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| View Poll Results: What should the Base Stat Total of our new pokemon be? | |||
| 600 |
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31 | 13.84% |
| 580-599 |
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21 | 9.38% |
| 560-579 |
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32 | 14.29% |
| 540-559 |
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65 | 29.02% |
| 520-539 |
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61 | 27.23% |
| 500-519 |
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9 | 4.02% |
| 480-499 |
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5 | 2.23% |
| Voters: 224. You may not vote on this poll | |||
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#76 |
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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Why is everyone assuming the worst case scenario in these battle situations? All I'm reading here is that the frailty of our pokemon won't allow it to switch in. The chance of having SR up is pretty good, but SR and three layers of spikes? Maybe if you're really bad at predicting. Besides, maybe this pokemon will be an excellent lead, and none of those things will matter.
Damn it, my choice is losing again. |
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#77 |
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Join Date: Jul 2007
Posts: 587
Somewhere in the great outdoors
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=/ I just realized we're arguing over nothing here. This is just a fun game of creating an imaginary pokemon after all. There's really not much point in making cases for what we want because it's not like this is gonna be an official pokemon.
For starters there's no way gamefreak is ever putting in a pokemon that has the possibly of losing 3/4 of its HP switching in. But more importantly, it will be many, many, many years before 5th gen and a new set of pokemon come out and by then this will be long forgotten. |
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#78 | |
Moderator
Join Date: Nov 2006
Posts: 6,605
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Not only that, but we could ask for someone to create a mod server and add the Bug/Ice pokémon. So, we can test it like a GF-made pokémon. And the Bug/Ice pokémon can easily have Levitate, so he'd take "just" 50% from SR.
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Last edited by Mario With Lasers; Dec 14th, 2007 at 12:21:11 PM. |
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#79 |
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Join Date: May 2006
Posts: 1,852
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"Just 50%." apparently..
I'm going with 540-559 here, Bug/Ice is one of the coolest attacking types, and one of the stupidest defensive types. Ever. Hmm, treat this like Infernape or Straptor? Hard to get in, hard to survive what it throws at you. |
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#80 |
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Join Date: Jun 2007
Posts: 888
I am stupider than I look. Shocking, huh?
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It has possibly the worst typing ever and there are still people that want it to be below 600? WTF?
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If you call me a dumbass, I call you observant. FC: 0130 0730 8491, PM me for a trade. |
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#81 |
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Join Date: Oct 2007
Posts: 123
US of Eh
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gonna need 550 at least because of bad typing being 4 times to stealth rock
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#82 |
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Join Date: May 2007
Posts: 573
Toronto, ON
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If it's going to be.. 540-559
80/115/65/100/80/118 This would be ideal if the Pokemon ended up having Tail Glow, ala, Nasty Plot on Infernape. STAB Mega Horns on the physical side, and Tail Glow with STAB Ice Beams on the other would be quite fearsome.
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EM Last edited by EvilMario; Dec 14th, 2007 at 6:31:27 PM. |
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#83 | ||
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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Quote:
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#84 | ||
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Join Date: Sep 2007
Posts: 149
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#85 |
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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#86 |
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Join Date: Dec 2007
Posts: 193
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Well maybe this is a bit off topic but I think the best typing combination would be a Steel/Ghost with levitate. Lol that is actually extremely great typing, for the person using it.
1 Weakness to fire Resists Rock, Dragon, Flying, and some other stuff. Imuune to Poison, Normal, Ground Fighting plus no spikes damage Oh well lol like theyd ever make it. |
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#87 |
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Join Date: Jun 2007
Posts: 2,356
Sactown, CA
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meh, my attempt at a stat distribution
70/105/67/125/67/121 Total-555 |
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#88 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,839
Massachusetts
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Bug/Ice:
Weaknesses: 4x: Rock, Fire 2x: Steel, Flying 1/2x: Ice, Grass, Ground In short, this thing hates TTar, Ape, and Groos, and Salamence can pretty much destroy it at will if it moves first. Fire and Rock are really bad weaknesses to have. Steel doesn't help with Groos still being quite popular. Gyro Ball Bronzong and Steelix could also be troublesome. Ice never does anything any favors as far as defensive typing. |
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#89 |
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Join Date: Sep 2006
Posts: 2,679
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Ooh, I forgot some ideas I had on the speed range for this thing.
118 Speed would be ideal. Just like Garchomp says screw you to the large group of base 100's, this would srew over the large amount of Pokemon who have 115 base Speed. An alternative is 122, for the purpose of messing with Dugtrio and co. I feel we should let Weavile remain the fastest Ice type, for some wierd reason. Is there anything that resists Bug/Ice/Ground? Because Ground hits both Rock and Fire Super Effective, and Aerodactyl is the only one from that type range looking to outspeed this thing. Also, if this had Compound Eyes or Snow Warning, we can focus more on the physical side with the Base Stats. No physical walls like eating Special Ice Moves, except for Bronzong and Cressy (weak to bug). This also allows it to carry the big bad EQ, which is more probable than Earth Power anyways. Yah, I think my ability vote is going to be Compound Eyes, 91% Hypnosis or 97.5% Sleep Powder, 110.5% Megahorn, and 91% Blizzard. That sounds really good, especially if it has the attack stats to back it up. I don't see Magic Gaurd being feasible, and Shiver might be a little too tailor made. But we all know any Bug can have Compound Eyes. |
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#90 |
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Join Date: Oct 2006
Posts: 497
::1
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9000!!!!! HAHAHAHAHAHAHA, erm, sorry 600. (kudos to those who get it)
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Diamond FC is: 4125 0015 9347 Name: Zero |
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#91 | ||
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Join Date: Aug 2006
Posts: 88
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I Think an ability that reduces SR Damage would be better.
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HAX in double: Begin Turn #3 R.E.L. withdrew Nigth Shadow! R.E.L. sent out EQing Mole (Lv.100 Dugtrio)! --------------------------------- Shedinja used Shadow Ball! (211 damage) A critical hit! EQing Mole fainted! R.E.L. sent out Hell's Guradian (Lv.100 Houndoom)! --------------------------------- End of turn #3 R.E.L.'s Hell's Guradian: 304 HP Emokid's Shedinja: 100% HP Begin Turn #4 Emokid withdrew Shedinja! Hell's Guradian used Pursuit! (100% damage) A critical hit! It's super effective! Shedinja fainted! |
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#92 | |
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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Heads up people: I'm going to be sending some of you PMs. As is apparent by some of my posts throughout this program, I'm not very adept at pokemon design or strategy. Therefore, those of you who have contributed in a positive manner to the program (you know who you are), or who I consider to have a good mind for pokemon will be receiving a PM asking for your input on the matter of base stats. Please respond quickly, as the next poll will open on Sunday morning (it would be Saturday night, but I have Winter Dance ).
Last edited by Cooper; Dec 15th, 2007 at 1:14:16 AM. |
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#93 |
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Join Date: Nov 2007
Posts: 80
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Like mentioned earlier, this poke would make a better opener then anything, much like Weavle. Its shouldn't really be seeing a switch in so it might be better off with something to just reduce its weaknesses/damage in general, like levitate. If its ment to nasty plot/sd, most people would be opening with it while holding a focus sash, do their boost while the fs saves them from a ohko and then letting their speed sweep the entire field.
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#94 | |
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Join Date: Sep 2006
Posts: 2,679
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Hm... Cooper you do realize that this thing can have very varied stats depending on its ability, right? I have to choose between making something that doesn't exactly have too much HP to lose to Stealth Rock, or something that can use its resistance to EQ to punish Garchomp. I'll still do it, but I think an ability should have been chosen next, not the stat distribution. |
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#95 |
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Join Date: Oct 2007
Posts: 3,303
Between the Devil and the Deep Blue Sea
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If it's meant to be a mixed sweeper, I don't see why people are bitching about its defense typing. Excellent offensive type, but 4x to SR. That's the only thing that should be worried about. >_>
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#96 | ||
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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Quote:
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#97 |
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Join Date: Oct 2007
Posts: 746
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Sprite doesn't need to be chosen before ability. You can always do things in the reverse and choose the ability and then render a sprite to suit your needs.
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#98 | |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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what im saying is that if the ability is chosen first we are more lightly to get mismached ability's and pokemon
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#99 | |
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Join Date: Apr 2006
Posts: 2,806
The sunny streets of Santa Barbara
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For those of you calling for a sprite, it will come soon. If the upcoming polls are ability and stats, sprite will come after. |
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#100 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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cooper i sugest going for stats next, then if the sprites are ready do the sprite poll, if they are not do ability poll.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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| cap, stats poll, syclant |
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