42:44 PM   #1420
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Originally Posted by Fat MorseCoder View Post
Is it okay to use sav'd pokemon within stat limits in the battle tower?
That is up to your own moral convictions, since there's no way anybody will know.
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Old Dec 17th, 2008, 2:33:27 AM   #1421
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OK, I've been floating on this thread for ages now but I haven't had anything to post, but now I need help.

The Team

Slaking @ Choice Scarf
Adamant 100 hp 252 atk 56 spD 100 spe
Yawn
Return
Earthquake
Shadow Claw

Yup, it's Yawn, everyone's favorite sleep move. This is here to either KO the opponent's lead or Yawn to help setup the rest of my team. I am considering changing the EV's and item to this:
Choice Band, Jolly 100 hp 100atk 56 spD 252 spe

Charizard @ Life Orb/ Lum berry/ Focus Sash/ Charti Berry?
Jolly 4 hp 252 atk 252 spe
Swords Dance
Flare Blitz
Dragon Claw/ Outrage?
Earthquake/ Substitute/ Aerial Ace?

Who needs Garchomp when you've got this thing? I'm using him over Garchomp for the stronger STAB fire move instead of STAB Ground and Dragon and also the fact that, in a metagame where Stealth Rock is virtually absent, Fire-Flying is arguably better typing than Dragon/Ground. The concept is pretty simple, but I need some help on the item and the last slot. Sub and LO help to activate Blaze.

Toxicroak @ Life Orb/ Wisdom Glasses/ Expert Belt/ Lum Berry?
Modest 252 spAtk 252 spe
Dry Skin/ Anticipation?
Nasty Plot
Vacuum Wave
Sludge Bomb
Substitute/ Shadow Ball

And here's my special attacker/ revenge sweeper. I'm considering replacing him for Gardevoir, for Wish support and Hypnosis.

So, any help you can give me is appreciated. Thanks in advance!
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Last edited by Manafii101; Dec 17th, 2008 at 3:39:44 AM.
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Old Dec 17th, 2008, 4:48:26 AM   #1422
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Quote:
Originally Posted by Fat Manafii101
Who needs Garchomp when you've got this thing?
Let's see... Anyone who wants to sweep more consistently with more power, speed, and better STAB, in my opinion. (There's a reason you see 16 Garchomp in the top 30 singles and not a single Charizard) I just don't see how Charizard is better than Garchomp when it comes to Swords Dance. 84 base attack compared to 130. (aka. 136 to 182, and after one SD, the difference in power is 92 points) STAB of 100 & 120, Earthquake & Outrage respectively to 120 & 60, Flare Blitz & Aerial Ace. And Garchomp's coverage is pretty awesome. There are merely 3 (and Bronzong, but that's 2HKO'd by Outrage 87% of the time) steel-type Pocket Monsters who aren't weak to Earthquake past Battle 49. And Garchomp doesn't need Life Orb or receive recoil from its STAB. The point I'm trying to make is Garchomp has an easier time sweeping.

Plus the extreme success that has been proven by FastHippo with Yawn + Garchomp.

Excuse me if I come off a lil' rough, and I think it's neat for someone to give Charizard a try, but I really don't see how Charizard competes with Garchomp when it comes to Swords Dance sets, it just looks inferior to me. And Life Orb, Substitute, and Flare Blitz's 25% damage dealt recoil all sound like Charizard won't be lasting long.

Last edited by BeachBoy; Dec 17th, 2008 at 4:50:39 AM.
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Old Dec 17th, 2008, 5:19:42 AM   #1423
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Quote:
Originally Posted by Fat BeachBoy View Post
Let's see... Anyone who wants to sweep more consistently with more power, speed, and better STAB, in my opinion. (There's a reason you see 16 Garchomp in the top 30 singles and not a single Charizard) I just don't see how Charizard is better than Garchomp when it comes to Swords Dance. 84 base attack compared to 130. (aka. 136 to 182, and after one SD, the difference in power is 92 points) STAB of 100 & 120, Earthquake & Outrage respectively to 120 & 60, Flare Blitz & Aerial Ace. And Garchomp's coverage is pretty awesome. There are merely 3 (and Bronzong, but that's 2HKO'd by Outrage 87% of the time) steel-type Pocket Monsters who aren't weak to Earthquake past Battle 49. And Garchomp doesn't need Life Orb or receive recoil from its STAB. The point I'm trying to make is Garchomp has an easier time sweeping.

Plus the extreme success that has been proven by FastHippo with Yawn + Garchomp.

Excuse me if I come off a lil' rough, and I think it's neat for someone to give Charizard a try, but I really don't see how Charizard competes with Garchomp when it comes to Swords Dance sets, it just looks inferior to me. And Life Orb, Substitute, and Flare Blitz's 25% damage dealt recoil all sound like Charizard won't be lasting long.
I agree, plus Garchomp is faster than all base 100s while Charizard will be looking at a coin flip 16% of the time.

And, how is Yawn helping Charizard to setup? It takes more than just Yawn to facilitate a sweep.

Oh, and Garchomp has better defenses and less weaknesses. My Garchomps have had to endure a few hits on occasion.

Last edited by FastHippo; Dec 17th, 2008 at 5:22:00 AM.
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Old Dec 17th, 2008, 5:28:01 AM   #1424
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gengar is the best special sweeper>>>>>>>>>>>>>>toxicroak
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Old Dec 17th, 2008, 6:49:19 AM   #1425
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despite the lost motivation on my side, the addiction prevailed and I´ve done a little yawn analysis for myself...first I was searching for some stat-up sweepers and compared them to garchomp, only because I don´t want to copy anyone (the same goes for a trick-team I´ve theorymoned, which won´t work as effectively as needed because jump did his homework and used the best tricksters, both before and after platinum...I refuse to copy other teams so let´s just say the cat can be EV´d to survive all kinds of QC/powder physical attacks turn 1, but would lose to QC/powder focus blasts from things like QC blasty, powder alakazam is way too much damage, the funny thing is I found an ideal lopunny EV spread that lets it survive pretty much anything that it needs to)

well, let´s see

1 Swords Dance Garchomp
400 attack - 154 speed, adamant
364 attack - 169 speed, jolly
546 attack - 169 speed, jolly (2 SD)

1 Swords Dance, Orb, 140 BP Facade Ursaring
- Guts (too slow, just to see the insane power this produces)
600 attack - 107 speed
546 attack - 117 speed
- Quick Feet
400 attack - 160 speed, adamant
364 attack - 175 speed, jolly
564 attack - 175 speed, jolly (2 SD)

1 Swords Dance Infernape, Close Combat + ?
312 attack - 176 speed, jolly

SubSalac, Belly Drum Poliwrath, Brick Break + Ice Punch / Waterfall + Return
548 attack - 201 speed, jolly

SubSalac, Belly Drum Charizard, Blaze Fire Punch + Earthquake
596 attack - 213 speed, adamant

ehm...what I wanted to say is that SD charizard is nowhere near garchomp, but drumzard can be used similar to chomp in a yawn based team, it might not be as good but definitely viable IMO...so is Ursaring, if only because it´s such a cool pokémon, the problem here is second coverage move in SD-sub-facade-?, ideally you´d want SD + 3 attacks (facade+quake+crunch) but you lose substitute

Ursa gets attack numbers comparable to garchomp in the same amount of time (turns) and is slightly faster, but has worse coverage and less staying power

Zard gets much higher attack numbers in the same amount of time (turns), outspeeds anything in the tower (except QC, priority), has comparable coverage, but you´ll have trouble if the foe wakes up on turn 2 (1. yawn, 2. starter faints, foe fell sleep 3. sub, fast asleep, 4. belly drum, ?) because any attack will faint it at 25% HP

as for the yawn starter, I´m having trouble with that...I consider things like sleep moves (speed of sleep inducers), freeze, aboma/ttar/hippo OHKO negating sash, dynamicpunch machamp, moveset, etc.

Last edited by Peterko; Dec 17th, 2008 at 6:56:35 AM.
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