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#26 |
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Join Date: Mar 2008
Posts: 3,411
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I'll go with Gespenst the Duskull with levitate
pretend you see a nice pic and some formating here, k?
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#27 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Ok Kadabra, that last matchup was a disaster due to poor decisonmaking, lets try to turn things around. Fire a simple and effective Shadow Ball. Follow up with Psychic, trying to push him through a hole in the ice if possible. Then Shadow Ball again.
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#28 |
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Join Date: Mar 2008
Posts: 3,411
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Let us end this
Faint Attack - Dark Pulse - Faint Attack |
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#29 |
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Join Date: Aug 2010
Posts: 2,204
tungsten body; glowing mind
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So Frosty, after the score has been evened, sends out his next pokemon. It turns out to be his Duskull Gespenst, and Kadabra, scared of the type disadvantage, launches a ball of shadows almost immediately. Normally, ghosts seem to be hit hard by such spectral attacks, but no such undertaking has been received. Even stranger, Frosty calls for a move that isn't in his Duskull's pool, and the pokemon pulls of the Faint Attack with such aplomb it almost seems natural. Kadabra then goes for the old standard, a Psychic, but the attack does absolutely nothing. BS HAX anyone? Duskull then uses another move not in its movepool, an even more natural Dark Pulse, weirding out Tau further, hitting back with another resisted Shadow Ball. Gespenst then disappears again, before reappearing and STABing through the air (hint hint) to attack Tau. A mist surrounds Gespenst, and when it floats away, a ZORUA is revealed. What a cunning Illusion! Just as he sees why his attacks haven't been too effective, Tau promtply faints.
LJ's Tau
Frosty's Gespenst
Data
Next pokemon/ability please LJ.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#30 |
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Join Date: Jul 2009
Posts: 3,581
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Oh my. Well played sir. Well played.
Go Sigma with No Guard!
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#31 |
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Join Date: Mar 2008
Posts: 3,411
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Thanks!
Anyway... Canas, this steroid-made pokemon means trouble! lots of trouble, so be on your feet and we can probably leave our mark on it, ok? Start by giving a warm welcome by attacking the most manly way possible: with your mind and goooood distance away. Use Extrasensory. It will attack you after that, so brace yourself and we he hits you, cry a river! Don't look at me that way! I meant fake tears! Finalize with another extrasensory, with the extra vulnerability your fake tears brought, it should sting a bit. Also, be constantly on our toes and avoid falling on the lake. Also if the Machoke starts to move too much and if it seems like he will throw some dynamic punches, replace your action with counter, to deal massive damage back. So: Extrasensory - Fake Tears - Extrasensory If Machoke uses DynamicPunch, wait to go last and replace current action with Counter |
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#32 |
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Join Date: Jul 2009
Posts: 3,581
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Start off with Bulk Up to get you nice and buff. He's got a contingency plan for our best move, so let's settle for second best - Vital Throw! He's planning to cry a river, so let's show him a lake. Throw him into one of the holes in the ice. No Guard should assist to this end, but if the holes are too far away do your best to throw him through the ice and into the water. Finish up with Revenge! This'll cause him some damage.
Also, do +1/+1 Boosters last two rounds? just wondering. I'm pretty sure its been updated so that ot does, but im uncertain if its been implemented yet and whether or not this battle started too early to be affected by it or whatever...
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#33 | |
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Join Date: Aug 2010
Posts: 2,204
tungsten body; glowing mind
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Quote:
On with the battle. With Frosty's mind trick on show, LJ responds with the most fearsome of mons (if you even think of a dynamicfirepunch...). Sigma the Machoke has come out to play! Canas, in an awfully manly fashion, RUNS AWAY before using a supereffective Psychic type attack, and Machoke clutches the back of its head, reeling from the Extrasensory. He then simply Bulks Up to raise his strongth. Canas then bursts into tears, and Sigma, taking advantage of the situation, runs over and slams the pokemon into the floor, breaking the ice and lowering Canas' speed by one. However, upon seeing the shivering, tearful Zorua, Sigma's Special Defense falls by two stages when he realises how cruel he was. Canas, full of tricks, suddenly stops crying and unleashes another Extrasensory, hitting Machoke from behind again. Machoke finishes up with a brutal Revenge attack, hitting Canas supereffectively.
LJ's Sigma
Frosty's Canas
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#34 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Oh I was actually wondering if it would apply to my Bulk Up, but I was going to do the same thing either way.
Also, I actually did some calcs on my dynamicfirepunch, turns out it only does like 2 more damage than two fire punches... Anyway, He should be in killing range for DynamicPunch, so go for it! Keep doing it until death.
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#35 |
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Join Date: Mar 2008
Posts: 3,411
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FLINCH TO DEATH!
Extrasensory - Extrasensory - Extrasensory |
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#36 |
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Join Date: Aug 2010
Posts: 2,204
tungsten body; glowing mind
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Frosty, seeing the power possessed by Sigma, goes for some even more manly tactics. HAAAAAAAAAAAAAAAAAAAAAAAAX. He starts off with an Extrasensory, which flinches Sigma, rendering it unable to move! Canas goes for another Extrasensory, this one critting and flinching! JK, it was normal :p. He lands the DynamicPunch, which makes for a very confused Zorua corpse.
LJ's Sigma
Frosty's Canas
Data
Next mon and ability please Frosty.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#37 |
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Join Date: Mar 2008
Posts: 3,411
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That Machoke will give me one hell of a headache, so time to bring out the BIG GUNS.
Go, Caffie the Syclant with Coupoundeyes ! The weather here is perfect for our show, caffie, so let's get started! Start by using Blizzard to hopefully freeze him, or at least his feet...and to deal some damage of course. After that use Earth Power to open a hole under his feet, so he drowns in the lake. Finalize (if it is still alive) with Icicle Spear, to show who is the boss! |
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#38 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Compundeyes? Not mountaineer? Oh joy.
Ok, you've not got long left, but you might as well spam a nice healthy 4x Super Effective Rock Slide barrage on him while his busy freezing your feet (who needs feet anyway? We've got Rocks!)
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#39 |
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Join Date: Aug 2010
Posts: 2,204
tungsten body; glowing mind
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With the battle nearing its conclusion, Frosty sends out one of his biggest threats, Caffie the Syclant.
Frosty's Caffie
Being the fastest mon yet seen, Caffie is able to start things off with a Blizzard, a flurry of cold wind blasting into Sigma, who retaliates with a Rock Slide, FLINCHING Caffie and rendering its next attack unusable. Another Rock Slide tumbles onto Caffie, flinching him again. Frosty is despondent as a final Rock Slide hits, dealing enormous damage.
Frosty's Caffie
LJ's Sigma
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#40 |
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Join Date: Jul 2009
Posts: 3,581
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Waaaait Flinch occurs across actions? Are you sure about that? I mean I'm not complaining but I feel like this is a massive advantage to me which is undeserved.
Anyway, just keep doing what you're doing Sigma, although you likely won't survive long.
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#41 |
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Join Date: Mar 2008
Posts: 3,411
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Now that was just mean.
Ice Shard. |
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#42 |
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Join Date: Aug 2010
Posts: 2,204
tungsten body; glowing mind
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I don't see it as a massive advantage; rather removing a massive disadvantage that slower pokemon have.
Anyway, Caffie begins to form a hunk of ice in its... face? Before Sigma can react, Caffie launches it faster than a speeding Bullet (Punch), dealing just enough to KO.
LJ's Sigma
Frosty's Caffie
Data
Next mon and ability please LJ.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#43 |
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Join Date: Jul 2009
Posts: 3,581
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Ok, let's let Shinx pick off this weakened enemy with Intimidate!
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#44 |
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Join Date: Mar 2008
Posts: 3,411
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weakened but not useless.
Alrighty Caffie, let's try that strategy again, ok? Use Blizzard to deal some damage to the shinx and freeze him to the ground. Since it has no long-distance attacks, it should be enough to keep you safe for a while. After that use Earth Power to, again, deal damage and destroy the ice under its feet, so it drowns in the lake. Try not to break it free with the attack, but only if it doesn't hinder the power of the attack. Finalize with another blizzard to patch up the hole, leaving the shinx on the lake, so it has to waste some time and energy breaking free. If it isn't on the lake, just hurt it with the attack anyway. IF it uses Thunder Wave, replace your current with Earth Power to block it. Blizzard - Earth Power - Blizzard If it uses Thunder Wave, replace action with Earth Power to block it |
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#45 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Ok Shinx, entice him into defending himself, use Thunder Wave. He's using Earth Power to block, not attack, so it shouldn't hit you. Next, use Quick Attack to get right up to him before he attacks and try to grab hold of him. If he wants to open the earth beneath you both he can go right ahead. Finish off with Wild Charge, or if you both ended up underwater because of his Earth Power use Thunder Wave; underwater there should be no escape from thanks to water's conductive properties.
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#46 |
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Join Date: Aug 2010
Posts: 2,204
tungsten body; glowing mind
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LJ sends out a new mon, a very intimidating pokemon:
LJ's Epsilon
Caffie prepares a Blizzard to launch at Epsilon, though upon seeing the sparks at his maw, quickly changes it to an Earth Power to block the Thunder Wave, which sadly fails (sorry Frosty, what irc says goes on stuff like this), resulting in a paralysed Caffie. The now faster Epsilon bounds towards Caffie, fast as lightning (no pun intended), hitting Caffie with a Quick Attack. Caffie overcomes his paralysis to Earth Power the lake, dealing substantially less damage, but slowing down Epsilon as he scrambles back on to firm(ish) ground. The attack also appears to have lowered Epsilon's Special Defense. Epsilon then rushes towards Caffie while covered in sparks, taking some recoil from his Wild Charge. Caffie's paralysis becomes to much for it on the last action, and he isn't able to move.
LJ's Epsilon
Frosty's Caffie
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch Last edited by MK Ultra; May 21st, 2011 at 6:39:05 AM. Reason: Para |
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#47 |
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Join Date: Jul 2009
Posts: 3,581
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Who cares about recoil, finish him off with Wild Charge! keep going until death, or If he survives on some small (less than 5) HP, Quick Attack.
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ASB Profile Last edited by Lord Jesseus; May 20th, 2011 at 7:58:28 PM. |
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#48 |
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Join Date: Mar 2008
Posts: 3,411
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Now this was a dreadful round. I saw many times people using sand attack to stop thunder wave, so I thought any ground move would do the trick. But oh well. Next time I'll know better.
Ice Shard - Ice Shard - Ice Shard |
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#49 |
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Join Date: Aug 2010
Posts: 2,204
tungsten body; glowing mind
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Caffie goes full offense upon realising he doesn't have much time left, the first Ice Shard hitting Epsilon and falling back into the lake. His Wild Charge knocks Caffie out, the strange shaped body sprawling over the ice.
LJ's Epsilon
Frosty's Caffie
Data
Next mon please Frosty.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#50 |
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Join Date: Mar 2008
Posts: 3,411
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Go Gespenst the Duskull with Levitate
Trick Room - Will-o-wisp - Night Shade |
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