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Old Jun 5th, 2011, 4:51:19 AM   #76
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As Frosty sends out his final pokemon, it too is surrounded by an aura, and grows slightly larger. The aura dissipates and a beautiful Ninetales is revealed. This new pokemon is extremely fast, and is able to let off a beam of light that confuses Gamma. When it tries a Thunder Wave, his door opens and hits him in the face! Ruki then goes for an Energy Ball, critically hitting Gamma and lowering its Special Defense by one. Not the washing machine's lucky day at all, even when it is able to overcome the confusion to let off a Shock Wave. Ruki then goes for a Fire Blast. Her increased speed makes it super-accurate, and there's no avoiding it for Gamma, who in response... falls asleep.
LJ's Gamma

Frosty's Ruki

Ninetales actually has a 13% increase in accuracy, idk if 12 was Vulpix's, but (115^2)/1000 is 13.225.
Data
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Last edited by MK Ultra; Jun 5th, 2011 at 8:24:21 AM. Reason: Fire Blast reduces sleep stage
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Old Jun 5th, 2011, 5:11:08 AM   #77
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Well.
Nuts.
Ok, Thunder Wave as soon as you wake up, then Spam Hydro Pump.
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Old Jun 5th, 2011, 7:17:28 AM   #78
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yeah, I got this result too, but it said to round up, so I rounded it up to 14.

EDIT: How weird....now that I see it, in the data I posted, I wrote +12% accuracy. I could swear it was 14%. Oh well. I am probably getting old and senile.

Anyway, Ruki, great job so far! If luck doesn't screw us, we actually have a good chance at beating this...appliance thinge.

Start by using Energy Ball to deal some more damage. After that use Double Team to create 4 clones in order to avoid the thunder wave and the hydro pump. Finalize with another Energy Ball.

Also, if you happen to get paralysed, replace the last action with Disable to get rid of that dangerous Hydro Pump.

Energy Ball - Double Team 4 clones - Energy Ball
if paralysed replace the last energy ball with Disable to get rid of hydro pump
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Old Jun 5th, 2011, 10:18:47 AM   #79
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Ruki forms another green ball of light, and sends it at the sleeping washing machine. The ball hits the washing machine supereffectively again, but the combined force of that and the Fire Blast from earlier wakes it up, and he Thunder Waves to paralyse Ruki, rendering it slower than Gamma, who Hydro Pumps, knocking Ruki across the ice. Ruki then uses a Double Team to create four clones of itself, and Gamma's second Hydro Pump hits one of these clones. Ruki ends the round with another Energy Ball, and Gamma's Special Defense is lowered again!
LJ's Gamma

Frosty's Ruki

Data
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Old Jun 5th, 2011, 10:27:28 AM   #80
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Disable Hydro Pump - Chill - Energy Ball

If paralysed on first turn:
Disable - Disable - Energy Ball
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Old Jun 6th, 2011, 3:29:42 AM   #81
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He's paralysed, so get in a Hydro Pump before he disables it. Use the attack in a sweeping motion to hit as many clones as possible, it won't hurt him as much but it should do a little while eliminating the clones. Then, fire another Hydro Pump if you can at the now exposed real Ninetales, or use Toxic if you got Disabled. Finish up with Protect.
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Old Jun 6th, 2011, 3:49:57 PM   #82
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Gamma wakes up and, still faster, is able to start things off with another Hydro Pump, this one spreading out wide, dealing little damage but eliminating the clones. Ruki then focuses on Gamma's Hydro Pump and disables it, causing the washing machine to resort to a Toxic attack this time. Ruki just chillaxes all cool, shooting some bball outside of the school when a washing machine, up to no good, started protecting from damage in her neighbourhood. She fired one Energy Ball and Gamma got scared and used Protect.
LJ's Gamma

Frosty's Ruki

Data
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Last edited by MK Ultra; Jun 7th, 2011 at 11:20:14 AM.
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Old Jun 7th, 2011, 3:22:59 AM   #83
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We may win this yet Gamma, unlikely though it may be. Start off by Chilling. The lake should be a nice spot to hang out while you rest since you're water Typed, so try and find a hole in the Ice and jump in if you can. Hopefully this will help give you some cover, since a Fire Type won't dare follow you.
Follow up with a never miss Shock Wave, making your way underwater if you hadn't already. Finish with confuse Ray; hopefully the transparency of the ice will let it get through. If Ninetales uses Energy Ball on the second or third actions, use Protect (but never twice in a row), shifting all other commands to the next action.
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Old Jun 7th, 2011, 6:28:07 AM   #84
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Okay Ruki, the Paralysis and the Poison will make this battle way harder than it should, but it is still possible to win!

Start by using Quick Attack to stop it from going anywhere. Grab that Washing Machine like your life depends on it and DON'T let it take you to the lake. After that, while still grabbing it, use Fire Blast Point Blank. I'll love you forever if you manage to get a crit or a burn going. Finalize with Energy Ball to trigger Protect, rendering it immobile, aka, not going to the water.
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Old Jun 7th, 2011, 12:28:42 PM   #85
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Ruki momentarily shrugs off its paralysis to launch a Quick Attack at Gamma, who chills to restore a little energy. (You can't move while chilling, otherwise it isn't a chill). Gamma then goes for another Shock Wave, the jolt of electricity again homing in on Ruki with precision accuracy. Ruki then Fire Blasts, sadly unable to get the crit or burn Frosty hopes for. Gamma protects in case of an Energy Ball, but Ruki is fully paralysed and cannot get the attack off.
LJ's Gamma

Frosty's Ruki

Data
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<Darkamber8828> guys
<Darkamber8828> i have two snatches
last.fm
<danmantincan> It's true
<danmantincan> I'm mk's bitch

Last edited by MK Ultra; Jun 8th, 2011 at 2:28:41 PM.
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Old Jun 7th, 2011, 12:41:36 PM   #86
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This looks bad. Really bad.

Oh well, this looks like it'll be the last action, so here goes nothing:

Since there is no way you can ohko the rotom, let's hope for some hax, k? Also with Extrasensory, even if it manages to get on the lake, your psychic powers should get it no problem.

Extrasensory - Extrasensory - Energy Ball


May the best (read: luckiest) player win.
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Old Jun 8th, 2011, 3:28:18 AM   #87
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Whew, this is tight. Ok, Take the extrasensory and Chill. Follow up with a now un-disabled Hydro Pump, and finish with Protect.
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Old Jun 8th, 2011, 2:42:51 PM   #88
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Gamma chills to restore energy as Ruki launches an Extrasensory, hitting Gamma in the back. Gamma then goes for a Hydro Pump as Ruki Extrasensories again, dealing just enough to KO Gamma.
LJ's Gamma

Frosty's Ruki

Data

Tokens incoming:

Omicron: 1 EC, 2 MC, 1 DC
Thor: 1 EC, 2 MC, 1 DC, 1 KOC
Tau: 1 EC, 2 MC, 1 DC, 1 KOC
Canas: 1 EC, 2 MC, 1 DC, 1 KOC
Sigma: 1 EC, 2 MC, 1 DC, 1 KOC
Caffie: 2 MC, 1 DC, 1 KOC
Epsilon: 1 EC, 2 MC, 1 DC, 2 KOC
Gespenst: 1 EC, 2 MC, 1 DC, 1 KOC
Iota: 1 EC, 2 MC, 1 DC
Undine: 2 MC, 1 DC, 1 KOC
Gamma: 2 MC, 1 KOC
Ruki: 2 MC, 1 DC, 1 KOC

Both trainers: 4 Trainer Counters

iiMKUltra: 14 RC
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<Darkamber8828> guys
<Darkamber8828> i have two snatches
last.fm
<danmantincan> It's true
<danmantincan> I'm mk's bitch

Last edited by MK Ultra; Jun 9th, 2011 at 8:06:24 AM.
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Old Jun 8th, 2011, 3:07:32 PM   #89
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sweeeeeeeeeeeeeeeeeeeeeet

Great Game Lord Jesseus! Hope to repeat it someday.

Thanks for the great reffing iiMKUltra
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Old Jun 9th, 2011, 3:25:17 AM   #90
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Ah, at long last. And Wow, if extrasensory did 0.5 less damage i would have won. :o
Good game Frosty, it was a real endurance challenge but it was fun.
Thanks for reffing MK.

You've listed the prizes incorrectly though I'm pretty sure, Gamma defeated Undine, Iota defeated Gespect so both should have a KOC. Epsilon only defeated 1 Pokemon too, he shouldn't have two KOC.
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Old Jun 9th, 2011, 5:55:40 AM   #91
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Fixed gamma, and epsilon's toxic koed gespenst so he gets the koc.
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