Battle Subway Challenge: Flamestrike

This is the Subway Challenge thread for Flamestrike.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

His first challenge uses the following setup:
Flamestrike said:
I would like to challenge the Battle Subway!

Mode:
Singles

Chosen Abilities:
Carracosta: Sturdy
Golett: Iron Fist
Ralts: Trace

Chosen Items:
Carracosta: Rawst Berry
Golett: Rawst Berry
Ralts: Oran Berry


Carracosta(*) - Shellstrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Smack Down
Rain Dance

Body Slam(*)
Iron Defense(*)
Rock Throw(*)

Earthquake(*)
Stone Edge(*)
Waterfall(*)


Golett(*) - Shadowstrike(U)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 5/6
MC: 1
DC: 3/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)

Rock Slide(*)
Return(*)
Rock Polish(*)
Protect


Ralts - Mindstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 / 1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Psychic
Hypnosis

Disable
Encore
Shadow Sneak

Thunderbolt
Shadow Ball
Will-O-Wisp
Battle 1


Waitress Bianca wants to fight!
"Hi! I made this costume myself, do you like it??"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
38/40

Pokemon:

Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Item:
Choice Band

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Crunch

Faint Attack
Rock Slide
Thunder Fang

Dig
Rock Tomb
Facade
Shadow Claw
Giga Impact
Stone Edge
X-Scissor

Turn Order:

Flamestrike sends out the first Pokemon in his challenge list.
Waitress Bianca sends out her Pokemon and issues actions.
Flamestrike issues actions.
REFEREE
 
Brandon entered the Battle Subway. He greeted his opponent, and prepared for battle. "Alright, let's go Shellstrike! You should be Sturdy enough to take this challenge head-on!"
 

"Awh, it's so cute! Okay, go Durant!"

RNG roll for ability:
3/3

"Use your Truant ability!"

Durant (M)
Ability: Truant
Item: Choice Band

"Okay, Durant, go for the X-Scissor for your actions!"

X-Scissor ~ X-Scissor ~ X-Scissor
 
"Alright Shellstrike, if he wants to spam offense then so can we! Start off with a Rain Dance to turn the weather in our favour, then while he's slacking off prepare for next round with an Iron Defense! Finish off the round with a powerful Waterfall!"

Summary:
Rain Dance -> Iron Defense -> Waterfall
 

Durant

HP: 90
EN: 100
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 100
EN: 100
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Durant used X-Scissor!
RNG Roll (To-Crit) [<=63 Yes]: 656/1000 (No)
(8+3+3-1) x 1.0 = 13 damage
-5 energy
Shellstrike used Rain Dance!
Weather Change: Rain (5r)
-9 energy

Action 2:

Durant slacked off!
+3 energy
Shellstrike used Iron Defense!
Stat Change: +2 Def
-7 energy

Action 3:

Durant used X-Scissor!
RNG Roll (To-Crit) [<=63 Yes]: 469/1000 (No)
(8+3+3-1) x 1.0 - 3 = 10 damage
-5 energy
Shellstrike used Waterfall!
RNG Roll (To-Crit) [<=63 Yes]: 237/1000 (No)
(8+3+3+1.5) x 1.0 = 15.5 ~ 16 damage
-5 energy

Durant

HP: 74
EN: 93
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 77
EN: 79
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +2 Def
OTHR: N/A

Arena: Rain (5r)

Turn Order:

Flamestrike issues actions.
Waitress Bianca issues actions.
REFEREE
 
"Good job Shellstrike. Now then, we outdamage him and we aren't running out of energy anytime soon. Let's just take our time and do this safely. Start off with a chill to get some energy back, then go for a Waterfall while he's slacking off! Finish off the round with another Waterfall, but if he's using Dig use Iron Defense since you can't hit him anyway!"

Summary:
chill -> Waterfall -> Waterfall
Replace third action with Iron Defense if he uses Dig
 

Durant

HP: 74
EN: 93
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 77
EN: 79
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +2 Def
OTHR: N/A

Arena: Rain (5r)

Action 1:

Durant used Sand-Attack!
Stat Change: -1 Acc
-3 energy
Shellstrike chilled out!
+12 energy

Action 2:

Durant slacked off!
+3 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=750 Hit]: 944/1000 (Miss)
-5 energy

Action 3:

Durant used Sand-Attack!
Stat Change: +1r Duration
-3 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=750 Hit]: 923/1000 (Miss)
-5-4 energy

Durant

HP: 74
EN: 90
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 77
EN: 77
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +1 Def, -1 Acc
OTHR: N/A

Arena: Rain (4r)

Turn Order:

Waitress Bianca issues actions.
Flamestrike issues actions.
REFEREE
 
"Hmm, looks like he's an evasive little metal bug. Not much we can do Shellstrike but continue on the offensive! Start with a Waterfall, then go for an Iron Defense on the Truant turn to keep your defenses up! Finish off with another Waterfall!"

Summary:
Waterfall -> Iron Defense -> Watefall
 

Durant

HP: 74
EN: 90
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 77
EN: 77
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +1 Def, -1 Acc
OTHR: N/A

Arena: Rain (4r)

Action 1:

Durant used Thunder Fang!
RNG Roll (To-Hit) [<=950 Hit]: 863/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 23/1000 (Crit)
(7+3+3-1) x 1.5 - 1.5 = 16.5 ~ 17 damage
RNG Roll (To-Flinch) [<=100 Yes]: 366/1000 (No)
RNG Roll (To-Paralyze) [<=100 Yes]: 597/1000 (No)
-6 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=750 Hit]: 170/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 83/1000 (No)
(8+3+3+1.5) x 1.0 = 15.5 ~ 16 damage
-5 energy

Action 2:

Durant slacked off!
+3 energy
Shellstrike used Iron Defense!
Stat Change: +2 Def
-7 energy

Action 3:

Durant used Thunder Fang!
RNG Roll (To-Hit) [<=950 Hit]: 983/1000 (Miss)
-6 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=750 Hit]: 802/1000 (Miss)
-5 energy

Durant

HP: 58
EN: 81
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 60
EN: 60
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +2 Def, -1 Acc
OTHR: N/A

Arena: Rain (3r)

Turn Order:

Flamestrike issues actions.
Waitress Bianca issues actions.
REFEREE
 
"Ok Shellstrike, we can't afford to get low on energy so let's start off the round with another chill! Next, hit it hard with a Waterfall! Go for another Waterfall on action 3, but if he goes for a Dig use Aqua Jet to hit it before it goes under! "

Summary:
chill -> Waterfall -> Waterfall
Replace third action with Aqua Jet if he uses Dig
 

Durant

HP: 58
EN: 81
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 60
EN: 60
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +2 Def, -1 Acc
OTHR: N/A

Arena: Rain (3r)

Action 1:

Durant used Sand-Attack!
Stat Change: -1 Acc
-3 energy
Shellstrike chilled out!
+12 energy

Action 2:

Durant slacked off!
+3 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=600 Hit]: 687/1000 (Miss)
-5 energy

Action 3:

Durant used Sand-Attack!
Stat Change: +1r Duration
-3 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=600 Hit]: 254/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 149/1000 (No)
(8+3+3+1.5) x 1.0 = 15.5 ~ 16 damage
-5-4 energy

Durant

HP: 42
EN: 78
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 60
EN: 58
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +1 Def, -1 Acc
OTHR: N/A

Arena: Rain (2r)

Turn Order:

Waitress Bianca issues actions.
Flamestrike issues actions.
REFEREE
 
"Ok Shellstrike, we can't afford to play defensively. We have to kill that thing, and fast!" Start off with a Waterfall, then chill to keep your energy up! Finish off with another Waterfall!"

Summary:
Waterfall -> chill -> Waterfall
 

Durant

HP: 42
EN: 78
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 60
EN: 58
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: +1 Def, -1 Acc
OTHR: N/A

Arena: Rain (2r)

Action 1:

Durant used Thunder Fang!
RNG Roll (To-Hit) [<=950 Hit]: 334/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 385/1000 (No)
(7+3-1) x 1.5 - 1.5 = 12 damage
RNG Roll (To-Flinch) [<=100 Yes]: 37/1000 (Yes)
RNG Roll (To-Paralyze) [<=100 Yes]: 503/1000 (No)
-6 energy
Shellstrike flinched!
No Action

Action 2:

Durant slacked off!
+3 energy
Shellstrike chilled out!
+12 energy

Action 3:

Durant used Thunder Fang!
RNG Roll (To-Hit) [<=950 Hit]: 805/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 397/1000 (No)
(7+3-1) x 1.5 - 1.5 = 12 damage
RNG Roll (To-Flinch) [<=100 Yes]: 199/1000 (No)
RNG Roll (To-Paralyze) [<=100 Yes]: 699/1000 (No)
-6 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=750 Hit]: 223/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 345/1000 (No)
(8+3+3+1.5) x 1.0 = 15.5 ~ 16 damage
-5 energy

Durant

HP: 26
EN: 69
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 36
EN: 65
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: -1 Acc
OTHR: N/A

Arena: Rain (1r)

Turn Order:

Flamestrike issues actions.
Waitress Bianca issues actions.
REFEREE
 
"Well Shellstrike, let's try to end this here and now. Hit it with an Aqua Jet, then a Waterfall. Finish with another Waterfall unless it uses Dig, in which case use Earthquake instead!"

Summary:
Aqua Jet -> Waterfall -> Waterfall
Replace third action with Earthquake if he uses Dig
 

"I think we're in trouble because of his actions! All we can do is fight! Go Durant!"

Thunder Fang ~ Thunder Fang ~ Thunder Fang
 

Durant

HP: 26
EN: 69
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 36
EN: 65
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: -1 Acc
OTHR: N/A

Arena: Rain (1r)

Action 1:

Shellstrike used Aqua Jet!
RNG Roll (To-Hit) [<=750 Hit]: 623/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 854/1000 (No)
(4+3+3+1.5) x 1.0 = 11.5 ~ 12 damage
-2 energy
Durant used Thunder Fang!
RNG Roll (To-Hit) [<=950 Hit]: 760/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 809/1000 (No)
(7+3-1) x 1.5 = 13.5 ~ 14 damage
RNG Roll (To-Paralyze) [<=100 Yes]: 913/1000 (No)
-6-4 energy

Action 2:

Durant slacked off!
+3 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=750 Hit]: 794/1000 (Miss)
-5 energy

Action 3:

Durant used Thunder Fang!
RNG Roll (To-Hit) [<=950 Hit]: 118/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 456/1000 (No)
(7+3-1) x 1.5 = 13.5 ~ 14 damage
RNG Roll (To-Flinch) [<=100 Yes]: 213/1000 (No)
RNG Roll (To-Paralyze) [<=100 Yes]: 206/1000 (No)
-6 energy
Shellstrike used Waterfall!
RNG Roll (To-Hit) [<=750 Hit]: 429/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 785/1000 (No)
(8+3+3+1.5) x 1.0 = 15.5 ~ 16 damage
-5 energy
Durant fainted!

Durant

HP: KO
EN: KO
SPE: 109
NATR: Adamant
ABIL: Truant
ITEM: Choice Band
STAT: N/A
OTHR: N/A


Shellstrike
HP: 8
EN: 53
SPE: 32
NATR: Adamant
ABIL: Sturdy
ITEM: Rawst Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Flamestrike's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
"Excellent job Shellstrike! Way to overcome some rotten luck. And good game Bianca, that Durant was pretty beastly. Next time you probably shouldn't take Truant as your ability though!"
 
Battle 2


Psychic Aladdin wants to fight!
"I predicted this battle would happen."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
5/40

Pokemon:

Dewott (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Item:
Wacan Berry

Stats:
HP: 100
Atk+: 4
Def: 2
SpA: 3
SpD-: 1
Spe: 60

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydro Pump

Air Slash
Brine
Screech

Hidden Power Electric 7
Taunt
Ice Beam
Rain Dance
Scald
X-scissor
Work Up
Grass Knot
Waterfall

Turn Order:

Flamestrike sends out the first Pokemon in his challenge list.
Psychic Aladdin sends out his Pokemon and issues actions.
Flamestrike issues actions.
REFEREE
 

"I predicted that I would choose Dewott for this battle."

RNG roll for ability:
2/2

"I predict that you will choose Shell Armor as the ability, Dewott!"


Dewott (M)
Ability: Shell Armor
Item: Wacan Berry

"Dewott, I predict that you will win by leading with a Work Up, followed by a Grass Knot and then a Revenge! I predict that you will switch the order of Grass Knot and Revenge if he attacks second action!"

Work Up ~ Grass Knot ~ Revenge
IF (Opponent uses a damaging move 2nd action) THEN (Switch order of Grass Knot and Revenge)
 

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