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#51 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Ok then might as well get in a Bite before he burns us. Fight Status with Status by hitting him with Toxic. Then, might as well go for haxiness, Thunder Wave him.
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#52 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Frosty sends out his newest fighter:
Frosty's Gespenst
Gespenst flys around a little, before turning around to see Epsilon charging towards him, chomping on Gespenst with a bite. Gespenst's eyes turn completely red, and Epsilon looks on in fear as great walls of every colour appear around the lake before disappearing. Epsilon tries to attack, but in this new arena, Gespenst is able to move far faster, and Will-O-Wisps, burning Epsilon. Now able to move, Epsilon responds in status kind, a Toxic attack badly poisoning Gespenst. Gespenst then opens its mouth and fires a beam of shadows at Epsilon, who ends the round with a paralysing Thunder Wave.
LJ's Epsilon
Frosty's Gespenst
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#53 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Burn sucks, but let's just go with what we've got. Bite him, then get your Swagger on before biting him once again.
PARAFUSION HAX GO!
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#54 |
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Join Date: Mar 2008
Posts: 3,176
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Two can play this irritating game.
Confuse Ray - Astonish - Return |
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#55 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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...
You guys are joking right? MK and Kingler (evolution ^_^) look on in despair as Gespenst, still the 'fastest', starts things off with a Confuse Ray. Epsilon has absolutely no idea what he's doing, and bites a chunk of ice, giving him the worst brainfreeze and damaging himself a little. Gespenst sends out ghostly shock waves, further damaging Epsilon, who, now out of confusion, only seems concerned with getting his swag on. Gespenst becomes simultaneously enraged and confused, getting an attack boost in exchange for some mild brain damage. Despite his parafusion, Gespenst's Return still comes off, showing his love for Frosty. Epsilon finishes the round with another Bite.
LJ's Epsilon
Frosty's Gespenst
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch Last edited by MK Ultra; May 29th, 2011 at 5:58:50 AM. |
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#56 |
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Join Date: Mar 2008
Posts: 3,176
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hey, he started it! <_<
Let's us end this Gespenst. Astonish - Return - Astonish and don't hit yourself! |
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#57 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Activate intimidate, might as well drop his attack. Then Bite Twice! If you flinch, use Intimidate again.
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#58 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Gespenst starts the round trying to Astonish Epsilon, but all he accomplishes is to smack his ghostly visage into a block of ice. Fortunately, this display of self-harm appears to have snapped him out of his confusion, as Epsilon suddenly changes from a cute little kitty cat into a snarling TIGER, intimidating Gespenst. The ghost-type once again shows its love for its trainer, a ramming Return attack on Epsilon, who responds with a Bite, which FLINCHES Gespenst! Epsilon ends the round with another Bite attack.
LJ's Epsilon
Frosty's Gespenst
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch Last edited by MK Ultra; May 31st, 2011 at 3:11:23 PM. Reason: Swagger went |
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#59 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Shouldn't Duskull's Atk have dropped at the end of that round?
Anyway, two left, go Haunter! Ok, He's got a speed "Advantage", but let's not fret yet. Cast a Hex on his thoroughly statused body, then follow up with a Shadow Ball. Hex him again after that, and hopefully he'll ge gone by then.
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#60 |
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Join Date: Mar 2008
Posts: 3,176
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Hey, it hasn't finished just yet!
Alrighty Gespenst start by using your superior speed to use PAIN SPLIT and bring the haunter to your level. After that, use Destiny Bond so your iminent loss isn't in vain and the next poke can destroy the ghost for good next turn. Finalize with Astonish to teach it not to be so cocky. If you get paralysed on the first turn, replace Destiny Bond with Pain Split and astonish with destiny bond. Pain Split - Destiny Bond - Astonish If you get paralysed on turn 1: Pain Split - Pain Split - Destiny Bond |
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#61 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Jesseus sends out one of his last pokemon, Iota the Haunter.
LJ's Iota
Gespenst, still the faster of the two mons thanks to Trick Room, starts things off with a Pain Split, leaving both on the same HP as auras form around them and even out. Iota uses a massively damaging Hex, and Gespenst responds with a Destiny Bond, tying the battler's souls together. Iota Shadow Balls and Gespenst just manages an Astonish, before fainting due to the toxic poison.
LJ's Iota
Frosty's Gespenst
Data
Next mon please Frosty. And no, DB does not apply as Haunter did not directly KO Duskull.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch Last edited by MK Ultra; May 31st, 2011 at 5:29:43 PM. Reason: Sorry Frosty ;_; |
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#62 |
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Join Date: Mar 2008
Posts: 3,176
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Before anything, two things:
1) Doesn't Destiny Bond apply on this case? 2) Even if not, I think you forgot to include Astonish's damage (bringing the total to at least 46) That being said: I summon thee Undine the Eevee! Which evolves to a Vaporeon! (I don't remember if it was already evolved when we started this match <_<).
Undine the Vaporeon
Time to kick ass! Shadow Ball - Shadow Ball - Water Gun If Shadow Ball is disabled, replace the 2nd one with Hydro Pump |
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#63 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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That's... a lot of special attack.
Ok Haunter, let's not try to avoid the inevitable here. We'll let off a double dose of Thunderbolt and then go out on our on terms: WITH A BANG! Explosion! If Vappy's first attack saps more than half your HP (I don't think it should, but I may have calculated wrong), move Explosion to the second action.
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#64 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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It was not a Vaporeon, as Frosty sends out one of his last pokemon, Undine the Eevee, and it suddenly reacts to the water in the lake, evolving into a beautiful Vaporeon!
LJ greets her with about as much respect as he has Frosty's other pokemon - ordering a supereffective Thunderbolt on Undine. However, the Trick Room still lingers, and Undine is able to get in there first, hitting Iota with a summoned ball of shadows. Iota then releases a jolt of lightning, hitting Undine hard. The Water-type then goes for another Shadow Ball, hitting just as hard as the first one. Iota responds with a thoroughly interesting Thunderbolt, critically hitting Undine, who finally decides on a different move, forming a torrent of water in her jaws, and releasing it... in a little piddle of a Water Gun. However, Iota is so weak that the puny Water Gun is enough to knock it out!
LJ's Iota
Frosty's Undine
Data
To speed up the process, here is LJ's final mon.
LJ's Gamma
Trick Room is no longer in effect.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch Last edited by MK Ultra; Jun 3rd, 2011 at 8:37:09 AM. Reason: derp |
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#65 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Uh, evolving takes 20% energy remember.
Also, nads. I forgot about Trick room. OK Rotom, I'm not sure we can win this, but hopefully we can at least take out Vaporeon. Sadly, I haven't taught you many decent attacks yet so we'll have to try Shock Wave. Trip him up with Confuse Ray if you can, then fire another Shock Wave. If he tries to hide underwater, just fire you're electric attacks at the water and conduction should take care of the rest.
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#66 |
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Join Date: Mar 2008
Posts: 3,176
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Couldn't you have a Rotom-F or Rotom-H....it would make it sooooo much easier for me. Now I am stuck against an annoying poke strong against both of my remaining pokes <_>.
Anyway, Undine, we gotta plain the field for the next poke, so we are GOING ALL OUT NO MERCY LEAVE NO PRISIONERS USE YAWN. After that hit it good with shadow ball and finalize with a Hydro Pump. Also, even though you are a water poke, you are amphibious and going into water means trouble against an electric poke, so stay where you are ok? Yawn - Shadow Ball - Hydro Pump |
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#67 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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With the battle nearing its conclusion, LJ's newest competitor starts things off with a spark of electricity. Gamma's Shock Wave attack connects with Undine, who responds with... a yawn. Gamma becomes very drowsy, looking like it's about to fall asleep. The washing machine's eyes perk up though, and it lets off a Confuse Ray, causing Undine to trip and stumble when she attempts a Shadow Ball. Gamma then goes for another Shock Wave, the sparks dissipating like snowflakes in an ocean just as Undine tries a Hydro Pump, but can only shoot the floor, before slipping again and hurting herself.
LJ's Gamma
Frosty's Undine
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#68 |
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Join Date: Mar 2008
Posts: 3,176
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Not cool man.
Shadow Ball - Hydro Pump on self (water absorb) - Shadow Ball |
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#69 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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You know Shadow Ball isn't super effective right, Frosty?
Ok, use Shock Wave again. Go in with a lesser Thundershock, and then (hopefully) finish him with Shock Wave!
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ASB Profile Last edited by Lord Jesseus; Jun 3rd, 2011 at 9:59:59 PM. |
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#70 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Gamma again starts things off with a never-miss jolt of sparks, bringing Undine ever closer to fainting. She is however able to overcome her confusion this action, and her Shadow Ball snaps her out of it, hitting Gamma. The washing machine then tries to use a ThunderShock, but its drowsiness overcomes it, and it falls asleep, unable to move as Undine Hydro Pumps itself to recover a small amount of health thanks to her Water Absorb ability. Gamma remains asleep as it is hit by another ball of shadows from Undine. It wakes up just as the round ends.
LJ's Gamma
Frosty's Undine
Data
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#71 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Oh yeah the yawn...
SHOCK WAVE SHOCK WAVE SHOCK WAVE!
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#72 |
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Join Date: Mar 2008
Posts: 3,176
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...the double confusion hit was a killer...now my situation is at best dangerous
Oh well... Yawn PS: I do know that Shadow Ball isn't SE. It was more a matter of lacking a better move (and me forgeting that Hydro Pump actually deals more damage and that resistances are accounted for when you exploit water absorb. Live and learn, I guess. |
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#73 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Gamma, sensing a battle almost won, releases a wave of sparks. Undine, with its dying breath, yawns to make Gamma drowsy once again. The washing machine then goes for another Shock Wave to knock Undine out.
LJ's Gamma
Frosty's Undine
Data
Here is Frosty's last pokemon.
Frosty's Ruki
And it is I think Frosty to order, though someone can correct me if I'm wrong.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#74 |
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Join Date: Mar 2008
Posts: 3,176
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yeah it is my turn.
Just in the nick of time Vulpix evolves :D (Seriously it evolved like 3-4 hours ago).
Ruki the Ninetales
No Drought yet though. Anyway, let's finish this Ruki. It is an uphill battle, but we should be able to make it work! Let's start with something simple: Confuse Ray - Energy Ball - Fire Blast if it uses Hydro Pump, replace current action with Double Team (3 clones) and the following action with Disable (to disable Hydro Pump), leaving the remaning as is (for example, if hydro pump is used on the first action, my actions would be Double Team (3 clones) - Disable - Fire Blast) |
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#75 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Ok Gamma, we're disadvantaged health wise and theirs sleep on the way. Luckily we've been asleep already so it shouldn't take too long, especially if he wakes us up with Fire Blast. Start with Thunder Wave. Hopefully you'll be able to not hurt yourself and put us at a significant advantage. Use shock Wave (but actually sleep) and then if you wake up for the final action, use Hydro Pump, or Thunder Wave if he wasn't paralysed before.
Keen to finish this match, I only have one pokemon not in this battle which prevents me from roleplaying.
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ASB Profile Last edited by Lord Jesseus; Jun 4th, 2011 at 6:41:20 PM. |
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